Reviews from

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cyberpunk 2077's biggest rival when it comes to bugs

Atualmente, a série Divinity é relativamente conhecida entre os apreciadores de RGPs e foi aqui, com Divine Divinity, que tudo começou. Apesar das entradas posteriores na série, como os Original Sin I & II, possuírem um combate tático por turnos, focado estratégia, em Divine Divinity temos o clássico combate em tempo real com pausa e que não utiliza um sistema de TTRPG (Table Top RPG) como base, o que faz com que este se aproxime muito mais ao de um action RPG, como Diablo, do que ao de um CRPG clássico, como Baldur's Gate I & II, por exemplo. Mesmo assim, o jogo ainda conta com diversos elementos dos CRPGs clássicos, como uma resposta e dinâmica do mundo frente às escolhas do jogador e skills não relacionadas ao combate, como o lockpick e pickpoclet, por exemplo. Sua história e plot são fenomenais; a cosmologia da série Divinity é um prato cheio para os amantes de alta fantasia, e estes, em consonância com a narrativa nada linear presente no jogo, formam um pacote robusto.

Visualmente, o jogo possui uma ótima direção de arte e uma identidade visual muito forte, que conta com o charme dos RPGs com visão isométrica do final dos anos 90 e inicio dos anos 2000. Por fim, cabe mencionar alguns defeitos do mesmo, sendo eles relacionados principalmente a problemas de compatibilidade com hardwares mais modernos, o que ocasionou, na minha experiência, eventuais crashes e problemas com baixo FPS no jogo. Há também alguns bugs relacionados aos NPCs do jogo, como o seu desaparecimento, e que, por vezes, acabam travando certas quests do jogo. Felizmente não houve nada que impedisse o meu progresso na quest principal ou, sendo sincero, na esmagadora maioria das quests do jogo, mas esse tipo de problema deve ser mencionado. No mais, Divine Divinity é um ótimo jogo, clássico absoluto do gênero. Recomendação fortíssima!

This review contains spoilers

Amazing game and one of the best RPG’s out there.

Divine Divinity is a glorious game. In the core, it is your standard RPG, you level up, collect loot, gather gold and experience and improve your skills. What makes this game unique however, is the really advanced mechanics and interaction with the world around you. This makes it stand out from any other RPG of that era.

The Divinity series are known for its strong story and plot and, of course, it all started here. Evil spreads across the land and the Black Ring tries to destroy the Dive Council of Seven. You are “Marked” and evil will not stop hunting you forever. You need to gather the Council and become Divine in order to destroy the evil that plagues the land. Meanwhile a big ass war is going on between every race in the kingdom, like the Elves, Dwarves and the Orcs. It’s the short version but it is solid.

You start in a quiet village of healers called Aleroth, in the land of Rivellon. From here, you begin your journey to become the Divine and join the Divine Council of Seven. On your journey, you travel to towns, villages and big cities, where everyone has problems and if you want, you could help them out for some extra gear or experience.

And that is the key sentence here: “If you want.” This game lets you do whatever you want, whenever you want. You are completely free to go wherever you want and can choose in which order you complete the game. This has however, some downsides. If you kill a certain NPC (which you totally can do), it might lock/destroy a quest you can do later on. If you travel to that small cave on the left bottom side of the map, you might get your ass handed to you by twenty hungry trolls, while you are not prepared for this.

The graphics in Divinity are stunning. More specifically, the environments and the attention to detail to the flora, fauna, buildings, caves and farmlands. The fight animations and spell casting are beautiful and even today, they are just fine to look at.

The music is glorious. It does not have adrenaline pumping fight tracks but rather calm, medieval themed ambient music that will change according to your current location. This music is perfectly fitting for this game and it enhances the feeling of playing a fantasy themed RPG. The music is greatly improved in the later installments of the Divinity series.

What makes this game unique for me, is the way you can interact with everyone and everything, like I mentioned. You can pick up a piece of trash, keep it in your inventory or place it somewhere else. You can light a candle, which serves no purpose, but you can do it. You can murder everyone you see, although this has consequences in the game later on. You really need to be tactful, think ahead and analyse the risks when performing certain tasks or making certain decisions in Divine Divinity. This makes the game so great.

But the mechanics do not stop there. You can lock pick doors, make potions from mushrooms and flowers you find out in the wild, you can repair your own gear if you have the skill for this, and the list goes on. You can develop your character however you want and add the specialties of your choice to it. Want to be a warrior who can brew potions and lock pick doors? No problem. Want to be a mage with heavy Armor and mad blacksmithing skills? You got it.

The controls and interface can be a little confusing and take some time to get used to. It is not your straight forward Diablo interface.

The only issue I had with Divine Divinity, was its cryptic nature. Yes, this adds to the experience of the game and let you explore freely and figure it out for your own, but sometimes the information is so vague for a quest, that you really have no clue where to start looking. To make matters worse, sometimes you murdered someone that was suppose to help you complete that quest or was a key element in it, and you blew your shot. A lot in this game is connected one way or another so you need to be very careful when performing a certain action. But when you make notes and write down some of the hints and tips given to you by the quest giver, (but did not appear in your quest log) you should be fine most of the time.

In the end, Divine Divinity is one of those games that got my deepest respect and I really enjoyed playing it. It might even be in my top 10 best games ever played.

Imagine a Diablo (the first one) like game, where you need a hex editor to finish it because it has game breaking bugs that make it impossible to finish without one.

Was charmed by Larian Studios before it became a mainstream


Divine Divinity ist der erste Teil der Divinity-Reihe und fühlt sich an wie ein klassisches, typisch deutsches RPG – tatsächlich stammt es aber von einem belgischen Studio. Leider ist das Spiel in Sachen Qualität ein zweischneidiges Schwert.

Ich fange einfach mal mit den sehr positiven Seiten an, anscheinend wurde das gesamte Budget in die ersten zwei Drittel des Spiels gesteckt. Die Karten sind für das Alter des Rollenspiels in Isoperspektive extrem groß, wobei aber nicht jeder Zentimeter außerhalb der Städte und Dorfgebiete gut ausgearbeitet wurde. Oft sind in diesen Zwischenbereichen einfach ein Haufen heimische Gegner zu finden, darunter Schlangen, Orks, Wölfe und allerlei andere Kreaturen. Man kann schon ganz am Anfang praktisch überall auf der Karte herumwandern und Nebenquests erfüllen, die zuweilen durchaus spaßig sind.

Fast jedes Gespräch hat ironische oder generell lustige Antwortoptionen, die jedoch keinesfalls überhandnehmen, sodass die Geschichte immer noch halbwegs ernstzunehmen ist. Auch nehmen die Charaktere ähnlich wie im modernen Klassiker „The Witcher 3“ kein Blatt vor den Mund. Rassen gibt es in den Landen viele, darunter natürlich Zwerge, Elfen und Menschen. Besonders die Konstellation zwischen den ersten beiden Völkern ist genretypisch zu Kriegereien verdammt, was sich hier – zwar nur aufgrund höherer dunkler Mächte – erneut bewahrheitet. Lustig sind dabei die Gespräche, die man als unbeteiligter Mensch an den Versammlungsorten beider Mächte belauschen kann, denn es offenbart sich, dass viele bürgerliche Zwerge und Elfen gar nicht wissen, gegen wen eigentlich gerade Krieg im Raum steht und sie stellen wilde Vermutungen darüber an.

Wenn man das eigentlich Gameplay abseits von Gesprächen ansieht, merkt man, dass die frei beweglichen Kisten und sonstige Gegenstände endlich mal einen echten Sinn haben. Denn in einigen Quests ist ein Vorankommen nur mittels Durchgängen hinter bewegbaren Objekten möglich, was ich sehr begrüße. Selbst Items kann man wie in alten MMORPGs frei im Inventar herumschieben, wobei ich froh bin, dass diese Praxis in heutigen Spielen übersichtlicheren Designs gewichen ist.

Synchronisiert wurde ein für damalige Verhältnisse beträchtlicher Teil der Konversationen, nicht nur die allergrößten Quests. Leider kommen die Sprecher dann doch oft nicht über das Niveau einer Pen-and-Paper-Gruppe hinaus.

Getrübt wird der Gesamteindruck des Spiels eigentlich nur durch das letzte Gebiet sowie den dazugehörigen Dungeon mit dem Endboss und seinen Lakaien. Die Schwierigkeit der Bosskämpfe ist dort sehr unausgeglichen, verglichen mit dem Rest der Gebiete und den normalen Gegnern. Ein einziges Mal musste ich sogar eine alte Cheat-Engine-Tabelle nutzen, da ich trotz hundertprozentigem Durchspielen der gesamten Quests bis dorthin keine Chance hatte. Doch auch das Leveldesign im letzten Drittel bestand nur aus langweiligen Labyrinth-Strukturen und extremem Gegner-Gespamme.

Betrachtet man dieses Old-School-RPG insgesamt, kann ich aber doch noch eine klare Empfehlung für Genrefans aussprechen.

Vervollständigung: 100 %

although i couldn't finish it due to technical reasons (and i highly doubt you will be able to finish it either) it was great and i personally found it very friendly to outside players

É legal de explorar e conhecer a história do mundo, principalmente para quem já jogou Divinity: Original Sin. Explorar o mundo e as dungeons é a parte que mais gostei do jogo, pois em cada lugar tem algo interessante pra achar. Infelizmente o jogo não roda muito bem hoje em dia e trava com certa frequência. O combate também é bem chatinho e repetitivo.

A nice game with a lot of content and some fun writing. It's way better than Torchlight II if you consider it an ARPG, and it's not overly complex and hard to play like the average CRPG, so it really can be a lot of fun. The game is a bit long, though, but if you see that as a negative, you could always do fewer side quests, since the XP rewards are not that significant, anyway. One thing I do have to warn you about, though, is that this game still has the stupid ARPG random loot system, even for unique gear, so if you do get a cool weapon or armour from a quest and it doesn't turn out to be so cool, just reload to before you got it and its stats will be different. I personally didn't do that, and (mild spoiler) got a frost effect on the Holy Weapon quest sword, so that even though the damage was garbage, I could freeze every enemy, even the final boss (/spoiler).

However, I'm sure my gear could have been a lot more impressive had I actually abused this system.

Still, if you can bear not really getting particularly powerful gear after the mid-game, and generally having progression slow down near the end when you unlock all the abilities you actually want and get decent enough gear to get through the rest of the game, it really is a fun one, and positively reminded me of Record of Lodoss War for the Dreamcast (if anyone except me actually played that). So, if you have played that, and were disappointed with Torchlight II, I can say from experience that you won't be so disappointed with this game.

Besides the fact that this is a pain in the ass to get running on modern hardware, it's just an okay diablo clone. Not enough to keep me invested for long enough.

Played it a lot as a child but as far as I know only really played through once as an "adult". The music is absolutely fantastic, the composer is a god. Otherwise a solid Diablo clone with very well written quests and an entertaining story. Overall, I quite liked the humor.

Divine Divinity é tipo:

Você entra em uma Dungeon...

Você vê dois Esqueletos conversando entre si...

Eles têm uma crise existencial e simplesmente se desmontam...

Você segue em frente enquanto lembra do mago da batata...

8.8/10 ou 4/5... Se esse jogo fosse um pouco menos bugado, tornaria a Larian famosa muito antes do que de fato aconteceu...

Sim, essa Review é mais ou menos como a review de MOH: Above and Beyond, mas muito menor, e apenas pela brincadeira mesmo... Eu joguei esse game aqui a bastante tempo, e esqueci de por ele aqui... A próxima review que vem por aí é de um tal de Ys VIII: Lacrimosa of Dana... Voltando para a saga dos JRPGs... E que jogo que me recomendaram diga-se de passagem... Daqui a pouco eu falo mais dele

Completed the main quest, almost all side quests, did not obtain Dragon Armor and Treasure Maps. Some quests could not be completed due to bugs.
Pros:
+ A really nice soundtrack. Just a very fitting and good sounding music, which I really like and have added it to my watchlist to listen to on YouTube.
+ Good story and humour. The story is a typical your-are-the-chosen-one tale, with some humourous remarks here, which makes it seem as the story should not be taken too seriously, but still interesting enough.
+ Quests and interactions. The game really makes you think of how to complete the quests, and which approach to choose, which is, unfortunately, a lost concept in most modern "RPGs" (Witcher 3, Fallout 3-4, etc.). Some interactions, where you have to move objects like barrels, paintings, boulders was also something I liked, since it made me want to explore the world.
Neutral:
= Combat and overall balance. Enemies are either complete pushovers and die easily to your attacks, or they have insane resistances, and barely take damage from fire, electricity, spikes, poision and don't get frozen. Skills seem to be implemented poorly, most skills are completely useless, and even Divine skills, which are supposed to be your endgame tools, are absolutely useless too. Also, some bosses are completely broken, and require immense amount of reloads and potions to beat.
Cons:
- Some dungeons are just too big and boring. This can be especially seen in the endgame, where you just have to cut through same enemies through 5 maze like locations. Or you can just use a transformation spell or statue and run past, which I did.
- Bugs. Some quests are bugged, making them impossible to complete because you completed them in the wrong order. Also I had some rendering issues, but it's probably because of compatibility, and simple restart of PC resolved that.
- Compatibility with the modern systems. I had to use community made tools to run the game, which is not that big of an issue, but still took me some time to figure out.
Overall, the game is really good, despite its flaws and age. Hopefully Divinity 2 will keep up the level of the first game.

couldn't complete it because of bugs , it broke my game

It's hard to talk about this game on it's own terms, because it's really easy to say "It's Diablo 1 x Runescape x Baldur's Gate", and because it really seems to be inspired by Diablo 1 and BG. The runescape comparison is mostly a tone thing, but if you've played the Divinity Original Sin games, that same tone is here (but it works better here, at least for me).

But yeah, it's a diablo-esque isometric ARPG, set in a nice sized open world with interesting, if simple, lore, and tons of colorful characters! Not many of them are incredibly memorable, being mostly vehicles for kinda 4th wall-ey jokes or otherwise absurd situations, but they're enjoyable and fit the light tone of the game well.

The only thing that got in the way of my enjoyment of the game was the boss design. I'm not saying diablo 1 & 2 had great boss design, but these bosses have a habit of just spamming huge aoe attacks that cause you to stun, unless you've put your levels into the right kind of defense (spells), which, being a sword man dude, I had not. I say play on easy if you're gonna focus on being martial. All the difficulties do is increase/decrease the amount of xp you get (so like, on easy you level up faster). That's a nice way to do it, except if you change your mind late in the game you basically can't change the difficulty, even though the option exists.

Basically if you like Diablo but wish it was a CRPG that made fun of you for being a Loot Head you'll like this. Also if you like rpg towns I think you'll find a lot to love here, the world isn't enormous, so it's pretty detailed and VERY loveable. The characters aren't crazy memorable, but the world is.

Replayed this after dropping it close to the end of the game several years ago. I'm rly surprised with how quickly I got really damn addicted to and marathoned it to completion in 2ish days.

This game is really not very mechanically sound and is kind of shallow through and through. Despite that, I seriously enjoyed just grinding and leveling my abilites and watching how they absolutely bust apart the game... Its very junkfood in that sense.

Something I did appreciate immensely is that while this is kind of a diablo clone, theres way more stuff happening beyond killing hordes of enemies all the time. Theres lots of silly quests where you talk to people, do miscellaneous shit and theres tons of areas to just explore and appreciate. The various towns and villages I found so so magical to explore and poke around, especially verdistis. Its realllyyyy nice to have the monotony of killing hordes of enemies broken up by these things so frequently.

The writing isn't particularly deep or anything like that either even though writing depth is what people really love out of old crpgs like baldur's gate, fallout, arcanum, etc, but its so so so full of personality and soul. The game gets (intentionally) really fucking silly a lot of the time and never takes itself terribly seriously. The title itself is a dumb gag in the game. Theres a surprising amount of NPCs that are just normal ass people who'll tell you a little about their lives. Lots of life breathed into the world.

Did I mention life? Something I don't see people talk about is how BREATHTAKINGLY lively the world is in a literal sense. The amount of fauna and flora around the place on top of the birds chirping, the ambience of the music, etc is SO BEAUTIFUL. There are so many fucking plant and tree props or just other props in general. So many different textured looks for the grass, dirt, water, puddles and all that shit. Butterflies and birds flying around, rabbits cats and mice running around, all that. It probably doesnt sound impressive describing it but I'm absolutely FLOORED by how lively the world and nature feel in this way especially for the time. So much fucking love and care put into that, I truly applaud it.

Kind of an aside but I feel like fantasy games are so obsessed with drawing inspiration from tolkien (fucking everything has elves, dwarves, orcs, etc) but they always forget how important the beauty and majesty of nature and the earth were to tolkien type fantasy. Idk how intentional that was with this game but its there. Love to death.

Also the final dungeon is fucking terrible.

Man I don't think this game is all that well made in a lot of ways but its just so magical feeling. Kind of special experience to me.

weapons with a freeze enchantment stack the effect and since it's a diablo clone you could effectively permafreeze everything by consistently hitting it, carefully balanced game

Painfully underrated. Atmosphere, soundtrack, dialogues, characters... all marvelous

One great thing in this game is the identify skill. it automatically identifies weapons and armor by just being near them in gameplay, opening a chest that contains an unidentified item or picking up an unidentified item. If your skill is not high enough, when you get your skill high enough, it will automatically identify any item in your inventory that is unidentified.

The final level and ending is shit, wtf?