Reviews from

in the past


This is widely considered by me as the first survival horror game.

In Heaven, you get to watch the animation of your guy eating the ice cream on a constant loop.

Stoner's Robotron. A bit slower, a bit more about munchies.

We need more games about being a devious lil trickster procuring ill-gotten treats (imo)

Playing Through My Evercade Collection Part 1: Atari Vol 1

Atari 7800 version here and honestly its a rather fun frantic little game where you basically have to pelt from one end of the screen to the other, throwing all kinds of food at evil chefs who apparently have magic powers and can cause... food magnetism on touching you? Very odd.

Still, its something that nice to mess about with for a good five-ten minutes between other things as while it is amusing, it gets old and repetitive quite fast.


(Atari 50)
Well the fact that there's proper characters gives this one a lot more personality than the others so far

Fun and simple game where you try to eat ice cream before chefs try to kill you. It's cool that you can protect yourself via throwing fruit, but you need to be careful as the chefs will do the same. It's a very fun and enjoyable Atari Arcade game.

Played on Atari 50

The faces of this child shall haunt my nightmares. I'd actually call this more of an "american football" game in which you must reach the opposite side of the screen while avoiding people running at you.

The Atari 7800 port is very well done (which I'd hope so considering it was developed by the same company that did the original arcade game) but man the Atari 8-bit port is a choppy stinker

Played as part of Atari 50.

A fairly dull arcade game where you have to walk from one side of the screen to the other while avoiding enemies or throwing food at them. I don't really like how aiming is tied to movement direction, but it's unsurprising in the era when twin stick shooters were still rare. It's not very bad, moreso bland, but it's still not something I see myself revisiting.

Food Fight is one of the most simplest arcade games I've ever played with some of the most jarring, bizarre, and smooth animations I've ever witnessed.

Charley just getting away with murdering a bunch of chefs. Look at his smug ass face.

Solid game. Its a mix of a bunch of stuff you've seen before in a quirky new package. You are simultaneously avoiding other people who are intent on flinging bananas and stuff at you, trying to take out a few with your own edible projectiles and dashing across the screen to gulp the ice cream in one unceremonious bite. Weird but it works.

If I witnessed an actual human being eat anything the way Charley Chuck eats an ice cream cone I would call the authorities immediately.

Cute game though.

Good god, the faces these characters make whenever they do anything is genuinely cursed, and you get pelted violently by food in every direction whenever you die, giving that kid some kind of injury I'm sure........... oh yeah, the game was fine as well.

Game #203

800:

Looks worse and plays worse than the arcade version, why would you want to play a worse version. Just stick with the arcade version as this one just is crap.

Pretty simple but cool in concept as your main objective is getting to the other side for that delicious ice cream. My main problem is how controlling your aim when you pick up something moves you in that same direction too which can screw you over when you got chefs trying to get you as well. The visual design is kind of cool though with the kid and how the food looks nonetheless.

(played as part of ATARI 50)

Admirable in its simplicity - the goal is just crossing an open space and trying to get to the other side. Four enemies appear and try to either run into you or pick up throwables to nail you, and you compete for projectiles with them at predetermined areas. You can either focus on running and dodging to get to the goal, or getting weapons and taking them out to clear a path. It's like something real kids would play on the playground with snowballs or something, and I love that. Wonderful clarity of design.

Unfortunately the mechanics don't fully live up to the idea. Throwing the food projectiles is key to success, but is made unnecessarily difficult because a) running direction and throwing direction are on the same stick and to aim without moving you have to do a half-tilt, and that sucks to have to focus on doing in the heat of battle, and b) the throwing itself is way too 'realistic', if you will, with the projectile originating from your character's actual arm on the actual side of his body that he's got the weapon on, rather than the center of the character like, you know, every other game with shooting in history. You don't think about how jarring that sort of thing would be until you encounter it, and here it makes the path of your throws hard to envision while aiming, and results in tons of errant shots.

It's still some good fun, and worth playing if for nothing else than to see the weirdly horrifying character animation on your little guy, "Charley Chuck". Seriously, check out what he does when you beat a level. Something's not right with that kid.