Reviews from

in the past


it's not actually horrible, just not very good. But when you have an opossum shaped hole in your game collection, you'll take whatever will fit....

most terrible, soulless revival to a konami classic that was (originally) oozing style and character. It's one of those games that will make you go "sigh" if you're in the loop

Yup, that's an Xbox Live Arcade game, alright.

Nothing horrible, but nothing that great if you're not nostalgic for or charmed by that Xbox Live Arcade smell.

The presentation, for the most part, does what it sets out to do. The stage design reminds me of the Donkey Kong Country Returns revival duology in the sense that floating platforms in the sky are eschewed in favor of every platform showing why it's placed or moving the way it is. The visuals themselves sometimes felt striking to me, though occasionally I noticed where concessions were made in regards to this game's status as a digital-only title from 2010. The story wasn't anything huge, but for platformers - especially mascot platformers - I don't expect a groundbreaking story.

Everything Sparkster is known for doing - hanging onto poles, the jetpack, the sword, the shooting, the dedicated shooting stages - is still here and accounted for, and he still felt satisfying to play as, even when the levels didn't. The bosses did remain challenging throughout - the final boss reached the point of frustration because of his random movements - but that's about it. My advice to anyone wanting to feel something when playing this game: Play on Hard Mode. Normal is too easy.

I'm happy I got the chance to try a Rocket Knight game out, and I daresay I'm growing to like this series, but this particular entry isn't really anything special.

It’s the odd one for not being the Konami-developed one, but despite the odd visual choices here, I do like the game!
While it’s not directly on par with the original 16-bit trilogy, it does have a fair amount of sharing aspects that make it a solid platformer to enjoy. Sparkster still controls well, and his new moves rock too. The level designs are okie too, and some mechanics feel balanced out enough for me to stay unique and almost never outstay their welcome.
I will say I’m not really a fan of the design style used in this game since it feels weird-ish after being with the original 2D art styles for so long, so this 3D transition is odd-ish. Some aspects of the soundtrack are great but they don’t feel as memorable to me in comparsion to the 16-bit trilogy. This is just me but there’s also some aged design aspects like the limited continues system being present and fewer boss battles than the past games. Aside from those, it’s a good enough one but I feel like I enjoyed the 16-bit games more.

One of those really excellent XBLA classic revivals.
Starts off easy but ends up offering a decent challenge.
Captures the fun of the original without the crust of age and the BS of difficulty for difficulty's sake.
Surprisingly deep moveset and level design to show it off.
doesn't outstay its welcome.
still worth a play in 2023.


imagine if gunstar heroes came back as an isometric co-op shooter with roguelike elements

É um jogo legal no início, mas se torna massante e repetitivo beeeem rápido, é um jogo que tenta se agarrar as origens e ao mesmo tempo se modernizar, mas não funciona muito bem, é um jogo que funcionaria bem se fosse feito pra celular, inclusive ele parece um jogo de celular.

Pro Tip: For the best experience, please do not do what I did and play this game via PSPlus PS3 Cloud Streaming unless you have the most perfect and flawless fiber internet money can buy. With that being said, I enjoyed my time with this game. It's not that long and can be beaten in less than 2 hours or even an hour and a half if you try hard enough, but what's there is fun. Sparkster controls well and using his Jetpack for Boosts, hovers, and spin moves is very fun and satisfying. People seem very mixed on the visuals, but for a downloadable PS3 game from 2010 with a budget that probably wasn't huge, it has its own charm and does what it's supposed to do. It would have been nice if the characters WERE a bit more expressive as most of the characters do seem to have vacant stares every now and then, but it doesn't ruin anything. The big knocks against this game come near the end of it where the difficulty spikes out of nowhere and can feel a bit frustrating and unfair, but are eventually fine with a little bit of trial and error. Once again though, if you're playing on PlayStation, I fully recommend playing the native PS3 version over the streaming version on PS4/5. Maybe with Konami starting to dip their toes back into videogames that aren't just PES and Yu-Gi-Oh, Rocket Knight could very well ride again some day.

I never played the originals but I thought the demo was fun.

Surprised by the consensus on this game, I quite liked it.

Let's get the bad out of the way first - it's kind of ugly, they didn't have to make everyone this ugly but I guess it comes with the territory when you have a western studio handling a Japanese mascot character.
It's also less willing to push the envelope like the prior games did, like yeah, RKA starts out in a grassy field and medieval castle but that game ends on a spaceship with you fighting some kind of AI super computer - this one doesn't really have anything like that and you don't even fight Axel in a 1-on-1 giant mech battle, did these guys even play the other games past the first few levels?!

Well alright, now that that's done I wanna say that Sparkster controls absolutely wonderfully in this game, I love how the developers took all the weird control schemes he had in the prior games and mashed them together into something more cohesive and responsive.
Basically everything is accounted for here except for the dash move from the SNES game, movement's a little slower than usual but that ends up working to the game's benefit since there's a lot more emphasis on the collectathon element this time around (and by a lot more I just mean they keep a tally of what you collect in each level, it's not actually that significant)

The levels themselves are much meatier than prior games, which is to be expected from a sequel coming out 15 years later, there's less overall stages though which can end up making the game feel a tad short despite it taking almost double the amount of time to complete, but there's enough fun combat and platforming challenges here to keep you engaged, and nothing feels as haphazard as some of the gimmicks in the other sequels.

Do I think this game surpasses the original or even matches it? Well no, RKA has a lot of fun original ideas which this game kind of lacks and the faster pace of the gameplay and more focused level design gives it an energy that's kind of missing here too, but as someone who really did not click with the sequels to that game I think Rocket Knight 2010's attempt at creating an experience that still tries to encompass them is to be commended and it ends up making a game that I'd say is much greater than the sum of its parts.

Sure, it feels like a cheap remake from a MegaDrive/Genesis gem, but it plays nicely enough to be approved.

The game's presentation is so 2010 I can feel it oozing out of every frame and I honestly dig it. The game's really easy and levels aren't as interesting nor is the music, but I still liked it. Rocket Knight Adventures was possibly my first ever game, so it was worth it just to zip around, even if a little plain and really short.

Wish the PC version was updated to include the prompts of your system, it's weird to use a 360 Controller but still have keyboard prompts.

This game was not very good and too long (even at less than 90 minutes). It was free though. Would rather play it than more Star Fox.

Remember that XBLA era when everyone suddenly went "Hey, what happened to 2D platformers? Let's do those again!" but the revival attempts mostly ended up being boring, bland, and appallingly easy?

I was expecting a game about a Jetpack-strapped opossum to be more enjoyable.

A revival that takes out the charm of the original and settles for midocrity. Its playable but as a reboot of the franchise, its a damn shame.

I love Sparkster 2 on the Sega Genesis. When I saw this I was like "yeeeeaaah!"

.... .....


...Son, I'm disappoint.

Em comparação aos clássicos esse jogo não possui o mesmo charme e o carisma dos originais :\