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Participated in the 2023 Game of the Year Event

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Participated in the 2022 Game of the Year Event

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Participated in the 2021 Game of the Year Event

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Favorite Games

Xenogears
Xenogears
Final Fantasy IX
Final Fantasy IX
Umineko no Naku Koro ni Chiru
Umineko no Naku Koro ni Chiru
Library of Ruina
Library of Ruina
Super Metroid
Super Metroid

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Blue Archive
Blue Archive

Apr 14

A Dark Room
A Dark Room

Apr 01

Elden Ring
Elden Ring

Mar 27

Dragon's Dogma II
Dragon's Dogma II

Mar 21

Balatro
Balatro

Mar 17

Recently Reviewed See More

As I sat down and watched the credits roll after finishing a 12 hour reading session for Volume F, I might have relearned a lesson I learned many years ago. That I should never judge a book by its cover, or in Blue Archive's case, a book by its degeneracy. Blue Archive is truly a fantastic heart-warming story that is so earnest with how it portrays its themes via the multiple stories it provides.

Based on the stuff I've seen online, I expected this to be a pretty safe slice of life-ish gacha story, that would be good, but ultimately forgettable. The first two volumes exceeded that expectation, with the underlying message about an adult's role to guide young adolescents into growing and understanding what their goals are and how to achieve them elevating the pretty fun slice of life scenes and the serious moments when the plots get more involved with more stakes. Kivotos as a setting for Blue Archive expands the limits of what Blue Archive can do. It is both a very exaggerated and silly place that seems almost like a parody of slice of life series with how nonsensical many aspects of Kivotos work and are taken as the norm. But at the same time, these oddities are sometimes questioned and are used to expand the world, with raid monsters being these weird eldritch creatures, the main villain group Gematria having surprisingly cool and abstract character design, which makes the world mysterious in a way that makes you want to learn more about it while being vague enough that the writers can do pretty much anything for stories (kind of similar to Touhou now that I think about it).

The overall writing is very sharp and to the point, emphasizing lines that give situations more impact, both for levity and for serious moments, while having very little bloat (aka Arknights) present. There was a scene involving a bridge that takes place late in Volume 3 that conveyed a lot about two characters relationship with few lines of text, which really impressed me, especially coming from reading many Arknights events. Pivotal story moments near the ends of each Volume are voiced too, which greatly enhances the emotional impact of certain scenes.

Eden's Treaty surprised me though, with it ending up as one of the best stories I've read in a gacha (only behind FGO's Avalon le Fae as an absolute favorite). The entire conflict between Trinity and Gehenna and how the narrative explored the themes of communication via the irrational hatred both groups both hold for each other, the inherent flaw in trying to understand others, and the futility of living for a purpose, but to pursue a happy ending for everyone despite those logical fallacies was just so incredibly well executed and explored that it got me to really appreciate how uplifting and positive Blue Archive's story ultimately is, despite all the hardships and despair that can occur. Hifumi's "I love clichés" speech encapsulates everything about the optimistic themes of Blue Archive so well and made me tear up with how genuine and earnest it felt. Volume F continued the bar for high quality story-telling, delving more into choosing to live, despite all the bad circumstances in your life, and the role of an adult shouldering the mistakes a youth can make when they can rely on no one. The entire ending sequence of Volume F though was fantastic and captivated me from start to finish, making up for some bloated pacing during the battle scenes near the middle.

The characters are all very fun to see interact and do shenanigans with, which makes it very easy to be invested in them when the stakes raise and the students have to go through some real hardships. The group dynamics with each student in their specific club and school really allow some of these characters, despite not being the deepest, to just be really fun to watch act on screen (Make-Up Work Club my beloved). Not every character is the most complex or fleshed out, but the characters that are especially focused on (Mika, Saori, Terror Shiroko, etc.) are wonderfully explored and have lots of catharsis tied to their flawed ideologies, yet are guided to hope and grow through their Sensei.

Sensei, while being a self-insert, is a pretty damn good one, being a symbol of an adult just trying to lead their beloved students to a brighter future, despite the influence of corrupt deceitful adults that exist in the world (Gematria, Kaiser Corp, etc.). There is some degeneracy to the character, but the gigantic positive influence Sensei has on the students lives and struggles made me like Sensei as something much more than just a simple gacha self-insert protagonist. The students all get a lot of love too when pulled for, with each character having a unique Live2D lobby animation, and a support chain of events you can perform. These events range from very nice resolutions to story events, very silly but overall fun reads, to completely degenerate. There is LOTS to love about Blue Archive's cast and how the game treats them.

The music is fantastic, with it leaning very heavily into EDM style tracks. Story themes are very memorable and catchy listens, and the core battle themes and important songs in big moments being amazing (RE Aoharu, Alkaline Tears, Defective Pixel, Usagi Flop, too many more to count). It elevates a great story even more and makes the atmosphere very unique compared to other gacha stories.

If this was just a visual novel, I would probably come out loving Blue Archive, but unfortunately, this game is a gacha. To be fair, the game does use the fact that its a gacha for its story extremely well, with each Volume being very distinct from each other and exploring the multitude of students that exist in Kivotos rather than focusing on one centralized cast. But the gacha means that the actual gameplay is kind of bad... It's harmless auto battler stuff, with you selecting skills at the right times and timing skills for good positioning, but I just find that style of gameplay tedious and boring to deal with. The rates look great on paper (3% for a max rarity unit, 6% during certain limited banners), but the focus only being 0.7% means you'll have to spark most of the time (200 pulls) to get the desired unit you'd want. This is actually not the worst, as the average time to get enough currency to spark is 2 months, but the rates do look better than they actually are in terms of getting a focus.

Something that is greatly appreciated is how much this game respects your time, at least once the ball gets going with mission progress on your account. You can skip almost every daily task in the game with a simple sweep command, reaping all the rewards while skipping the tedium of the combat completely once you beat the node with a 3 star rating at least once. This significantly boosted my attention rate in this game, making it possible for me to focus entirely on the story without worrying too much about the gacha and being optimal, just sweeping dailies and completing missions effortlessly to idly progress. Story progression is rarely locked behind the gacha as well (with a few very notable exceptions), meaning that your story progress is moreso locked behind your account level rather than having the most optimal students and building a meta team. This again focuses the attention of the game less on meta and pulling for broken students, and more on just pulling for your favorites, to get their Live2D's, to see more of their characters in their Momotalk. The focus of Blue Archive is always on the students, no matter what.

Despite the actual game portion of Blue Archive being underwhelming to me, Blue Archive as a whole is a great time if taken as a visual novel, and is also so easy to maintain. Dailies take at most 3-5 minutes (unless raid events are happening), and all previous nodes can be swept at no additional stamina cost (unlike something like Limbus). One of my favorite gachas, and I'll definitely stick around for Arc 2.

Fantastic game that gets held back via padding and a messy conclusion. The combat was great as usual, and even fixed many complaints I had with Remake's combat (bad air combat and no parrying without materia). Music was INCREDIBLE. The OST was probably the most varied I've heard in a very long time, with both rearranged versions of the original songs and the new ones all being joys to listen to. Lots of minigames too, with some being surprisingly addicting (Queen's Blood my beloved) and others being horrible to go through for high scores (any shooting game). Luckily, most of the minigames are optional for needing a high score, so I don't see them as too big of an issue.

The open world was a bit of a mixed bag for me. On one hand, it was straight up incredible to see some locations in the original (Kalm and Cosmo Canyon had me shook) greatly expanded on in Rebirth. On the other hand, the world map is padded to the brim with Ubisoft-tier objectives, with icons there just to do some busy work. Some of these I didn't mind (Protorelics), but others like the towers were just mindless fluff.

The best aspect of the game for me by far were the characters. The party dynamic feels so fleshed out, nuanced, and everyone gets a deeper layer to them that wasn't present in the original due to the system limitations. I think my favorites ended up being Barret and Tifa at the end, but everyone got a glow up in some way. They actually made Cait Sith into a GOAT, just think about that... The characters are what made me not mind the excessive padding issues the game has, as the slog usually has some character banter that just gives you more time to enjoy this amazing ensemble. The characters also make the side-quests well worth doing, as each side quest has a party member attached to it, giving you more time to see the party interact, and even have some more nuanced development in certain cases.

The characters also complement an aspect of the original that they kept wholeheartedly, the humor. This might be one of the funniest games I've played in my life, with a certain card sequence with Red XIII having me in stitches. I'm glad they kept to the general weirdness the original game had and didn't try to make it more serious than it was (no Advent Children tone shifts here).

And yeah, the ending was a bit of a clusterfuck. It didn't ruin the game by any means, but watching that entire sequence made me think how much more I would like the game if it was straight up faithful without any of the new stuff. I can't say definitively if the new content is BAD, since I don't know how it ends. But regardless of that, the overall presentation of the story in that segment was very convoluted, messy, and just confusing.

But overall, I loved this game so much. I very much look forward to Part 3, when it drops in 2028.

Really good intro for Yuffie's character in Remake. Feels pretty faithful to her character in the original, and her dynamic with Sonon is really fun to watch. Yuffie is also a really technical glass cannon to play too, making her really flexible and fun to use in combat. The new remixes, 10/10 as well. Can't wait for Rebirth!