Reviews from

in the past


Recomendo baixar o MoguriMod pra jogar a 60 FPS
Final fantasy 9 é um dos jogos mais completos que já joguei, carisma é o que define esse jogo.

A escolha de arte para esse Final Fantasy pra mim foi uma escolha acertada, ele é muito único e muito carismático em tudo e a escolha de fugir de tentar se aproximar de um realismo fez tudo envelhecer muito melhor, os ambientes, musicas, personagens, tudo muito lindo.

Tenho que dizer o quanto que esse jogo é engraçado, o Zidane com seu roleplay maximo de garanhão, o Vivi totalmente inocente e desajeitado , o Quina então nem se fala ele é totalmente intankavel, até na trilha sonora se reflete isso, elas são bem espalhafatosas, eu me acabei de rir na cena da Carta do Steiner e da Beatrix, é até engraçado como todo esse estilo e carisma é totalmente o contrario da história, poucos jogos tem a competência de falar sobre temas tão complexos e profundos como esse aqui, por que eu nasci, como eu quero viver, onde eu pertenço, são alguns desses temas.

O Vivi e o Zidane são com certeza os melhores personagens, o arco deles de encontrar sua "casa" e seu proposito é lindo e bem construído, a Dagger vem logo em seguida tentando se encontrar para além de ser uma princesa, o Steiner e a Eiko são bastante legais e acrescentam no jogo, A Beatrix e a Freya não achei que nem fede nem cheira, não sei nem o que pensar sobre, O/A Quina é o alivio cômico supremo, totalmente bilu teteia das ideia e só quer seguir o Caminho do Comilão, O Amarant não sei pra que existe, ele é um nada pra mim.

O sistema de batalha é o ATB, o clássicão ou seja, é muito bom, não tem realmente nenhuma inovação a não ser um pouco o Trance que lembra até o Limit Breaker do FF7, Basicamente ao receber uma quantidade da dano você vira super sayajin e fica mais forte e pode soltar uns poder louco.

Enfim, recomendo muito, amei toda escolha de design gráfico é realmente muito único, amei a trilha sonora, a musica da Dagger (Song of memories/Melodies of Life) é coisa de outro mundo impossível não se emocionar quando ela toca, minhas memórias vão com certeza fazer parte do céu.





This review contains spoilers

FF9 is an absolute delight. My only real complaint is that the gameplay is very slow. I never beat the game as a kid because I eventually got tired of how long combat took... high speed mode helps a bit, but the gameplay is still on the slow side. Not awful, just not my cup of tea. Outside of that, I have like no complaints with 9.

I have some minor gripes with the story towards the end, but overall the characters are all wonderful and the themes are really fucking good. Vivi in particular has always been a favorite of mine and he continues to just be the star of the show. Dagger and Zidane are also great and I was shocked at how strongly I felt towards their relationships since I remember most FF relationships being kinda meh. I remember not caring for Quina much, but honestly they were really fun this run. I loved the unhinged comedy and I've always liked characters who see the world in a "pure" way. The rest of the cast is really great too.

FF9 is a flawed game, but it's so earnest and so charming. The theme of finding a home just hits so close to home and it has an ending scene that never fails to put a big cheesy smile on my face. It was genuinely worth slogging through that gameplay for :)

Thanks Zidane, you gave me a lot to think about

Final Fantasy IX ha sido siempre mi Final Fantasy favorito. Puede que sea porque fue el primero que tuve el placer de jugar, pero yo creo que va más allá de la nostalgia y del cariño que le tengo. He vuelto a jugarlo a lo largo de los años para poder revivir esta maravillosa aventura y no hago sino ver cada vez más virtudes y quedarme sorprendidísimo de lo que este juego de la PS1 y del año 2000 es capaz de hacer. Todos los FF de la etapa de Playstation son posiblemente la era dorada de la franquicia, sin desmerecer al, para mí, mejor juego objetivamente hablando FFVI. FFVII cambió la insdustria de los videojuegos, FFVIII intentó cambiar la fórmula para crear algo completamente distinto y especial y FFIX todo lo contrario, quiso volver a las bases y a lo que hizo que Final Fantasy fuera Final Fantasy.

Nos encontramos con una temática medieval pero con tecnología steampunk como en FFIV o VI, pero con la gran diferencia del enfoque y la estética. FFIX es un cuento de hadas, posiblemente el mejor cuento de hadas jamás contado en un videojuego. Al inicio del juego todo rezuma ese aire infantil, divertido y de "todo va a salir bien", pero ni si quiera al acabar el prólogo ya nos dan la primera bofetada de realidad. Este juego no es un cuento, es un dramón como la copa de un pino. Se atreve a tratar temas como las crisis existenciales, el sentido de la vida, el perder tu visión de las cosas, de tus deberes, de lo que tienes que hacer realmente, de si has hecho lo correcto hasta ahora; incluso el tema de la muerte, tanto del miedo a ella como el perder a un ser querido. Todo este juego está constantemente tratando unos temas tan profundos que recomiendo a cualquiera que tenga ese tipo de inquietudes que lo juegue, puesto que conforme avanza el juego, os hará sentir mejor por empatizar con los personajes de una manera extremadamente profunda. Salvo un sólo personaje del grupo, que es el alivio cómico, el resto de personajes tienen un desarrollo y una atención al detalle, que ya le gustaría a muchos cineastas ser capaces de alcanzar. Yitán, Daga, Vivi, Freija, Steiner, Eiko, Amarant... Te encariñarás con todos y cada uno y sentirás sus problemas como los tuyos.

Todo en el juego rezuma cariño y pasión, la banda sonora de Nobuo Uematsu es posiblemente de los mejores trabajos que ha hecho en toda su carrera. Todas y cada una de las piezas de la OST son memorables y se te quedarán en la sesera para siempre. Además, el diseño de los escenarios es absolutamente precioso, no me quiero ni imaginar si la misma gente que hizo FFIX en el 2000 lo hiciese hoy día.

Por otro lado, el sistema de combate es el clásico con la barra de BTC (Batalla en Tiempo Continuo), pero algo más lento que el de otros juegos de la franquicia, sin embargo, en la versión de Steam hay un duplicador de velocidad, por lo que este problema queda zanjado al igual que en FFXII The Zodiac Age. Cada personaje tiene su rol asignado y no se pueden cambiar, cosa que veo bastante acertada, porque da mucha más personalidad al elenco de personajes. Las habilidades se aprenden al estilo Final Fantasy Tactics, al equiparte una pieza de equipamiento, ésta tendrá vinculadas varias habilidades o hechizos que podrás usar mientras la lleves equipada y si quieres aprenderlas para usarlas sin ese equipamiento, deberás luchar un número de veces específico con esa pieza. Es para mí el sistema de habilidades más divertido y el que más incita a conseguir todas las armas y equipamiento.

Por último, la cantidad de misiones secundarias y de contenido es abrumador, y debéis de llevar cuidado a la hora de ir avanzando en el juego, puesto que antes de que te des cuenta, habrás avanzado y te habrás dejado cosas por hacer. Os recomiendo que la primera vez, lo juguéis sin guía y a disfrutar del título, pero que cuando volváis a jugarlo (que sé que lo haréis), lo hagáis con una guía al lado o simplemente explorando todo y hablando con todos antes de seguir avanzando en la trama.

Y por cierto, hay un mod llamado "moguri mod" y otro llamado "alternate fantasy" que hacen que la experiencia sea muchísimo más satisfactoria, dado que mejoran el apartado visual y sonoro del juego, además de la jugabilidad y añaden un personaje reclutable.

Un 10/10.

Oh I have the pc version as well but my main playthrough in on ps3 so...


I can't deny that this game might have had less of an impact on me at different points in my life, but we're not at those points. Final Fantasy IX made me smile ear to ear and bawl ceaselessly both at the same time, not totally happy but not quite sad either.

I won't delve too deep into the story; I want to make a video about this game one day, about its characters, about its themes. The way the game juggles with identity particularly resonated with me and my current circumstances. There was nary a poor character in the bunch, though Amarant certainly didn't pull his weight the same way the others did. I feel as if he should have entered the story earlier, probably around the card tournament, and been a recurring antagonistic force so we could better understand his switch to the heroes' team. Freya, too, needed a little more to do in the late game. Her arc is important when you meet her and then basically irrelevant until the very end. I say this because she's fucking cool, an incredible design on top of being a total badass made her one of my favourites regardless of overall importance. No complaints with the other 6, even Quina was solid and served their purpose well as someone who was just their to enjoy good food.

Final Fantasy IX is quite possibly the most beautiful game I've ever played. I often had to stop and admire the densely crafted environments, of which there are an outstanding amount. Soaking these in with the often ethereal soundtrack was a pleasure which never let up. The areas only grew more fantastical, consistently stunning me with vistas I could not picture being realised as well outside of these pre-rendered dioramas. Each level is fully realised both aesthetically and in terms of gameplay. While these aren't exactly as complex as zelda dungeons, there's a satisfying level of interactivity that turns the world itself into its own character. It's a complete vision of a fantasy setting, one that isn't held back by its roots, but embraces and twists them into something totally unique.

This game doesn't excel in its combat, but in the supplmentary aspects of gameplay. You're rarely stuck with the same party for too long, the first disc doing an especially great job of shuffling everyone around in a way that keeps the basic low level combat interesting while also servicing the story and world. Seeing things from multiple perspectives really lends to how vast everything feels. This is aided by the Active Time Events, which are optional vignettes which let you see what other characters are up to during certain parts of the story. Sometimes they're vital to the plot, but more often than not they just add flavour to the characters through charming interactions. It got me wondering why most RPGs don't have a system like this as it adds so much for comparatively little work.

There's a lot to do on Gaia besides fighting enemies. You can play a card game (which is fun only for the collector aspect), mess around with Chocobos (which is one of the most involved quests in the game) or take on requests from various folk across the world. I must drill in on how full this makes the game feel, with so much effort and heart put into pieces of content that only a small percentage of players will see. Most of the time, rewards relate to equipment which make the characters stronger and while battles were rarely anything special, building everyone up was deeply engaging. The ultimate abilities you could earn were absolutely busted, but made the effort I put into getting them all the more worth it.

And yet, I've left so much unsaid. I can (and plan to!) talk about this game for hours, but much like the game itself, it's best not to get bogged down in the details. Some things are left unclear in the ending, others are barely expanded on, but the feelings it conveys are so enormous that I couldn't possibly be left wanting more. It's rare that I've been left so overwhelmed by the end of a game.

Gonna be honest here. Vivi for me is one of those characters Square never explored enough because of time, despite he have a deep meaning in the narrative way of a character. His main attribute is Sadness/Sorrow - How do you prove that you exist...? Maybe we don't exist... How many of us never could answered that question? Remember he have 9 years old, and 6 months of creation. His development is so quick and aggresive that he never understood that his adoptive dad tried to eat him. Vivi represents this part of humanity that most of us forget when we grow up. And it's beautiful how despite he knows how everything is gonna end, was the most alive from all the characters, it brings hope.

My ex-fiance got a strong depression, and I tried to introduce her into the J-RPG games with this game, and it helped a little, despite she cannot complete the main story. I saw in her eyes, how this was as a book, but in another format, where she can change a little the story through any decission.

FFIX from 2016, have a lot of changes, specially for those who cannot wait a little to finish the random encounters. The speed feature helped a lot. Excallibur II was more accesible for everyone, missble objects are faster to obtain. I'll replay it again for 4 time soon or when I started to forget about the main Story. Enjoy.


I don't really get Final Fantasy IX on a narrative point. I understand the drive forward until it gets to Garland and shit and them I just shrug my shoulders and it all goes over my head. I think im getting the themes, but idk, I feel like the other worldly stuff was done better in the other FF's I played (6 and 7).

I am insanely impressed with the money pumped into this game though. The cinematics are fucking insane for the time. I kind of feel like the money detracts from the sense of globe trotting cause they had to reuse screens more often, but whatever, those screens look amazing.

Maybe the most I've enjoyed a cast in the moment in a classic JRPG? (no voice acting). I felt like they got more moments where you can see them interact with each other/ the world compared to its peers (still doesn't hold a candle to any modern game I've played, but hey). The ATE Events really helped with that. Favourite person is probably Steiner (fail male coded) i guess. LIke i said, i enjoyed them in the moment of playing, but right now afterwards, I don't think i care super about any of them.

The system of equipables teaching you abilities is kind of cool, allowing you to build what you want on your characters when you want them. It doesn't allow as much freedom as Materia does so characters still have pretty straight cut classes. Having passive abilities is cool.

This game didn't break my curse of getting pissed off and cheating at jrpg final bosses.

One of my favourites in the series!

Sûrement mon opus préféré de la licence. Un bon univers medieval fantasy, une bande son mémorable et des personnages attachants. Les combats sont cool et il y a beaucoup moins de boss frustrants que dans les autres FF, même si certains combats demanderont sûrement un peu de farm.

This is the first Final Fantasy game I've ever finished (unless you count Chrono Trigger for some reason). If you told me this was one of the worst Final Fantasy games in terms of combat, I'd believe you. Although if you told me this was the best Final Fantasy game in terms of characters and setting, I'd also believe you. Story gets a bit messy by the end but the characters really carry the whole thing anyways. The cutscenes also feel incredibly ahead of their time and have aged very well, theres something so captivating about them.
Really enjoyed the game despite its problems.

I played about 6 hours of this before I gave up. The game has a really strong start but before long it just felt like a chore to play.

An emotional and epic contemporary fairy tale.

I mean I love this game, absolutely. Unfortunately, this is a mixed bag of a port. I like the cleaner models and such, but it doesn't blend well with the backgrounds that weren't shaped up as equally. Weird audio glitches and missing sound clips. WHY IS THERE NO FULL 360 MOVEMENT WHEN THE PS1 GAME HAD IT?!? I don't really like the new font and UI. The speed-up feature and having achievements is nice, and at least you can mod this version to make it real good. It's a perfectly playable version of a game I wholeheartedly recommend, but it comes with a lot of caveats.

There was also an update once in April that removed the game from your PC. So that's neat.

Although it suffers from the woeful combat of its predecessors, too meddlesome to learn its strategies without tedious grinding and, in the case of IX, slow transitions into combat, much of what makes IX the best Final Fantasy yet is in its thematic resonance as a development of its characters over the strenuous maintenance of a melodramatic narrative shattered by its abundance of genre constrictions. Anti-fatalistic in its shaping of minds, memories, and one's own actions, IX follows the existential anxieties of its many characters to reach, in essence, the tenet spoken by Garland: "He rejects the meaning of his existence and tries to assert his own individuality." While the story on the whole lacks the highs of VII (Aerith and that cataclysmic ending), the blending of themes and occurrences from throughout the series convey the horrendous effects of war, the necessity of life and death as eternal cycles of the natural world, and the imbued freedoms of individuals against regiment states with success throughout, albeit the tonal whiplashes of Final Fantasy storytelling tend to be a familiar detriment in the most serious sequences. Nevertheless, the stories of Zidane, Dagger, and, specifically, the best character of Final Fantasy by far (at this point), Vivi—so indicative of the black mage that he is an iconic image for the franchise and the genre— and their compatriots in Gaia's struggles build unto one another to conclude in two spectacular sequences ("Not Alone" and the epilogue) as destiny is thwarted for the will of experience, life and love cherished as long as their short spans are allowed to thrive.

I didn't think I'd wrap this one up before the end of the year, but this game was a lot shorter than I anticipated. I have such vague memories of watching my older sister playing this game on the PS2 back then, Quina's theme was basically etched into my brain because she spent so much time catching frogs from what I remember. By the time I got to my first Qu's Marsh in my playthrough, it was like I was hit with the enlightenment stick and then raptured right then and there. I remember trying so hard to beat this game myself back then too, but I was too stupid to figure out the first plant boss and thought that the game was fucking impossible, so I gave up. My child self has officially been avenged, but that was in like.. the first hour of the game. How was the rest?

It was very close to perfect in my eyes, from start to finish. The plot is so fittingly Shakespearean, so fluidly tragic and comedic ala Midsummer's Night Dream. Just a group of hooligans befriending each other on the way to killing a God in such JRPG fashion. It's a trope, but it's a trope that I love and this game served that up on a silver platter. There was a very effective emotional punch to the game's themes about individuality and personal existence that resonated with me. It was filled with so much empathy and heartfelt bond that actually grows as the plot moves forward. Some of the characters do stupid as shit things, but it's effectively told through the bittersweet enveloping of the narrative. The twists are gut wrenching to the characters and they're acting in ways rational to them. There's a lot of darkness and death, but also a lot of moments of light peeking in that I really appreciated. I was also a theatre kid after all, it's in the roots of my personality that make me omega cringe.

I like the character's a lot for the most part. There are clearly some that are more integral than others, but those characters help balance out the dreary with some comic whimsy. I couldn't help but exhale air out of my nose every time Quina randomly appeared on screen and I applaud them for being a Blue Mage that is actually useful. I could do with some more fleshing out of specific characters though. Amarant is the last party member you get fairly deep into the game and his motivations for following the party are pretty flimsy. He doesn't have the charm or helpfulness in combat that Quina has for me to be like, "That's a character that's doing stuff", so most of the time I was like, "Why's this guy still here?" instead. Garnet needed to give a little more, she's like almost a perfect character to me (story-wise) but then the game gives her plot MUTENESS and literally shuts her up and deletes her dialogue for a whole disc of story. That and there being another character that is the same class as her, but objectively way better in combat for plot reasons, she ended up getting sidelined near the end for me. Those are really the only character gripes I had, but I will say that Square finally crafted a love story that didn't make my eyes roll out of my head.

There's some fantastic scenes in this game that are hampered down a bit by the game having old disease, and I'm looking forward to seeing those scenes revitalized in the supposed remake of this game that's being made. I really think the character's and emotional beats of the story could thrive with a little more oomph injected into the writing and it's exciting to think about it. (If they don't fuck it up, of course.) I should note that I don't think this game needs a remake, but since one has already been heavily rumored, I guess this review is what I hope they would add/change in it. I'm not the biggest fan of FF7 Remake or FF16's more action-oriented combat, so I pray they don't just copy paste those systems into this one. Anyways..

So yeah, the story slaps cheeks red, but for the gameplay? I would say it's more positive than bad, but I do have complaints that I'm noticing have been spewed out before on here, so let me just add my own vomit to that pile really quick. Yeah, the combat is really slow. It's super duper slow. There's a reason why so many people complain about it. It's not even really the battle animations or the 360 no scope camera zoom ins at the start of each battle that bother me, it's moreso the fact that when I cast spell buffs onto my party, they're already completely expired by the time it's my White Mage's turn again so it kind of felt to me like giving your party buffs was a useless waste of a turn for the majority of the time. At first I actually thought that you couldn't cast buffs on multiple people at a time and it turned out that wasn't the case, it was literally just the first buff expiring before I even got a chance to cast it again because the battle timer doesn't pause during the crazy ass battle animations from each enemy, summon, and character on screen. I know that there's a speed up function that came with this port but I didn't like using it because it made the battles overwhelming. It's harder to focus on what is happening and it would just make the buffs expire even faster, so there was no point unless I was grinding.

Also, Trance is kind of.... uh... ass? I like the idea of it, sure, but it's just a watered down Limit Break that you can't control. There's no way to stop the gauge from filling and there's no way to prevent it from happening, so most of the time when Trance happened it would be in a normal battle where Steiner cleaves a poor goblin in half but then doesn't budge an inch during a life or death fight against a boss who wants to eat our innards. Or, someone Trances on the same turn that the enemy dies so it gets completely wasted entirely. It came in clutch for some instances for sure and I like that it's a brief steroid for all of the characters, but the uncontrollable nature of it definitely ruins it as a mechanic.

I do really enjoy the ability mechanic in this game because it reminded me of Bravely Default's ability mechanic in a way. The difference here is that the abilities are leveled up through the use of each character's weapons, so when they kill a certain amount of enemies with said weapon, they'll be able to use that ability permanently without it. I like it a lot, but I also think it could be better to be honest. The plot is constantly ripping the characters away from each other and separating them all the time, so there's some segments where you're forced to use a set of 2 or 4 for hours, and I don't mind that in a story sense at all, but it left some of the characters in the dust when it came to their abilities. By the time you get some of them back, they're under leveled and missing abilities that you'd have to grind to get because the stores would have updated weapons with stronger attributes but different abilities attached to them. Maybe it's more my fault for not grinding them out at every chance I had, but it's not like the game outright warns you that you won't be using character X once your toe touches this specific pixel of the place you're in. Overall though, I find these complaints to be really minor and the story makes me forget about them for the most part in the first place.

This concludes my review of Square's Final Fantasy IX released in 2000 for the Sony Playstation 1! Now I am going to review Square-Enix's Final Fantasy IX released in 2016 as a port for PC:

THIS PORT IS ABSOLUTE DONKEY PISS!!
I wish so bad that I could have played the original, but I have no way of obtaining it so I have to play with this beat up, chewed on, curb stomped, crumpled, doo doo ass version instead. This port looks so.. bad, man. What the fuck happened? Apparently it's a port of a port made for MOBILE? and you can tell. The backgrounds look like the crusty, ambiguous paste I can find on the pavement of a Floridian parking lot. It's so bad that there's literally a whole modding team that had to overhaul the graphics on this game just to make them slightly better. They did the absolute best they could do, but it's still so hard to see what is an interactable object on screen when it's blended in so harshly with the pre-rendered backgrounds that look as bad as that. I find it so ironically comical that Square would give Garnet a high-definition ass on her character model, but won't change the overworld model of Madain Sari even slightly so you can tell it's an enterable place and not a crusty dog shit you can't interact with.

I honestly really don't care that much for graphix, but it's so grating to play this game on a monitor that's bigger than a 4:3 box, because you can literally see the character's blip in and out of cutscenes off to the side where you're not supposed to and it's really annoying. The special effects don't leave that ratio either, so when you get flashbanged by a boss, there's just a white square covering the middle of the screen while you can still see the outskirts of it. It's just awful.

To top it off, my game crashed in the transition between the final dialogue and the ending CGI cutscene right after I finally beat the final boss, so I had to watch the ending on Youtube instead. The game doesn't acknowledge that I beat it because of this and if you think I'm getting my ass pounded by the final boss for 3 hours straight again, you are fucking wrong, bucko.

Anyways, I like this game a lot and I really hope the remake isn't a lie because I'd play the hell out of it. It's not my favorite Final Fantasy ever, (I still think mine is 10) but it's definitely up there. My complaints are super minor and I don't want to change my score on it just because I played the port instead of the OG, but holy shit, just play the OG version if you can. Square did this one so dirty and it's a bit of a shame.

Lo mejor que he jugado en mi puta vida

Pretty good, this was my second Final Fantasy after beating 7, and it didn't captivate me as much as FF7 did, but I liked all the party members, the combat and the world itself, but for some reason there are some parts of the plot that I found confusing, like some of the ending parts, I guess that means I'm due for a replay

A Final Fantasy Brimming With Identity, Heart And Passion

Disclaimer: I used Memoria/Moguri mod to play at 60fps with various tweaks to make the experience smoother

Final Fantasy IX is an excellent RPG that stands the test of time with its visually appealing art style and pre-rendered background; deep and thematic story about life, death, and friendship; likable and charming cast of characters; and a unique and memorable OST by the legendary Nobuo Uematsu. It is a love-letter to the series as a whole and a swan song of the series' creator, Hironobu Sakaguchi.

While I have high praise for IX, it comes with a few downsides. With the help of the Moguri mod, I wasn't able to experience the slow combat and uncontrollable nature of the Trance system but be warned that it does exist in the base, unmodded version. Some mini-games are more tedious than fun to go through especially if you're going for 100% achievement like I did. Lastly, I do think some parts like the final boss, the world-building, Amarant, etc could be expanded further, though I didn't mind as much with the context of the theme and message of the game.

Personally, I'm so happy I gave my first Final Fantasy a second playthrough in 2023 when I'm going through a period of difficulties in life. Its theme of finding your place in life and overcoming its difficulties via friendship and determination will forever be instilled in me as a person moving forward. Thank you Sakaguchi for creating a masterpiece!

111 hours and 100% Achievement later, I give my very first Final Fantasy an extremely biased... 5/5

Uma das melhores retas finais que eu ja vi e com uma cena final maravilhosa, com certeza se tornou um dos meus favoritos de todos os tempos.

I don't connect with IX's themes much, and it shares VII's issues of a deeply uneven party, but this is definitively a Final Fantasy for Final Fantasy fans. The ending is also tied with X's for my favorite.

Also completed on PSone every year for like 5 years. Its in my top 3 FF games. The setting, the characters, the music, the battle system, its all on point.

Nunca pensei que o dia ia chegar mas eu encontrei finalmente um dos final fantasys que não é horrivel

This Final Fantasy is the most furry friendly Final Fantasy.

One of the best games of all time and my favourite Final Fantasy, literally everyone should experience this at least once in their lives. You will NEVER forget the characters and story. Life changing.


Good, except for the animal people. Story is good. Gameplay is fun.

Them last few dungeons are brutal...