Reviews from

in the past


A well done early platformer that synthesizes a lot of mechanics into one smooth experience. It also introduces some elements of stealth gameplay like being able to shoot out lights and multiple ways of dispatching enemies sometimes using the environment.

Um dos primeiros jogos que joguei na vida. Joguei em algum console clone da Nintendo, que não faço ideia qual seja. Como era criança e não tinha acesso aos jogos da época — devo estar falando de meados de 2004/2005 — isso aqui para mim foi fabuloso e me fez gastar muitas horas!

Curiosidade: só vim descobrir que o jogo tinha um "final"(que é quando pegamos o carro) em 2022. Tendo em vista o tempo gasto, aparentemente eu não era uma criança muito boa nesse jogo

The elevator goes up and down just like an elevator should. The added action of shooting lights and the screen area going dark is incredible for a game from the 80's

Probably the earliest rendition of a game I've played where the premise is just running around and shooting people lmao. Pretty fun and sticks out in comparison to what else was popular in 1983, i.e. Donkey Kong, space shooters, and Pac-Man kind of stuff. I put 30 minutes easily into this machine at a barcade near me in 2023, so I can't even imagine how much time (and money) I would have wasted on this thing when it was fresh in the mid-80's.

4/5

muito bom

entretanto joguem o EA Returns, pelo amor de deus


Eu jogo apenas pra acertar os policiais com os lustres e pra esmagar eles com o elevador
De resto, é desafiador, até a terceira fase que fica impossível e acaba por aí

~ Juegos que Hay que Jugar Antes de Morir ~
Parte 2 — Los 80s

Juego 61: Elevator Action (1983)

La verdad es que tiene poco que ofrecer, pero lo que hace, lo hace bastante bien. Te enganchas enseguida. Los enemigos dejan un poco que desear y me di cuenta de que podías entrar en las puertas rojas como a la tercera partida, pero juegazo.

Originally published in 1983 for arcade machines, Elevator Action precedes the turn of the 1990s espionage fiction and, in the context of video games, the revolution of the spy genre in the late 1980s. The time is not yet ripe for stealth mechanics (excluding the seminal Castle Wolfenstein, Metal Gear has just been released when Elevator Action is ported to the NES) and the title borrows liberally from pulp fiction: amusingly, the Japanese boxart is deliberately comic, while the US cover is more realistic, somewhat evoking Harry Palmer.

The protagonist Otto starts at the top of a thirty-storey building and he has to climb it down while stealing the secret plans, the location of which is indicated by the red doors. While he is carrying out his mission, enemy agents come out of the blue doors and try to kill the spy immediately. There is no real stealth, as you are generally spotted at the beginning of a level, the enemies thusly chasing you directly. The core of the gameplay therefore lies in the ability to choose a particular timing to enter the red rooms and elevators, while getting rid of the enemies in any way you can – bullets, high-kicks or more creative approaches. The concept is quite simple and easy to grasp, but it's hard not to feel a certain boredom by the end of the first level. The title only increases its difficulty by speeding up the enemies' reflexes; sure, the lift patterns are changed, but the environments remain the same.

In fact, such an approach even creates frustration. The game never provides a map of the building – even if only with a vertical scrolling at the beginning of a level – so it is impossible to construct an ideal route. It's not uncommon to take a lift that leads to a dead end, forcing you to turn around and suffer through the endless spawn of enemies. Also, some actions respond in a sub-optimal way: to crouch you have to press down, but the character does not get up immediately. For that, you have to press up, which wastes time when the goal is to jump directly. The imput detection seems to strict when taking the stairs, causing some chaotic and unwanted fights. This arc of shortcomings leads to serious problems when the action gets messy on screen and signals a general lack of quality of life. Elevator Action isn't bad, but it never stands out in its execution, which remains in the average range of NES ports. The potential is however there and gave rise to a second, more polished iteration, Elevator Action Returns, in 1994.

When I was six, my brother told me this game was about delivering pizzas. So, it confused the heck out of me why I was shooting all the customers and stealing their pizzas from their rooms.

Jogava quando criança e até que me divertia bem nele.

it's okay. way too barebones and clunky to be very engaging though. sequel seems much better

I probably spent more time finding amusing ways to kill the main character than taking down the bad guys...

Jogo arcade bem criativo e divertido, bão.

It was alright for the time.

Well, I'll give it this… this is certainly the best game I have ever played that has the word "elevator" in the title. It is pretty basic, you shoot a bunch of dudes, mainly on an elevator, and for what it is, I can definitely see the appeal. I wouldn't choose it over other arcade games, but it is still good.

Game #269

Cute li'l game! Simple, but the game gets a lot of mileage out of how many things you need to be paying attention to - easy to get tunnel vision on a single floor and lose track of the spies building up on the next floor. Each "screen" is quite involved for what it is, and each loop strikes a good balance in variation while also retaining the general gameplay flow of each building. Add on top of that things like being able to shoot out the lights (and, moreover, brain one of the enemy spies with one of the ceiling lights), and you have a nice, solid, fun li'l game.

It's a little too on the simple side and surprisingly easy for a game from the early 80s, but I like the short music loop and general groove of the game. My only complaint is how precise your positioning has to be to go in a Red Door or use an escalator, in addition to sometimes thugs appearing in places impossible to react to while you're in the Red Door.

All in all, a cute little game.

This was the very first game I played at Galloping Ghost when I arrived there. It's a pretty simple game but still kinda fun to play at times. However it is completely dominated by it's underrated sequel

Maze game bem criativo e que consegue ser surpreendentemente intenso em certos momentos.

Thoroughly enjoyable in short bursts, but ultimately far from an arcade classic. Its sequel (which came more than a decade later) takes the basic concept and elevates it to a much higher level. Pun definitely intended.

Simplistic but very fun nevertheless.