Reviews from

in the past


Un concept de casse-tête toute simple et très efficace.
Ya de la difficulté à revendre dans les derniers niveaux et le mode challenge, et tout l'enrobage avec des petits oiseaux à retrouver c'est tout meugnon.
Assez court mais très cool.

Cool gimmick! Some of the last levels were kind of a pain to get through but it was honestly real fun!

Probably my biggest surprise of the year. Even as someone who loves difficult games I wasn’t ready for how invested I would be in beating this. It demands precision and rewards perseverance in a way I’m not sure I’ll ever experience to the same degree. The music also fucking rules.

This review contains spoilers

Switch emulation. I thought you could go small?!

Fun, simple game. Not much else to say about it. The soundtrack is great, and honestly probably a big reason I kept playing. The constant spinning motion at the core of the gameplay really keeps your attention glued to the screen, but the level design is a little too simplistic to make it mentally engaging. It’s a solid time waster, but probably not the most memorable or interesting.


Es como cuando choco mis tetas y culo kilometricos contra las puertas por que no quepo

Very cute and fun puzzle game!! :3

fofo!

dificuldade em jogos sempre será um tópico muito difícil de abordar, porque em alguns casos pode servir de detrimento ao jogo e em outros ele não vive sem ela. Kuru Kuru Kururin é um que tá na lista dos últimos, fico pensando qual seria a graça se esse jogo não fizesse eu repetir a mesma fase 20x, visto que ele é curto e o desafio inteiro se resume a terminá-lo, melhorar seu tempo e/ou fazer desafios especiais. queria ter um insight melhor mas o único que eu tive foi que a Nintendo pegou o conceito de ira ira bouzu (irritating stick pros não-intimos) e resolveu que o treco ia girar também e que ia ter uns passarinhos fofos e o mundo da neve e o mundo assombrado. muito que bem pois ficou adorável.

não é algo que vemos mais fora de indies, um jogo onde a dificuldade e suas mecânicas são o que o carregam por inteiro (nenhum Souls encaixa nisso), mas é algo que volta e meia sinto falta, de mais jogos "arcade" assim.

A fantastic action-puzzler with a great simple concept behind. It may look too Japanese for western audiences, and I'd say it certainly is, but if you ask me, that's partly what makes this such an special title.

Not done with it but I've played a decent amount and I actually enjoy this a lot. Very addicting and strategic puzzle game = fun but a bit annoying.

This might be controversial but I did not really enjoy this one. I was very excited to try it out, and the first few levels were fine, but I just found it to be frustrating more than it was fun. On paper this game is exactly the kind of action-puzzle game I want to see in the world, but in practice it was not my cup of tea. I put some time into it hoping it would click but it didn’t.

Very simple and cute!

You are going to have nightmares trying to complete this game.

More fun and polished than expected, definitely an underrated gem. The later levels get too tough for me but I respect the innovative gameplay a lot. It has an excellent soundtrack and great 2D animations as well.

This game seems really mid from the outside but the more you play, the more hooked you get. It's really challenging and rewarding similar to Cuphead, and only gets bs on the last level.

super simple, but really fun with a nice challenging curve. definitely a must-play puzzle game on the GBA.

This game is really fun, but definitely frustrating.

I really respect how the developers got a whole game out of such a simple idea, and it works wonders and doesn't overstay its welcome (except for maybe the last couple adventure stages that should have been split into smaller levels). Highly recommend to anyone looking for a quirkier GBA game.

also it's a rare case of a gba game that doesnt make me want to gouge my ears out so that's an extra point for it

I thought this was a cutesy little puzzle game I could play to fall asleep. It turned out to be one of the hardest games I ever completed. Around World 3 or so the levels start becoming incredibly long and tight. The final 2 levels took me about two hours to complete. The insane difficulty is leveraged by fairness, however. Luckily, there is no life system, so you can throw yourself at the wall over and over again without any setbacks. Additionally, most long levels have one or multiple heal zones, allowing you to focus on learning the next segment instead of trying to absolutely perfect the previous one. The game also has that classic GBA charm with it's vibrant colors and cute spritework. Unfortunately, some of the level design is a bit messy. There's one segment, for example, where the whole room is just chock full of springs and it does not look or feel good. I also think that it's way too easy to get comboed to death. Sometimes you get stuck between walls and die almost instantly, which I think is frustrating. This happens a lot too.

Kuru Kuru Kururin is a Nintendo game through and through. At first blush, the game appears to not have much going on; you’re in a spinny thingy and you have to maneuver it to the goal. Yet, as you go through each level, see all the tricks the game has up its sleeve, you realize… yeah, it’s a simple as hell game! Simplicity isn’t a bad thing if the core idea is strong of course.

In this game’s case, I wouldn’t consider its spinning mechanics strong enough to leave me like “oh shit, Nintendo are geniuses once again!”, but it still manages to squeeze a fun time out of what little there is to it. Each world is set apart by its own mechanical and level design focus, never substantially changing how you tackle the levels, but fresh enough to keep me from getting bored.

It’s surprisingly challenging too—perhaps to a fault. The expectations of execution precision and the length of levels by the end left me abusing rewind frequently, lest I have long given up on the game. In a way it feels very retro game-y, a short experience intended for a child to play over and over for days/weeks on end until they’ve mastered it. The design, even for it’s 2001 release, feels fairly antiquated.

Even if I don’t think it’s that good of a game, it’s undoubtedly charming: a fun little toy to beat in a couple short bursts. Nothing too mentally taxing, with cute graphics and surprisingly good music. Also, having 10 birds rest on my spinny thingy and fly around when I bump into things is wonderful.

A fantastic puzzle game! Great music and colors do some great window dressing around a game that really revolves around it's mechanics (no pun intended).

A player must navigate a rotating stick with 3 levels of speed while avoiding the walls, traps and hazards. It really is What you see is what you get here. It does feel that only certain personalities would even enjoy this type of game, but the light story, colors, music and small unlockables to decorate the stick do so much to push the player forward. A similar game on the PlayStation One, Irritating Stick, has nearly identical rules around its game play and achieves none of the charm.

The whole thing is rather short and mildly geared toward completionists. For those players, beating all levels without taking damage only gives a handful of levels as a reward. Achievable, but slightly lackluster.

Level design is great, but is lacks variety toward the end. Hoping to get some of that variety in later entries.

Kuru Kuru Kururin was not a game I knew about even with it being in Super Smash Bros. The way it's advertised, and looks just isn't as appealing as the actual game is. From it's whimsical story, characters, and puzzle like charm Kuru Kuru feels like a lost gem you find at an used game store more than an actual game Nintendo made.

I think the thing that sticks out most with Kuru Kuru is the simple fact it gets right down to business with it's game. You get a small intro of a family of birds walking, then immediately are told when starting the game that all the mother's kids are missing and you have to go find them. You get an option to do a tutorial, but aside from that, that's all the story really has to offer to you. There isn't some big boss or anything, just some missing kids, and you got to find them throughout the levels. Sure, there is a shot or two of the kids celebrating or the ending credits of them walking back, but that's all there is to it. Visually the game kinda feels like a coloring book, with a top down perspective, and a ton of levels with a lot of neat backgrounds. A lot of the music feels akin to other GBA classics like Golden Sun or Kirby with a very upbeat tone, and chip tune make up. Overall, Kuru Kuru's presentation is minimalist, but in a way that is still rather charming.

Gameplay is the main driving force of Kuru Kuru Kurin after all. Considering how many levels, worlds, and collectables there are; the game simply has a lot to do with it's premise. You basically pilot a varied sized propeller (pending on difficulty), and navigate the various levels without trying to damage it along the way. It's pretty much a game of the floor is lava, but instead it's the walls. What makes it extra tricky however is the propeller is always moving, and you have a timer on you to see how fast you can go too. Then in later levels a variety of obstacles and shapes test your limits on how fast you move and think while trying to keep your propeller safe. In a lot of ways, Kuru Kuru Kurin is a simple puzzle game in which you have to find the best route and timing. Sadly, I can't say it's all fun and games tho as a lot of what the game does in practice, especially it's later levels, demands near perfection from you. It's not so much "this game is hard", but rather it demands a lot of trial and error runs along with only giving you so many routes to take. This is somewhat mitigated with the difficulty setting, but I think many players will be trapped by going to far into normal mode without considering switching. If you are able to stomach how frustrating this game can be, you can certainly have a lot of fun with it especially considering what the tool gives you, but that's kind all there is to it. The game never goes too far from it's initial premise and gameplay loop, and if you're stuck I can see how the game can become unbearable to get through.





Wholly unique and rock solid mechanically, it’s just not super fun to play. It’s one of those “I get it” games.

don't get mad cuz you're not good at the game bitch damn

Its a fun silly puzzle/platformer, but without save states I don't think I would have enjoyed it as much or even finished the adventure mode. Recommend playing it either on Nintendo Switch Online or Emulating for those features alone.