Reviews from

in the past


Controls are wonky but the game is amazing. The vibe is immaculate, and the graphics still hold well, but that might be because I really like low-poly graphics.

The control scheme is clunky. This would've benefitted greatly from analog support.

The ambientation, the main cast, the plot and side quests, and the gameplay, among other things, make this game a pretty good reinvention of Mega Man.

This game is just wonderful. IMHO this and legends 2 are the best looking games on the ps1, and two of the best games on the console period. I just really like every single aspect of this game; visuals, gameplay, story, just pure vibes, it's all wonderful.

In the gaming era where 3D worlds are still being studied and understood by the top dogs of the industry, people were subject to very inventive and, well, borderline insane game design. Thankfully, Mega Man Legends lands snugly on the inventive side.

This game has this weird tank/platforming control scheme that, in the hands of a new player, would be confusing to pick up. However, once it's understood, mastering the controls makes you feel invincible. It feels good!

This game is surprisingly short, perhaps the pacing has something to do with it. There's (nearly) a full story being told here, but the side content is far and few between, that is, if you can find it. Characters are all lovely in their own way and the cutscenes are entertaining. Perhaps its sequel enhances on everything it did well, and then some. I wouldn't know, I haven't played it yet.


"Charming" is Legends biggest export. With a control scheme sunk right in that terrible period before analog stick camera control became standard, the gameplay suffers from limitation jank but the heart is definitely there.

eu já maratonei yakuza do 1 original até o 6 (pretendo começar judgment em breve! tô jurando isso tem uns 2 anos) e se me perguntarem de alguma side quest dele eu provavelmente vou falar que não sei, não lembro, não fiz, com algumas exceções. é engraçado até que ainda sim eu amo os ambientes desse jogo e associo eles a minha experiência com o jogo de uma forma bem forte e marcante.

no finalzinho do mml, enquanto estava para dar tchau pro povo da cidade, minha namorada, que zerou tem uns dias, apontou que a mulher que ainda estava grávida no meu jogo, no dela já estava com filho e nomeou ele de megaman porque ela fez a sidequest. eu achei um charme isso e eu gosto dessas diferenças, mas pensei muito que considero mml um jogo estilo yakuza, o joguinho focado numa só cidade charmosa, cheia de lugares pra visitar e interagir.

minha relação com esses jogos é de dar uma passeada, fazer alguma quest que apareça no caminho e ir curtindo a história. não me levem a mal, tem vários jogos que eu perco horas fazendo esse tipo de coisa, mas acho que em jogos de cidade assim o que eu absorvo e guardo pra mim são as pessoas que eu conversei, as construções que vi, os acontecimentos e consequências deles. fiquei fascinadíssimo quando li na biblioteca da cidade que o mundo supostamente funcionava em vários ciclos - toda vez que um ciclo acabava acontecia um desastre que acabava com a sociedade de lá.

depois de desbravar várias escavações e chegar na construção central que é base de tudo o que acontece abaixo da ilha onde a cidade se encontra, você descobre que isso é bem literal e o megaman fica olhando para o amontoado de informações que recebe no final igual o neo fica no final de matrix reloaded, fica parecendo que esse jogo se passa numa realidade alternativa controladinha e projetada pra gente explorar, se afeiçoar e ver tudo ruir diversas e diversas vezes (vai saber quantos megaman passaram por isso sem ter memória nenhuma), aí novas sociedades nascem, crescem, constroem se esbalecem e puft chegou a hora de destruir tudo novamente. é uma revelação bem legal, eu achei lindo como foi tudo construidinho assim.

claro que nossa afeição vence, quem disse que eu não decorei o caminho pro hospital, me acostumei a andar pelas florestas e campos pra achar passagens pro sub-solo, ou fui todo preocupado reconstruir umas casas que foram destruídas. tenho certeza que se fizessem megaman legends anualmente eu ia prestar atenção nas mudanças que ocorrem no apple market a cada sequência e quebraria o ciclo que as forças tecnológicas misteriosas querem impor aquela cidadezinha todas as vezes.

Incredible game. Instills such a sense of personality that it comes across as surrealist pop art.

ok im sorry but how do people like to actually play this game? it's actually aged like piss I'm not joking silent hill 1 and Classic RE play much better than this sorry excuse of a game gameplay wise

Do not trust anyone who tells you that Legends 2 is better than the original

This game was as charming as I remember, but I actually enjoyed the gameplay a lot more than when I played it during my teenage years. This game is surprisingly difficult. You really need to upgrade your gear and weapons to stand a chance against the enemies you encounter.

I don't have anything novel to say about the plot and characters that haven't already been said (the villains are fun, the little robot guys are cute, etc), but it's still really impressive how expressive and well-acted the characters are in the cutscenes to this day.

Fun story with a lot of charm with an interesting set up for its sequel at the end. Art style does wonders for it and helps carry you through the initial learning curve of its quite awful controls. If you're not a fan of the traditional Mega Man formula both in story and gameplay this is a great entry to play.

Very solid 3rd person metroidvania. Juno was annoying.

Tell me, how many other games delve in genocide, phagogenesis, evolution, war, classism, human nature on a fundamental level, transgenderism, absolute monarchies, social imperialism, corruption, democracy and the flaws of political government with direct democracy, criminal minds, reincarnation, Loyalty, Love in all its obsessive and unconditional forms, the meaning of life, the concept of a soul, Christianity, Catholicism, Buddhism, Hinduism humanity and inhumanity, revenge, abandonment as well as a slew of other topics and concepts as nuanced and well written as Megaman Legends while seamlessly weaving in and out of genres, going from pirate wars to the Elder System to the epic rise and fall of an entire civilization to politics, to succession wars and a new era of exploration and colonialism.

Anyone who is a fan of video games owes it to themselves to play this masterpiece.

Full analysis of the game on my YT if you'd like to support my efforts there!

Mega Man Legends is a game that managed to surprise me in what it was going for. For years I'd heard comparisons to other 3D games of its time (even those it technically predates) and hearing pretty unfavorable comparisons while people would praise the charm the game absolutely exudes from just looking at it. Playing it for myself after all these years has left me in total awe. This whole package clicks together a lot of things that I just fuck with and appreciate in games in general.

Like that art direction man, the fuckin Ghibli/Nadia Secret of the Blue Water ass aesthetic, that Tatsuro Yamashita For You album cover art summertime aesthetic, the vibes, THE VIBES, they're all there man. This game, these character models, everything about the visuals is peak 90's PS1 aestheticism to me. I never even played this game as a child yet looking at it just fills me with a kind of warm nostalgia that's just really nice to sit in.

Gliding around this island, exploring its depths and mysteries hidden within it, learning more about both Mega Man and Kattleox as a place, meshing with the people of the island and getting closer to them as ya help em out with their day to day problems. By the end of the game I came to adore Kattleox, slowly becoming one of my favorite locations in a game due to how much focus and attention every inch of it gets. It ends up feeling alive in ways that feel so great to just be in, characters running around doing their thang while you're doing your own thang, climbing buildings, going on dates, hanging out, running the news station, working on their own artistic masterpieces. None of them are waiting for you to come back to them, they're all just living their lives.

The characters too, oh my GOD the characters. Data, that little dancing friend, just such a wonderful little companion/save point for ya. The Bonnes and their Team Rocket-esque goofiness that Mega Man has to reign in every now and then, Mega Man's dumb goofy energy, Roll and Gramps laid back and inquisitive yet caring demeanors. The whole cast just hits the neurons really well for me here, especially the Bonnes who were a treat every single time they appeared.

The only rough spot I majorly had with this game was just the gameplay is a little rough, part of that from age but I honestly think the encounter design in this game just isn't the best. The lock on can be a total mess in any fight with more than 2 enemies, jumping and shooting doesn't feel the best. Thankfully though if something ever bumps ya on the head a bit harder than ya'd like ya can just go and upgrade your shit which is at least nice as a kind of trade off but I really do hope Tron Bonne and Legends 2 fix that a bit.

Such a beautiful experience that I cherished quite deeply by the end, honestly reminds me of when I first finished Trails in the Sky FC, I was just in total awe there as well. I'm gonna miss Kattleox and I really hope to go back someday soon.

Why didn't they just roll with calling him Rock in the US release of this one! Mega Man doesn't make no damn sense as a name you'd call someone on the regular! I'm sorry is that Mega Man heresy? Oh no they're beating down my do-

Mega Man Legends is almost 30 years old and I have had dozens of gaming experiences, and I still do not know how to discuss what makes Mega Man Legends sticks out to me like no other game does. I’m not trying to put it on some pedestal or anything, It’s not among my favorite games, even with nostalgia bias, and I even like its sequel more than this game. But I don’t think there’s a game that invokes quite a blend of comfort, mystery, excitement, horror and whimsy in a way as effectively like Mega Man Legends did.

The controls haven’t aged in a way that might be for everyone™ or whatever, but I think Mega Man Legends is still a game worth trying out to anyone who is trying out games in the PSX library, or those who like that genre of third-person action rpg-ish? games that was prevalent in the era. Despite the jank you’ll have to get used to, the Story, World, Cast and Game play here will definitely leave most gamers who like action games satisfied.

Peak. Fiction.

This game means the world to me and this tiny review won't do any of that justice but gosh this game is so good. It really feels like the type of game you can't just like. You either feel indifferent towards it or absolutely adore it, at least that's what I see alot.

This was one of the last Mega Man games I played. I went through all the platformers I absolutely adored and the RPGs only to come to this one niche sub series and have it absolutely blow everything else out of the water.

There isn't a single aspect about this game that isn't charming. The low poly playstation aesthetic is something I can't get enough, I seriously think it hasn't aged a day. Can we please get more retro throwbacks in this style?

Kattelox Island is an amazing game world, each corner of the small map feels alive and atmospheric despite the limitations, the above world just feels so peaceful (as long as you ignore those darn pirates).

There's a whole lot of memorable NPCs, weird optional scenarios and sometimes dumb yet endearing dialogue. Upgrading Rock Volnutt is really fun though I never really get much use out of the multiple sub-weapons.

The controls take some getting used to, they are outdated, I understand that... It takes like 5 minutes to get used to them, I don't think it is a big deal.

I love the contrast between the bright overworld and dark, repetitive depths. That's one of the reasons I actually prefer the samey ruins in this game compared to the themed ones of the sequel. I think the lack of variety helps contrast the regular world and gives a more dreary atmosphere to the place.

I love the Bonne family, I love the ridiculously loud bird chirping, I love running around, getting hit by cars in the city, I love the revearbots who manage to be both goofy and slightly unsettling, I love the missions (even if they almost made me give up multiple times on my first playthrough), I love the ending, I love collecting treasure in the ruins, I love beating up innocent cans, I love interacting with the people of Kattelox Island.

This game is everything. I absolutely adore it.

One of my favorites of all time and I STILL haven't gotten everything there is to offer in this game! (Played on PS3)

I DIDNT THINK ID LIKE THIS GAME BUT I LOVE IT

tem jogos que as palavras me fogem e esse é um deles. eu posso falar como ele é um dos jogos mais visualmente bonitos já feitos, como o uso de musica clássica é surreal, como os tank controls não são nem 1% tão ruim quanto o resto desse site reclama, como toda sidequest é fofa, como a Tron é ícone, como a dublagem americana é charmosa, como o jogo simplesmente surta do nada nos últimos 10 minutos. coisas que certamente todo mundo falou

mas eu acho que esse eu quero focar em outra coisa, eu quero focar em como eu engajo com videogame hoje em dia. eu ando em uma revolução, ou crise dependendo da conclusão, com videogame, eu perdi a minha capacidade de não querer jogar um jogo só pra terminar. sim, triste, lamentável e coisa de youtuber ruim. e porque isso é relevante pra mega man legends? porque esse é jogo de viver. é um skyrim, um gtazinho, em mini escala. a cidade é seu open world e é pra você explorar cada canto dela, ficar pulando em telhado, se divertir e não ligar pro tempo. mas eu não consigo mais fazer isso. provavelmente porque sou adulta e tenho outros compromissos, acabo ficando extremamente consciente do quanto tempo o jogo ta levando. fui procurar guia de sidequest porque não tava afim de falar com todos os NPCs depois de cada dungeon.

isso, pra mim, é ruim. eu não consigo aceitar que minha interação com jogos mudou, que hoje em dia as coisas são diferentes. se eu tivesse jogado mega man legends com meus 9 anos, eu teria, sem duvida, passado mais tempo na cidade fazendo absolutamente nada e chutando a latinha que fica no chão do que prosseguindo a história. mas hoje em dia não consigo mais isso, parece plástico, parece uma tentativa de retorno a algo que eu não sou mais. mas também me entristece essa minha corrida pelo termino do jogo. a verdade é que 10h de jogo hoje em dia não tem o mesmo peso de 10h de jogo há 20 anos atras, agora parece curto, consegui formar uma ligação superficial com os personagens daquela cidade mas não o suficiente pra eu me emocionar muuuuito (me emocionei um pouquinho) quando tive que dar tchau pra eles. é meio triste, queria conseguir retomar um pouco a essa epoca mas da minha propria forma, sem ser um espelho do que era antes. quem sabe eu estou trabalhando pra isso.

o pior é que quando eu for pensar nesse jogo em retrospecto, minha memoria vai suplementar todos esses sentimentos que fiquei confusa e não senti direito nela. vou lembrar como se eu tivesse vivido nessa cidade e me emocionado muito ao sair dela. é estranho, minha cabeça é esquisita mas eu acho que deixei de tentar entender. talvez seja um sentimento de culpa por estar jogando quando eu deveria estar fazendo outra coisa. talvez eu não saiba mais direito porque eu jogo videogame. costume? experenciar arte? passar o tempo? preencher uma lista? seja la o que for talvez eu devesse passar um ano sem jogar. mas não vou e provavelmente continuarei dançando essa valsa pelo resto da vida, só espero que acertar os passos volte a ser algo mais natural e menos consciente.

Very cute and fun game :) Tron Bonne is so cute, I ship her and Man forever


Me surpreende ele não ser tão comentado, esse jogo é excelente em (quase) tudo que faz, art style lindo, bom nível de desafio, os upgrades/customização instigante realmente recompensando jogadores que fuçam cada buraco desse jogo, os personagens são carismáticos, história divertida e simples, até as histórias de sidequests são boas, esse jogo entrega muito.
Acho que únicas coisinhas dele seria o Voice acting que alguns personagens incomodam, mas é coisa da época e você se acostuma e algumas quests que é meio anti intuitivo descobrir onde ir, mas nada que uma pernada a mais ou um guia não resolva.
Enfim, MARAVIGOLD!

Pretty solid, though I got a bit bored around the middle

I was going to be harsher on this game due to its controls, but after a certain point I got used to them. They are still bad though, everything that is hard about this game comes from its control scheme.

Moving away from the negatives, this game is super charming. All of the designs are great, especially Roll's, a straight up 10/10. Graphically, this game is still great; the only way I can describe it is as charming. All the characters are fun, and the Bonne family makes for entertaining villains. Considering the era, the dub is surprisingly alright; again, it all helps create this charming quality.

Really super super charming game. In my effort to play all of the canon Mega Man games, I've finally reached the Legends games, my last stop!

Very briefly I was put off by this game, but I was sucked in pretty easily. The voice acting, animations, and characters are all unbelievably charming. I love Tiesel and the Bonnes, every scene with him was great, and I loved seeing MegaMan's facial expressions change when something fucky was going down.

Graphically this game isn't winning any awards, but the artstyle was so cute and the character designs were so adorable I give it the fucking pass.

Overall the gameplay was alright except for some jank controls. I heard this was like "The Legend of Zelda" of Mega Man games, and it does kind of feel like that, but it had its own unique charm to it. The dungeon designs were all kind of samey, but as per usual with the games I play, the bosses were the highlights.

In particular, I really really loved the final boss. Lore in Mega Man games usually goes pretty hard, and they saved those bits for the end of this one, which was really appreciated. Watching the final boss cutscene made me think, "Yes!!!! This is a Mega Man game!!!!" I am truly interested in what the deal is with the story, and I'm excited to play Legends 2 to get the scope of it!!

Overall, fun game, unbelievably charming, and I can't wait to play 2!