Reviews from

in the past


The campaign is the most okay thing ever. Stasis carries the entire plot.

the seasonal model is booty butt cheeks but the raid was fun

I have two stories to tell about Destiny 2. This one happened second.

When the Prophecy dungeon released, I talked myself into miserably grinding up to the level to enter the dungeon. "Surely I will have a great time with these combat encounters. They're very good at those." All four of my drops in my first run were boots. None of them were upgrades. Three of them were visually identical. I uninstalled the game that evening and will never return.

Beyond Light feels like a turning point for Destiny once again, now in regards to storytelling because this feels like the first time that Bungie has truly cared about trying to make the enemy factions we've known for years more fleshed out and multilayered. The Fallen, now more regularly referred to as the Eliksni, has far more depth to them and is shown directly to the player in-game the different factions within them and their reasoning for going after humanity and the Traveler. Eramis is a cool villain because you can empathize with her situation and history, and also casts doubt on how much the Traveler can really be trusted. Cool stuff!

Beyond Light is also incredibly tedious with one of the single worst endgame grinds that Destiny has ever had. Europa is a gorgeous location (as usual for Bungie's art team striking gold), but it's also one of the most obnoxious to actually travel through because it's 95% empty space that you will just be boosting through on your vehicle. The fast travel locations are purposefully sparse and it feels like it was just done to waste your time and literally nothing else. But the Stasis grind? Genuine disbelief that Bungie has not gone back and changed any part of it even long into Witch Queen's current run. It's a grind so atrocious that I have caught up with Witch Queen and every season at this point in time in the span of several weeks, and I still have barely made a dent in Stasis progression because it's gated behind weekly quests that are insanely obnoxious and force you to play the game in very specific ways that just are not fun period.

Could have been better with more density and less filler.


Decent fun but it just feels like typical Destiny 2. The new subclass is very cool, though.

Standard destiny 2 PvE gameplay with a story that was occasionally interesting, though nothing here was truly amazing.

Stasis? Great. PvP with stasis? Awful. DSC? Great. All the other content? Awful. New weapons? Alright. Old weapons? Massacred. All in all? A headache.

despite the content vault and sunsetting, the content here is fantastic with one of the best planets introduced in the series ever, and with fantastic music to boot

a great expansion, europa was a fantastic addition location-wise, and the raid that came was one of the best we've had in a while. i think the story could've been a smidge better, but its definitely still enjoyable and MUCH better than shadowkeep.

as for the seasons that came after, season of the hunt had some cool story beats and arguably the best season pass ornaments, but everything else about it sucked fucking ass, one of the worst seasons we've had.
the FOLLOWING seasons however (chosen, splicer, lost), have all been absolute fucking bangers (even if lost had a couple drought periods) and absolutely make me excited for what bungie brings with the witch queen and forward.


While the campaign and new destination can be underwhelming, the additions of new subclasses and fun end game activities does give it an edge. The raid is quite good.

Deep Stone Crypt is fucking amazing

I fell back into Destiny 2 pretty hard. Though there are times that I hate the choices that Bungie makes, I love so much about what they put together as a studio. Beyond Light shows off what they do best. The new Statis Powers are an absolute revelation, and make so much of the story missions and PvE events so fun to play. Those story missions are interesting, though I don’t think they quite reach the eldritch highs of Shadowkeep. The new Exotics and the quests are lengthy, but not disrespectful of your time. The environment of Europa is suitability and predictably breathtaking, especially on the new consoles.

Beyond Lght teve momentos brilhantes, mas são pequenos e curtos.
Felizmente, são o suficiente para eu ter um carinho muito forte com momentos do ano 4.
Foi um ano mais experimental uma nova classe, muitas novas mecânicas e o desenvolvimento mais a fundo da quebra da dicotomia no destiny.
Essa temporada tem a solidão como um tema recorrente, uma pena que senti isso em poucos momentos da jornada.
Mas devo dizer viver o primeiro dia de raid foi espetacular. Lidar com as setpieces gigantescas e ousadas em que a Incursão dessa dlc traz é simplesmente mágico e espacial (humor).
Aqui, a fantasia deu mais espaço ao sci-fi e, francamente, eu gostei disso.
Apesar de adorar os mistérios do lado mais místico de Destiny, uma expansão que trata de linhas tênues conseguiu fazer o mesmo entre essa dicotomia e esquisofrenia de construção de mundo desse jogo quebrado, confuso e fragmentado.

Formulaic. Nothing we've not seen a hundred times before from these guys.

An okay expansion storywise, but introduced a whole new subclass to the game, and dramatically changed the face of buildcrafting.

this does a good job at fleshing out The Fallen and is fun enough, but as a story it's not even there. There's a setup, then you do some nothing missions, kill a few commanders, and the campaign's done

this expansion paired with season of the hunt stopped me playing destiny for months and potentially would have stopped me forever if season of the chosen and the subsequent seasons didn't fuck as hard as they did

Man we deleted 60% of the game for this?

Beyond Light was...okay, but the loss of a fuckton of content made the experience really sour. Beginning of the end to the Light v Darkness , does a meh job at setting up future events

Buena expansión para introducir Stasis (aka La Oscuridad, no confundir con el grupo The Darkness) como poder tochísimo. La historia es lo bastante interesante como para molar por encima de la de Shadowkeep aunque aquella resonara de una forma más personal en mí. Europa es un mundo bellísimo si bien un tanto vacío a ratos, pero con las actividades suficientes como para no aburrir. Mola descubrir el lore de las Bray y al cabronías de su abuelo, la quest exótica para Banshee-44, volver a finiquitar hordas de Vex en los dos macroportales interdimensional que se han montado...

El problema es que tanto el lado de los Eliksni como la reacción de la Vanguardia ante tus nuevos poderes se sienten muy acelerados. Los primeros no gozan de una profundidad más allá de que un grupo es muy malo y Variks es un buenazo. De hecho el momento en que este EXPLOTA en un punto clave de la campaña es uno de los pocos en que te vienes arriba con él y por desgracia eso es un poco lo que hay. Y en fin, que la reacción de Zavala a que uses Oscuridad sea ''Hm, esta movida no sé yo... Bueno, dale pero no me gusta, ¿eh?''... En fin, que no sé hasta que punto el Covid desgraciadamente les quitó tiempo pero ojalá hubiera durado más.

De nuevo en el momento de escribir esto, no he jugado a la raid que trae por el momento ni he prestado demasiada atención a farmear cosas para los botines de Variks ni para los aspectos oscuros de Elsie Bray. Ya volveré a Europa algún día de estos, pero no salgo descontenta de esta expansión. Es MUY buena en varios aspectos aunque la mitad de la historia mereciera más profundidad que sí gozan les Bray con mucho gusto, el descubrimiento de un presente que puede ser el conducto a un futuro que no termine en desastre. El tiempo lo dirá en Destiny.

PD: UN MOMENTO, ME HE ACORDADO DE QUE DRIFTER Y ERIS MORN APARECEN EN UNA DE LAS CINEMÁTICAS PARA NO VOLVER, QUÉ PASA CON ESO.

It was ok at best. Very mediocure story which is suprising by bungie and a failed attempt at getting rid of old weapons done before this expansion. It was rough for the player base and honestly the only thing of value that the expansion truly gave to the community were the new subclasses and the exotics that came with the expansion (we forget one stasis exotic just becuase it was shit :) ). This was a rough patch for Destiny and Im glad we moved on from it.

This might be the most embarrassing game i've ever purchased

A significant step in the right direction from Shadowkeep. Beyond Light does not quite offer the magic that Forsaken did but is getting there. Backed by a fantastic soundtrack, Beyond Light began the on-going storytelling of D2 Year 4 that has improved the narrative of the game so much. The Stranger and Clovis Bray are two very welcome additions to the cast, and add some of the most intriguing lore to date. While Stasis had a rough start, the addition of an entirely new element with a much better system of customization has been an overall success and added an important level of depth to the game. Beyond Light's exotics were great, although the quantity could still have been better. Europa is a great location as well, with secrets and lots of unique and interesting locations. Beyond Light kickstarted a great year of Destiny, and is not at all the best expansion in Destiny history but is a promising step as we await Witch Queen.


didnt enjoy it much, i guess i came in too late to get into it

Destiny 2 is good (?) again. Preemptively saying goodbye to the dozens of hours of my future I'm going to lose to this but hey, it's easier to look cool now

The story is good, the strike is good, and the raid is really good. Stasis is very powerful, to the point of being broken. Kind of lackluster legendary weapons this time around, though, and the good exotics are tied to soloing Legendary/Master Lost Sectors.

Pese a que se ha expandido mucho el lore y aspectos jugables, si que se nota que han quitado una gran parte de contenido antiguo.