Reviews from

in the past


That was fantastic, I'm glad I actually got around playing it
This setting is so interesting, I love seeing their takes on returning F/SN stuff, and the themes it uses it for
The cast is all around pretty solid but the one who truly shines is Hakuno, what a great protagonist they are
I do wish some of them got more time, specially the main antagonist, but I understand the limitations probably prevented that from ever happening
Also the gameplay loop was great, had a lot of fun with it
As annoying as the combat can be at times, I find it fun and satisfying most of the time
Overall a great game, I really liked it a lot

This review contains spoilers

SABER MY EMPEROR caster's great too BUT SABER KYAA

Hakuno's development from no one to someone (idk the right words for it) is amazing and by far my favourite part of the game.

Settings cool I LOVE THE MOON, ost is good and i liked the gameplay, it wasn't full random cause there's set patterns but it is a lot of trial and error dungeons were ass though.


I'm sad that I don't have more contact with Buddhism to be able to understand all the allusions that F/Extra ends up making. But its central themes are one of my favorite themes; Stagnation, War, Nihilism. While a lot can be taken from Buddhism that the work is steeped in, in my opinion it can also be taken from Nietzsche, since Nilism is one of the components that runs through the entire game. I think Extra encapsulates Nasu's pessimistic phase well, as it is hammered into our heads how stagnation is not an option and can be worse than war, but at the same time war is not a good thing and neither should it be be an option, much less an endless repetition like Twice wanted, because it would just be hell - A war that never ends just another means of stagnation. All that remains for us is to look for another option other than either of these two, however the work does not indicate which option this is. It says that we must find, however it does not indicate what we must find, what we must aspire to. This reminds me a lot of Nietzsche, who for years had not yet discovered amor-fati and was therefore unable with his heart to cling to the notion of the superman, or his other beliefs.

A very decent game not the best but gameplay could have been better

Not what I'd call a 10/10 and it's certainly not one of my favorite entries in the Fate series but It's good for what it is. Also helps that whichever of the 3 servants you choose from each have different interactions with the protagonist so it doesn't feel stale if you wish to play all 3 campaigns.

iç çekme Oldukça ilgi çekici bir konsepte ve hikayeye sahip bu oyunun zindan tasarımı kötü.
PSP oyunu olsa dahi kötü, gameplaye değinmek istemiyorum belli ki adamlar da kasmamış buna....
Hikaye ve karakter tasarımları oldukça hoş.
Gameplayden hiçbir şey beklemeyin, belirli düşman türlerine karşı ezberlediğimiz patternlerle oynadığımız bir taş-kağıt-makas bildiğin.
Keşke servantların classları da etki etseydi gameplaye.
Remake gelecek biliyorum, ama yine de oynanmaya değer visual novel ve fate'i seviyorsanız.

Really good writing but wow that gameplay is rough. When's the remake coming out nasu?

Most middling game play out there. Salvaged by strong characters with cool concepts and pretty good execution. Attempts to kneecap itself at the end with the world's most disappointing final boss (cool servant though). Despite all this, I would still recommend Fate/Extra to someone getting into Type Moon. (Not as your starting point though, just read /stay night).

Tem uma história legalzinha, mas esse sistema de combate pedra papel tesoura é tão massante.
Ignorando isso, eu estaria mentindo se dissesse que não me diverti enquanto jogava.

some of the tightest character writing since stay/night, though i think that the villain-of-the-week format of this holy grail war denies most of the cast the depth you'd expect (or desire) out of a successor to said story. unfortunately said format means the plot structure is pretty rote and repetitive without much in the way of divergence from its own linearity, which isn't easily overlooked considering the lackluster ending of the only character arc that really gets any room to breathe: the protagonist's.

also, probably the single worst combat system i've ever had to deal with in a jrpg. rng is always bad game design in my book, but basing your combat almost exclusively around it is pretty much unforgivable.

Literalmente o Persona da franquia Fate

Tamamo best girl.

7/10 (Estou sendo bem complacente e gentil. )


Jornada cansativa.
Foi uma boa narrativa, uma boa história, mas todo o resto não valeu tanto.
Não irei dizer muito ou o que devo, pois teria diversas coisas a dizer e seria mais interessante em formato de vídeo e uma pesquisa adicional.

Em suma assisti a adaptação em conjunto com o jogo e tive uma experiência interessante, por mais que eu prefiro e acho a adaptação superior, não consigo dizer que ela funciona totalmente sozinha.

Fate extra nas suas primeiras 8-10 horas é bem passível de drop, um ritmo bem fraco, uma gameplay que me deu um burnout fodido, ccc tá vindo aí não sei se vou tankar, mas enfim esse jogo cansa de vdd, seja pelo level design simplório das dungeons, pelo grind ruim,pela falta de diversidade de cenários com detalhes a mais e etc, etc, sim eu sei que o psp é limitado e infelizmente ele afetou demais o projeto final, anseio que o remake corrija os defeito e faça o melhor fate.

Dito isso, se você se agradou em digital devil saga no segmento budista, se gostou da temática presente em obras como texhonlyze e similares, creio que vale a pena dar uma chance

Thematically confused and preoccupied more with mediocre servants and very spaced out plot points. I picked Caster, so the first 4 weeks were basically blank canvas mc has an identity crisis while getting sexually harassed, but the last 3 weeks had a bit more of an interesting plot going on. I particularly enjoyed the final antagonist's very very limited screen time. I don't blame the story for being less compelling than FSN, but it's pretty generic even as far as PSP JRPGs go. The setting is okay, I like the water and the 1s and 0s but other than that it's SAO lol. Translation is decent, if not poorly researched with some terms (Demon Eyes).

The battle system is overhated, but I wouldn't call it underrated. It's serviceable and has strength in the 1v1 servant battles, but fundamentally misunderstands the appeal of turn based combat, by not having staple features like team-building, equipment etc. The trial and error aspect is overblown, as well as the grinding. The dungeons are weak, and use the same textures and layouts from week 1 to week 7. You won't get your dungeon crawling or turn based fix from this.

I recommend if you're a Fate fan and want to see what they were cooking in 2010, if you're a JRPG fan play something else. Soundtrack cool.

I finished fate/extra at 2 am

10/10 ign.

I recommend it if you want to test your sanity

and let the translation of CCC come🙏

This would be one of my favourite games weren't the gameplay so boring, seriously, the school parts are passable, but the dungeons? Jesus, not only they are bland, it takes FOREVER to level up, and the battle system is stupid, unfair and unforgiving, I have to say that boss fights are enjoyable because they make you think very carefully on what you have to do, but all it takes is 3 attacks (in a row) from the enemy to get killed, it's just not a good combat system man
Meanwhile the story is pretty good, I loved Hakuno and their (you choose their gender) progress from someone lost and without purpose to a strong willed person...weird phrasing I know, the setting's cool too, like how spells are basically programming methods, "heal(8);" the Servants aren't too relevant because the focus is on Hakuno, but I still loved playing with all 3, Nero ended up being one of my favourite characters from this franchise
When will the CCC english patch come out...

"Ah yes, these actions will SURELY be the right ones to counter the enemy's turn this time" <<<< my clueless ass about to have saber instantly KO'd

One of the most mind-numbing and excruciating combat systems of all time with some of the weakest dungeons out there, albeit combined with a great story and the usual themes expressed that I've come to expect out of TYPE-MOON and Kinoko Nasu's works. I really don't think there's very many games that are simultaneously as bad and as good as Fate/Extra.

enjoyable for sure. i kind of hate that nero was the prototype for saberfaces but she's a really fun character, glad to see other returning characters. gameplay is kind of shit based on rps mechanics (i am very bad at it) but i liked it.

So let me preface this as I'm sure a lot of people would love to kill me for this but, but I did actually enjoy my 10ish hours with Extra quite a lot. Now why would I abandon it and also give it such a rating? Well it's because one, the remake looks pretty amazing and I'm sure it won't take all too long to release since Type Moon has been pretty active lately and second which comes from point one, the presentation and execution of the game. Now I really liked everything conceptually. The unique spin on the grail war, the setting and reframed and newly added cast members were all great... in concept. It just isn't really able to present those things in an appealing way whatsoever. The lack of voice acting doesn't bother me all too much though hearing one single voice line every now and then really makes me wish it was fully voiced. The absolute dogwater dialogue of the mc doesn't help this. It tries to go the Persona route but also give the mc somewhat of a personality which fails miserably. I've chosen Archer as my starting servant and he's actually really well implemented and the constant references he makes are quite nice too. My highlight were definitely the antagonists though. They're great, insanely unique and well implemented characters that not only work as antagonists but also as reference points as to where the mc is currently mentally (which is all over the place 95% of the time). I think the second amtagonist especially and his servant worked so well as a duo. But here again, I think they could have vastly improved upon this unique concept by giving the characters more screen time. And I think the thing that actually made me abandon the game is the horrendously bad gameplay loop. Like I hate grinding lifeless levels just to face a boss and then do that stuff all over again. It's incredibly boring and it's not even trying to hide this by implementing any unique elements at all. So yeah, I'll play the remake as I do have quite high hopes for that and again, this game is by no means a bad game. It just doesn't accomplish what it sets out to do at all. Though if you're interested in the Extra verse this could still be something you have less problems with than I had so just go for it if you wanna give it a go since the concepts are some of the most complex and unique ones seen in the already absurd world of Fate

Nero x Hakunon !F! carries this one I'm afraid


Writing and characters are great but the rps gameplay kills it hard

Por enquanto só fiz a rota da Nero, peak demais. Espero que as próximas rotas sejam tão bom quanto. Não tem como, se é do Nasu, é coisa boa

There was a time that I was a big fan of animes. I watch 10 episode in one day, keep reading side materials to get the lore of it and have a really good time(until realizing most of the animes using the same handful of character stereotypes that started boring me to death and that realization came with when I was trying to understand why I don't enjoy fairy tail like everybody else).

In that time I found the "best visually looking" anime fate zero, of course I watched it and fell in love with it, both the story, visuals and characters was awesome, then watched fate unlimited blade works and somehow found it less visually, character and story wise. Then when I searched about it, I found that it was just one part of it's visual novel not the whole story, oh also that there were games about it as well! Of course I get excited and read the visual novel immediately, it was awesome. Then I read Tsukihime vn from the same writer, it was awesome too! Then I read Kara no Kyoukai novel and... it wasn't awesome for me because how it felt disjointed but that's beside the point. The point is, when I learned there was a fate game after finishing the anime that is about an alternate universe I wanted to play it of course.

It started as an strange game, where you are a limbo like school place, you need to choose one servant from 3 different servants(I choose Archer) and need to find information from npcs and enviroment in the school until the fight day comes, also you need to finish the "dungeons" before the fight day happens(I didn't play persona at the time but now looking back it's funny realizing that they just copied the whole structure with less content from persona). But it was such a slog.

I think I played near 10-15 hours and wanted to tell my experiences about it.

Combat
Combat is paper rock scissors simulator. That's all there is. Only strategy you can use is when fighting memorize your opponent's attack strategy(because most of the time same enemy type use the same attack type) and if you die, just use what you learned.. that's all there is. Also both enemies and dungeons are super boring. They are repetitive looking to the mindnumbing level. THERE IS NOTHING INTERESTING.

Probably the most boring jrpg combat system stretched to it's limit in my opinion. First 5 minute gameplay is equal to my last 15 hours of gameplay. That's all there is.

School sections
These are also a slog too. What you need to do is, interact "everyone" to find one helpful scripted character to learn about the new upcoming master fight, interact with your servant to learn nothing interesting and lastly, farm enemies to level up and also get to the end door of the dungeon before the next fight comes. My favourite activity (Sarcasm).

Story
From what I played it had an interesting premise, you are in a simulation that you don't know anything about or how did you get there or you don't even know who you are. But from what I played, story didn't move one bit. Probably "everything will be explained in the end" type of story this is. But also it made me run out of my patience. Also game have a lot of fanservice characters, but I suspected they are just a "simulation" and not important with how they force them to your face without no reason at all in the first place. Unfortunately I can't say anything about the story as a whole but if I talk about what I played until choosing the abandon is, it's a waste of time.

Lastly, I want to remind everyone that I am just talking about the experience I had until the 15 hour time(I think last place I was Nursery Rhyme fight), so if the game gets good or something like that I don't know. But I have a right to criticize what I played and the parts I had played wasn't just the worst jrpg experience it was also the worst and the most boring gaming experience ever for me to the point of abandoning a game(I rarely abandon games, I even finished drakengard 1 aka. the worst melee combat the game). It's unfortunate saying that but that's all I feel when thinking about this game.
Monotonous boredom simulator.

I LOVE HAKUNON, I LOVE RIN AND I LOVE TAMAMOOOOO!!!!!😩