Reviews from

in the past


Un buen juego para los fans de las primeras entregas, pero se echan en falta muchas buenas mecánicas, pudo ser mejor.

9 and 10 are both very complicated. I think the design of these two works MUCH better in 9 than 10, at least with my limited experience of these games. They tightened and limited the move set for this one back to Mega Man 2 mode. It works, as the levels are designed around this idea, but playing all of the games in a row made this one stand out a lot less to me. It is definitely frustrating in parts, and I think that is an homage to 2 as well, which is alright with me. I was able to clear it without any major hang ups, and it was well designed, just doesn't come to mind when I think of the best games in this series, but that may change with more replays.

Disappointed with the removal of the slide but the rest of the game more than makes up for it.

Un très bon Mega Man à l'ancienne, j'ai par contre pas passé un très bon moment dans le niveau de Tornado Man.


Absolutely stellar retro throwback. Each level feels so good. The weapons are especially very effective. Probably in the top 5 games in the franchise.

This is how a NES Mega Man was meant to be experienced.
The game looks great, there's no lag, no flickering, there are save files and it is complete with all the dumb bullshit that a NES Mega Man should have.
The levels are short and sweet and the stages are well-designed.
I had a good time fighting most of the bosses and their powers are pretty useful and distinct from each other.
However, as I mentioned, there is some bullshit in this game. Most of them are platforming sections with pits, spikes or both. Which can get pretty frustrating, but I can forgive that since the game is so polished and fun to play.

Eu não consigo gostar desse jogo... certo, era 2008, e megaman estava sem uma sequência a anos, então o jogo que eles decidiram criar... é um jogo apelando pra nostalgia tirando todas as evoluções que a franquia megaman teve ao decorrer de suas sequências... paia.

Não me entenda mal, eu gosto do estilo de arte dos megaman de nintendinho, mas eles não eram belos, eles eram funcionais em sua época para representar o megaman. A jogabilidade... eu não sei quem foi o retardado que reclamava da capacidade de deslizar e carregar buster, eram mecânicas suaves feitas para deixar a gameplay mais rápida.

Eu não consigo aceitar esse jogo, mesmo que ele seja bom, os anteriores fizeram feitos melhores na franquia, e a única coisa que esse desgraçado fez foi ser competente e apelar pra nostalgia, não consigo aceitar esse jogo.

Peak Mega Man experience, and I'm not saying that just because it made me finally able to play as Proto Man.

Jokes aside, really hard and punishing game, but in a fair way (most of the time.)

esse é um daqueles jogos q é tão peak q vc sente vontade de chorar

I grew up with this game, and it kicked my ass and tore me a new one, despite all of that, I fucking love this game.

I'm really confused with this game. Basically, after 8 games they did something I didn't expected: Mega Man 2 2

No, I'm not talking about just the 8-bit graphics. For some reason they decided to literally make this game as equal as MM2 as possible. Mega Man cannot charge/power shot or do the slide, your weapons don't refill after any of the Wily stages, you don't have any of the new items added in MM7 and MM8, half of the bosses have something very similar to some in MM2, some of the songs are exactly the same as in MM2 and you are forced to do all of Wily stages back to back. At least you still have the shop

I don't see much of a point to Proto Man too besides being an extra mode that gives you an achievement on Legacy Collection 2. But it's on the extra modes section, so I don't think is something bad (although I don't like the fact that he cannot access the shop)

It isn't a bad game, far from it. But going back to MM2 (and sometimes even further) after 8 games makes it very underwhelming for me

I still intend to complete Proto Man's campaign, but I'll do this another time since I have some other games on the franchise to complete

Easily the best execution of the classic Mega Man formula.

I honestly don't know what people see in this. It is a retrogression for the series, not a 'return to roots'.
Instead of keeping the mechanics and QoL features that made the game better (slide, charge shot, quick weapon switching, being able to fire the mega buster and the other weapon using two different buttons), they just made the game as frustrating as possible for frustration's sake.
I'll admit that some of the bullshit sections can be bypassed by clever use of weapons (mostly the Jewel Satellite), but still the game is littered with spikes and other instakill obstacles.
This would've been excusable if it were an NES game, but this is just stupid.
For fairness' sake, I had some good time and there were a couple of stages that were genuinely good like Galaxy Man, Tornado Man and Splash Woman.
I just hoped for more out of this game, especially considering how everyone says that this is the best Mega Man game.
I can see why it is regarded as such; it maybe has the best bosses in the series, but the issues as mentioned make me reluctant to accept that.
A good Mega Man game nonetheless and I can't really stay mad at the blue guy.
I also liked the inclusion of a female Robot Master and hope they continue to do so.

A clear love letter to the Mega Man franchise, that feels like it was made for fans who have been playing since the very first release in 1987 (i.e. not me)

Mega Man 9: Too Hard? or are the players Too Bad?

It’s like going back in time

This game is like a huge love letter to the original series and it’s great, the soundtrack is great Galaxy Man’s stage theme specifically goes incredibly hard
Plus you get to play as Protoman!! Love that guy

Damn, I did not expect to walk away from Mega Man 9 expecting to call it one of my more least favorite games in the series so far, because I heard mostly good of the game. And you know what, some of that good is really good. I do like the bosses, I like the weapons, I even really like the Wily bosses, they're the most consistently good (though not the absolute highest) they have been yet. I even like the story because it's point about an expiry date for robots is an interesting point I kind of wish was expanded on a bit more.

I just don't like playing this game. And I'm admittedly a bit upset to say that, because i knew some of stuff to expect. I knew this game removed some key tools like the slide and charge shot, and also the ones unique to 8 that I really liked. I heard a lot of good things about the weapon variety and bosses of this game, and a lot of that made me excited to finally see why people like it. I just wish the level design wasn't so dickish.

Each and every level of the game to varying degrees is filled with enemies with annoying patterns that love to potshot you, a plethora of death spikes and other insta-kill obstacles all across the game, and some really frustrating platforming sequences stringing these aspects as well as annoying mini-bosses that just make some levels really not fun. Jewel Man's is the worst, but I don't like Magma Man or Hornet Man's stages either. Pile all of this ontop of feeling overly limited from a lot of the stuff prior games had, especially 8, and you can kind of get why this game just doesn't do much for me.

I do know Proto Man has some of the stuff i'm looking for, like a slide and charge shot, but pile on the level design issues I have with his tendency to take double damage from everything, and no. I'm not doing it.

I'm not saying Mega Man hasn't had hard moments or bullshit level design. I think even some of the games I like a lot like 5 and 8 have some cases of it that you can point to. This one is just more consistently frustrating for all I described.

Don't get me wrong, I think this game does have some cool gimmicks here and there for it's stages, either revisited ones like the bubbles in Splash Woman's stage, or the weather changing in Tornado Man's stage, but also the enemies that create fake blocks you have to remember to stay away from in Concrete Man's stage, the shielded enemies you have to shoot to clear a path in Hornet Man's stage, the Teleporters in Galaxy Man's stage, and kind of the grabby dudes in the same stage. I think there is cool stuff, but not enough to erase the tedium.

This game feels too stripped back for me. I don't think it's intended to be an "evolutionary step forward", more to appeal to people who just wanted a new mega man game, especially those that liked 2 a lot, but even as that, I think it's just let down by how frustrating it is to play overall. Which again, sucks. I love a lot of the characters and bosses in this game, and a mega man game peddling a really interesting point with it's narrative is surprisingly welcomed. But... I dunno.

Either way, here's my boss rankings if you're curious.

8 - Concrete Man
7 - Plug Man
6 - Hornet Man
5 - Tornado Man
4 - Magma Man
3 - Jewel Man
2 - Galaxy Man
1 - Splash Woman

Estuvo bien hecho! Me gustó que a pesar de no ser juego de los 90 lo hicieron con todo el estilo. Pero igual era mas de lo mismo.

Mega Man 9 is Really fun to play, Just some level Designs that I Really Don't like.

Mega Man 9 going back to the NES roots was something I knew about, but I didn't think I'd like it as much as I do. I honestly think this might be my current favourite Mega Man game since it checks off all the boxes and provides an experience that is both unique while staying true to the formula of Mega Man 2. As someone who adores Mega Man 2, it's easy to say the same for this game. The weapon roster is really fun to use, with the situational weapons feeling a lot more useful and enjoyable while the others felt really good to use if I wasn't feeling the Mega Buster. I'm a little sad that the charged Mega Buster and slide were removed, but I understand the intention and it provided some difficult platforming. Despite reverting to Mega Man 2's style, it still has features from other Mega Man games like 7/8's shop, Rush and Eddie from Mega Man 3, and Beat from Mega Man 5. The platforming and levels are also really difficult, but they feel fair and aren't riddled with many moments that I would call stupid, just difficult. Despite having to redo Wily's Castle since I didn't spend my currency prior, I still found it to be pretty fun and gained more of an appreciation for Wily's Castle in this game. Overall, I would say while this game is one of the more difficult games in the series, I find it to be one of the most fair games in terms of its difficulty and it becomes a lot of fun to play as a result.

Exactly what I had hoped for in a new Mega Man game at the time, and holds up still as maybe the best classic Mega Man.

esse é um daqueles jogos q é tão peak q vc sente vontade de chorar

Me: Why'd they have to make MM9 so hard it's not fun smh

Also me: MEGA MAN & BASS MY BELOVED


Mm. The robot masters are very unique and cool but it honest to god has one of the worst Wily Castles in the series for me. I hate trying to time and dodge the giant force beams or whatever they are with concrete shot and it took a lot of attempts for me to finally get a victory on that segment alone. I think unfortunately in returning to form for the classic series they also replicated my issue with the first few Megaman games.

Top 3 classic mega man, you either see the vision on this one or you don't, really simple as

This may be the best mega man game ever.
Okay so:
1. The levels are godly they're so well designed and are an absolute joy to play, they're brutally hard but never feel very unfair which always makes me have fun with them and they really help shine a light on how good the weapons are in this game
2. This game has the best selection of weapons in the classic series except for maybe 11 but I'm split on which one is better. They're all (except like Magma Bazooka) in my experience amazing and have so many different situations where they're useful. My preferred way to play is always to do Galaxy Man first since his weapon is insanely useful for like every other level.
3. The bosses are amazing. Every robot master feels fun to fight (shoutout to Tornado Man I love that fight) and the other bosses are great and a super fun challenge to beat
4. THE MUSIC IS SO GOOD just listen to it okay shoutout to Galaxy Man's theme specifically
5. Weird point but I love this games use of colour. It fills out a really nice colour palette in my head with all the robot masters having a distinct colour and their levels having really nice colouration. This is something I get very particular about I don't know why but this game NAILS it
It's peak...