Doug’s Reaction:
“Quick! Reload... the card!”
Show the Enemy No Quarters:
For over a year, Doug had a plan to meet up at an arcade and play through Fireteam Raven. We finally met up, so $20 and an hour later we knocked this out. No audio on the machine. Visuals look like OG Halo. Guns work different which threw me off. The game was lackluster but not the worst time laughing and yelling over the chaos.
“Quick! Reload... the card!”
Show the Enemy No Quarters:
For over a year, Doug had a plan to meet up at an arcade and play through Fireteam Raven. We finally met up, so $20 and an hour later we knocked this out. No audio on the machine. Visuals look like OG Halo. Guns work different which threw me off. The game was lackluster but not the worst time laughing and yelling over the chaos.
It's an arcade shooter, nothing particularly standout compared to other light gun rail shooters but we enjoyed it and the cabinet kept randomly giving us extra continues without paying for them so that was fun. It's really amusing how you play as pretty much worthless grunts who occasionally get saved by Master Chief making a dramatic cameo, but then you die at the end anyhow.
I had to play this twice so I could be sure, but Fireteam Raven is one of those arcade games specifically designed to quarter munch. I say this as an avid defender that you can 1cc them without them taking your credits, but here it's entirely intended.
That might seem like only one focal issue, but issues like this tend to define the entire game's structure which it does here. Fireteam Raven neither has good rail shooter design nor does it offer anything to the table, instead leaving a really slow uninteresting Halo experience that you could find better literally anywhere else, while also managing to ruin key "Halo-like" moments. It's best to leave this one alone to be forgotten about, like most people have. (3/10)
That might seem like only one focal issue, but issues like this tend to define the entire game's structure which it does here. Fireteam Raven neither has good rail shooter design nor does it offer anything to the table, instead leaving a really slow uninteresting Halo experience that you could find better literally anywhere else, while also managing to ruin key "Halo-like" moments. It's best to leave this one alone to be forgotten about, like most people have. (3/10)
As much as I like Halo, and it's overall style of gun play, I don't think you're going to find much here when it comes to the Halo brand aside from it looking like Halo. If you don't mind the brand skin on basically a fun on-rail gun shooter you'll find yourself enjoying this game quite a lot, but only if you have a full squad to play through this game.
I don't really like the idea of having to have friends or a full party to enjoy games, but Halo Fireteam Raven shines best when you do have a full squad to play with. Along with the novelty of a turret like gun, and a wider screen Fireteam Raven makes a lot of use of the arcade experience to make for a rather good time. Not only is the game split between too big screens, but it makes use of both screens on each side by giving everyone enemies for themselves and a common bigger enemy to deal with. If you're really good, you can get points for helping other team members out by helping shoot their enemies or more than likely kill sniping them. Additionally, the game does have a bit of story to it, but it's really just boiled down to a few cutscenes and a cameo from Master Chief. There is a nice finale in the end, but it's all stuff we've seen before.
There just really isn't much substance behind Fireteam Raven that I would call effectively Halo compared to it just looking like Halo. By all means it didn't effect my time and fun with the game, but I understand why some more die harder fans would be put off because of it. If anything I think Fireteam Raven works well being a bare minimum story / on rail shooter that just kinda makes every weapon feel like a turret gun. So I think what you really should ask yourself is do you really like turret levels because Fireteam Raven is basically just six turret levels sewed together to make one game.
Overall Halo: Fireteam Raven is just a fun on-rails shooter with a Halo skin that makes use of it's rather large machine, and gives players a fun goal to work toward. If I had to compare the experience, it's like playing through the final level of a given Halo game. Sure, you can do it free at home, but there is just something kinda special about going to an arcade and playing through this game with the way the machine was designed. Halo: Fireteam Raven is a good thing to experience once, but anymore than that and you might just start seeing all the cracks.
I don't really like the idea of having to have friends or a full party to enjoy games, but Halo Fireteam Raven shines best when you do have a full squad to play with. Along with the novelty of a turret like gun, and a wider screen Fireteam Raven makes a lot of use of the arcade experience to make for a rather good time. Not only is the game split between too big screens, but it makes use of both screens on each side by giving everyone enemies for themselves and a common bigger enemy to deal with. If you're really good, you can get points for helping other team members out by helping shoot their enemies or more than likely kill sniping them. Additionally, the game does have a bit of story to it, but it's really just boiled down to a few cutscenes and a cameo from Master Chief. There is a nice finale in the end, but it's all stuff we've seen before.
There just really isn't much substance behind Fireteam Raven that I would call effectively Halo compared to it just looking like Halo. By all means it didn't effect my time and fun with the game, but I understand why some more die harder fans would be put off because of it. If anything I think Fireteam Raven works well being a bare minimum story / on rail shooter that just kinda makes every weapon feel like a turret gun. So I think what you really should ask yourself is do you really like turret levels because Fireteam Raven is basically just six turret levels sewed together to make one game.
Overall Halo: Fireteam Raven is just a fun on-rails shooter with a Halo skin that makes use of it's rather large machine, and gives players a fun goal to work toward. If I had to compare the experience, it's like playing through the final level of a given Halo game. Sure, you can do it free at home, but there is just something kinda special about going to an arcade and playing through this game with the way the machine was designed. Halo: Fireteam Raven is a good thing to experience once, but anymore than that and you might just start seeing all the cracks.
Very fun on-rails shooter, especially with a custom-designed arcade cockpit cabinet made specifically for the game. Solid gameplay with a good difficulty curve and a story that fits wite nicely into the Halo lore without requiring super in-depth knowledge of the franchise's history, making it good for both Halo lovers and first-time enjoyers.
The one thing bringing it down in the ratings is the lack of a home console release. With Fireteam Raven being an arcade-exclusive game, there is a good chance that even some more involved Halo fans will never have a chance to play it. If this is released for Xbox One/Series consoles and PC at some point in time as a cheap side game or as DLC for the Master Chief Collection, I will increase my score.
Overall very fun game and a worth addition to one of gaming's greatest franchises.
The one thing bringing it down in the ratings is the lack of a home console release. With Fireteam Raven being an arcade-exclusive game, there is a good chance that even some more involved Halo fans will never have a chance to play it. If this is released for Xbox One/Series consoles and PC at some point in time as a cheap side game or as DLC for the Master Chief Collection, I will increase my score.
Overall very fun game and a worth addition to one of gaming's greatest franchises.
Maybe one of the worst feeling lightgun games ive played. Preventing enemy fire is impossible, but enemy fire also doesnt deal much damage, and you dont deal much damage back, AND your reload speed is so sluggish. So many greedy design choices lead to a game that feels like trudging through sludge while also being a massive cash siphon.
And its not like raw thrills cant make a good rail shooter - their jurassic park game is great! This one isnt tho and i felt ripped off
And its not like raw thrills cant make a good rail shooter - their jurassic park game is great! This one isnt tho and i felt ripped off