It veers dangerously close to jingoistic militarism before reverting to what Destiny does best once you penetrate the Deep Stone Crypt : Monumental firefights and sprinkles of existentialism to keep you on edge.
How often do videogames take you to space and back again in a wonderfully circular movement around a single boss fight ? That's what happens when Bungie doesn't take itself so seriously and instead plays to the strengths of their franchise. The best raid since Leviathan.
How often do videogames take you to space and back again in a wonderfully circular movement around a single boss fight ? That's what happens when Bungie doesn't take itself so seriously and instead plays to the strengths of their franchise. The best raid since Leviathan.
What could have been a pretty solid expansion, plagued by terrible choices by the developer.
Europa is a unique and pretty map, the endgame progression is decent, and the raid is very enjoyable if a bit on the easy side.
On the other hand, the new Stasis subclasses are overwhelmingly strong compared to the old ones, especially in PvP, to an extent that calling Stasis pay-to-win isn't too much of an exaggeration.
Furthermore, the patch that brought BL also brought a "sunsetting" of most gear in the game, preventing their level from being raised to the point where they can be used in BL content or any endgame activities. All items in the game that have yet to be sunset now have an "expiration date" of roughly one year after they were introduced, after which the item can't be leveled up past whatever the level cap is at that time, requiring players to keep playing not only to get new gear, but to find replacements for their gear as it sunsets.
Europa is a unique and pretty map, the endgame progression is decent, and the raid is very enjoyable if a bit on the easy side.
On the other hand, the new Stasis subclasses are overwhelmingly strong compared to the old ones, especially in PvP, to an extent that calling Stasis pay-to-win isn't too much of an exaggeration.
Furthermore, the patch that brought BL also brought a "sunsetting" of most gear in the game, preventing their level from being raised to the point where they can be used in BL content or any endgame activities. All items in the game that have yet to be sunset now have an "expiration date" of roughly one year after they were introduced, after which the item can't be leveled up past whatever the level cap is at that time, requiring players to keep playing not only to get new gear, but to find replacements for their gear as it sunsets.
I fell back into Destiny 2 pretty hard. Though there are times that I hate the choices that Bungie makes, I love so much about what they put together as a studio. Beyond Light shows off what they do best. The new Statis Powers are an absolute revelation, and make so much of the story missions and PvE events so fun to play. Those story missions are interesting, though I don’t think they quite reach the eldritch highs of Shadowkeep. The new Exotics and the quests are lengthy, but not disrespectful of your time. The environment of Europa is suitability and predictably breathtaking, especially on the new consoles.
a great expansion, europa was a fantastic addition location-wise, and the raid that came was one of the best we've had in a while. i think the story could've been a smidge better, but its definitely still enjoyable and MUCH better than shadowkeep.
as for the seasons that came after, season of the hunt had some cool story beats and arguably the best season pass ornaments, but everything else about it sucked fucking ass, one of the worst seasons we've had.
the FOLLOWING seasons however (chosen, splicer, lost), have all been absolute fucking bangers (even if lost had a couple drought periods) and absolutely make me excited for what bungie brings with the witch queen and forward.
as for the seasons that came after, season of the hunt had some cool story beats and arguably the best season pass ornaments, but everything else about it sucked fucking ass, one of the worst seasons we've had.
the FOLLOWING seasons however (chosen, splicer, lost), have all been absolute fucking bangers (even if lost had a couple drought periods) and absolutely make me excited for what bungie brings with the witch queen and forward.
Beyond Light feels like a turning point for Destiny once again, now in regards to storytelling because this feels like the first time that Bungie has truly cared about trying to make the enemy factions we've known for years more fleshed out and multilayered. The Fallen, now more regularly referred to as the Eliksni, has far more depth to them and is shown directly to the player in-game the different factions within them and their reasoning for going after humanity and the Traveler. Eramis is a cool villain because you can empathize with her situation and history, and also casts doubt on how much the Traveler can really be trusted. Cool stuff!
Beyond Light is also incredibly tedious with one of the single worst endgame grinds that Destiny has ever had. Europa is a gorgeous location (as usual for Bungie's art team striking gold), but it's also one of the most obnoxious to actually travel through because it's 95% empty space that you will just be boosting through on your vehicle. The fast travel locations are purposefully sparse and it feels like it was just done to waste your time and literally nothing else. But the Stasis grind? Genuine disbelief that Bungie has not gone back and changed any part of it even long into Witch Queen's current run. It's a grind so atrocious that I have caught up with Witch Queen and every season at this point in time in the span of several weeks, and I still have barely made a dent in Stasis progression because it's gated behind weekly quests that are insanely obnoxious and force you to play the game in very specific ways that just are not fun period.
Could have been better with more density and less filler.
Beyond Light is also incredibly tedious with one of the single worst endgame grinds that Destiny has ever had. Europa is a gorgeous location (as usual for Bungie's art team striking gold), but it's also one of the most obnoxious to actually travel through because it's 95% empty space that you will just be boosting through on your vehicle. The fast travel locations are purposefully sparse and it feels like it was just done to waste your time and literally nothing else. But the Stasis grind? Genuine disbelief that Bungie has not gone back and changed any part of it even long into Witch Queen's current run. It's a grind so atrocious that I have caught up with Witch Queen and every season at this point in time in the span of several weeks, and I still have barely made a dent in Stasis progression because it's gated behind weekly quests that are insanely obnoxious and force you to play the game in very specific ways that just are not fun period.
Could have been better with more density and less filler.
Eris, the Exo Stranger, and the Drifter on a fireteam together made me cum my lorts (lort jorts (jean shorts))
The campaign is somewhere between Forsaken and Shadowkeep in terms of quality, but the new environments and subclasses are neat. Also heard the raid is great, but I haven't been able to give that a go yet.
The campaign is somewhere between Forsaken and Shadowkeep in terms of quality, but the new environments and subclasses are neat. Also heard the raid is great, but I haven't been able to give that a go yet.
still does not stand up to the part time job sort of playstyle bungie can sometimes ask of the player, but the environments and art style in this are still some of the most extravagant in any sort of modern visual medium.
due to sunsetting, you now have to play the mind numbingly tedious DLC drops in order to have the gear to be ready for day 1 raids. i no longer have the time and patience for engaging with the parts of the game i don't enjoy, so deep stone crypt was probably my last day 1 raid. while experiencing this previously entirely unknown activity with 5 other players is one of the greatest gaming experiences you could ever have, its questionable if its worth all of the work throughout the year to make sure you are ready for it.
due to sunsetting, you now have to play the mind numbingly tedious DLC drops in order to have the gear to be ready for day 1 raids. i no longer have the time and patience for engaging with the parts of the game i don't enjoy, so deep stone crypt was probably my last day 1 raid. while experiencing this previously entirely unknown activity with 5 other players is one of the greatest gaming experiences you could ever have, its questionable if its worth all of the work throughout the year to make sure you are ready for it.
A significant step in the right direction from Shadowkeep. Beyond Light does not quite offer the magic that Forsaken did but is getting there. Backed by a fantastic soundtrack, Beyond Light began the on-going storytelling of D2 Year 4 that has improved the narrative of the game so much. The Stranger and Clovis Bray are two very welcome additions to the cast, and add some of the most intriguing lore to date. While Stasis had a rough start, the addition of an entirely new element with a much better system of customization has been an overall success and added an important level of depth to the game. Beyond Light's exotics were great, although the quantity could still have been better. Europa is a great location as well, with secrets and lots of unique and interesting locations. Beyond Light kickstarted a great year of Destiny, and is not at all the best expansion in Destiny history but is a promising step as we await Witch Queen.
It was ok at best. Very mediocure story which is suprising by bungie and a failed attempt at getting rid of old weapons done before this expansion. It was rough for the player base and honestly the only thing of value that the expansion truly gave to the community were the new subclasses and the exotics that came with the expansion (we forget one stasis exotic just becuase it was shit :) ). This was a rough patch for Destiny and Im glad we moved on from it.
Buena expansión para introducir Stasis (aka La Oscuridad, no confundir con el grupo The Darkness) como poder tochísimo. La historia es lo bastante interesante como para molar por encima de la de Shadowkeep aunque aquella resonara de una forma más personal en mí. Europa es un mundo bellísimo si bien un tanto vacío a ratos, pero con las actividades suficientes como para no aburrir. Mola descubrir el lore de las Bray y al cabronías de su abuelo, la quest exótica para Banshee-44, volver a finiquitar hordas de Vex en los dos macroportales interdimensional que se han montado...
El problema es que tanto el lado de los Eliksni como la reacción de la Vanguardia ante tus nuevos poderes se sienten muy acelerados. Los primeros no gozan de una profundidad más allá de que un grupo es muy malo y Variks es un buenazo. De hecho el momento en que este EXPLOTA en un punto clave de la campaña es uno de los pocos en que te vienes arriba con él y por desgracia eso es un poco lo que hay. Y en fin, que la reacción de Zavala a que uses Oscuridad sea ''Hm, esta movida no sé yo... Bueno, dale pero no me gusta, ¿eh?''... En fin, que no sé hasta que punto el Covid desgraciadamente les quitó tiempo pero ojalá hubiera durado más.
De nuevo en el momento de escribir esto, no he jugado a la raid que trae por el momento ni he prestado demasiada atención a farmear cosas para los botines de Variks ni para los aspectos oscuros de Elsie Bray. Ya volveré a Europa algún día de estos, pero no salgo descontenta de esta expansión. Es MUY buena en varios aspectos aunque la mitad de la historia mereciera más profundidad que sí gozan les Bray con mucho gusto, el descubrimiento de un presente que puede ser el conducto a un futuro que no termine en desastre. El tiempo lo dirá en Destiny.
PD: UN MOMENTO, ME HE ACORDADO DE QUE DRIFTER Y ERIS MORN APARECEN EN UNA DE LAS CINEMÁTICAS PARA NO VOLVER, QUÉ PASA CON ESO.
El problema es que tanto el lado de los Eliksni como la reacción de la Vanguardia ante tus nuevos poderes se sienten muy acelerados. Los primeros no gozan de una profundidad más allá de que un grupo es muy malo y Variks es un buenazo. De hecho el momento en que este EXPLOTA en un punto clave de la campaña es uno de los pocos en que te vienes arriba con él y por desgracia eso es un poco lo que hay. Y en fin, que la reacción de Zavala a que uses Oscuridad sea ''Hm, esta movida no sé yo... Bueno, dale pero no me gusta, ¿eh?''... En fin, que no sé hasta que punto el Covid desgraciadamente les quitó tiempo pero ojalá hubiera durado más.
De nuevo en el momento de escribir esto, no he jugado a la raid que trae por el momento ni he prestado demasiada atención a farmear cosas para los botines de Variks ni para los aspectos oscuros de Elsie Bray. Ya volveré a Europa algún día de estos, pero no salgo descontenta de esta expansión. Es MUY buena en varios aspectos aunque la mitad de la historia mereciera más profundidad que sí gozan les Bray con mucho gusto, el descubrimiento de un presente que puede ser el conducto a un futuro que no termine en desastre. El tiempo lo dirá en Destiny.
PD: UN MOMENTO, ME HE ACORDADO DE QUE DRIFTER Y ERIS MORN APARECEN EN UNA DE LAS CINEMÁTICAS PARA NO VOLVER, QUÉ PASA CON ESO.