Reviews from

in the past


(Winner of the "Kamige Award" for best eroge, speech below)

After 9 years of development, Rance IX officially released in English in February 2023. Fans rejoiced, finally washing the shitty aftertaste that was Rance Quest out of their mouth with something that was actually pretty decent. After handing the country of Helman their own ass, way back in Rance 3, Rance has now been hired by ex-Prince Patton to travel there and dick down the commie government with his band of outlaws. Despite the title, the focus is clearly on Patton, with Rance doing what he does best to draw in people who simply saw the title and wanted more of his antics. With gameplay influenced, by that I mean completely stolen from one of AliceSoft's earlier titles, Mamatoto, it is rather comparable to the gameplay style of Fire Emblem. Engaging gameplay, amazing music, fantastic character interactions, and a pretty insane story are what make Patton's game truly the best Eroge of 2023.

Story wise it's one of my favorite, this is so fucking good, they have to manage to make the invasion of Helman Arc of Kichikuou Rance even better, and it's one of the best arcs of Kichikuou Rance. But, the gameplay is kinda... meh, it's not bad but Mamatoto who is one of the inspirations of this game have a better gameplay and it's more fun. Otherwise, a very good game and i wish more people i talk play this.

Play Mamatoto right this instant

I was extremely hyped about the new Helman arc since it was first teased back in Rance VI epilogue, hoping to finally see again all the amazing characters Kichikuou introduced, and damn did it deliver. The story is absolutely KAMI, some plot threads from Rance IV are finally getting bound again in what is a grandiose tale about a fallen prince overthrowing a corrupt government with the help of our favorite heroes, coming from all around the world. I loved every single character whether it was the 無法者 guys, heroines, or even Helman generals. The sense of camaraderie between each faction of this massive conflict is what made me truly connect with them. I had goosebumps several times, even at the most trivial interactions. Seeing guys like Rick, Tourin and Patton joking about training together, or Maria and Freak discussing robots, Rolex trying his best at making Rance earnestly compete with him... At times I was asking myself if what I was reading wasn't fanfiction, genuinely happy about getting to see all of these characters together on screen. This just shows how immersive this game is. You’re LIVING the revolution, chasing Rance and Patton’s backs, fearlessly facing the rawest antagonists in the series, but also taking time to romance the cute heroines and bonding with the revolutionary team through silly banter. I can’t help but think about how Rance 10 is technically FIVE TIMES bigger than what I just experienced, I’M SO HYPED I’m downloading it as I’m typing these words. I hope I’ll see more of MIRACLE SAMA MY BELOVED.

A few technical points now. Orion just keeps improving, the sprites and CGs here are by far the strongest in the series so far. Soundtracks were also great, Running to the Straight might be my favorite boss theme of all time https://youtu.be/J-L8VzdCdzk H-scenes writing was the poorest in the whole series. Maybe my expectations are getting higher now that these games finally feel like "modern" eroge, but this is also the first time I felt like voice acting was truly lacking in these scenes. About gameplay… let’s just say it’s easy to overlook its stupidity if you can cheat.

Now onto the 決戦…

Eu adoro a série Rance, e esse era um jogo que eu aguardava ansiosamente uma tradução por se tratar de um evento muito interessante para esse universo que estava sendo trabalhado desde o ano de 1991, no terceiro jogo da série lançado lá para aqueles PCs japoneses que a galera acha 'aestethic'.

Em Rance III, Patton Misnarge, o filho bastardo do imperador do país de Helman, inicia uma invasão ao país de Leazas sob o pretexto de que, se a invasão for um sucesso, ele finalmente poderá provar seu valor e ser nomeado o próximo imperador, já que no momento há um jogo político para colocar a sua jovem irmã que poderá ser facilmente utilizada como fantoche. Essa invasão falha miseravelmente, e no quarto jogo da série, em 1993, aprendemos que Patton ainda está vivo e que ainda existem pessoas leais a ele. Inicia-se um movimento revolucionário que enxerga em Patton a figura que irá livrar Helman da atual monarquia corrupta que apenas ganhou força com a sua queda. Em Kichikuou Rance, de 1995, temos um jogo que opera em grande escala nesse mundo e a revolução de Helman liderada por Patton é apenas um pedaço da experiência. A série Rance sofre um reboot com Rance 5D de 2002, desconsiderando Kichikou. Em 2004, com Rance VI, temos o retorno de Patton que participa em uma guerra civil no país de Zeth, e nesse jogo o personagem é amplamente explorado quase como se em algum momento do futuro, a revolução de Helman se daria em um jogo solo totalmente focado nesse evento, mas agora com uma repaginada do personagem Patton que antes era um cara arrogante, mas que agora entende que a luta precisa ser feita em favor do povo. Ou seja, houve um trabalho de 23 anos para finalmente esse evento se concretizar, isso no Japão, pois caso você tenha esperado sair a versão localizada da Mangagamer, põe aí uns 32 anos simbólicos nessa conta. Eu sou apaixonado pelo Patton e os camaradas de Helman, e por isso, esse jogo foi muito antecipado por mim.

Acontece que o jogo não é perfeito. Na questão de jogabilidade, eles trabalham esse misto de RPG tático de turno ao estilo 'musou', já que temos golpes que funcionam em um grid, sendo possível matar vários inimigos com o uso de técnicas especiais que atingem os vários "quadradinhos" do cenário. É divertido no começo, mas a quantidade de personagens no mapa faz o jogo se tornar um pouco lento. É possível desligar as animações para fazer o jogo correr, no entanto.

O que me interessa aqui é o aspecto visual novel, no entanto. Sim, para quem não sabe, Rance é uma série de jogos eróticos, só que a história é tão envolvente e o personagens são tão legais, que não é nada irônico da minha parte dizer que o que realmente faz com que eu me importe com esses jogos do Rance é o plot.

O interessante da série Rance é que todos os jogos acabam se conversando de uma forma ou outra. Chega a ser interessante como o final de cada jogo justifica o plot do jogo seguinte, com a única exceção sendo 5D, que é um ponto fora da curva por vários motivos que não convém explicar aqui. Alguns jogos são grandiosos e expandem esse universo de maneira a mudar tudo o que sabemos da história desse mundo, com exemplos sendo: III, IV e VI; enquanto os outros são jogos mais contidos, mas não menos importantes. O que Rance IX faz, é ficar no meio dessas duas categorias, esse é um jogo que tem a função de fechar pontas soltas dos jogos passados, e ser o pontapé de Rance X, fim da série Rance e remake espiritual de Kichikuou Rance, trabalhando novamente esse tema da união da humanidade, que atravessa esses jogos.

Como a maior parte dos jogos eróticos japoneses para o público masculino, a série Rance se propõe a trazer menininhas bonitinhas e burrinhas para compor esse atrativo principal, e Rance IX não é muito diferente. No entanto, aqui eles tentam uma coisa nova já que o protagonismo está sempre na maior parte nos rapazes da série. A série Rance tem tanta personagem feminina igual, que é uma novidade muito boa um jogo focado nessa galera que acaba tendo muito mais personalidade que a grande parcela das personagens femininas desses jogos. Os rapazes roubam a história para eles e compõe as diversas cenas mais emocionantes e fodas de todo o jogo.

As personagens femininas, por uma ironia do destino, estão mais sem graça do que nunca aqui; servindo na maioria das vezes apenas como uma justificativa para as cenas eróticas. Isso salvo uma exceção, a Mineva, que aqui carrega com ela uma história também emocionante a ponto de ser um paralelo ao Patton caso esse não tivesse mudado como pessoa no decorrer dos jogos. Ela é uma das melhores personagens do jogo.

No entanto, eu vou ter que confessar que eu gosto muito da Miracle, que é uma menina bonitinha burrinha que cai na história absolutamente do nada, é totalmente irrelevante, mas que apesar de tudo, é uma personagem extremamente engraçada já que ela e o Rance são dois imbecis. Os melhores diálogos e piadas do jogo envolvem ela. É entretenimento puro ao contrário das outras personagens femininas que estão totalmente apagadas na história e aparecem só porque são favoritas dos fãs.

A narrativa é feita de uma forma muito direto ao ponto, é bem "videogueimificada" e até certas vezes acaba incomodando um pouco já que algumas coisas ficam muito previsíveis. Uma outra coisa que me incomoda é que em jogos passados fica bem evidente, além de ser trabalhado de forma bem competente, a questão da geopolítica desse universo. Esse seria o jogo perfeito para ir mais a fundo nisso, mas as coisas ficam superficiais demais a ponto de algumas cenas não terem o impacto que deveriam.

Em resumo, Rance IX foi um jogo bem satisfatório apesar de não ter sido conduzido de uma forma que tenha me agradado tanto. Apesar disso, no que ele acerta, ele acerta em cheio, e por isso eu tenho um grande respeito por esse jogo que recebe uma estrela a mais na nota por alguém que escreve esse texto de forma bastante emocionada que poderia falar mais sobre esses personagens, e como eu gosto do Patton, por horas e horas.

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A merda de estudar Marx é que agora fico com um gosto amargo na boca já que, na realidade, a Revolução de Helman em Rance IX iria resultar em uma democracia burguesa visto que a revolução não foi pautada na luta de classes colocando o protagonismo para a classe trabalhadora. O meu mano Patton teve a melhor das intenções, no entanto. É bizarro porque Helman é um país fictício inspirado na Rússia, achei que o roteiro iria um pouco a fundo nessa questão.

Inconformado que os desenvolvedores do meu joguinho visual novel rpg tático musou erótico japonês não são comunistas kkkkk


Manga Gamer give me Sheila & Miracle already dawg

https://youtu.be/J-L8VzdCdzk DUDE I WANNA JERK OFFFFF I WANNA JERK OFFFFFF AGHHHHHHHHHHHHHHHHHHHHHHH!.

it made me so FUCKING mad that I punched the closest wall so hard that I probably broke my right wrist!!!! FuckfuckfuckfuckfuuuuuuuuuUUUUUUCK!!!!!

final boss made me wanna shoot myself and shizuka route made me love nagi as a character

I turned into a soy wojak during the final boss


This review contains spoilers

— Сюжет и повествование. После 6-8 частей, где основной сюжет сильно размазан по всей игре, где на один основной квест приходится четыре-пять дополнительных, в которых могут раскрыть какого-нибудь персонажа, в девятой части всё полностью линейно и концентрированно. Общее повествование по духу ближе к ремейку третьей части. И, пожалуй, тут это работает как надо: основной сюжет, короткие сцены-разрядки, основной сюжет. Благодаря чему откровенно филлерных персонажей стало в разы меньше (некоторые всё равно встречаются, конечно). Хотя, некоторые «старички» тут есть просто «потому что». Тем не менее «главных героинь» раскрыли хорошо, антагонистов показали как надо, новых персонажей второго плана ввели достойно.

— Геймплей. Мне нравятся тактические пошаговые рпг, так что тут всё ок. Правда какой-то глубины тут не хватает. Ну и соотношение геймплея к сюжету примерно 30 на 70. Так что это больше ВНка, нежели трпг. Обязательного гринда нет (кроме, конечно, для экстра-боссов). К слову об экстра-боссах: как минимум два из них довольно неприятные типы, на которых без должной подготовки раньше времени лучше не лезть. Впрочем, ничего супер-важного за них не дают. Сами битвы относительно разнообразны: где-то нужно победить всех врагов, где-то дойти до конца карты, где-то выполнить конкретное условие. Для доп-сражений иногда есть скрытое условие для бонуса (ну как скрытое: в брифинге оно написано, но это надо переводить ещё).

— Музыка. После восьмой части основной композитор сменился, из-за чего звучание стало другим. По ощущениям, музыка хорошо работает на атмосферу, звучит приятно, есть даже крутые треки, но уровня All Your Power из пятёрки, Advanced On (v2) и Rebirth the edge из семёрки, Sento Alm из восьмёрки тут, увы, нет. Тем не менее в последующем ремейке тройки да и (спойлер) в десятой части появились мелодии такого же уровня.

— Реиграбельность. В игре есть функция НГ+, где в каждой главе появляется дополнительная сценка про какого-нибудь персонажа (это не влияет на основной сюжет, но добавляет интересные детали). Вроде бы есть пять дополнительных саб-квестов, но у меня они так и не появились. После первого прохождения доступны руты семи главных героинь. Что-то в духе «что если бы в последней главе случилось вот это?..». По идее, перед выбором есть автосохранение, загрузив которое, можно пойти на любой из рутов. Правда есть одна загвоздка: нужно добиться от героини максимум привязанности, а также посмотреть все события в основном сюжете с конкретной девушкой, чтобы получить доступ к нужному руту. Для повышения привязанности нужно потратить три сферы, которые можно получить лишь в сражениях (только единожды). К тому же, новая ступень привязанности открывается не сразу. По поводу событий в основном сюжете: для некоторых нужен конкретный уровень привязанности и выше. Так что запороть доступ к конкретному руту легко и просто. В принципе, за одно прохождение можно открыть семь из восьми концовок, но это надо знать, когда и какой нужен уровень привязанности.

— Руты героинь. Каждый по размеру примерно с главу основного сюжета, может чуть меньше. Есть интересные руты (не буду раскрывать какие), а есть откровенно слабые. И тут дело даже не в самих концовках, но и в содержании сцен при повышении привязанности. И, как оказалось, после прохождения всех концовок, общий финал истории меняется (конечно, не настолько мощно, как в концовках самих героинь, но всё же), и появляется одна очень важная сцена. Так что да, проходить на все концовки нужно. Впрочем, оно того стоило.

Итог. Игра мне понравилась. Сюжет очень сильно увлёк, что я ни на что другое толком не мог отвлечься.

This review contains spoilers

Game pretty cool I just wish it had more of the kichikuou things though I guess some are for X.

I have a few issues with the later story stuff like mineva and not being able to personally kill the cunt stessel (which is why i like some character endings better) but outside of those few things its really good and i loved it.

TRUE EPILOGUE KINO

Rance IX : A Solid Enough Revolution

It will probably come off as a surprise to most people here but I’m a huge fan of the Rance series, I’ve been so pretty recently as I started truly getting into the series around September 2021 and it quickly ruined any sort of credibility I had left in any online argument about RPG’s as it became my new hyper-obsession. Suffice to say that when I finished the latest release of the series (Rance Quest Magnum) I was craving for more and lo and behold the translation of Rance IX was right around the corner and it became by default one of my most anticipated game of 2023 (despite being a 2014 eroge).

Rance IX is a game which is a bit special even amongst other titles in the series, Rance IX places itself at the tail-end of the series most long-running subplot which is everything surrounding the Helman Empire, this is a subplot introduced for the first time in Rance III and which has been expanded upon in almost every single entry ever since. The series has rich lore and pretty consistent continuity but everything surrounding the Helman Empire and the Holy Magic Sect is the one part of the lore that the series fully embraced instead of shying away from so I was pretty excited to see how they will pay off more than 20 years of buildup surrounding this mysterious land and its secret and how they’ll reimagine the Kichikuou Arc related to it.

In another surprise twist however, this game more than simply being a pay-off is also a pseudo-remake of Mamatoto another AliceSoft game released in 1999 that I’ve played in preparation and which Rance IX heavily pulls away from. From its gameplay to different plot beats and themes, Rance IX isn’t shy about its inspiration to the game's benefits and sometimes to its detriment.

As it is tradition in the series, each entry has a different gameplay system. This time Rance IX is a Tactical RPG where you place units on a grid and fulfill different objectives. The game is fun but isn’t going to win any award in originality or complexity, Rance IX is perhaps one of the easiest game in the series which at least since Rance VI has tried to deliver a decent challenge, the game has a NG+ feature which allows you to up the difficulty a lil bit but I haven’t messed around with it as 2 runs of the game was enough for me to experience most of the content I wanted to see anyway.

The different maps are pretty barebone and straightforward and even though the game likes to spice things up sometimes with objectives which aren’t just “kill everything on screen”, you won’t be finding these battle instances to be substantial enough to warrant an epic “fire emblem killer own” in a random Twitter argument. It is a shame to say that I felt Mamatoto definitely fared better in this department with more challenging maps, more varied win conditions and a better overall difficulty so while Rance IX tries to copy the game-feel of Mamatoto, years of experience didn’t lead to a significant enough upgrade to call it a better game than the original.


Character growth is also pretty straightforward, only the weapon upgrade system is a bit quirky where you pretty much an increasing amount of money to maybe have the chance to boost your equipment, in any other case I would’ve complained about such a system but since Money as a resource is only used for this purpose, I don’t mind it as much but it might seem more problematic on higher difficulties. Much like Mamatoto you can allocate skill points to different stats and you get an overall bonus for reaching certain threshold for all stats of one character (something I forgot during my first run but wasn’t detrimental in the end)

Unlike the other title however, you won’t be doing many battles, since the game is definitely more focused on telling a grander narrative about Rance going to Helman to find a way to save Sill, fuck a couple of girls along the way and maybe help the revolution as a bonus. Progressing through the game is done through a series of clickable events most of which are just story driven with the occasional battle, if you’re really craving more fights however, there’s the optional (but not really) “free battle” which unlocks as the game progresses and reward you with items as well as Monkey Orbs for the game’s titular “Rance mode”.

Since the story is definitely the bigger focus this time around, how does it compare to the rest of the franchise ? Well I will say that Rance IX is an overall pretty pleasant ride all things considered.

The game is definitely more for the lore-addict of the series more than anything so if you’re not familiar with the rest of the franchise there’s not a great chance that starting with this one will give you much value since it really is here to pay-off several plot-points spread across the rest of the series. The game is excellently paced in my opinion as it is the case in almost all Rance games, it’s never boring, always fun to go through and the antics of Rance and his interactions with his surroundings is always a joy to go through.

Something that I definitely did appreciate this time around (and which was apparently a point of contention in its home country, different folks, different strokes I guess) is the heavier focus on different POV’s, a lot of Rance game tend to strictly follow the POV of Rance which is great but tend to not properly put into light the high stakes of the narrative at place. The game also has a surprising amount of male characters getting the spotlight this time around outside of Rance which in my opinion is great as most of these male characters went pretty under-utilized in the other title despite their appearances being more than welcome, some might say that so much sausage of burly men sitting around talking about war and stuff isn’t the most exciting premise for an erotic JRPG (especially ones that doesn’t focus on fiery male skinship) but it’s been long since I’ve given up on the Rance series actually being fully erotic for me and it’s not this game which is going to prove the contrary.

The main mean of obtaining h-scenes in this game is through a separate mode called “Rance Mode” where you spend Monkey Orbs obtained in battle to raise affection level with one of the game 7 main heroines, you will need 3 monkey orbs to raise one affection level and you can only stack up to 7 of them until you need to inevitably spend them (a baffling design decision as 7 isn’t a multiple of 3 which triggers my game design OCD). Spending these orbs will trigger an h-scene and this is where my main point of contention with this game will rise.

Most of the h-scenes in this game, while the art is still relatively fantastic, are honestly pretty barebone, generic and often-time kinda boring but less so than the erotic nature of the scenes. It's what they tell about the characters that bothers me a little bit more. Simply put, I have nothing against character development and this game delivers plenty on that, the idea this time around is that Rance will try to actually make the character fall in love with him, this includes ofc 2 characters which throughout the course of the series has been (and understandably so) averse to Rance’s typical bullshit, these are Kanami and Shizuka.

The issue is that the game has no sense of progression whatsoever, Kanami’s whole arc in this game is realizing that the happiness and normalcy of a healthy relationship she’s been looking for this entire time lies within the arms of the most unlikely person that just happened to be the one constant in her life (Rance). The problem is that Kanami comes to this realization literally on the first tier of affection level and this bothers me because that means that for the rest of the game onward, Kanami’s entire character will just boil down to “I love Rance” with very little to no variation towards that sudden realization.

Kichikuou did something much more interesting with Kanami in my opinion where her good ending is killing off Rance and running away with a stranger who is ostensibly worse than him showing that Kanami is the kind of girl who to quote Chaos “is the kind of girl that will let a bad man ruin her life”.

While I know Orion decided against reusing Code in the modern title as he actually hates the character, a bit of tension and drama wouldn’t have killed to make this new development for her character work and not reduce her to a one-note anime archetype which she wasn’t really to begin with.

The only time where that arc goes anywhere interesting is during her heroine route during the last chapter of the game where Lia figures out about Kanami and Rance’s relationship and throws a tantrum which almost lead to a global geopolitical warfare, that was indeed pretty funny and also gave some insight towards Kanami and Lia’s relationship not only as contractors and employees but also as friends and I admit that the ending of that arc wasn’t as catastrophically bland as the build-up leading up to it so in the end I felt satisfied.

Shizuka on the other hand is a bit more complicated, now for the record at least she has an arc going on outside of getting courted by Rance (which is the main objective of the dude, turning his biggest hater into a potential love interest) which is to save her sister Nagi who’s been burning with revenge ever since the events of Rance VI. So at least this is an on-going plot within the main story which isn’t solely about how she will end-up falling for Rance.

But again the game lack any sense of progression, Shizuka in the other titles tend to be reserved for the end-game, since Shizuka holds genuine grudge against Rance and is often the one to call out on his bullshit and trying to protect her best friend Maria from being more miserable trying to chase this man. From an erotic fan POV, the build-up/Pay-off nature of finally being able to get on with Shizuka has always been amazing but nothing more than a punchline which is fine since Shizuka is better when she puts up some resistance but here…


They did some weird things, first off Shizuka can be h’d toward the mid-game and is weirdly assertive about doing it with Rance even if she does it under some conditions. This creates a bizarre loop where Shizuka actually reaches for Rance’s affection like she “gave up” somehow and I can’t help but feel like this is a blatant case of character regression. While in the other game Shizuka was wary of Rance, here Shizuka fills more of a typical tsundere role where she actually enjoys having sex with Rance but is too prideful to admit to having feelings for the guy. Eventually laxing out and seeing some form of comfort for her underlying father issues into him.

It’s certainly a surprising turn for the character who has been firmly opposed to Rance’s advance since 1990 but I don’t know if it’s really all that great of a development. In fact this is kind of a pattern I’m starting to notice with Yoroide’s take on Rance and the relationship he has with most of the other female party members.

While Rance still does a lot of horrible shit, he sees a bit less comeuppance for doing so and while Yoroide is pretty good at introducing and writing for new characters (and making funny as shit situation about them), he seems to still have a problem having a grasp on characters with years of history behind them. It seems like Yoroide is not really daring enough to explore character dynamics that isn’t just strictly “X loves Rance '' which tends to pack these characters into a comfortable little hole. In general, Yoroide with Rance IX seems to try and reach a comfortable position to prepare the terrain for X and doing so as quickly and inelegantly as possible rather than incorporating nuance into his writing style to make the overall group dynamic better.

In the end it works out since progression is still progression and I’m pretty sure X definitely delivers plenty on paying-off from that (and Yoroide isn’t the sole man on board to make all the decisions regarding the writing of the series) but it’s sad that he seems buttheaded on boiling down these characters to their mere essential stripping them of what once made them so special back when Tori was still at the helm of writing for the series.

Many characters in IX are just here to be here, Maria kinda just exist in the plot and outside of a few exchanges like her going “wow” at funky magic technology, she doesn’t seem to do much despite the fact that her technical knowledge of war weaponry could’ve given an edge to the group during the main conflict and the same could be said about all the characters who don’t have a dedicated Rance mode. Tilde is an unfortunate character as a reinterpretation of Raftalia from Kichikuou I find her relatively weak as a character (and the whole sexual training arc really doesn’t help make her character shine the way she should) even Senhime, I’m all for bringing back Senhime since she was one of my favorite unit in Sengoku but in this game she’s pretty one note and about as deep as a puddle (with the whole joke about her being that she really isn’t “all that deep” which admittedly is a funny plot-point).

Pigu and Miracle end up being the best addition to the cast because if anything Yoroide is good at coming up with wacky funny concepts for characters and rolling with it to the extreme, their h-scenes were extremely funny and goofy and actually felt like the type of h-scenes you expect from this series instead of very long and drawn out too vanilla for my taste smut. Miracle herself is just absolutely perfect in her role and her existence and lore surrounding her power promises some really interesting stuff for the near future of the series

I think Yoroide still struggles at truly “getting” the Rance series, while the plot of IX is genuinely engaging, well-paced and fun to go through with both serious and emotionally charged moments as well as moments of levity as it is first and foremost a parody RPG. Rance IX lacks that edge, that biting style of self-awareness and socio-political commentary than a game like Kichikuou, Rance VI or even Sengoku Rance seemed to have. Which makes a lot of the elements of this game hit way less than they should.

Combine this with the game's obsession with following the throughline of Mamatoto almost to a T and the story becomes weaker as a result because of some choice that could’ve made the story better (like incorporating Io into the story, like what the hell AliceSoft ?) just weren’t made in order to keep the game true to his inspiration. In the end it does work out because these little winks at Mamatoto help enhance the charm of the game but I wonder if it would’ve been better to let Rance IX's own ideas shine brighter.

In Quest many of Yoroide’s problem came from not being able to quite manage the subtle balance between comedy and seriousness leading to some baffling narrative design decision that made a lot of the stronger aspect of his style weaker as a result as well as leading to a more “flat” interpretation of the series setting and characters, something that definitely carries over in Rance IX which is a more serious plot in comparison.

Another addition I wasn’t super fond of were the bad endings, apparently this was added by Orion and I’m going to be totally honest their inclusion was done really poorly. Not only do these scenes rarely feel like a punishment for the players own incompetence (since the game is really easy, actually getting these bad endings are harder than missing them) taking away from the “bad” side of these endings.

But outside of Sheila’s and Miracle’s bad ending which genuinely are harrowing and depressing as shit in a character accurate way (more so the aftermath and context of the h-scenes than the actual scenes themselves mind you), most of them are just gratuitous and feel like shock value for the sake of shock value. I know the easy answer behind their inclusions is “Some people are just into that kinda shit” but while the series is very self-indulgent to a fault, this is just another degree of it that I find didn’t add anything especially when similar types of content were included much more gracefully in previous titles such as Kichikuou or Sengoku Rance.

Now I’ve been going on negatively ranting about some of the game weaker aspects so you might expect me to come out the other end saying that the game is trash and not worthy of the expectations I projected onto it and this would be a blatantly false assumption because the game still manages against all odds to be one of the best entry in the series, not in my Top 3 mind you but at least in my top 5.


If like me you’ve been following this series from the beginning to the end and have been waiting for some form of pay-off on some of the game more in-depth plot line then you will be served with this game from the returning characters finally getting some closure to their arc like Patton, Hunty or even Hubert to some stellar reimagining of Kichikuou characters (Lelyuokov, Aristoles and especially Rolex were re-written wonderfully in this modern iteration of their character, I’m glad Rolex doesn’t die too meaning that he’s here to stay and be a badass for Rance X which is great, I wish he was my d-) to a deeper exploration of the lore surrounding the magic sect that’s been laying dormant since Rance IV.

This is genuinely a fantastically ambitious title that will have you at the edge of your seat and always wanting more at every second of it. The different endings are glorious, pretty hype and while it is kinda stupid that the game hides some of its content on NG+ because AliceSoft just needs to be quirky or they would probably die from a stroke. This is still a well-polished, well written, exceptionally satisfying entry into the series.

Sheila is a great character and a great main heroines and with Sill lacking in the cast it was cool to have someone to counterbalance Rance’s antics even if she does so in a very different way and discover different things about herself in the end (despite the circumstances of their meeting and relationship still being relatively fucked up, this is still Rance we’re talking about), I already mentioned how Miracle although she comes off pretty randomly in the middle of the plot absolutely slays in every scene she’s in with her dumb chuuni antics that will give Rance’s manchild attitude a run for its money and in general I still love the writing enough to be entertained by it.

I also got genuinely emotional and hype at some scene in this game and if that isn’t a testament that Yoroide has it in him to make scene like this work in-spite of the weaker aspect of his style I mentioned earlier then I don’t know what more prove would you need to convince yourself that I actually much like all the other title love this game.

In general the heroine route which serves as the conclusion to the different heroine arcs more than makes up for the shortcomings of everything building up to them which are more of consequences of structure issues than actual writing issues ! My favorite one being Shizuka’s and Kanami’s ending but all of them (outside Sheila which was kinda unnecessary) had something to look forward to and get hype about.

AND DON’T GET ME STARTED ON THAT TRUE END EPILOGUE ! I ABSOLUTELY KNEEL FROM ALL SIDES !

In the end, I will blame the weaker aspect of the game’s plot to Yoroide still needing to round up his skill a little bit, the structure being a bit awkward on the “affection” side of things and a general lack of bite that sadly won’t probably return to the series even in X since Tori isn’t her to provide on that front but it’s alright since a softer more straightforward style is probably what the series need leading up to its final entry !

I am VERY VERY excited for Rance X and can’t wait to see if all the fuzz and hype surrounding it was worth it (but 03 first ! And I also happen to be pretty excited in this one too)

Extremely powerful story, I just never get bored in it. Each chapter has some enjoyable content. Also, each character has its arc.
I'm not a big SRPG fan so I think the combat mechanic is cool as well, not very hard but still needs some strategy.

Possibly the strongest story in the series so far, while also being a love letter to Mamatoto. Really enjoyed all the interactions between characters. Even the guys get a lot of great scenes, Patton and Hubert especially. Minerva is an incredible antagonists, everything around her is perfect. The heroines are pretty good. It gets credit for introducing Miracle Tou, second best girl in the entire series. Getting every heroine end was kinda tedious, but they could be interesting. The gameplay is alright, not the best in the series, but not the worst either. It feels like a natural evolution of Mamatoto.

The gameplay isn't bad, per se, but it's not really interesting either. It's best to treat it as a musou SRPG, and it does pretty well at delivering a musou experience if you go into it with that expectation. The story itself is pretty straightforward by the standards of the Rance series, but it's presented well and still has enough of the Alicesoft bite to keep you on your toes. Maybe not a standout entry in the series, but it's by no means a poorly-made game and should satisfy any fan.