A Frogger game where you’re supposed to work out your destination. That’s insane. It’s Frogger, you’re supposed to know where to go! The retro levels are snappy and fun and look good, which is the problem, the segment of the game which is just a remaster of the 1981 edition is the only part that engenders any pleasure. Trial and error in a fucking Frogger game! Ps this game is now 9 years older than the original was when this was released, and the time between OG Frogger and “He’s Back!” is the same time between the release of the PS3 and now
Frogger is likely the worst platformer I have ever had the displeasure of playing. I don't mind platformers being unfair if they arent a complete waste of time, and there's not many games that respect the player's time as little as frogger.
With a few fails in each level the game sends you back to the start of the level, the goal of each level is to collect 5 frogs and you have to keep repeating it till you can get all 5 without dying too many times. Add to that the fact that there's a timer so often you have to just jump in and make your way through trial and error cause there's barely enough time to learn how the hazards work.
Not only does the game not let you see more than a feet at a time due to the tiny field of view making you unable to see the dangers, there are certain platforms that would randomly kill you, and there's some rng involved with how the paths of the hazards will cross over with yours.
I cant tell if this design is pure malice or incompetence or mix of both, like there are turtles that would go underwater 1981 fucking 1981 frogger figured out how to show that they were about to go down.
I will say it was not all bad the jump of the frog in this game feels weighty and satisfying, I like the visuals and general presentation and if you cheat in infinite lives some of the levels can actually become fun to play.
But is that worth going through this game?
No, absolutely not! There are levels that take more than half an hour to beat while the music loops and you go insane trying over and over again only to die to random bullshit, do not play this game.
With a few fails in each level the game sends you back to the start of the level, the goal of each level is to collect 5 frogs and you have to keep repeating it till you can get all 5 without dying too many times. Add to that the fact that there's a timer so often you have to just jump in and make your way through trial and error cause there's barely enough time to learn how the hazards work.
Not only does the game not let you see more than a feet at a time due to the tiny field of view making you unable to see the dangers, there are certain platforms that would randomly kill you, and there's some rng involved with how the paths of the hazards will cross over with yours.
I cant tell if this design is pure malice or incompetence or mix of both, like there are turtles that would go underwater 1981 fucking 1981 frogger figured out how to show that they were about to go down.
I will say it was not all bad the jump of the frog in this game feels weighty and satisfying, I like the visuals and general presentation and if you cheat in infinite lives some of the levels can actually become fun to play.
But is that worth going through this game?
No, absolutely not! There are levels that take more than half an hour to beat while the music loops and you go insane trying over and over again only to die to random bullshit, do not play this game.
For some fucking reason, 2 of the earliest memories I have in my life are of picking out Gex: Enter the Gecko at Best Buy, and getting Frogger at Pamida. Why was i so fascinated with green characters? Why did I play so many crap games?
It might just be that when I was a child I developed an inhuman muscle memory for Frogger, becoming slavishly devoted to mastering it on the family Windows 98 in a way that no child should have. In time I could have spent learning piano or reading literary greats I spent mapping an entire section of my brain to Frogger.
For the amount of work I put into mastering this game I give it a 3. Is it worth it? I don't know man, I am beyond answering that question.
It might just be that when I was a child I developed an inhuman muscle memory for Frogger, becoming slavishly devoted to mastering it on the family Windows 98 in a way that no child should have. In time I could have spent learning piano or reading literary greats I spent mapping an entire section of my brain to Frogger.
For the amount of work I put into mastering this game I give it a 3. Is it worth it? I don't know man, I am beyond answering that question.
i still vividly remember this being my first video game ever and was fervently obsessed with it as a kid. hell i still remember when my family moved in 1999 and i had a session of frogger 3d running on the computer in our new house.
still a pretty solid score attack game (even if the hit detection is kinda janky), but god this game WILL kick your ass if you're going to try going for full completion.
still a pretty solid score attack game (even if the hit detection is kinda janky), but god this game WILL kick your ass if you're going to try going for full completion.