Reviews from

in the past


jeu qui sortait de ce que la franchise LittleBigPlanet faisait habituellement, mais qui a quand même réussi à avoir sa propre identité et DA

this game was too hard for 7 year old me

kupiłam to tylko po to żeby stary przestał grać w gran turismo

Given the context of this IP and ModNation Racers, I should have been over the moon for this game… but that didn’t happen.

It was another karting game of the time, but as a LBP fan, it was nice to see the characters and the touches of the franchise added to a racing game. It just wasn´t so memorable for me. I´m giving it a 6, but it was a nice game to spend some time on.


It's aight. I bought this game near launch back in the day and didn't actually really play it much due to not wanting to deal with the PS3s whole updating procedures plus the whole game installing nonsense and transferring all my existing LBP DLC so I just kinda had it on the shelf for a better part of a decade. Didn't help much that there was a lot of negative buzz around this game, with it reviewing to mediocre reception and most people who have played it said it was rather meh, so I never really had a reason to take the plunge I guess. After finally getting around to playing it, it really wasn't all that bad, gotta admit. It definitely had decent enough game feel and polish put into it to not feel like a shovelware kart racer cash grab. The soundtrack is also pretty great, with licensed songs that aren't horrible and fantastic arrangements of the original games music.

I'd imagine that the real problem with this game isn't necessarily the gameplay itself, but just rather its release. 2012 do be a pretty late year in the PS triples lifespan, and by the time this game released the system had several kart racers on it, so I figure that this game would probably be a bit redundant, especially given the existence of Modnation racers, which basically already filled in the "LBP but kart racing" niche that existed, not to mention that game also playing similar to this but with some added depth in the actual kart racing mechanics.

Regardless, due to the fact that both this and Modnation were developed by the same studio and that they both likely shared the same servers, online support for both titles have long since been extinct. Which sucks, because it seems like the online component here was quite the selling point. I'd imagine the user created tracks would have been really cool to race on, though I do wonder if this game had the same social-media-esque community that the main series of LBP had... It definitely feels like something is missing when playing offline. If they ever bring the servers back with some kind of fan private server, I'd bump the score by a star.

Overall, it do be a standard kart racer for the PS3 released at a time where the PS3 already had a bunch of great kart racers. Even though the online component of the game is long-gone, I still felt the core gameplay was solid and definitely had a fun trip finally playing this.

I have a love-hate relationship with this game. Kart racers are one of my most favorite genres, so the thought of a User Generated Content kart racing game sounded amazing. On the surface, LBPK is a LBP themed reskin of Modnation Racers which came out about 3 years prior. ModNation Racers was pretty good, but I felt they could've given you a bit more control over your tracks. When I learned that this game was being made and the main focus was giving you more tools to get more out of your tracks, I was super excited.

Upon release, it's evident that something went wrong. Right away, you can tell Media Molecule had no hand in making LBPK. It's unpolished, quite buggy, and the editing mode has an immense learning curve, dwarving the learning curve compared to previous LBP entries. It crashes frequently, which means there will be lots of times you lose work in the editor unless you’re constantly saving. Compared to ModNation, it feels like you had more track customization options but far less character and kart customization options. You can't customize the NPCs you race against in your own levels, so it was difficult to make anything story-driven. When the online was working, you were constantly booted from races. You were also only allowed to favorite a certain amount of tracks before it started taking older ones off your list. At some point, it just stopped recording your new favorites altogether. The online tracks in the "Cool Levels" section (New and Popular levels) never changed since Day 1.

Whoever was in charge of the servers was fully aware of the reception to this game, as the online servers only lasted a little over 5 years. That's also unfortunate, considering the main attraction of LBP is usually the online levels. It's a shame that some of the coolest tracks in this game are only viewable on YouTube now while others are just completely lost to time. I wish they had some sort of end-of-life plan for this game so that it was easier for players to keep playing their favorite online levels while offline. I don't know how large each level file is, but if they're relatively small, I think it would've gone a huge way if the devs patched in an "All-Time Community Favorites" section that you could access offline once the online was killed off.

As for the actual racing itself, it’s alright. The controls feel a little floaty but you can get used to them pretty easily. I like that they kept the weapon system from ModNation, where you can use any weapon to block a weapon homing in on you. The only trade off is that there's probably three times as many leader seekers (blue shells) than most racing games. In your own levels, you can make completely custom weapons that function differently from the base set. There's also a Story Mode, but it's not very memorable at all. The levels are tightly crafted and offer a variety of different gameplay styles, which makes it seem like a demo of what the Creation Mode can do. Some people have dug through the files and found that there was potentially going to be more Story Mode content and prizes available to the player, but it appears to have been cut due to time constraints.

It should also be noted that this game doesn't just offer racing. You can make battle arenas, though I tend to find them half-baked in most racing games and this one is no exception. However, using the Battle Arena game type in your own levels offers a huge variety of other activities. The game gives you the ability to set win conditions based on score, weapon targets, racing gates, and more. This means you could make a King of the Hill style game mode, a ring-rally race, freeze tag, Keep Away, Shine Runners and Balloon Battle from Mario Kart, Cops and Robbers, and so, so much more. Albeit it's a pain to program in this game compared to LBP2, the mantra remains the same: if you can think it, you can make it.

Despite the low points, I find myself loading this game up every once in a while to make a new track. There's just something so satisfying about drafting an idea, building it in-game, and tweaking it to perfection, even if I’m going to be the only person to ever play it. It's sad to see an idea for a game like this flop; if given more time and resources for its development, this game could've been endless fun. This is probably the closest thing to my personal dream game that we'll ever get.

For a total cash grab, the track building mode is kinda fun to mess around in.

"Yeah, Mario Kart seems easy, we can do that."

LBP Karting is an interesting entry in the LBP series diverting from the typical sidescrolling platforming games.

Overall, the game is fairly good but nothing outstanding when it comes to a karting game. The mechanics are straight to the point and simple to engage all types of audiences. Tracks are based on the artsy nature and art direction that is a staple of the LBP series. Goes without saying, but this game offered a track creator so that players could create their own tracks and share them online.

Simple karting game, what I hated was the platinum, it was practically impossible. Matt and I tried so hard to get this plat we just couldn't find anyone to play with us, I also recall thinking a trophy or two were glitched.

This game feels so standard and basic than it should be

It is Mario Kart with the creativity of LittleBigPlanet, which on paper should just be YES YES YES. But it's more YES NOOO yes.... The creation aspect is as clunky as it can get and the racing part is fun but not as great as the best of Mario Kart. So overall its on the same level but worse in each category from the games it's based on.

Truly not a good game but it was cute

Funnily enough, just like LBP1 I never beat this game either because I got stuck on a level. BUT ONE DAY IT WILL HAPPEN

It's not very fun, but it's not horrible. I couldn't get through it in the best of times though. So, it doesn't get the 2/5 I'd give to something I could realistically complete, but it's better than something not worth playing. So, 1.5/5.

sadly doesnt handle nor run too well but it's well within playability

You'd think this franchise would fit in to a kart racer perfectly... and it probably should. This didn't work out though. It felt awful to play. If it was done right I think this could have been a hit.

i love littlebigplanet Karting

This game is the Lil Baby of kart racers.

EU ERA VICIADO (ainda sou) EM CUSTOMIZAR CARRO NESSE JOGO. Tudo que eu tenho de bom pra falar é que ele segue a mesma linha do Little Big Planet clássico, mas ao invés de fases de "plataforma", temos corridas. E MEU AMIGO, AS ARENAS DE BATALHA DÃO UM ARREPIO NA MINHA ESPINHA...


Tenho esse jogo há uns anos já, mas não lembro quantos, especificamente. Mas o jogo é foda. Zerei também, e fiquei muito triste porque não tinha mais fase.

Infelizmente eu nunca tive a oportunidade de entrar no online desse jogo, sempre joguei com amigos no multiplayer local. Mas ainda sim valia a jogatina. Um dos meus jogos favoritos de corrida junto com Mario Kart Wii.

Definitely one of my favorite kart racers. Modnation walked so this one could run. Takes the LBP vibe and perfectly shoves it into the kart racer formula with a robust level maker.


كانت حلوه بس مدري عن الحين

é de se pensar que o littlebigplanet KARTING é melhor que o 3.
dito isto esse joguinho me rendeu muita diversao e admito que sinto falta de joga-lo nos dias atuais...

This game had promise. It had some of the best music selection in the series, however create mode fell flat as it was a janky Modnation. but hey, Story mode was fun! and the community creations that people did make were amazing.

A slow paced and not very fun kart racer. There's a whole single player campaign of tracks to go through, but why you would want to do that is left an exercise to the player. The tracks there are pretty mediocre, and unexciting. Custom tracks can be a bit more interesting, since people can remake tracks from better games such as any Mario Kart, but the game is so slow that 3 laps on the same track is unbearable even if it is Waluigi Pinball. It takes forever. Really really bad!