Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '23

Participated in the 2023 Game of the Year Event

N00b

Played 100+ games

Busy Day

Journaled 5+ games in a single day

Full-Time

Journaled games once a day for a month straight

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

Favorite Games

Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Super Mario Galaxy
Super Mario Galaxy
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Fallout: New Vegas
Fallout: New Vegas
Yakuza 0
Yakuza 0

146

Total Games Played

019

Played in 2024

005

Games Backloggd


Recently Played See More

Days Gone
Days Gone

Apr 28

Fallout 76
Fallout 76

Apr 25

LocoRoco
LocoRoco

Apr 14

Resident Evil 5
Resident Evil 5

Apr 12

Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal

Apr 09

Recently Reviewed See More

It’s amazing that a game like Uncharted was squeezed down to fit the scope of a PlayStation Vita, while retaining the familiar Uncharted gameplay that you would get on a PlayStation 3. The limited power of the Vita means that you will never get anywhere close to the level of bombastic set-pieces that you’d come to expect from an Uncharted 2 or Uncharted 3, so The Golden Abyss feels would be more akin to an Uncharted 1.5.

The Uncharted formula is all here: find an artifact, chase after some warlord who took artifact, hide behind cover and shoot a bunch of dudes, exclaim “woah!” a lot, realise that the artifact is nothing compared to the power of friendship, the end. The gameplay from the PS3 game translates almost without compromise onto the Vita’s controls. Being able to use the gyro-controls to fine tune the aim of a sniper rifle is a welcome feature to have.

Unfortunately, I found the minigames that use the Vita’s touchscreen and accelerometer to be awkwardly shoehorned in. Crossing over a narrow bridge? Better stop and have the player do a tilting minigame by titling the actual console. Want to throw grenades? Use your finger to drag the grenade to where you want to throw it. Found a torn-up map in the level? Use the touch screen drag and rotate the pieces to put map back together. Want to row the boat? Drag your finger across the screen to row. I’m not against Sony wanting to use the Vita’s capabilities to the fullest, but either go all in with the touch controls (like Nintendo did with the Zelda games on the DS) or go for a similar, no-nonsense game that plays like the PS3 counterparts.

Overall, the game is fine. The Golden Abyss shows off the impressive graphical capabilities of the PlayStation Vita handheld, so it's worth checking out if you own a PlayStation Vita. However, the awkwardly implemented minigames and the weak story means that I wouldn’t say it's worth hunting down a Vita for.

I enjoyed the plot elements and the puzzles in the middle sections of the game, but I ended up really souring towards the game

I did not connect with the characters, so I found myself not investing myself in the story. This was an issue when it came to the last 10 minutes of playtime, where the game dumped a load of story at the end. I was smashing the enter key on my keyboard as fast as possible just so I can get through it as quick as I could.

I ended up having to use a walkthrough for some of the larger areas where you needed to puzzle solve because some parts of the game really dragged for me. It also didn't help that I got stuck on how to proceed a few times, as the solution would sometimes be obstructed by parts of the environment, because I didn't move my character in a specific area to change the camera angle.

While I got this game for less than a fiver on a GOG sale, I can't say that it was money well spent.

A nice mechanical throwback to the classic Sands of Time trilogy. I enjoyed the game, but I found the game unremarkable overall. You get the ability to freeze water which allows the level designers to come up with some fun platforming challenges. However, the movement controls feel clunky, and I found myself performing runs/jumps that I did not intend to do (often leading to leaps of death). Combat has been simplified, so it's serviceable but lacks depth.

Overall, a fine and enjoyable game but I can see why this entry has been forgotten by many.