Reviews from

in the past


Not into racers, but this one is too meh

This game feels absolutely gutted now that the servers are down and you can't access other players' created tracks. Sure, you still have the single player mode - and once you get used to the floaty physics in this game, it's fun enough - but it's nothing compared to how it felt playing this game in its heyday.

Now, playing this game gives off the same impression as visiting the abandoned remains of an amusement park from your childhood. It doesn't help that the collectibles in this game are all materials for the Create Mode but now the Create Mode is offline only and there's just something fundamentally sad about spending hours building a creation that you're unable to share with the outside world.

Entirely inoffensive kart racer at the time with a pretty cool track maker, but now that's offline I honestly wouldn't bother with this one

A serviceable kart racer slathered in LBP charm. That's as far as the compliments go. Drifting feels pointless and incredibly fiddly like a cheap iOS game and items feel like they're balanced for Battle Mode far more than the kart racing mode, which therefore makes them far too powerful and unfair in standard races (the green and red shell equivalents stun you for far too long, also most items are homing).

Customisation and creation online was obviously the name of the game here, but with the servers offline for years now and the game being locked behind an online pass when it was new to block preowned sales (ew), this game withered on the vine and therefore most of the intended functionality and replayability has been lost in subsequent years.

Play only if you're making your way through the LBP series, don't bother for any other reason.

I had this game and I DON'T KNOW WHERE IT WENT

It was a lot of fun though. Wish the greebles didn't take my copy


Track-maker was nice but all that’s left now is a middling kart-racer

A slow paced and not very fun kart racer. There's a whole single player campaign of tracks to go through, but why you would want to do that is left an exercise to the player. The tracks there are pretty mediocre, and unexciting. Custom tracks can be a bit more interesting, since people can remake tracks from better games such as any Mario Kart, but the game is so slow that 3 laps on the same track is unbearable even if it is Waluigi Pinball. It takes forever. Really really bad!

This game had promise. It had some of the best music selection in the series, however create mode fell flat as it was a janky Modnation. but hey, Story mode was fun! and the community creations that people did make were amazing.

é de se pensar que o littlebigplanet KARTING é melhor que o 3.
dito isto esse joguinho me rendeu muita diversao e admito que sinto falta de joga-lo nos dias atuais...

كانت حلوه بس مدري عن الحين

Definitely one of my favorite kart racers. Modnation walked so this one could run. Takes the LBP vibe and perfectly shoves it into the kart racer formula with a robust level maker.

EU ERA VICIADO (ainda sou) EM CUSTOMIZAR CARRO NESSE JOGO. Tudo que eu tenho de bom pra falar é que ele segue a mesma linha do Little Big Planet clássico, mas ao invés de fases de "plataforma", temos corridas. E MEU AMIGO, AS ARENAS DE BATALHA DÃO UM ARREPIO NA MINHA ESPINHA...


Tenho esse jogo há uns anos já, mas não lembro quantos, especificamente. Mas o jogo é foda. Zerei também, e fiquei muito triste porque não tinha mais fase.

Infelizmente eu nunca tive a oportunidade de entrar no online desse jogo, sempre joguei com amigos no multiplayer local. Mas ainda sim valia a jogatina. Um dos meus jogos favoritos de corrida junto com Mario Kart Wii.

This game is the Lil Baby of kart racers.

i love littlebigplanet Karting

You'd think this franchise would fit in to a kart racer perfectly... and it probably should. This didn't work out though. It felt awful to play. If it was done right I think this could have been a hit.

Little Big Planet Karting es un juego con un concepto que estamos cansados de ver. Porque sacan una versión de autos de todo? Más allá de eso, un juego que "safa"

This game had potential, not only that but was good already. The story was a fun thing to have in a Kart racer and the creation aspect was fun to play with. The levels people made were amazing but the lack of community for this game killed it in the end. Eventually having the servers shut down was the end of it's life. Maybe a sequel could come of it but highly unlikely.

It may not be as good as ModNation Racers, but it's still a great time. Story tracks are really solid and the controls, while a tad floaty, are really smooth once you get the hang of it. I wish I played this while the servers were still online.

mais um jogo de corrida estilo mario kart

From the developers of Sleeping Dogs comes LittleBigPlanet Karting! I shit you not; both games were released in the same year by the same developer. This is mostly just Modnation Racers but with a LittleBigPlanet skin and a campaign to play around in. Ten years later, it has the same issue Modnation Racers has: the online component of this game is arguably its selling point, so there's no reason to go back to it without it. But unlike Modnation Racers, LittleBigPlanet Karting gives you more tools to play around with.

I'll say this: for as meh as the actual racing part of this racing game is, there's a pretty solid arena mode in there with weapons that you can create yourself. I remember creating insanely unbalanced weapons back in the day, and that was always the highlight of this game for me. But other than that, the developers did a pretty admirable job emulating the look and feel of LBP, and I respect that.

It is Mario Kart with the creativity of LittleBigPlanet, which on paper should just be YES YES YES. But it's more YES NOOO yes.... The creation aspect is as clunky as it can get and the racing part is fun but not as great as the best of Mario Kart. So overall its on the same level but worse in each category from the games it's based on.

This game feels so standard and basic than it should be

Simple karting game, what I hated was the platinum, it was practically impossible. Matt and I tried so hard to get this plat we just couldn't find anyone to play with us, I also recall thinking a trophy or two were glitched.


LBP Karting is an interesting entry in the LBP series diverting from the typical sidescrolling platforming games.

Overall, the game is fairly good but nothing outstanding when it comes to a karting game. The mechanics are straight to the point and simple to engage all types of audiences. Tracks are based on the artsy nature and art direction that is a staple of the LBP series. Goes without saying, but this game offered a track creator so that players could create their own tracks and share them online.

"Yeah, Mario Kart seems easy, we can do that."

For a total cash grab, the track building mode is kinda fun to mess around in.

I have a love-hate relationship with this game. Kart racers are one of my most favorite genres, so the thought of a User Generated Content kart racing game sounded amazing. On the surface, LBPK is a LBP themed reskin of Modnation Racers which came out about 3 years prior. ModNation Racers was pretty good, but I felt they could've given you a bit more control over your tracks. When I learned that this game was being made and the main focus was giving you more tools to get more out of your tracks, I was super excited.

Upon release, it's evident that something went wrong. Right away, you can tell Media Molecule had no hand in making LBPK. It's unpolished, quite buggy, and the editing mode has an immense learning curve, dwarving the learning curve compared to previous LBP entries. It crashes frequently, which means there will be lots of times you lose work in the editor unless you’re constantly saving. Compared to ModNation, it feels like you had more track customization options but far less character and kart customization options. You can't customize the NPCs you race against in your own levels, so it was difficult to make anything story-driven. When the online was working, you were constantly booted from races. You were also only allowed to favorite a certain amount of tracks before it started taking older ones off your list. At some point, it just stopped recording your new favorites altogether. The online tracks in the "Cool Levels" section (New and Popular levels) never changed since Day 1.

Whoever was in charge of the servers was fully aware of the reception to this game, as the online servers only lasted a little over 5 years. That's also unfortunate, considering the main attraction of LBP is usually the online levels. It's a shame that some of the coolest tracks in this game are only viewable on YouTube now while others are just completely lost to time. I wish they had some sort of end-of-life plan for this game so that it was easier for players to keep playing their favorite online levels while offline. I don't know how large each level file is, but if they're relatively small, I think it would've gone a huge way if the devs patched in an "All-Time Community Favorites" section that you could access offline once the online was killed off.

As for the actual racing itself, it’s alright. The controls feel a little floaty but you can get used to them pretty easily. I like that they kept the weapon system from ModNation, where you can use any weapon to block a weapon homing in on you. The only trade off is that there's probably three times as many leader seekers (blue shells) than most racing games. In your own levels, you can make completely custom weapons that function differently from the base set. There's also a Story Mode, but it's not very memorable at all. The levels are tightly crafted and offer a variety of different gameplay styles, which makes it seem like a demo of what the Creation Mode can do. Some people have dug through the files and found that there was potentially going to be more Story Mode content and prizes available to the player, but it appears to have been cut due to time constraints.

It should also be noted that this game doesn't just offer racing. You can make battle arenas, though I tend to find them half-baked in most racing games and this one is no exception. However, using the Battle Arena game type in your own levels offers a huge variety of other activities. The game gives you the ability to set win conditions based on score, weapon targets, racing gates, and more. This means you could make a King of the Hill style game mode, a ring-rally race, freeze tag, Keep Away, Shine Runners and Balloon Battle from Mario Kart, Cops and Robbers, and so, so much more. Albeit it's a pain to program in this game compared to LBP2, the mantra remains the same: if you can think it, you can make it.

Despite the low points, I find myself loading this game up every once in a while to make a new track. There's just something so satisfying about drafting an idea, building it in-game, and tweaking it to perfection, even if I’m going to be the only person to ever play it. It's sad to see an idea for a game like this flop; if given more time and resources for its development, this game could've been endless fun. This is probably the closest thing to my personal dream game that we'll ever get.