Reviews from

in the past


Finished Disc 1 and idk this one isn't doing it for me. Will go back to it eventually but yeah...this y'all king?

What to say about this video game.
It is the best JRPG ever created.
The story is deep and mature, the characters are amazing, everyone has a good background and an interesting objective that goes along with the story.
The music is beautiful and the world in which everything unfolds is wonderful. 10/10❤️
I recommed using the Alternate fantasy and Moguri mods for an even better experience.

In the 4 years since I first played Final Fantasy IX, I've played (and enjoyed) almost every other game in the series.

And revisiting it now? Yeah, it's still the best one.

All I can say is a quote from ProJared,

"Final Fantasy VII is the most important one, Final Fantasy VI is my favorite one, Final Fantasy IX is the best one"

Everyone always lists 7 as their favourite or the best one of all time, but in all honesty ffix is the magnum opus of the series. The setting, the characters, the music, the story and everything else are all top quality.

It originally released towards the end of the ps1's life as champion of consoles since the ps2 was around the corner (outside of japan) and a lot of people missed it, which is fair enough. But if you're a fan of final fantasy and jrpgs this is a must play.


Second best final fantasy mmmmmm

BETTER STORY THAN FINAL FANTASY SEVEN DONT LET ANYONE ELSE TELL YOU OTHERWISE, or at least vivi is top 3 final fantasy character ever, I can't say the gameplay is better than ff7 or the setting but this game is stil great in its setting, gameplay, and characters, with kuja almost rivaling sephiroth as one of my favorite villains in gaming.

A temática da história sobre o sentido da vida e a certeza da morte me pegou bastante (provocando choros de minha pessoa no final). É um jogo incrível e muito bem feito do jeito que um bom Final Fantasy se propõe a ser — ainda que a jogabilidade eu prefira a do X em alguns aspectos, a história deste realmente me cativou. Amei =).

This was my first FF game growing up and the one I have major nostalgia for. That being said this was my third time playing through it and now that I have alot more experience with the series and command-based RPGs in general I definitely think my opinion of the game went down slightly.

This is mainly in the gameplay and presentation department. The story and music is still incredible. Playing with the moguri mod was like seeing the game in a whole new light. I still love the characters and the vibe and the wholesomeness of it all. But the gameplay felt like a slog this time around. From the combat speed to the high encounter rate to battle transitions to the tediousness of the side activities...everything just felt slow and the pace felt grueling at times. This is somewhat alleviated by the boosters and cheats you can use in the Steam version. It was nice to eventually just max everything out and turn encounters off when I was ready to blast towards the end.

I still think I give the game 5 stars based on my love for it and its many strengths, but as far as its place in my ranking of FF games it definitely dropped a few spots.

took me 2 weeks to finish this not because the game is overly long I just have not been in the mood to play video games, hit a bit of a rut recently.
but even with that said this is a great RPG a lot better than 7 and 8 mechanics-wise but in my opinion not as interesting story-wise, than 7 at least it feels a lot more like a traditional final fantasy campaign which is fine I like the characters and I think they are a lot more empathetic then 8's
overall a great rpg that maybe was a bit oversold to me as a lot of people consider this to be the best final fantasy game
also, I played this on Android which has a surprisingly good port for this with all the same quality of life improvement as pc and adequate adaptation of the controls to a touch screen.

Let's get this out of the way first: The final boss in this game is bullshit. Yes, I love every bit of this game, but it was still bullshit. BIG difficulty spike. I tried at least ten times, but kept dying off to its overpowered attacks. I thought about cheating (I'm a grown man, I've got shit to do), but I wanted it do it 'right,' because I had grown to love this game and didn't want the last bit to be spoiled like that. I didn't want a second healer in the party either because my favourite character, Vivi, had to be there for the last fight. So I changed my equipment around, tried some new tactics and it wasn't so bad after all. And now that I avoided ruining the final boss for myself...

The further this game went on, the better it got. It started off as a good game, was hitting greatness by the end of Disc 2, and in the endgame - helped by some incredibly moving and epic music by Uematsu - became excellent. This is among his best work. This is among everybody involved's best work. The game feels like a look back on the series up till that point as it said goodbye to the PS1 era. Designs from the 2D games return, but never at the expense of FF IX's own identity.

I loved the cast. Vivi is my guy, of course, but everyone's personalities are a good mix of cartoonish and sympathetic. The story got better and better as it went on, where most games fizzle a bit at some point, and even the villain felt like he had a point. Also the villain is incredibly sexy so even if he didn't have a point I'd root for him.

The combat is straightforward and rewarding, the level scaling is appropriate, and the game is really good at making you feel your progress. If there is one thing I had to nitpick, it's that the Trance/super saiyan mode was irrelevant to most battles and couldn't be influenced much by the player, but it doesn't really matter.

There is also so much to do in the towns aside from the main story. They'll make a minigame out of anything. The card game is really fun and I'd love to play it irl, and it's easy to get sidetracked by something to do so long as you wander around. Both the in-game graphics and the FMVs are astoundingly good for the PS1, and the remaster makes them even better.

This game feels like one of those stars-aligned moments where a bunch of creative folk got together, decided they were going to make something good and did it, without pressure. There's almost nothing to criticize in it. Nothing feels like it had to be compromised on. The game doesn't have the weight of being the end of an era, or a retrospective, or anything like that on it - it's just there to be enjoyed. Highly recommended to people who like RPGs and people who don't, because this is as good an introduction as could be.

I didn't think I'd wrap this one up before the end of the year, but this game was a lot shorter than I anticipated. I have such vague memories of watching my older sister playing this game on the PS2 back then, Quina's theme was basically etched into my brain because she spent so much time catching frogs from what I remember. By the time I got to my first Qu's Marsh in my playthrough, it was like I was hit with the enlightenment stick and then raptured right then and there. I remember trying so hard to beat this game myself back then too, but I was too stupid to figure out the first plant boss and thought that the game was fucking impossible, so I gave up. My child self has officially been avenged, but that was in like.. the first hour of the game. How was the rest?

It was very close to perfect in my eyes, from start to finish. The plot is so fittingly Shakespearean, so fluidly tragic and comedic ala Midsummer's Night Dream. Just a group of hooligans befriending each other on the way to killing a God in such JRPG fashion. It's a trope, but it's a trope that I love and this game served that up on a silver platter. There was a very effective emotional punch to the game's themes about individuality and personal existence that resonated with me. It was filled with so much empathy and heartfelt bond that actually grows as the plot moves forward. Some of the characters do stupid as shit things, but it's effectively told through the bittersweet enveloping of the narrative. The twists are gut wrenching to the characters and they're acting in ways rational to them. There's a lot of darkness and death, but also a lot of moments of light peeking in that I really appreciated. I was also a theatre kid after all, it's in the roots of my personality that make me omega cringe.

I like the character's a lot for the most part. There are clearly some that are more integral than others, but those characters help balance out the dreary with some comic whimsy. I couldn't help but exhale air out of my nose every time Quina randomly appeared on screen and I applaud them for being a Blue Mage that is actually useful. I could do with some more fleshing out of specific characters though. Amarant is the last party member you get fairly deep into the game and his motivations for following the party are pretty flimsy. He doesn't have the charm or helpfulness in combat that Quina has for me to be like, "That's a character that's doing stuff", so most of the time I was like, "Why's this guy still here?" instead. Garnet needed to give a little more, she's like almost a perfect character to me (story-wise) but then the game gives her plot MUTENESS and literally shuts her up and deletes her dialogue for a whole disc of story. That and there being another character that is the same class as her, but objectively way better in combat for plot reasons, she ended up getting sidelined near the end for me. Those are really the only character gripes I had, but I will say that Square finally crafted a love story that didn't make my eyes roll out of my head.

There's some fantastic scenes in this game that are hampered down a bit by the game having old disease, and I'm looking forward to seeing those scenes revitalized in the supposed remake of this game that's being made. I really think the character's and emotional beats of the story could thrive with a little more oomph injected into the writing and it's exciting to think about it. (If they don't fuck it up, of course.) I should note that I don't think this game needs a remake, but since one has already been heavily rumored, I guess this review is what I hope they would add/change in it. I'm not the biggest fan of FF7 Remake or FF16's more action-oriented combat, so I pray they don't just copy paste those systems into this one. Anyways..

So yeah, the story slaps cheeks red, but for the gameplay? I would say it's more positive than bad, but I do have complaints that I'm noticing have been spewed out before on here, so let me just add my own vomit to that pile really quick. Yeah, the combat is really slow. It's super duper slow. There's a reason why so many people complain about it. It's not even really the battle animations or the 360 no scope camera zoom ins at the start of each battle that bother me, it's moreso the fact that when I cast spell buffs onto my party, they're already completely expired by the time it's my White Mage's turn again so it kind of felt to me like giving your party buffs was a useless waste of a turn for the majority of the time. At first I actually thought that you couldn't cast buffs on multiple people at a time and it turned out that wasn't the case, it was literally just the first buff expiring before I even got a chance to cast it again because the battle timer doesn't pause during the crazy ass battle animations from each enemy, summon, and character on screen. I know that there's a speed up function that came with this port but I didn't like using it because it made the battles overwhelming. It's harder to focus on what is happening and it would just make the buffs expire even faster, so there was no point unless I was grinding.

Also, Trance is kind of.... uh... ass? I like the idea of it, sure, but it's just a watered down Limit Break that you can't control. There's no way to stop the gauge from filling and there's no way to prevent it from happening, so most of the time when Trance happened it would be in a normal battle where Steiner cleaves a poor goblin in half but then doesn't budge an inch during a life or death fight against a boss who wants to eat our innards. Or, someone Trances on the same turn that the enemy dies so it gets completely wasted entirely. It came in clutch for some instances for sure and I like that it's a brief steroid for all of the characters, but the uncontrollable nature of it definitely ruins it as a mechanic.

I do really enjoy the ability mechanic in this game because it reminded me of Bravely Default's ability mechanic in a way. The difference here is that the abilities are leveled up through the use of each character's weapons, so when they kill a certain amount of enemies with said weapon, they'll be able to use that ability permanently without it. I like it a lot, but I also think it could be better to be honest. The plot is constantly ripping the characters away from each other and separating them all the time, so there's some segments where you're forced to use a set of 2 or 4 for hours, and I don't mind that in a story sense at all, but it left some of the characters in the dust when it came to their abilities. By the time you get some of them back, they're under leveled and missing abilities that you'd have to grind to get because the stores would have updated weapons with stronger attributes but different abilities attached to them. Maybe it's more my fault for not grinding them out at every chance I had, but it's not like the game outright warns you that you won't be using character X once your toe touches this specific pixel of the place you're in. Overall though, I find these complaints to be really minor and the story makes me forget about them for the most part in the first place.

This concludes my review of Square's Final Fantasy IX released in 2000 for the Sony Playstation 1! Now I am going to review Square-Enix's Final Fantasy IX released in 2016 as a port for PC:

THIS PORT IS ABSOLUTE DONKEY PISS!!
I wish so bad that I could have played the original, but I have no way of obtaining it so I have to play with this beat up, chewed on, curb stomped, crumpled, doo doo ass version instead. This port looks so.. bad, man. What the fuck happened? Apparently it's a port of a port made for MOBILE? and you can tell. The backgrounds look like the crusty, ambiguous paste I can find on the pavement of a Floridian parking lot. It's so bad that there's literally a whole modding team that had to overhaul the graphics on this game just to make them slightly better. They did the absolute best they could do, but it's still so hard to see what is an interactable object on screen when it's blended in so harshly with the pre-rendered backgrounds that look as bad as that. I find it so ironically comical that Square would give Garnet a high-definition ass on her character model, but won't change the overworld model of Madain Sari even slightly so you can tell it's an enterable place and not a crusty dog shit you can't interact with.

I honestly really don't care that much for graphix, but it's so grating to play this game on a monitor that's bigger than a 4:3 box, because you can literally see the character's blip in and out of cutscenes off to the side where you're not supposed to and it's really annoying. The special effects don't leave that ratio either, so when you get flashbanged by a boss, there's just a white square covering the middle of the screen while you can still see the outskirts of it. It's just awful.

To top it off, my game crashed in the transition between the final dialogue and the ending CGI cutscene right after I finally beat the final boss, so I had to watch the ending on Youtube instead. The game doesn't acknowledge that I beat it because of this and if you think I'm getting my ass pounded by the final boss for 3 hours straight again, you are fucking wrong, bucko.

Anyways, I like this game a lot and I really hope the remake isn't a lie because I'd play the hell out of it. It's not my favorite Final Fantasy ever, (I still think mine is 10) but it's definitely up there. My complaints are super minor and I don't want to change my score on it just because I played the port instead of the OG, but holy shit, just play the OG version if you can. Square did this one so dirty and it's a bit of a shame.

Lo mejor que he jugado en mi puta vida

Pretty good, this was my second Final Fantasy after beating 7, and it didn't captivate me as much as FF7 did, but I liked all the party members, the combat and the world itself, but for some reason there are some parts of the plot that I found confusing, like some of the ending parts, I guess that means I'm due for a replay

Definitely the best of the three PS1-era Final Fantasy games. A great visual style, a cast of characters that includes maybe the best singular character in the franchise (Vivi) and of course, Tetra Master.

While 7 was very experimental and 8 was a little too plodding in it's pace, 9 manages to find a perfect balance of pacing, combat and storytelling prowess.

This review contains spoilers

Where do I even begin? Final Fantasy IX was a fantastic experience. I'm not embarrassed to admit how emotional this game made me. Hell, it's probably the most I've gotten invested into a game in a long time. I actually want to really dig into this, even if it is mostly to gush. Quick side note that I have no reference for how this port compares to the original. All that I know is that it ran with no issues, and that's good enough for me after my complications with the X/X-2 Steam release. I will simply be referring to this as the game itself.

This is one of my first forays into Final Fantasy's classic ATB system, and I had a great time with it. If I were to complain about anything, it would be Trance. Not only does it go off whenever it likes, but it's only useful around half of the time, if not less. I suppose Freya's Trance did save my ass during the penultimate fight of the game, however, so take that as you will. Besides that, the battles were quick and decisive and fun. I feel as though I was given a lot of tools at my disposal and was able to plan/adjust accordingly. On the topic of tools and gameplay, I find that I really like how equipment and abilities worked. This isn't to say that there weren't pieces of equipment that got decidedly outclassed, but there weren't a whole ton of objective or obvious upgrades- especially later on- like there are in other RPGs, which I always appreciate. This makes equipping for battle feel like an actual strategic choice. The same concept applies to learned abilities, which were fun to build with and manage. There was a nice variety of them and some interesting ways one could go with it. All in all, I wasn't sure what I was expecting with FFIX's core gameplay loop, and I ended up having a great time (even as bosses would delve more and more into "bullshit" territory, as people might say, but even then I never struggled more than what was engaging for me personally).

There's no clean transition into this, but the game looks fine, really. Good, even. I went in expecting much worse based on what I was told but Final Fantasy IX looks about on par with the original Final Fantasy VII if not better. Is it because of the character designs and art style? Those are the best parts! The more cartoonish look of FFIX really aids it, I feel, and really makes for some fun characters that you can take one look at and get a great idea of their personality. The aversion to it is weak. Embrace the whimsy. Anyhow, the 2D backgrounds are great, the overworld isn't so great but that was to be expected, the cutscenes are charming, and on the topic of presentation, the music and atmosphere of FFIX was fantastic. Congratulations to Not Alone for successfully hitting as hard as it did. Besides the more emotional pieces, there are some really enjoyable and interesting ones. It's a good and varied soundtrack for a good and varied game.

To even begin to broach the topic of writing, it's worth mentioning first and foremost how very tight the pacing is, especially earlier on. There's almost always something happening and it's very good at keeping one engaged without feeling like too much, so to speak. Everything happens for a reason and it always feels as though the characters are taking an active part. This is aided massively by FFIX being unafraid to split off from Zidane and follow the other party members on their solo ventures. This is referring to the ATEs, of course, but I find that some of the game's most interesting moments came from when the player was controlling two separate parties. It gives the game and characters a lot of life. On that note, it's been said before, but FFIX's characters are truly excellent. Even the more unimportant members like Freya and Amarant (specifically the former, in my case and personal preferences) had their moments, but characters like Garnet, Vivi, and even Steiner are dynamic, engaging, and just plain fun. The party members in general have some great dynamics with one another. The NPCs, similarly, tend to stand out, and even the unnamed ones have some good dialogue in light of FFIX's decent sense of humor.

This leads me to Zidane and, by proxy, Kuja, who are two characters I find myself enjoying immensely. Going into FFIX, I was honestly expecting to not like Zidane at all, having been introduced to him through Dissidia in which his character description is less than flattering to my tastes. However, I am beyond pleased that this couldn't have ended up being further from the truth, as he was likely one of my favorite parts. He's a very good protagonist to follow with a very good arc- as crazy as it may be, although the absurdity only makes it better for me- who I couldn't help but root for by the end. He and Garnet had a far more interesting dynamic than I was expecting in particular, and thus the ending hit as hard as it did with the help of the somber , bittersweet tone set by everything else. On that note, Kuja was fascinating to me. I think it's useless to discuss whether or not a character is redeemable when it comes to media analysis, or whether or not they "deserve" anything one way or another. The game successfully dodges both of these bullets, condemning Kuja at the end of the game while still taking the time to thoroughly understand and sympathize with him in a way I really connected with. The final scene between him and Zidane is beautiful, and the game wouldn't be the same without it. This leads to the final thing I wanted to discuss: the themes. FFIX did a wonderful job at tackling the issues it addressed, in my opinion, with shockingly nuanced discussions of death, purpose, loneliness, and legacy. Love permeates the game and you can feel it, both in-universe and out. Maybe it's embarrassing for me to say, but thinking about it still gives me chills; I truly do think that this game was exactly what it set out to be and is better for it. I resonate with the vision. I really, really resonate with Final Fantasy IX.

I'm bad at conclusions. Uh, yeah. Play Final Fantasy IX, if you're reading this and haven't already for whatever reason. Suggest to me some more games with heartfelt messages and batshit lore if you have. I love Final Fantasy.

i give this a 9 for being final fantasy 9 because ther is a 9 in the title, and also because its a nearly perfect game with insanely weird character designs that are a good thing and also cause i like that he has a monke tail

i love seeing these characters in this unknown world discovering the unknown n making it known
i love seeing romance being developed really subtly
i love seeing the good character who helps the other characters break down and being in a pickle himself getting helped by the ones who he helped solving their problems
i love the stupidity of the jokes
i love the amount of love put into this game
i love this game

Played with the Moguri mod and had a really good time. I thought it was amazing how well very adult themes were addressed, such as weapons of mass destruction and genocide. The music was fantastic and really medieval and playful. In general, I found the fighting a bit too slow, you fight a lot and the intro sequences and animations for the attacks were just unbearably long after a certain point. I also found some characters really weak or even annoying- Thorn and Zorn or whatever they were called were horrible, Amaranth had potential but was completely forgotten and Quina was also there but somehow without any real arch or development...but Vivi is maybe the best FF character ever :D

I am the exact same shape as steiner

That Moguri Mod goes hard though.
This is my first Final Fantasy and goddamn what a great game this was. Every character is just so memorable and likable, even the ones who didn't get as much fleshing out as they shoulda (Freya).
Zidane was a great protag and he really just made all his scenes so much better with his charisma, kind-heartedness, and every moment near the end game once you get into around the final 7ish hours of the game. Vivi needs no explanation he's just the best and a good kid.
Steiner is great and an absolute goof, Dagger is immediately interesting, some of her mid-game sorta interactions are a bit meandering, but she really ends up as a great character by the end. Freya didn't get enough closure but still a good character that I can't help but really like cuz she's just cool and a really big humanoid rat. Amarant is one of those characters who're weird and subtle in how they develop, even during the explicit development parts, and I really like him for that.
Eiko is cute and a gremlin and while she initially seems like she'll be an annoying child, she ends up being quite likable by the end. And Quina is just the weirdest thing ever, but they're very funny sometimes so they get a pass.
Tons more major and minor characters I could talk about, but the gist is that they're all great and memorable and I love each and everyone of them cuz they're so goofy and unique. Music is amazing, too. The final boss theme is just so good especially considering this is a PS1 game. Highly recommend.

Great remaster of a great game.

Esse foi o primeiro Final Fantasy que eu zerei, e posso afirmar que é um dos MELHORES jogos que eu já joguei em toda a minha vida.

A atmosfera que esse jogo passa é algo surreal, ela consegue transmitir todas as emoções possíveis, te deixando calmo, aflito e muita das vezes confortável, tinha dias que eu abria o jogo depois de muita ansiedade e só de observar o ambiente e os personagens eu já ficava mais tranquilo.

A direção de arte é impressionante pra o Playstation 1, nunca achei que o console conseguiria aguentar esses gráficos e esse 3D tão bem feito, todas as técnicas que são usadas pra fazer as cenas de ação podem parecer meio toscas, mas pro ínicio dos anos 2000 e no PS1 isso é algo extremamente impressionante

A única coisa que me incomodou de fato foi o sistema de turnos, com o oponente por diversas vezes ignorando a sua vez de atacar ou os personagens demorando muito pra fazer as ações, mas isso é algo tolerável.

Espero ter mais experiências gratificantes que nem essa nos outros jogos da franquia que eu for jogar.

Recomendo baixar o MoguriMod pra jogar a 60 FPS
Final fantasy 9 é um dos jogos mais completos que já joguei, carisma é o que define esse jogo.

A escolha de arte para esse Final Fantasy pra mim foi uma escolha acertada, ele é muito único e muito carismático em tudo e a escolha de fugir de tentar se aproximar de um realismo fez tudo envelhecer muito melhor, os ambientes, musicas, personagens, tudo muito lindo.

Tenho que dizer o quanto que esse jogo é engraçado, o Zidane com seu roleplay maximo de garanhão, o Vivi totalmente inocente e desajeitado , o Quina então nem se fala ele é totalmente intankavel, até na trilha sonora se reflete isso, elas são bem espalhafatosas, eu me acabei de rir na cena da Carta do Steiner e da Beatrix, é até engraçado como todo esse estilo e carisma é totalmente o contrario da história, poucos jogos tem a competência de falar sobre temas tão complexos e profundos como esse aqui, por que eu nasci, como eu quero viver, onde eu pertenço, são alguns desses temas.

O Vivi e o Zidane são com certeza os melhores personagens, o arco deles de encontrar sua "casa" e seu proposito é lindo e bem construído, a Dagger vem logo em seguida tentando se encontrar para além de ser uma princesa, o Steiner e a Eiko são bastante legais e acrescentam no jogo, A Beatrix e a Freya não achei que nem fede nem cheira, não sei nem o que pensar sobre, O/A Quina é o alivio cômico supremo, totalmente bilu teteia das ideia e só quer seguir o Caminho do Comilão, O Amarant não sei pra que existe, ele é um nada pra mim.

O sistema de batalha é o ATB, o clássicão ou seja, é muito bom, não tem realmente nenhuma inovação a não ser um pouco o Trance que lembra até o Limit Breaker do FF7, Basicamente ao receber uma quantidade da dano você vira super sayajin e fica mais forte e pode soltar uns poder louco.

Enfim, recomendo muito, amei toda escolha de design gráfico é realmente muito único, amei a trilha sonora, a musica da Dagger (Song of memories/Melodies of Life) é coisa de outro mundo impossível não se emocionar quando ela toca, minhas memórias vão com certeza fazer parte do céu.






This review contains spoilers

FF9 is an absolute delight. My only real complaint is that the gameplay is very slow. I never beat the game as a kid because I eventually got tired of how long combat took... high speed mode helps a bit, but the gameplay is still on the slow side. Not awful, just not my cup of tea. Outside of that, I have like no complaints with 9.

I have some minor gripes with the story towards the end, but overall the characters are all wonderful and the themes are really fucking good. Vivi in particular has always been a favorite of mine and he continues to just be the star of the show. Dagger and Zidane are also great and I was shocked at how strongly I felt towards their relationships since I remember most FF relationships being kinda meh. I remember not caring for Quina much, but honestly they were really fun this run. I loved the unhinged comedy and I've always liked characters who see the world in a "pure" way. The rest of the cast is really great too.

FF9 is a flawed game, but it's so earnest and so charming. The theme of finding a home just hits so close to home and it has an ending scene that never fails to put a big cheesy smile on my face. It was genuinely worth slogging through that gameplay for :)

Thanks Zidane, you gave me a lot to think about

Final Fantasy IX ha sido siempre mi Final Fantasy favorito. Puede que sea porque fue el primero que tuve el placer de jugar, pero yo creo que va más allá de la nostalgia y del cariño que le tengo. He vuelto a jugarlo a lo largo de los años para poder revivir esta maravillosa aventura y no hago sino ver cada vez más virtudes y quedarme sorprendidísimo de lo que este juego de la PS1 y del año 2000 es capaz de hacer. Todos los FF de la etapa de Playstation son posiblemente la era dorada de la franquicia, sin desmerecer al, para mí, mejor juego objetivamente hablando FFVI. FFVII cambió la insdustria de los videojuegos, FFVIII intentó cambiar la fórmula para crear algo completamente distinto y especial y FFIX todo lo contrario, quiso volver a las bases y a lo que hizo que Final Fantasy fuera Final Fantasy.

Nos encontramos con una temática medieval pero con tecnología steampunk como en FFIV o VI, pero con la gran diferencia del enfoque y la estética. FFIX es un cuento de hadas, posiblemente el mejor cuento de hadas jamás contado en un videojuego. Al inicio del juego todo rezuma ese aire infantil, divertido y de "todo va a salir bien", pero ni si quiera al acabar el prólogo ya nos dan la primera bofetada de realidad. Este juego no es un cuento, es un dramón como la copa de un pino. Se atreve a tratar temas como las crisis existenciales, el sentido de la vida, el perder tu visión de las cosas, de tus deberes, de lo que tienes que hacer realmente, de si has hecho lo correcto hasta ahora; incluso el tema de la muerte, tanto del miedo a ella como el perder a un ser querido. Todo este juego está constantemente tratando unos temas tan profundos que recomiendo a cualquiera que tenga ese tipo de inquietudes que lo juegue, puesto que conforme avanza el juego, os hará sentir mejor por empatizar con los personajes de una manera extremadamente profunda. Salvo un sólo personaje del grupo, que es el alivio cómico, el resto de personajes tienen un desarrollo y una atención al detalle, que ya le gustaría a muchos cineastas ser capaces de alcanzar. Yitán, Daga, Vivi, Freija, Steiner, Eiko, Amarant... Te encariñarás con todos y cada uno y sentirás sus problemas como los tuyos.

Todo en el juego rezuma cariño y pasión, la banda sonora de Nobuo Uematsu es posiblemente de los mejores trabajos que ha hecho en toda su carrera. Todas y cada una de las piezas de la OST son memorables y se te quedarán en la sesera para siempre. Además, el diseño de los escenarios es absolutamente precioso, no me quiero ni imaginar si la misma gente que hizo FFIX en el 2000 lo hiciese hoy día.

Por otro lado, el sistema de combate es el clásico con la barra de BTC (Batalla en Tiempo Continuo), pero algo más lento que el de otros juegos de la franquicia, sin embargo, en la versión de Steam hay un duplicador de velocidad, por lo que este problema queda zanjado al igual que en FFXII The Zodiac Age. Cada personaje tiene su rol asignado y no se pueden cambiar, cosa que veo bastante acertada, porque da mucha más personalidad al elenco de personajes. Las habilidades se aprenden al estilo Final Fantasy Tactics, al equiparte una pieza de equipamiento, ésta tendrá vinculadas varias habilidades o hechizos que podrás usar mientras la lleves equipada y si quieres aprenderlas para usarlas sin ese equipamiento, deberás luchar un número de veces específico con esa pieza. Es para mí el sistema de habilidades más divertido y el que más incita a conseguir todas las armas y equipamiento.

Por último, la cantidad de misiones secundarias y de contenido es abrumador, y debéis de llevar cuidado a la hora de ir avanzando en el juego, puesto que antes de que te des cuenta, habrás avanzado y te habrás dejado cosas por hacer. Os recomiendo que la primera vez, lo juguéis sin guía y a disfrutar del título, pero que cuando volváis a jugarlo (que sé que lo haréis), lo hagáis con una guía al lado o simplemente explorando todo y hablando con todos antes de seguir avanzando en la trama.

Y por cierto, hay un mod llamado "moguri mod" y otro llamado "alternate fantasy" que hacen que la experiencia sea muchísimo más satisfactoria, dado que mejoran el apartado visual y sonoro del juego, además de la jugabilidad y añaden un personaje reclutable.

Un 10/10.

Oh I have the pc version as well but my main playthrough in on ps3 so...