Reviews from

in the past


A very enjoyable platformer, but short. You can see that it was planned as an addition to the first part rather than a separate part

dont remember much of it but it was good

Some of them will find this game exciting, and some of them not. This game its not a major game, but more of an extension of the Ratchet & Clank: Tools of Destruction. What I want to say is that you can finish this game in just few hours, 4-5 if you are new to the game. For this reason it doesn't put a great impact and the gameplay isn't so groundbreaking, which led me playing this game several times ( I think 6 or 7 times till now). All in all I recommend this for the fans of R&C, but for others, better not.

The sheer quality of the PS2 Ratchet games had already started to slip by this point, and Quest for Booty fits into the "fun, but largely forgettable" period of Ratchet games.. that I fear we may never truly escape from.


Honestly this game was super unnecessary. It was just more gameplay of Tools of Destruction but with way less going on. The story in this could've been in Tools of Destruction. It still had a good enough stinger.

Back then it was this series Metal gear solid ground zeroes. But unlike ground zeroes, it wasn't that great of a teaser game to what was to come.

Obviously, on a much smaller scale than the previous games, I don't think this is bad. It's obviously on the weaker end for the series, but there are still some fun ideas here that make this a decent little breather between the other two Future games that were released before and after it.

It is so hard to talk about the bad Ratchet and Clank games for me, as I love the series even though I think I only like 3 games total in the series. I don't know, I just would not recommend this game in the series to be honest. I honestly just can't think of any reason to lay it when there are better games in the series.

A small snack for fans of the series to enjoy between major releases. Quest for Booty tries some new ideas which are both hit and miss. I remember the ending cliffhanger being quite significant and it did build hype for A Crack in Time. Overall, decent 2-3 hour game.

"I mean I worked on some real junk, but this one takes the cake. Pirate Ghost Robots? What, do they think we're idiots?"

-the Narrator from the first quark vid comic from R&C Up your Arsenal.

I'll bet you forgot this one existed.

As far as entire games that obviously should have been DLCs go, this one sure is an entire game which obviously should have been a DLC. The island aesthetic is beautiful, the writing is entertaining, and it keeps Tools of Destruction's strong gameplay loop while also adding some nice platforming challenges and offering a more consistent tone and fitting story. I can think to my self, 'wow, I might really end up loving this ga-' and then it ends.

Quest for Booty is a delectable side-course, but a flimsy main entrée. It's also worth mentioning that I played Crack in Time for the first time without playing Quest for Booty, and I was able to follow the story just fine.

Play it or skip it, you're fine either way.

A thoroughly underwhelming and dull experience. I don't mind the shorter length, but nothing interesting happens throughout. You spend a long time without weaponry in exchange for fairly uninteresting platforming, only to get weapons and be thrown into boring combat encounters. It's just not very interesting or worthwhile.

"Was that it?"

I actually had a physical copy of this before I parted ways of it (before I started collecting).

Even though the game was cheap, I didn't read "mini-adventure" on the box and was expecting a full game. I was dissapointed when I beat it in an afternoon.

Gameplay is fine, although starting with a bunch of weapons I found a bit weird.

Really this game had no reason to exist and they should have just made it the Prologue to Crack in Time.

This is possibly the most pointless game I've ever played, in the sense I don't understand why it was a unique SKU. This is a (lame) level or two of a regular Ratchet and Clank game. It could have easily been DLC for the first Ratchet and Clank Future game, since it was only released digitally in its home country anyway. It could have been the beginning of the next Future game. It could have been an email.

Quest for Booty feels like such a tech demo I feel like I'm rating a 8th grader's rough draft of an essay they plagiarized from themselves. Like, I can't give you a failing grade, because you technically did your homework, and I was able to comprehend it. But robot pirates have souls? But their robot brains can be brought back to life without souls? But their souls can animate heads without their brains? What are you DOING, and is it a regulated substance?

Special shout-out to the woman on the front cover who I will never learn the name of due to her nothing contribution to both this game and the previous one, who even the game hates to the point another named character refers to her as "Ratchet's female"??? Like, they call Ratchet by his species when they're being disrespectful. But she's just species: female. But Ratchet's female. She doesn't even get to be her own female. Even though she's not a lombax! Did the people MAKING this game know her name? Does she have a name???

Where the fuck is Angela?????

An utterly useless game. There were neither new weapons nor new gadgets. The checkpoints were awful, with some really annoying, unenjoyable segments. 95 percent of the game is a re-use of R&C TOD mechanics. The uninteresting pirate plot made me want to sleep. At the end, this really short game could have just been a small introduction in "A Crack in Time" without all the unnecessary pirate stuff.

Ratchet & Clank Quest for Booty (2008): Aunque vendido como juego completo no puede quitarse esa peste a DLC. Como añadido no está mal pero como juego se siente corto, precipitado y sin mucho que ofrecer. Quita el hambre pero está lejos de ser una experiencia satisfactoria (5,95)

Short, but amusing. That's all.

Why? Were people really clambering for the next entry, to the point where you needed to fart out a 3 hour title?

Also these pun names are getting straight up lazy now.

Insomniac absolutely should not have made this game, but it's not a complete waste of time. The setting is fun to look at, and I think the concept of the final boss is neat. Other than that, it was a waste of Insomniac's time and money, and it was a waste of mine.

solid in-between game with some fun moments but not much else.


plays like a demo for the game it succeeds

If I could describe this game in one word it would be underwhelming. It is over as soon as it begins. The story is unnecessary and should have just been dlc for ToD. The pirate plot dragging on to long was one of my very few lowlights of ToD and this just drug it even further. There was only 7 weapons and non of them are new. The only Ratchet game I’ve played so far that this may have been more fun gameplay wise was Secret Agent Clank. The writing was decent, and there were a few laughs but it wasn’t enough to save this from the lower end of mediocrity. It does however have the best game title in the series so there’s that. Very excited to begin Crack in Time.

It's Tools of Destruction but short. However it has a much better Innuendo so really it's on par quality wise.

Seriously though its just a dlc that was released as a full game and doesn't have much impact beyond setting up the next game.

Man was it hard going to this after playing rift apart. But it is still a good, fun time. All of the complaints I’ve seen about it ring true though. Wonky controls, average camera control, and an unbelievably short game hold this back, but I also know that it was just a side story to ride people over before the new game released the next year. I still enjoyed myself, and the pirate theme was a lot of fun!