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Favorite Games

Final Fantasy IX
Final Fantasy IX
Persona 4 Golden
Persona 4 Golden
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Lost Judgment
Lost Judgment


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Yakuza 2
Yakuza 2

Apr 06


Apr 06

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

Mar 24

Lies of P
Lies of P

Mar 08

Record of Lodoss War: Deedlit in Wonder Labyrinth
Record of Lodoss War: Deedlit in Wonder Labyrinth

Feb 29

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Among all the different approaches Atlus has had to Megami Tensei since 1987, Digital Devil Saga has to be the most interesting one, it already differentiates itself from the mainline games heavily and builds its own identity by focusing the teological themes and references on Hinduism, everything from the architecture, names to even in-game systems draw heavy inspirations from those beliefs, and the more well-versed you are on that, the more meaning Digital Devil Saga will have, the game makes really intelligent parallels and references to Hindu religions.

But a game can't live on just symbolism, and it's in the gameplay part that Digital Devil Saga starts to show its flaws, they tried a different take on levelling and demon summoning, here, you no longer fuse and summon different demons, but instead, each party member has a set entity they can transform into, which in and off itself is a interesting idea, but the effect it had on levelling up is massively negative, because you no longer change demons (or magatamas) they had to implement a new system for skill learning, or the game would become very staple and with little variety if you could only learn pre-set skills to those entities, and this system comes in the form of Mantras, which is kinda like the magatama system from Nocturne, as in both revolve around different "equipment" that you can equip on the human characters and each one will have a type of skills for the player to learn while they level up, the problem is: in DDS, it becomes very grindy, especially if you want to defeat the optional bosses, in Nocturne, you still needed to grind if you wanted a specific skill, but as long as you had a general idea of how you wanted to build the Demi-Fiend you could just equip Magatamas that teach the types of skills you needed and have almost no need to grind, but in this game, if you want to make every party member you use somewhat decently strong, you must grind different mantras for each skill you want, and it quickly becomes tiresome.

The other major gameplay factor in Megami Tensei games are the dungeons, and i like the ones present here, they aren't as complex as the ones in Strange Journey or as trap-filled as the ones in Nocturne, instead, they have a more puzzley approach, and are pretty well thought out, i understand the criticisms some have towards them, but i personally like it.

It's hard to write about only DDS1's story without taking the second game into consideration, since everything seen here is just build up and character development for the REAL events that take place in the sequel, but for what it does, the world building is quite interesting, you get to see a bit of each faction of the Junkyard and how they operate, and the characters, both main and side, are very good and don't take long to capture your interest, it's a good story as it is, but i don't like the idea of making a whole game just to build up the sequel.

The soundtrack here (as usual in Atlus games) is amazing, super atmosferic and distinct, i think this duology's OST might be my favorite works from Shoji Meguro, and that's saying a lot, considering i really like most of his music, the visuals are also very good for the PS2 and the art direction is one of the best in gaming.

Overall, Digital Devil Saga is a solid game and a respectable attempt at a new take on Megami Tensei, even if it has major flaws, it's still an experience i enjoyed a lot, my rating is a 4/5 for the reasons i mentioned above, but i can easily see it being a 4.5 or even a 5.

Absolutely adored this, my only problem was the overuse of some mini-bosses, but overall, an extremely impactful, emotional and jaw-dropping experience, this game's QTEs might no exageration be the coolest things i've ever seen in fiction.

Yakuza is a franchise i started without any pretension back in 2020, the only thing i knew is that it was a "story focused GTA", and since it was on Game Pass, it couldn't hurt to try, i downloaded Kiwami and started playing it, and not too long after, i was completely hooked, i binged through the game and played the entire series afterward, it didn't take long to become of my favorite videogame series of all time, and as a fan, i can happily affirm that Infinite Wealth is an almost perfect love letter to the history of Yakuza.

The first chapter is a wholesome slice of life segment, where you get to be with the characters from Yakuza 7 again, and they haven't changed a bit, they're still the same ultra charismatic people you know from the previous game, and it's simply a joy to just watch them live, away from all the conspiracies and troubles you're used to see in the series.

But, of course, it doesn't take long for the problems to arise, and on the first time it happens, the game already presents a very modern and real criticism of how easily manipulated by internet celebrities people can be, but unlike most other media, where when they try to touch in this subject it just sounds cheesy, Infinite Wealth manages to portray it's effects on society and on the lives of the people affected very well.

When we get to Hawaii, the game finally starts, and it starts REALLY strong, the first few substories you have available are already pretty good (and the rest you find throughout the game also are), there's already a ton of fun minigames to do, people to meet, places to explore, from this moment on, i knew it was gonna be one of the best games i'd ever play, and i was right, the rest of the side content you unlock later is even better.

Some chapters down the road, you meet the new party members, and they don't take long to win you over, their stories and struggles are very interesting and well written, and the interactions they have with Ichiban and the others are also very good and natural, this is one of those games where you feel like the characters really like each other, and are not just there because the script needs them.

There will be a point where the game will ask you to go to a certain place, and when you try to enter it, the game asks if you want to proceed and warns you about the reccomended level and equipment, the problem is, the reccomended level is higher than what you'll probably be at, and you'll be forced to go to the procedurally generated side dungeons to grind, and this same proccess repeats like 6 times throughout the game, it's a major break of pacing and becomes really annoying the latter half of the game.

Since i mentioned the dungeons, i think now is a good time to talk about the combat, it's a great improvement on the base estabilished on 7, you can now move freely in combat and positioning matters, perform chain actions with the other party members, and of course, use special moves and skills, everything feels very fluid and satisfying, and if you're on the right level, the difficulty is pretty fair.

Around chapter 8, you change to the other part of the game, and most of the qualities i previously mentioned are present there, but i don't feel like the bond between the characters is as strong, here, it only feels like they needed characters to fill a party and just brought back people from the previous game, they don't show a real motivation to be there, just the basic "i know you and you're my buddy so i'll help you", but on the other side, the secondary activites here are even better, and if you played the previous games, you'll surely be emotioned by what the game has to offer to you here.

As the story gets to it's end, things start to feel more and more just throwed at the player and not very well explored, like the main plot of the two villains, one tries to estabilish a connection between the villain and Ichiban, but it's hard to care about since not even him or Ichiban seem very affected by it, and the other is a big conspiracy involving Yakuza groups, Hawaiian gangs and world governments, but again, it's hard to care about since the villain doesn't really have a strong motivation or a somewhat relatable philosophy, he's just a dude who wants power and thinks he rules the world, the most generic villain stereotype i've ever seen, but at least, the conclusions of the character arcs are satisfying, and the final boss fight is amazing.

Overall, Like a Dragon Infinite Wealth is project made with passion, by fans and to fans, even if the story feels a little like a mess, it still has the usual super emotional moments you're used to in a Yakuza game, and on every other aspect, it doesn't do much wrong, a solid 8/10 for me.