Reviews from

in the past


Kaniner, Alla Älskar Kaniner

Maybe the main campaign is good, but the coop was so ass it was funny so it was pretty enjoyable lol.

Update: I played the campaign. It was a lot better than the coop, this game definitely has a lot of love put into it and the atmosphere can be quite nice at times, but I just can't overlook the incredible design problems this game has that make it not be very engaging at all in certain points. The gameplay is generally very bad, although the dual wield mechanic was really remarkable. The story is good. Not awesome like many people say. I don't think that it is a particularly deep take on depression but it was alright. I think that overall the game would have benefited from being a shorter but more polished experience.

being lonely does things to you. Feeling shit and bitter and angry all the time just... eats away at you...

This review contains spoilers

I cosplayed Simon

Cry of fear is a great game, the combat is like an average horror game yet it always kept me on suspense and defensibly worth it (if your craving a older game) The game may be a half life mod but its still great.

The story kept me intrigued and I loved all the endings and Simons small little monologues as its obvious he doesnt want to be a terrible person in his more sorrowful ending yet you see he feels remorse and guilt.


Cry of Fear is a horror experience that is engaging and frustrating in equal measure, but absolutely worth getting through.

jogo bom da porra, graficos pra epoca ( e pra uma empresa indie ) estavam otimos, historia boa tambem e so alguns problemas com a progressao do cap 4 mas tudo certo, recomendo

Never played it but I watched a 2 hour video essay about it so I think that counts. I know enough to know it's an absolute gem of indie development and really games as a whole. And it's free come on.

I think on an absolute technical level, Cry of Fear still feels monumental. The fact that this is a mod of the original Half-Life is absolutely mindboggling even now, even if the game's ambition definitely shows how much they have to push that engine with bugginess and crashes definitely being a hurdle to overcome. I think its easy to excuse those shortcomings though, this game is a technical marvel, helped by the fact that its a solid game ontop of that.

I know a lot of people are in love with this game's narrative, which I respect, I am an Omori fan, I am not in the wheelhouse of downplaying the impact a game had on them lol. I will say for me personally, the writing of this is competent, but never got past the immaturities that I sort of associate the early 2010s with. In some aspects, that is part of its appeal, and I think when it veers into the straight self-hatred horror, it does work a lot more than when its trying to have some deeper meaning to it. Not that I don't respect what it is attempting to do, and the soundtrack really does some good heavy lifting to not make those moments feel important, even if I never quite got there.

What this game is, however, is scary. It is very jumpscarey which is going to turn off some people. But its a decade after release now. This game geniunely made me scared to go through certain sections of game through great sound design and really great jerky animations courtesy of the engine its running off of. I was tense just about every step of the way, and the game's jankiness and excellent visual design really made this game a true nightmare to go through. Never before has Sweden looked so grimy and truly heinous to slog through.

While I wouldn't call Cry of Fear a masterpiece, I would call it a great horror game, in a weird timespace where the genre was starting to find its footing again, but wasn't quite refined to where it is now. Cry of Fear is messy in parts, but its that way because its an ambitious daring game that went all the way, and mostly delivered. Absolutely worth a revisit now that the Let's Play era has died down and we can appreciate what a piece of work it is.

Sweden is so safe a country you can be a paraplegic and have a body count

POV: Você acorda à noite no Bairro Liberdade em São Paulo

a escrita desse jogo é otima(sei do plot twist) mas a gameplay... é bem problematica... o combate é muito bom mas o drop rate de siringa junto com os save que são muito destoantes de um cenario pro outro é muito ruim(alem do Parkour ser horrivel) e to numa parte onde que simplismente não dá pra avançar então... é... o jogo em gameplay é bem problematico mas dá pra ver que os criadores fizeram com carinho esse jogo. infelizmente o jogo tem esses problemas que me impeçam e que me faz sentir que sou obrigado a refazer a companha do zero(que isso só é frustante e mal feito) mas não vou mentir que gostei muito do game mas não to afim de rejogar

Cry of Fear is a very personal game to me (no, I've never experienced anything similiar to Simon's problems, and it's personal to me in a different key), in which I've spent way too many hours for a game like that (~93 hours).

I like the atmosphere, the soundtrack, the plot, but the gameplay sometimes may be very frustrating and exhausting, and, yes, it fantastically works for the atmosphere, but not for the player's enjoyment.

One of the best mods for original Half-Life.

Cinema
Obra de arte
Chame do que quiser, nenhum outro jogo vai passar pra você a sensação de ter distúrbios mentais como esse daqui (silent hill fazendo escola).

Perfeito, a trilha sonora desse jogo vai grudar em você pra sempre também.

Um dos melhores jogos de terror da atualidade. É GRÁTIS.

This game is so good for a free-to-play, and one of the best horror games I've ever put my hands on. Just be careful while reloading, never reload while still having some ammo in your gun, because it wastes all the ammo you had in your magazine while replacing it with the new one. This game has some plot twists and disturbing stuff, really good for a game like this. This game also has some online mode but I never really played it.

Played on Linux

Hard to describe game... it's a masterpiece. And flawed to the bone. The atmosphere fills me with existential dread, despite the old engine, the game drew me in it's depressive world like nothing else.

It feels like the kind of thing that couldn't be made by a AAA studio. It's a genuine personal artpiece coming from the depths of a few developer's minds. It feels genuine like nothing else in it's dread and terror.

Gameplay is sometimes a bit weak. Some puzzles poorly communicated. But that's about it. I don't know if it deserves all the stars, or just 4 or 3.5. It deserves all of them at the same time. It's one of a kind.

very unique single-player horror game, unsettling atmosphere, strong sound design, the survival horror gameplay works really well with some painful decision making regarding it's inventory system which will please or annoy certain players, I am in the boat that enjoy it especially the dual wielding system.

the combat system works fine although it can be unsatisfying sometimes especially regarding it's melee combat, there is an severe lack of feedback and hit detection which can be frustating when taking down enemies.

in terms of visuals, Cry of Fear is an very gorgeous game considering the engine this has been built, the team used the GoldSrc engine which was first used on the first Half-Life, it's an night and day difference when comparing these two games in regards to it's lighting and other visual effects.

the animations are also pretty damn good, weapons are very well animated and the main character is very expressive on his moves, the cutscenes and monsters's movements in the other hand are not that great but for an mod it gets the job done.

overall Cry of Fear is an good time for those looking for an unsettling and scary horror game, the gameplay can be clumsy and janky sometimes but there is a lot to like here, anyone can pick this up and play since it is available for free on Steam and it doesn't require any other games to be playable, for an free to play game there is a lot of quality in here and is on par with the best in the genre if we are comparing survival horror games.

An indie take on Silent Hill's psychological approach to horror

The game was a mod for Half Life 1 which then became a later heavily modified standalone game you can find on Steam.

Fun first person gunplay, limited sprint bar, and limited inventory
(This game can be for hardcore survival horror fans that came from the fixed cameras of RE & SH, and newcomers that are interested in the genre without having to deal with limited saves and tank controls which can feel overwhelming)

Não botava fé, mas é supreendentemente bom. Se tivesse conquistas na steam eu teria feito 100%.

This review contains spoilers

all in le book...


dropped this a while ago and forgot to log it. its an impressive thing to make a goldsource game feel like shit to play

...Kinda like silent hill (I know comparisons are annoying, but the inspiration is evident)
The scenarios are uncomfortable, weird and make you feel ALONE, which is very good because I think it does it in a unique way.

The gameplay is pretty entertaining, it reminded me of when I played half life for the first time, the monster designs are grotesque and KINDA creative
The fear factor seems pretty good to me, everything jumps in your face and you go AAAA but it has moments where the tension and paranoia fucked me, and it's not like the first thing is necessarily bad.

I also like to give props becase is the GOLDSRC game that exploited the engine the most, It was able to make a scary game that is not a map with 100 half-life zombies.

BUT, because unfortunately there has to be a but

I like the story, it's definitely interesting, and Simon is a silly and quite iconic character in the world of horror games, despite having a simple design is now very recognizable, but I think you have to be careful when approaching such topics like the ones the game deals with.
I understand that it was early internet and it was a more edgy-era, the first quote of the game it's sum GREEN DAY SHI, and I also suppose that the developers tried to make it look serious.. but it didn't work out for ke

It's something subjective and to someone it may seem approached good, but it sometimes took me out of the immersion and left me thinking that there were obviously more mature ways of talking abt depression and suicide
I think that when it comes to gameplay it works perfectly i was reading notes like that Ratatouille guy, but when i saw cinematics i was doing the thousand yard stare

Fuck parkour

the only faults this game has is how buggy it can be at times, other than that it's near perfection in my eyes and I can't stop replaying, it just means a lot to me.

eu tinha jogado esse jogo quando era menor, e recentemente eu fui realmente descobrir do que se trata o jogo e fiquei com depressão profunda