Reviews from

in the past


This is the cliffnotes for an all time great RPG. Let me describe it to you:

“A science-fantasy RPG spanning three generations. You must quest through what at first seems a fantasy world, seeing hints of high technology flashing through, trying to navigate through a millenia long war between the magic wielding, monster breeding Layans, and the knights of Orakio.

“Each generation ends in marriage. Choose between factions - marry your enemy for love, or a familiar friend for your people? Your choice determines your next player character, branches the story, and your abilities - magic is passed down on the mother’s side. Some party members age out as the generations pass, others, cyborgs, will aid you to the end.

“At first the quest is personal, Prince Rhys trying to rescue his mysterious fiancé, but with every generation the scope increases. If you side with the Orakians your son will face an invasion of ancient psychics, cryogenically suspended on the moon, if you side with the Layans you’re instead fighting for your life against an immortal cyborg army. The quests lead through different cities and biospheres, until you discover the truth, that your world is actually a vast spaceship built by your ancestors, though the interminable civil war has plunged your people into a dark age. When that second generation achieves peace you’ll regain some of your lost technological mastery, but by the third generation you’ll be faced with existential threats to the entire ship.

“Transforming cyborgs, resistance fighters, ancient princesses, swords buried at the bottom of the sea, worlds within worlds, flying cities and more blue hair than a Fire Emblem. This game has it all!”

Doesn't that sound like a game you'd like to play? I certainly would.

In practice, Phantasy Star III evokes all these ideas but it never really sells any of them.
- Three generations, 7 potential playable characters, but in practice the only real branching happens in the second generation, by the third all four grandsons will be doing the same quest, with very very minor variations.
- All those marriage choices! But actually, each potential bride has maybe 2 or 3 dialogue lines in the whole game, and often the differences are very slight, like the choice between two cryogenically frozen ancient Layan women.
- 7 Biosphere worlds, moons, flying cities, undersea tombs, etc. But the budget isn't here to sell any of them. Most of the biospheres share the same generic world map tileset, all the dungeons are the same cyber-cave.

And more. For every great idea there's a failure to deliver. The entire text of the game could fit on the back of a cereal box. Characters who seem cool or interesting will say 2 lines, walk to the back of your party and shut their mouth for the rest of history. Graphically the maps are muddy and the three or four tilesets are overused. Random encounters are frequent, but tactically you basically want to be doing autocombat almost all the time. The main tactic is figuring out how to get the most out of your healing resources, although by the last generation you can have three healers with reserves deep enough to clear the final dungeon twice.

I think this game is wall to wall with good ideas and they should be lifted wholesale by anyone making RPGs.

Full Review: https://youtu.be/GAK1LgMVvDY

TL;DW
Ambitious multi generational RPG, falls apart in the final chapter due to repetition, gameplay is a step forward from the previous iteration, but everything else is a step back.

Game Review - originally written by Kitsune Sniper (aka Foxhack)

I just couldn’t get into this game. I know Phantasy Star is one of the best RPG series around, but I just couldn’t get into it.

You play a character named Rhys, and you go around doing missions in a typical RPG fashion. Still with me? Well, you’re going to marry someone. A girl. And she gets kidnapped. So your father sends you to jail.

Still with me?

Soooo, after escaping, and a long time afterwards, you get to marry someone, and depending on who you choose, you’ll get different children, and different storylines. Sounds neat? It is neat! It was something original during its time, and to my knowledge, no one else has tried it again.

Too bad I found the game boring. Maybe one day I’ll get into it.

This could've been a pretty cool old-school jrpg :((( the generation system is a nice system on paper, but the world is very boring and lifeless. Why all cities were the same just with a few buildings swapped around? And don't let me remember the backtracking, which is criminal in this game. You don't unlock fast travel till VERY late in the game, and you gotta walk to go some places anyway. What a wasted opportunity.

This is what your friend who doesn't like JRPGs thinks all JRPGs are like.


It’s all about that PS Triple, baby

please please please for the love of all that is holy if you decide to play this play it on something with a fast forward feature and thank me later. This game had potential. It was ambitious with its multilayered storytelling spanning multiple character generations as well as it taking the series into a unique new direction both aesthetically with a more fantasy oriented setting, and narratively by having the game take place WAYYY after the originals. But yeeeeesh the execution could have been better. Theres no run button and your walking speed is PAINFULLY slow, with the game constantly sending you from edge to edge of the map with such a slow walking speed, it feels like the game is trying to waste your time a lil bit. The random encounters of the game don't do any favors in speeding the game up, even if the pace of battles is fast. I think that this game deserves to be remade the most out of any other phantasy star game because theres a unique groundwork here, it just could have used a better execution of said groundwork. Only play if you really like phantasy star and can play the game at like 4X speed.

Better than Phantasy Star II by a decent margin, though the gameplay itself still isn't great. Combat is painfully shallow, and exploring the world can get really irritating with all the backtracking you have to do. The fact that there are seven different scenarios is fucking awesome and probably the best part of the game, but at the same time, I can't see myself trudging through this utter mediocrity three more times to see them all.

(sega mega drive & genesis classics 54/58)
(route: Rhys -> Nial -> Adan)

Phantasy Star II is a game I quite enjoy thinking about, yet I cringe at the thought of replaying it. I truly believe there's potential buried in there for what could have been one of the best releases of 1989, the Genesis lineup, and the RPG genre. However strong the positives may be though, they're completely buried under outright unplayable (without fastfoward) levels of grindy tedium and bogus dungeon layouts. It may not mean much from me as a "savescummer" or whatever people like to say, but I still consider it one of the hardest, most unforgiving games I've ever completed.

I think the sheer scope of what they were aiming for in II was more than feasible, that it would've been good as gold if it was just more lenient. For the next installment, however, they put a different team to work, one with greater ambitions, one with seemingly different design philosophies. I found the end result to be too big for its britches, and ultimately kind of a trainwreck. A very, very slow trainwreck.

Phantasy Star III is extremely ugly. The art style shift is so, so bad. I've been dreading it since I started this marathon because I just don't like looking at it whatsoever. Also, the music is grating, the walking speed is comically slow even compared to the other titles in the series, the backtracking is insane, everything looks the same, and its whole big concept is just kind of...boring.

At about the 1/3 and 2/3 points of the game your protagonist gets a choice of two women to marry, 15-18 years pass, and the next leg of the game is played as the son of those previous two characters. Neat on paper, but the main issue is nothing really changes. None of the areas ever flourish or degrade or anything, and most of them barely look any different from each other to begin with, and I think it could really help make the backtracking less mind numbing if there was just more changes of scenery.

The battle system is kind of unintuitive, but actually an improvement over II's because you can just do auto battles now. You will still have to grind an excruciating amount, though, and it's still pure hell without fast forward.

This is by far the weakest of the Genesis' Phantasy Star games for my money. As hellish as II was to pull through, I didn't think that game was an utter waste of my time. At least now that it's overwith I won't get the irrational urge to get it out of my way anymore.

I was joking with friends about lame the final boss' death animation is, though it's the same as all the other enemies. He just kind of falls off screen, never to be heard from again. One friend likened it to flushing a shit down a toilet, which I thought made for a solid metaphor for finishing the game.

Like Phantasy Star II, had this not been played with modern flourishes, I likely would've despised it. Movement and combat are horribly slow and the encounter rate is annoying. There are a few more combat options available to the player and there's an interesting mechanic which allows you to adjust the strength of some abilities at the expense of other abilities, but beyond that there's not a whole lot top engage with. The game is significantly easier than the first two, requiring far less grinding, which is great! I also love how hard they went with the Genesis soundchip, something PS2 was drastically missing. The concept of a generation-based story structure was neat but not necessarily implemented in the most engaging way. Ultimately I think the plot of PS2 keeps it as my favorite thus far, as the plot here feels significantly less groundbreaking despite the interesting method of storytelling. This feels like an entirely skippable entry which was primarily made to sell on brand name and designed on a budget. It's a fine game, and I'm happy with a lot of the improved areas, but I wasn't nearly as immersed in the world, which is crucial for some of these older JRPGs. 3/6

Surrendering itself to the old stereotypes of medieval fantasy JRPGs, the tiresome slog of Phantasy Star III: Generations of Doom nevertheless presented a neat idea: an inheritance-based character build achieved through story choices in-between chapters.

finally took a genuine shot at playing a game i used to own on cartridge (and never found very exciting) via emulation. over time i've come to really appreciate this game's whole aesthetic and status as the "in space, but super medieval fantasy" black sheep of the series. i like the unique look of its character portraits and sprites and whatnot. i like its music and its vibe.

i just (still) don't like playing it.

I once imagined buying "Sonic's Ultimate Genesis Collection" in 2009 that this Phantasy Star was the only one I was interested in playing. On paper, it sounds the most interesting of the bunch; a branching narrative of generational struggle, 6 years before Fire Emblem would try the same thing in Genealogy of the Holy War. I never got very far, completing most of the first generation in a few drunk nights after my grocery store shift. Still, I think the promise of getting to Phantasy Star III was part of the reason I picked up the Sega Ages release of Phantasy Star.

I loved PS and so, I decided to play through the series. As I get older, my tolerance for grindiness has gone up, and being able to play games like this and Final Fantasy 8 with a speed-up feature makes it a breeze. Pop on some TV! Crack a brew! Phantasy Star was a revelation. It truly felt that if I had access to it (especially with the FM soundtrack) I would have been into totally different shit growing up. Phantasy Star II was good! A step down from the first, perhaps, but sweeping in a way that still feels ahead of its time.

In comparison, Phantasy Star III feels...cheap. The promise of a story told over generations quickly dries up, as it seems the main benefit of this was for the dev team to increase the length of the game without making too many locations or music. And even if there are more characters than Phantasy Star II, I feel like there's maybe 1/3 of the text and dialogue?

It's not all bad. The combat is snappier, and there is at least one standout character in Lyle, the buddy/uncle who can turn into a dragon. He owns. Play the game until he dies then turn it off, that's my review.

I added half a star because the 2 second loop that plays at the start of random battles is hard as hell.

Just how rushed was Phantasy Star 3's dev cycle? Well, at one point in the game an old sage gives you directions towards the next destination in your quest, but he gives you the wrong directions due to an error in the script. The devs could have gone into the game's code to fix the dialogue... but that would take too much time, so they simply added a paragraph to the instruction manual saying "one of the sages on Sage's Isle seems to have gone a bit senile! He says this thing but actually means that other thing.

Few games make me as sad as Phantasy Star 3 does; its blend of sheer potential and shoddy execution oozes out of every pore. On the one hand, it's impossible to exaggerate just how comically slow your walk cycle is, and - combined with the random encounter rate - how unplayable this game is on original hardware. The second town is just over two screens away from the first, and I dropped the game before even reaching it because young Prince Rhys walked like a zombie with testicular torsion. On the other hand, with the aid of fast-forward, this most recent playthrough means that I've actually completed all four available story paths! PS3 has one of my favorite plot reveals in all of gaming and one of my favorite settings as well; while the skimpy script barely does it justice, it did just enough to keep me soldiering on through the tedious grind.

Even the game's music is full of poorly-executed great ideas (at least the few tracks that I heard without fast-forward). There are some very decent tracks here like the opening theme and wedding theme that are just clumsily orchestrated, with the abundance of bells turning otherwise pleasant sections into a huge racket. There's the battle music which has three variations depending on whether you're winning or losing - which is a fantastic idea, but the three themes are very different and just kinda mash into each other with no transition, making it feel extremely jarring. The world map theme is one of the few standout tracks that doesn't do anything egregious, adding a new instrument for each character that joins your party and gradually metamorphosing from hopeful-and-slightly-bland to triumphant march.

Some people say that it's always better to remake a flawed game than a good one, and I always bring this game up as the one I most want to see remade. Its rushed dev cycle and hardware limitations turned what could have been an all-time classic into... well, this. It's an absolute mess and spends so much of its playtime being tedious and unengaging, and I'm probably in the minority by being charmed by the shadow of what this game is trying to be.

I'd actually recommend everyone give this a spin, but that would no doubt result in me receiving a few death threats, so go read an LP or something.

I understand completely why Phantasy Star III has its reputation as the black sheep of the Phantasy Star series. To reduce it down to that, however, would do a disservice to a truly wonderful game.

The main draw of the game, as its subtitle Generations of Doom would imply, is that it is the story of not only one hero, but also of his children and his children's children. At the end of Rhys' story, he has the choice to marry one of two women; the game then follows on with his son (Ayn or Nial). At the conclusion of their own quest, the same choice can be made, leading to four possible choices for the third generation.

It's a very ambitious concept — each successive generation doubles the number of stories that can be told. As a result, each generation has a fairly short story. It's no wonder that the third generation gets the short end of the stick, given that it had to be four distinct stories leading to similar conclusions. The end result is that, while the second generation drastically differs between the two possible protagonists, the third generation basically consists of "get the crew together, get the legendary weapons, beat the bad guy". The first time through the third generation is an honestly great story (unless you pick Aron). The next three times? Less so. They only really differ in terms of the introductory cutscene and the final cutscene. The most frustrating thing is that the intro and ending cutscenes for the third generation are all wonderfully evocative and deserve to be fully explored. Alas, due to technical and time limitations it was not to be.

That said, what is there is great. Things are seeded in the first generation that won't come to fruition until the third. Some worlds that go unvisited in one story are central to others. Depending on who Rhys marries, the third-generation character Kara will be either a sheltered princess or a hardened warrior. As ageless androids, Wren and Mieu are constants, participating in all three generations. The villain of Nial's story only appears once in the stories of Ayn's children, and the villain of Ayn's story only appears once in the stories of Nial's children: it is clear in both cases that their stories played out in some capacity even if we didn't see them onscreen. There are many games that feel like setting sourcebooks more than they do narratives, and I feel like Phantasy Star III is somewhere in the middle. The narrative had to step back to make way for the generational concept, and the generational concept served to more deeply explore the setting.

Phantasy Star III, like its predecessor, was developed in six months with very few internal resources devoted to it. Notably, the team that worked on it was not the team that worked on the other titles, including the later Phantasy Star IV: End of the Millenium. This is immediately apparent from the visual style, which seems to be allergic to outlines. The style is jarring coming from Phantasy Star II, but you quickly get used to it. I find it gels nicely with the game's tone: it lends it a more painterly quality, to go with the more melancholy music.

Gone are the chipper ditties of Phantasy Star II. Phantasy Star III's soundtrack is much more down to earth, fitting for a game about a multi-generational struggle to finally end a centuries-long war. It's contemplative. Of particular note is the overworld theme, which is dynamic in a way I have never seen anywhere else. At the beginning of the game, when it's just Rhys venturing on his lonesome, there is only the melody and bassline playing. When a party member is recruited, a harmony is added; the next brings an ostinato; the fourth a countermelody; the fifth a snare drum with a marching beat. As more people join your cause, the music slowly transforms from lonely and melancholic to hopeful and almost triumphant. Listening to all of the variations back-to-back is a magical experience I wish I could experience for the first time again. I was surprised when playing to see that the overworld even has a variant for when the main character is dead! Supposedly, the game was to have each individual character affect the overworld theme in different ways. I can see how that was infeasible, but I would love to see what that could have been.

The overworld theme is not the only standout in the soundtrack, although it is by far my favorite piece. The prelude, Laya's World, Lashute, and Dark Force are all outstanding tracks. Similar to the overworld theme, the battle theme will change depending on how you're faring in the fight: there are three songs that can play depending on whether you're winning, losing, or on even ground. The song for when you're winning is particularly upbeat: a friend noted that it's kind of similar to the Chao Race theme from Sonic Adventure 2's Chao Garden. One of my few real issues with the game is how going into a battle will reset the map music to the beginning — you will get very used to hearing the first several bars of many songs.

Phantasy Star III's gameplay feels like an iteration on that of its predecessor, Phantasy Star II. Combat now has the option to automate a single turn instead of just running completely on autopilot. You can finally target individual enemies. You now have a maximum of five party members instead of four. The magic system is one I haven't seen in other games: instead of gaining new spells as you level up, party members know all of their spells from the get-go. Spells are categorized into groups of four spells, and you can choose to prioritize certain spells over others. It's an intriguing system that is only hampered by the fact that the game is in no way difficult. There is little reason to use any spell that isn't Gires. The only time when the game is really challenging is at the very beginning, when you have no party members and no health, and at the very end of the game, when the game remembers that it can have enemies hit hard. Using a spell in and of itself needs to compete with the base desire to just spam the auto-battle button, which defaults to melee attacks.

Walking into Phantasy Star III, I expected a mess of a game, an idea without execution. What I got is a game I am surprised to say that I love. It's not a perfect game by any means, but it's a perfectly serviceable sequel. It follows up on the consequences of Phantasy Star II in a more indirect way than series fans might like, but fortunately Phantasy Star IV exists to fill that gap.

No greater sign of Sega's crushing schedule and budgetary environment in the pre-Sonic 1 world than this. A gargantuan and visionary concept that can't even execute on 1/10th of its pitch, just totally devoid of anything emotionally meaningful or exciting.

This review contains spoilers

Antes de jugar este titulo, no había tocado ningún otro Phantasy Star con excepción del 4.

Se me dio por empezar a completar el 1, 2 y 3, fue con este ultimo con el que empecé primero. De este titulo había visto que en parte hay gente que le gusta y otros que lo consideran el peor de la saga.

Aca solo voy a mencionar lo bueno y lo malo que le encontré al juego.

Lo bueno:

-Me gusta el concepto de manejar a 3 generaciones, dependiendo de la personaje con la que decías casarte, lo que puede dar ciertos cambios a lo que ocurra a partir de la 2da y 3ra generación, lo que puede darle cierta re-jugabilidad al titulo (O al menos eso es lo que uno pensaría, ya llegaremos a eso).

-A pesar de tener diseño raros, los monstruos no se ven mal, aunque se sienten raros lo enemigos humanos.

-El juego no necesita de tanto grindeo (O farmeo como le quieran decir) para poder hacerle frente a los jefes y demás enemigos a diferencia del 1 y 2 donde desde el principio necesitas subir por lo menos a nivel 6 o 7 para no complicarte tanto.

-El arte de los personajes (Fuera de los sprites) se puede decir que por lo menos esta bien, no estará a la altura del 4 o el 2, pero dentro de lo que cabe esta bien.

-La música de introducción es HERMOSA, probablemente mi favorita de la saga.

-La mazmorras ya no se sienten tan laberínticas por lo cual ya no te pierdes en la mayoría ni necesitas obligatoriamente un mapa online para poder avanzar mas rápido.

Lo malo (Y dios que esto es lo que tira para atrás al juego):

-El lento movimiento de los personajes al caminar llega a desesperar bastante (Mucha veces tuve que activar el modo Avance en el emulador para ir mas rápido).

-Backtracking tedioso y excesivo, muchas veces habrá que volver a mapas anteriores para avanzar en la historia y el hecho de tener que pasar siempre por las mini mazmorras durante toda la 1ra, 2da y principios de la 3ra generación para ir a otros mapas hace que el juego se vuelva tedioso, sumado a lo del punto anterior.

-Casi todas las técnicas no son del todo útiles, especialmente las de ataque (Que terminan haciendo menos daño que atacar físicamente), las pocas habilidades útiles fueron Gires y Fanbi, muchas veces he preferido comprar mejor Dimates o Trimates que usar la técnica Res o comprar un antídoto que tener que usar Anti (A veces esta ultima me llega a pasar que lo tengo que usar como 2 o 3 veces para que surta efecto en algún personaje).

-La falta de una técnica o por lo menos un item para teletransportarte mas rápido a los pueblos, en otros Phantasy Star tenias items y técnicas que te permitían ir mas rápido a los pueblos, cosa que en este juego no, para colmo los mini-templos para transportarte a otros mapas empiezan a tener uso en un punto demasiado avanzado del juego (Casi llegando al final literalmente)

-Lo mencionado anteriormente hace que el juego se vuelva pesado, repetitivo y aburrido en muchas oportunidades, lo que termina echando para atrás la re-jugabilidad.

-Fuera del tema de introducción, la banda sonora es repetitiva, con muy poca variedad y tampoco es que la mayoría sean siquiera decentes (El tema de batalla por ejemplo es bastante meh).

-Los mapas (Con algunas excepciones como Aridia, Frigidia y Aquatica cuando todavía hay nieve) y pueblos se sienten todos iguales, no hay una diferenciación tan marcada salvo en el único pueblo de Aridia donde lo habitan androides. Increíble como el primer titulo a pesar de que fue hecho en una consola con menos potencia, lograba que lo 3 planetas se sintieran diferentes del uno al otro.

-A pesar del concepto de manejar distintas generaciones, ningún personaje llega a ser interesante o mínimamente memorable.

-El juego es tan flojo en casi todos sus apartados, que ni siquiera algo como el llegar al jefe final lo hicieron bien, literalmente vas a otra mazmorra mas como las que usas para ir a otros mapas y abres un cofre donde te espera el jefe final.

-Los 4 posibles finales tampoco es que se sientan como algo satisfactorio para acabar la aventura (Algo triste teniendo en cuenta que esta entrega esta ubicada luego del 4 y es donde concluye toda la historia que comenzó en el primer Phantasy Star).

Yo por lo menos esperaba que me gustara el juego, pero por mas que intente, simplemente me fue casi imposible disfrutarlo, tendrá sus cosas buenas, pero las cosas malas terminan teniendo mas peso. Pese a ello, puedo decir que por lo menos esta entrega me despertó el interés por jugarme el Phantasy Star 1, 2 y volver a re-jugar el 4.

Sin embargo, eso no quita que sea un mal juego y no puedo recomendarlo para nada.

Eso es todo, hacia rato que no escribía reseñas, no esperen ver muchas de estas seguidamente jaja.

I got every ending for this game. I don't know why, it sucks bad. Phantasy Star 3 feels like it's held together by safety pins and tape. It's so clearly unfinished, I wanna cry.

It's fascinating to me that anyone ever had the patience to finish this. Like, even if the conceit of generations pointed at the same conflict is interesting, reading those text boxes for dozens of hours is impossible to me, especially given how clean and perfect they are in Phantasy Stars 2 and 4. I cannot relate to anyone capable of toughing that out, but I hope they got what they wanted out of it.

Pretty uninteresting dungeons that never get more complex then the first one, lack of unique dungeon assets, and a bad spell system (mostly the fact the only good spell in the game is Sar/Gires and maybe Attack Up occasionally.) make an overall pretty interesting concept of an RPG to a backtracking filled slog.

Worst Phantasy Star but far from the worst game I've played!

They really needed a Wren-zoom mode at the beginning of Act 2 lol

This game is arguably the worst game in the mainline Phantasy star series. I do give it some respect for trying to be different

I hate this game. I spent 30 hours getting all the endings on it for some stupid achievements and the only joy to be had was muting the music so I could never hear it again. Holy shit the music is awful. The fighting is boring. The dungeons are boring. The characters are cardboard cutouts of anime characters who could just as well be anyone and it wouldn't make a difference. It's bad, I'm bad at writing this, thinking about this game makes me mad.

Thankfully quite a lot better than 2, but even this game's high points don't come close to (SEGA Ages) 1. Playing this via the PS2 Phantasy Star Collection is pretty much necessary, as it's still a grindy and slow game like 2. It's just less grindy and less slow, and its dungeons are less bad. The worlds are used pretty interestingly in this one (what with the various routes taking you to most of the same locales in different orders), and I enjoyed the twists as they came. This game really does make me wonder where 4 is going to go with all this, though. Guess I'll find out soon enough. Overall, though, this game is ambitious but doesn't try to overstep its boundaries too much.


This game is great! Whoever came up with the idea of of the music dynamically changing as the tide of battle shifts and also the world map theme gaining an additional instrumental track with each new party member recruited (I'm assuming it's the same person) is an absolute genius. I love the score of this game. It's a grim, natural fantasy style with a lot of organ and overarching motifs.

The battles are smooth and fast, the dungeons are alright, the story is truly ambitious with the generational paths, and the magic system is unique. It took some getting used to but after some learning I really dig it.

For anyone playing this game now, I highly recommend the updated translation patch, which comes with tons of additional changes including faster walk speed, restored parallax scrolling in battles, and some other minute visual tweaks and minor restorations to aid the fact that this game was rushed and had some content cut.

I liked II and loved IV but could never get into this one. Setting feels a bit too generic and departed from the rest of the series.