Reviews from

in the past


I enjoyed it, just wish I could restart my saves.

Still need to knuckle down and finish Hover, but it's a good game through and through.

From tone of the game, which falls some where in-between weirdly mid 2000s and more average and modern 2017 with it's humour, character interactions and designs, and the overall gameplay.

The story is, there... Mostly cause I can hardly remember it, a much better and stronger point toward the game is-

Gameplay, both the gameplay loop and objectives, one of the few games alongside Bomb Rush Cyberfunk, that I would play just to play, movement feels strange at first, but once you get used to it, it's nice and expressive, with plenty of ways to move around such massive maps, level design seems clever and intentional due to the players ability to manoeuvre around the map and is incredibly satisfying, coupled with the fact that it has collectibles (I love collectathon games) all over the place, plenty of side objectives.

Honestly if this game had support for modding and a more alive community to mod for it, this game would probably be an easy 5/5 for me. I normally would deduct points for having a mid/bad story, but honestly, I never was forced to follow it, so really I had the freedom to just explore the world, learn the game, familiarise myself with the world and just skate around.

Tem uma movimentação incrível! Estava super ansioso pra jogar esse jogo desde que joguei "A Hat in Time". Definitivamente não cumpriu minhas expectativas, mas tem sido uma ótima experiência de jogo.

Maybe I'll finish it someday, but every time I come back I am off as fast as it took to download.

I really couldn’t get into this game. I tried


Su música es pegadiza, visualmente es muy atrayente y parece muy inspirado en predecesores del mismo género; en diseño de niveles se enreda mucho con la verticalidad y aun siendo su aparente punto fuerte, resulta en unos picos de dificultad poco naturales. Sumado a una gestión de la cámara poco amigable en momentos clave y algunas mecánicas implementadas poco acertadas de sigilo, la jugabilidad se vuelve frustrante cuando debe ser divertida.

This game is pretty much mirrors edge, cyberpunk and jet set radio had a baby. Great OST. Easy to learn hard to master mechanics and a fun experience. Decent customization and def a serious challenge with certain missions. This game is even better with friends as you can all help each other out and boost characters faster. It does have some issues like the prison and end game sections are extremely tedious and I think its absurd to trap a true ending behind collecting all 206 game girls ( yes I did it). But despite that I think its a solid experience and is worth a buy especially on a sale.
The story is very simple but it gets the job done for what this game is. Def worth a run and dont forget to grab the unofficial patch for the two extra dna kits and additional game changes. Could be a easy 4.5 if there was full VA and if it was easier to navigate quest strings (and a better main plot).

i remember finding out about this game for the first time a couple years ago and seeing it get compared to jet set radio but every time i tried to play it i would play the tutorial and there would be so much random shit i didnt care about like hacking that deterred me from even getting past the tutorial because i just wanted to jump in the big open world and run around but there was just so much extra shit i didnt feel like putting up with. the game also feels way worse than jsr

I didn't play this game for long, but the physics are completely off, certainly not even close in terms of quality to something like Jet Set Radio.

This game just kinda exists? Exploring the city is incredibly fun and the parkour mechanics are fun to learn, but it got repetitive fast and, a few hours in, missions started to drag on and on. Music is by Hideki Naganuma so it bangs tho.

just play jet set radio please god

Played a bit because I was curious. While the concept was interesting and the art design looked cool, it didn't hook me in to commit to playing it further. The controls felt a bit clunky to me and I wasn't feeling it to continue. Not sure if it's fair for me to rate this because I spent under 30 minutes checking it out.

no me lo acabé pero tengo buenos recuerdos de la sensación de libertad y agilidad que te da el juego y el no tener ni idea de que esto iba a ser un mmo lol

The concept is marvelous. Doing parkour in the whole city is really fun and may take some time to master. In the other hand, the storyline wasn't that appealing to me.

The zones are so big you gotta remember it very well or some achievments won't be easy for you. That being said, the map of the different zones are worthless, you have to learn the city by heart.

The game is kind of dead now, but I got to play with a friend and it gets a lot better. You can join your friend's mission to help them out!

I like mid games and I'm tired of pretending I don't. Terrible hook please don't hit that non-existant dislike button. Look, I even said hook right here and didn't save the word for the shittiest pun known to mankind for a review of a game with a grappling hook (I'm pretty sure I did ima check. There we go, Sanabi review). However what I do grapple with are the controls, honestly do not use a controller. There's an impressive learning curve that is more curved with those shitty gamepad controllers but you may not have issues at all I don't wanna influence an entire generation of Hover wannabes.

This game is stuck in an all-or-nothing mindset, the line becomes blurred between insane and respectable design. The "stealth" is nothing more than lore-heavy nuisance that we could have done without considering the actual state of the story. They need an overhaul asap I am so tired boss. I did manage to reach the credits through sheer will I'll chalk this up to challenges, they were fun when they weren't one hour long bcuz I ain't tryna redo allat.

The social aspect of the game basically amounts to NPCs mentioning your "team" that just isn't there because there's little incentive to make different characters or find friends to play with. You can make your little guys look like other characters but it's not a big thing really, modders could have done that pronto. These hubs make me feel like a kid lost at a mall that grows up and learns the layout so yeah it's👍 Feels "dead" though. Fun isn't allowed, so it makes sense, people are walking home from their factory job and that's it. I had some amount of fun, but take solace in knowing I haven't been arrested for that yet. We will be seeing new reviews from me.

Unfortunately it needed more time to cook as there's some mechanics/collectibles/missions that feel like they're there just because. Movement mechanics are solid and fun.

The music is great. The gameplay is not too bad, but the idea of an online Jet Set Radio game, while great in theory, didn’t quite pan out. The character creation also felt lacking

Like the style, music, setup, but game feels aimless. A new Jet Set Radio this isn't.

Very fluid movement and tricks, but the main progression feels like a joke. Made the game very boring very quickly.

maybe playing this before jet set radio was a bad idea

nostalgic and fun movement-based game.

con toda humildad, sinceridad y respeto este juego es una poronga encima tiene los sonidos del among us

I've been struggling with what to do with Hover for a while now. It's been an uncompleted member of my backlog and "currently playing" that's remained largely untouched while I've focused on other things over the past few months. I can't deny I think it's a FANTASTIC game with the best parkour mechanics since Mirror's Edge and a fun emphasis placed on cooperative multiplayer, but I currently lack the desire to actually finish it despite only having a few hours at most left to get through at this point, and the thought of continuing to leave it floating around on my to-do list until the urge finally does return while I attend to some of the other titles vying for my attention simply doesn't appeal to me. So after much internal debate I've decided to do something I typically wouldn't and move on from it entirely, but also still give it a review in the process.

Structured like an MMO, the (poorly told and lame) story takes you through a series of hub worlds filled with other players jumping about and NPCs offering a variety of side-activities. Just about every mission you'll encounter is of the on foot race, "Gameball" match (think basketball with more platforming), or "take this item here before the clock runs out" variety. All of which is usually set against a timer. To be honest that's probably why I'm stepping away from it. Being timed in a video game is a huge pet peeve of mine. This is something I do as a leisure activity, so while I'm not against difficulty altogether, the feeling of having to rush through challenges with little margin for error can be frustrating to me when I'd rather just work at a more relaxed pace with some room for flexibility. Especially since my hands aren't as accurate as I would like.

It's a design choice I can't fault too much though as it compliments the gameplay rather nicely. Fusty Game and Midgar Studio have created a really deep movement system and this approach forces you to master every subtle complexity of it in order to make the most out of your limited, yet rechargeable energy and pick the quickest path to your objectives. There is a skill chip-based upgrade tree that you can swap out to incrementally increase your stats that I'm sure can be used to create some insanely overpowered build, but the most effective way to power through this with as little effort as possible is to bring a few buddies along for the ride. Working together with pals can trivialize most quest types and it's made easy to do thanks to cross-play.

It's worth noting that without friends to team up with the whole online aspect feels rather superfluous as the setup doesn't really do a good job of encouraging randoms to play together. Everyone you encounter will be running around doing their own thing and the later sections of the game are almost totally devoid of life altogether. So this likely won't be the place you'll go to meet new people. I wouldn't say that's truly a serious problem however. In fact, despite my nit-picks, which are the result of personal preference more than anything, the only legitimate flaw here is it's tendency to crash every now and then. It's also reported that an achievement or two are bugged.

Honestly, the most fun I had in this was exploring each large, colorful map for collectibles as it allowed me to enjoy the exhilarating motion of its jumps, flips, and grinds without feeling pressured to perform under any sort of constraints. The devs have come up with a really great and original core concept that has the potential to hook a lot of people. I realize the fact that I'm abandoning the game before seeing it through to the end kind of makes my opinion and score both irrelevant and more than likely a little confusing ("he's giving it a 9, but couldn't bring himself to beat it?"), but dropping it completely without so much as a word after the amount of time I did put into it felt kind of wrong. I think Hover is actually something pretty special. I guess it's just not 100% my thing. At least not without a full crew of familiars to run with.

9/10


7/10
An interesting concept, like Jet Set Radio in an open world. The world is cool, but the story is 0, unfortunately.

Just give me the next JSR or Bomb Rush Cyberfunk please. This wasn't it.

Pretty fun for an evening, then it just feels like its run dry.

When you said you built this game upon Jet Set Radio, you didn't have to copy the part where they made a game that's better to look at and listen to than it is to play