Reviews from

in the past


Acho as fases tranquila de enfrentar, existem pouca variação de inimigos e você pode repertir alguns movimentos que quebram o jogo facilmente. As OST são envolvente e o jogo é bonito, os personagens que você utiliza ou derrota também. Definitivamente uma joia do Ps1

Would be better if it had more normal enemies, but it's satisfying pull off a 20 or 30 hits combo, and the bosses are good. If it gets a translation patch eventually i will probably revisit it

As much as I kinda like this game MAN not only does it need a Translation, But needs shit loads of fixes and other shit
especially from what I've tried from it's cousin on the saturn.

unpolished but sick brawler


Honestly this one is better than Guardian Heroes.

Cool game and very fun to play

One of the best beat em up/hack and slash games on the PS1. It has some mashy button nature to it but the final giant robot bosses you cannot mash away if you lost all your continues previously. Not perfect but really complex and varied for a PS1 title

Terminado em co op, conseguimos terminar na 4º run, meio que deu para perceber rápido como não levar muito dano, o jogo foi fácil e não oferece nenhum tipo de conteúdo adicional após terminar, nem se quer uma dificuldade mais elevada, entretanto tem uma ótima trilha sonora, abertura animada, e sprites lindos.

pretty solid beat-em up with the only two major problems being theres very little enemy variety and the games way too easy

very high energy low budget title. there isn't much unique content, the enemy encounters are just whatever spaghetti, but the game feel really elevates my enjoyment of this game. it feels really good to just spam 20 fireballs enemies (or other players lol) can't retaliate against, or jump installing a ground dash through the prolonged hitstop of a dash normal to circumvent the games lack of prejump frames. speaking of which, although that specific technique while very difficult and essentially frame perfect, it only exists because of the only thing i do find annoying about this game; it's massive buffer window, on top of negative edge lasting like around 15 frames. this leads to you all the time accidentally performing the same move twice in a row, randomly jumping/dashing, etc. but i'm willing to take that trade off for sweatlord jump cancels.

games fun but i gotta dock a point because the sonic the hedgehog lookin catgirl has next to no porn

The Vs Capcom to Mad Stalker's Street Fighter II, but the lack of budget and enemy variety makes things extremely repetitive. There's a ton of cues taken from Treasure (especially Gunstar and Guardian Heroes) - most good, like the combat style and high-energy take on Laputa, - but most design shortcuts they replicated don't work in this context. There's exactly one generic enemy type with variants and a couple gimmickier versions - which is fine in Gunstar because the enemy waves are fat to chew between the bosses and setpieces, but not so much in a fixed-lane brawler.

And god what jackass made this a fixed continue game? Beat Stage 7 on my last life and got treated to the Fill-In Cafe boss rush, said 'nope' and just turned it off there. Fucking sickos lmfao.

KINO (llevo 2h masheando botones aleatorios)

es todo risas y diversion hasta que aparecen enemigos con jetpacks que spamean bombas

Enough motion inputs to filter Balrog mains.