Playing Through My Evercade Collection Part 1: Atari Vol 1
Atari 7800 version here and honestly its a rather fun frantic little game where you basically have to pelt from one end of the screen to the other, throwing all kinds of food at evil chefs who apparently have magic powers and can cause... food magnetism on touching you? Very odd.
Still, its something that nice to mess about with for a good five-ten minutes between other things as while it is amusing, it gets old and repetitive quite fast.
Atari 7800 version here and honestly its a rather fun frantic little game where you basically have to pelt from one end of the screen to the other, throwing all kinds of food at evil chefs who apparently have magic powers and can cause... food magnetism on touching you? Very odd.
Still, its something that nice to mess about with for a good five-ten minutes between other things as while it is amusing, it gets old and repetitive quite fast.
Played as part of Atari 50.
A fairly dull arcade game where you have to walk from one side of the screen to the other while avoiding enemies or throwing food at them. I don't really like how aiming is tied to movement direction, but it's unsurprising in the era when twin stick shooters were still rare. It's not very bad, moreso bland, but it's still not something I see myself revisiting.
A fairly dull arcade game where you have to walk from one side of the screen to the other while avoiding enemies or throwing food at them. I don't really like how aiming is tied to movement direction, but it's unsurprising in the era when twin stick shooters were still rare. It's not very bad, moreso bland, but it's still not something I see myself revisiting.
Solid game. Its a mix of a bunch of stuff you've seen before in a quirky new package. You are simultaneously avoiding other people who are intent on flinging bananas and stuff at you, trying to take out a few with your own edible projectiles and dashing across the screen to gulp the ice cream in one unceremonious bite. Weird but it works.
If I witnessed an actual human being eat anything the way Charley Chuck eats an ice cream cone I would call the authorities immediately.
Cute game though.
Cute game though.
Pretty simple but cool in concept as your main objective is getting to the other side for that delicious ice cream. My main problem is how controlling your aim when you pick up something moves you in that same direction too which can screw you over when you got chefs trying to get you as well. The visual design is kind of cool though with the kid and how the food looks nonetheless.
(played as part of ATARI 50)
Admirable in its simplicity - the goal is just crossing an open space and trying to get to the other side. Four enemies appear and try to either run into you or pick up throwables to nail you, and you compete for projectiles with them at predetermined areas. You can either focus on running and dodging to get to the goal, or getting weapons and taking them out to clear a path. It's like something real kids would play on the playground with snowballs or something, and I love that. Wonderful clarity of design.
Unfortunately the mechanics don't fully live up to the idea. Throwing the food projectiles is key to success, but is made unnecessarily difficult because a) running direction and throwing direction are on the same stick and to aim without moving you have to do a half-tilt, and that sucks to have to focus on doing in the heat of battle, and b) the throwing itself is way too 'realistic', if you will, with the projectile originating from your character's actual arm on the actual side of his body that he's got the weapon on, rather than the center of the character like, you know, every other game with shooting in history. You don't think about how jarring that sort of thing would be until you encounter it, and here it makes the path of your throws hard to envision while aiming, and results in tons of errant shots.
It's still some good fun, and worth playing if for nothing else than to see the weirdly horrifying character animation on your little guy, "Charley Chuck". Seriously, check out what he does when you beat a level. Something's not right with that kid.
Admirable in its simplicity - the goal is just crossing an open space and trying to get to the other side. Four enemies appear and try to either run into you or pick up throwables to nail you, and you compete for projectiles with them at predetermined areas. You can either focus on running and dodging to get to the goal, or getting weapons and taking them out to clear a path. It's like something real kids would play on the playground with snowballs or something, and I love that. Wonderful clarity of design.
Unfortunately the mechanics don't fully live up to the idea. Throwing the food projectiles is key to success, but is made unnecessarily difficult because a) running direction and throwing direction are on the same stick and to aim without moving you have to do a half-tilt, and that sucks to have to focus on doing in the heat of battle, and b) the throwing itself is way too 'realistic', if you will, with the projectile originating from your character's actual arm on the actual side of his body that he's got the weapon on, rather than the center of the character like, you know, every other game with shooting in history. You don't think about how jarring that sort of thing would be until you encounter it, and here it makes the path of your throws hard to envision while aiming, and results in tons of errant shots.
It's still some good fun, and worth playing if for nothing else than to see the weirdly horrifying character animation on your little guy, "Charley Chuck". Seriously, check out what he does when you beat a level. Something's not right with that kid.