Reviews from

in the past


I want to know what drugs the creators were on when they made this so I can get some for myself. I never quite mastered this game, so the later-game opponents always seemed to make shots that were impossible for me (in part because they could predict things that humans wouldn't be able to). That said, still fun to play golf with frogs.

I don't know what store my Mom found this in, but she saw the cover and thought, my son should play this.

La dimostrazione che se hai buone idee riesci a rendere godibile pure il golf, a parte gli scherzi l'unico difetto reale probabilmente alcuni doppiaggi e il fatto che le ia avessero una certa ripetitività molto facile da intuire, imitare e correggere dove necessario

this is what golf should aspire to be.


a paragon of the best type of multiplayer game: competitive see-what-happens. yeah there are numbers and rules and limits and even mario party-esque postgame bonus points, but who cares. you’re a basket. launch your frog by those elephants. see what happens.

Perhaps the greatest golf video game ever.

EDIT: November 12th, 2023- This was so much fun to revisit. The camera is the worst sometimes depending on the map and occasionally the frame rate is kind of wack but other than that it's a wonderful experience.

9.0/10

The scrunkliest game to ever scrimblo
Gumbah-Goo supremacy

They really don't make games like they used to anymore.

PLEASE PLAY THIS GAME IM BEGGING YOU PLEAAAASE

this is the best sport video game hands down
you got good cutscenes, fun gameplay that is creative somewhat, frogs
deep shit rh

FROLF BAYBEE.

Every friend group should have a Frolf night, while under the guise of a turn based sport game, the unpredictability of your froggy friends makes for guaranteed hilarity.

I can't believe it took me this long to realize that you hit a little catapult to launch the frogs. All these years, I'd thought you whack the frog really hard on the head and then it hops away from you lol

Ribbit King: Unveiling Socio-Economic Metaphors in a Playful Realm

In the enchanting realms of gaming, where pixels dance to narratives both whimsical and profound, lies a gem often overlooked in the annals of interactive entertainment: Ribbit King. Regarded by many as a mere whimsy, a lighthearted romp through frog-filled fairways, beneath its charming veneer lies a tapestry of socio-economic commentary that resonates with the intricacies of capitalism, foreign policy, the industrial revolution, and the free market ethos emblematic of the United States.

At first glance, Ribbit King may seem like a frivolous jaunt, with anthropomorphic frogs as its protagonists and the whimsical backdrop of "Frolf," a fusion of frog-based athletics and golf. However, as one delves deeper into the game's mechanics, narrative elements, and ludic symbolism, it becomes evident that its creators crafted a subtextual masterpiece that mirrors the complexities of human society.

Capitalism and Consumerism: The Froggy Marketplace

At the heart of Ribbit King lies the notion of capitalism, where competition and consumption reign supreme. The game's central objective revolves around players vying for the prestigious title of "Frolf Champion" by traversing vibrant landscapes and utilizing an array of gadgets to propel their froggy avatars towards victory. Here, the frogs themselves become commodified entities, subjected to the whims of consumer demand and market forces.

The Frolf Championship, akin to a capitalist spectacle, serves as a microcosm of society's obsession with competition and material success. Players invest their resources—be it in-game currency or time—into enhancing their frogs' abilities and acquiring the latest gadgets from the "Frolf Store." This perpetuates a cycle of consumption, wherein the pursuit of victory becomes intertwined with the acquisition of goods, reflecting the capitalist ethos of perpetual growth and accumulation.

Moreover, the game's portrayal of the Frolf Store as a bustling marketplace underscores the pervasive influence of consumerism within capitalist societies. Players are enticed to partake in a frenzy of spending, lured by promises of improved performance and status elevation. In this regard, Ribbit King serves as a cautionary tale, highlighting the pitfalls of unchecked consumerism and its role in perpetuating inequality and environmental degradation.

Foreign Policy and Geopolitical Strife: Froggy Diplomacy

Beyond its exploration of capitalism, Ribbit King offers subtle commentary on foreign policy and geopolitical dynamics. The game's narrative unfolds across diverse environments, each populated by distinct frog species with their own cultures and customs. As players traverse these landscapes, they encounter challenges that require diplomatic finesse and strategic negotiation, mirroring the complexities of international relations.

The concept of "Frolf Diplomacy" emerges as a central theme, wherein players must navigate alliances and rivalries between frog factions in their quest for victory. This allegory reflects real-world geopolitical tensions, wherein nations vie for power and influence through alliances and strategic maneuvers. Moreover, the game's depiction of froggy ambassadors engaging in dialogue and negotiation underscores the importance of diplomacy in resolving conflicts and fostering cooperation.

However, Ribbit King also highlights the darker side of foreign policy, wherein power struggles and conflicts often overshadow diplomacy. The presence of antagonist characters, such as the enigmatic "Pipo Monkeys" and the nefarious "Frog Federation," serves as a reminder of the inherent tensions that define the geopolitical landscape. Through their machinations, these entities disrupt the delicate balance of power, plunging the froggy world into chaos and uncertainty.

Industrial Revolution and Technological Innovation: The Age of Frolf

In addition to its commentary on capitalism and foreign policy, Ribbit King draws parallels to the industrial revolution and the advent of technological innovation. The game's depiction of the "Frolf Gadgets" represents a triumph of human ingenuity, wherein advancements in technology revolutionize the sport of Frolf and transform the froggy landscape.

From catapults and jetpacks to spring-loaded launchers and magnetic attractors, these gadgets epitomize the spirit of innovation that characterized the industrial revolution. Players harness the power of these inventions to overcome obstacles and propel their frogs towards victory, symbolizing humanity's quest for progress and mastery over nature.

Furthermore, Ribbit King explores the ethical dilemmas inherent in technological advancement, particularly regarding its impact on the environment and society. The game's portrayal of industrialized landscapes and mechanized contraptions serves as a cautionary tale, warning of the potential consequences of unchecked innovation. Amidst the spectacle of progress, Ribbit King reminds players of the importance of responsible stewardship and sustainable development.

Free Market Ideology and Economic Darwinism: Froggy Capitalists

Finally, Ribbit King offers insights into the ethos of the free market and the principles of economic Darwinism. The game's competitive nature and emphasis on individual achievement reflect the values of capitalism, wherein success is often equated with merit and entrepreneurial prowess. Players must navigate a cutthroat world where only the strongest and most cunning frogs emerge victorious, embodying the Darwinian concept of "survival of the fittest."

Moreover, Ribbit King underscores the notion of economic inequality and social stratification inherent in capitalist societies. The disparity between affluent players, who can afford to purchase the latest gadgets and invest in training their frogs, and those with limited resources, highlights the inequities perpetuated by the free market. In this regard, Ribbit King serves as a commentary on the inherent tensions between competition and cooperation within capitalist frameworks.

This was not written by ChatGPT

as the frolf king this is the greatest game :3

this game used to make my twin sister so mad when we were kids she would yank the cables to the gamecube out of the tv and bite her controller and stuff.

the ultimate game ever, in other words.

a hidden gem of a golf- well, frolf game. what if golf let you hit small animals and wasn't boring? now you can live out your dreams trying to beat a panda's par on the rings of an orange in space

le meilleur jeu de golf de grenouille (on a jamais fait mieux)

a red hot reminder that a game doesn’t need to have a complex plot, deep interwoven systems, or cutting edge graphics to be a masterpiece. it simply needs to let you hit a little frog with a big hammer. we lost something grand when game soundtracks moved away from that solid gold Saturday morning cartoon, super bouncy Y2K almost-ska that coated even the most inconsequential of menu screens of the games of the late PS1/early PS2 era like Super Monkey Ball, Chocobo Racing and of course the legendary Ribbit King. it’s not worth the triple digit price tag you’ll pay if you want to get it physically, but i dare you to show me a video game that is. you’re guaranteed at least a chuckle every time you line up a shot and launch that low-poly amphibian skywards (provided your brain’s synapses are still capable of firing off the neurons needed to approximate something like joy). extremely smokable game.

the world just wasn’t quite ready for frolf yet i think

I find myself conflicted in describing the timing of this game's release. I find it unfortunate because this was released in the early 2000's, where there was a weird stigma against Japanese-made games. With the market changing and leaning towards things like Halo or GTA3, anything that was remotely strange, colorful, or cartoony would make media outlets and Gamers™ roll their eyes and dismiss it. On the other hand, this was released at a time of experimentation and risk, where companies were just throwing anything at the wall to see what sticks. As a result, you got tons of bizarre, yet charming games that went under the radar quite frequently. Games from a period where if they weren't made back then, I doubt they would be made today. Ribbit King is one of these games. As unique, heartful, and silly as it is, I just don't expect any big companies publishing something like this again, though I could be wrong. In fact, I hope I am.

Ribbit King is a golfing game but with a few twists. First of all, you use a frog instead of a ball. Second, the objective is to get the highest score, not the lowest amount of strokes (though it can help). You get points by launching your frogs onto obstacles, most of which are good to encounter. Some are passive, some make you do a very small QTE, or some will just hinder your progress. If you're able to chain these obstacles in one turn, you can multiply the points you receive. There's lots of fun stuff like trampolines, bodies of water your frog can swim through, cannons, equippable items, and lots more. You just have to be careful with what you do, as your frog can tire out and not go as far in your next turn.

Like myself, I often see people compare this game to Katamari despite them being completely different games. This is because in terms of the design, both games use fairly novel concepts and are extremely simple to pick up and run with. You could easily give Ribbit King to little kid or an old person and they'll find it easy enough to play. They might not understand what's going on at all times, but as long as they get their funny little frog hopping towards the goal, they're going to have fun. In my own experience, I've showed this game to tons of people who are hesitant to play it at first because of how weird it looks. Once they start playing though, they always have a great time.

In terms of how the game is built, the collision can be a little janky sometimes, but it's reliable most of the time. There are also some visual bugs that occasionally happen, but they go away shortly. Those are my only real complaints. Otherwise, the characters are likable and goofy, the soundtrack is awesome, and there's a story mode that'll keep you busy for a while. There aren't too many courses; only about 20 in total. However, they make full use of each course by having 2-4 different starting points so that you aren't always playing the same courses in the same layout each time. There are also frogs with abilities, like some that can swim in lava, some that can dive deep underwater for more points, and some that never get tired. There's a whole array of items that once you master, you can use to get a hole-in-one if you shoot at just the right angle.

This game desperately needs something to bring it to the modern era. A remake, a remaster, a sequel, or whatever. I think this game would blow up if there was a modern version with online multiplayer. Despite this game not doing too well when it first released, it's gathered a big cult following in the past decade and the market has changed enough to where something like this would be widely welcomed. Either way, I imagine someone in the indie scene is going to take a stab at making a spiritual successor to this game eventually, which I would very much like to see.


i fucking hate golf games, which is why i only play frolf games

This is one of the first video games I remember playing so naturally this game holds a special place in my heart. I love the art style, the music, the character designs, and the unique premise. The game also came with a bonus disc that let you watch little animated shorts starring the characters which I ADORED as a kid. This game is far from flawless but I still love it with all my heart

Literally one of the best party games. It’s so fun and silly and cute and fun

It’s a fun game, sweet items, and goofy story.
It’s completely worth what it is.