This is a game so tiny that I debated whether or not to even write a review here for it, but it DOES have its own entry and such on the Epic Game Store (where it's one of many games I've gotten for free over the years), so I figure it's only fair to write a review for it like I would anything else. It took me about 30-ish minutes to play through the arcade mode and the extra levels beyond that.
LOVE is a little precision platformer with no story and no premise beyond just "do it as well as you can". In level select, you can play any level you want (of course) including 10 levels not in the arcade mode, and arcade mode itself is 100 lives and unlimited checkpoints to beat 16 levels. You can jump with A and place (depending on the mode) infinite checkpoints with B or X, though if the checkpoint gets killed by an obstacle, it disappears, and you're going back to the start of the level when you next die unless you place a new one. It's a neat little formula, and while I wish your hitbox was a bit more clearly defined (as there were many times I thought my little fella's legs made him wider than he was and I ended up falling to my death), but other than that, it's a well put together little thing. The graphics are simple but effective, and the music is jammin' too, so you've got a great atmosphere to do your platforming in, at the very least.
Verdict: Recommended. This is like a $3 game if you didn't already get it for free like me, and it's well worth your time if you like precision platformers like Meat Boy or such things. It's hardly a must play, sure, but it's a very well put together thing for what it is, and I understand this developer's other work to be similar in both genre and quality as well~.
LOVE is a little precision platformer with no story and no premise beyond just "do it as well as you can". In level select, you can play any level you want (of course) including 10 levels not in the arcade mode, and arcade mode itself is 100 lives and unlimited checkpoints to beat 16 levels. You can jump with A and place (depending on the mode) infinite checkpoints with B or X, though if the checkpoint gets killed by an obstacle, it disappears, and you're going back to the start of the level when you next die unless you place a new one. It's a neat little formula, and while I wish your hitbox was a bit more clearly defined (as there were many times I thought my little fella's legs made him wider than he was and I ended up falling to my death), but other than that, it's a well put together little thing. The graphics are simple but effective, and the music is jammin' too, so you've got a great atmosphere to do your platforming in, at the very least.
Verdict: Recommended. This is like a $3 game if you didn't already get it for free like me, and it's well worth your time if you like precision platformers like Meat Boy or such things. It's hardly a must play, sure, but it's a very well put together thing for what it is, and I understand this developer's other work to be similar in both genre and quality as well~.
A decent, minimalistic platformer with Atari 2600-esque graphics, tight controls, and presents a nice challenge.
The default arcade mode can be beaten in around half an hour, but other modes like speedrun and YOLO (one life) add some replay value.
My only minor complaint is that the default keyboard controls felt awkward, and I would suggest remapping them before playing.
The default arcade mode can be beaten in around half an hour, but other modes like speedrun and YOLO (one life) add some replay value.
My only minor complaint is that the default keyboard controls felt awkward, and I would suggest remapping them before playing.
About as simple as a side-scrolling platformer can get. It's got some neat levels but nothing that stuck out to me as particularly memorable. I also felt like the fall speed from jumps was perhaps a touch too quick, but the game was over in 20 minutes so it wasn't a major annoyance. Would've been interesting to see the game attempt some more unique twists with the stage design, and it felt like it was getting there in the later levels, but it didn't go far enough for me.
I liked Love! It's cool to thread the needle of your tiny 16-pixel man across levels so complex. Gives me the feeling of when I'd see diagrams on paper or buildings in the distance and imagine little guys doing platforming on them.
Honestly though, when the game isn't trying to shred your character to pieces, my favorite levels are the more open and abstract ones where you can just roam and get a feel for the unique architecture. The cave resembling a monster was a personal highlight. But for the most part, what you see is what you get. A minimalist platformer about preparing to die. Some tough death traps, some pretty cool scenery, some really interesting gimmicks... without much deliberation on any of these areas. Short and sweet. "Love" may not refer to how I personally feel about the game, but the miniscule craftsmanship of what they pulled in just a dozen or so levels is where the namesake really is.
Honestly though, when the game isn't trying to shred your character to pieces, my favorite levels are the more open and abstract ones where you can just roam and get a feel for the unique architecture. The cave resembling a monster was a personal highlight. But for the most part, what you see is what you get. A minimalist platformer about preparing to die. Some tough death traps, some pretty cool scenery, some really interesting gimmicks... without much deliberation on any of these areas. Short and sweet. "Love" may not refer to how I personally feel about the game, but the miniscule craftsmanship of what they pulled in just a dozen or so levels is where the namesake really is.