Reviews from

in the past


Played this with a homie and we conpleted 3 out of 7 chapters. We liked the game as Saw fans and also we appreciated a lot of its mechanics and ideas believe it or not. The trap system, the solve-or-die situations, the atmosphere... There was a lot of effort put into this.

However, you can tell that either because of budgetary or time constraints, the game starts repeating the same notes again and again early on. The same type of QTEs and mini puzzles specially hurt.

When it comes to the core game, this is way better than I expected, even with some jank. The problem is that it seems they failed to iterate or expand on in.

Look, if you love the Saw movies, you'll probably hate the Saw game. The story tries to tie into the films, but it's a mess. The puzzles are often frustrating and illogical, the combat is janky, and the graphics look like something off a PS2. There are some creepy moments and a few decent traps, but even as a hardcore Saw fan, I struggled to finish this. Diehards might find some morbid enjoyment, but everyone else, steer clear.

Funniest game with bros. Cutscenes look like it's a gta sa machinima
Upd.
Got softlocked. I can't physically do that GAS GAS GGGGAS puzzle because I don't have any syringes and I just die before I can do anything

ruim pra caralho, combate que parece que vc ta depilando um cu doque jogando, injusto, sem logica, ultiliza a franquia bem em algumas partes mas nada demais

Irgendwie crappy, aber irgendwie sehr spaßig und für die kurze Spielzeit echt unterhaltsam. Kann man definitiv machen, ich hatte jedenfalls echt Spaß mit dem Titel, auch wenn es jetzt nichts ist, an das ich in 10 Jahren noch denken werde.


As a big fan of the movies, I do quite like the story. It serves as a good conclusion to Detective Tapp's story arc from the first movie. Gameplay wise.... the combat sucks, the enemy ai is laughable, the puzzles are either too easy or too complex for the short amount of time given, the lack of direction makes it somewhat easy to get lost, the amount of times things will just kill you for no reason is ridiculous, and for a Saw game, personally not having the option to have some of the traps be failed never to be attempted again honestly is I think a missed opportunity, other than that it's fine. I like the environment even if it feels too much like I'm playing Outlast with a Saw coat of paint. Reasoning for enemies being there game play lore wise honestly makes no sense, however that's just getting nitpicky. There's some other criticisms I have, but it's more in the case of something I wish would've happened, but then at that point, I should just watch the movies again. Let's just say that this isn't exactly the Saw game I would've wanted it to be.

A really mediocre game. Not nearly as bad as I was expecting for the bulk of it but at a certain point it's just too repetitive and boring. I'm really stupid so some of the late game puzzles were a major pain in the ass (even though I'd solved some of them multiple times). This is probably the NOISIEST game I've ever played. I'll be trying to solve puzzles and the backing sound is just the deafening grinding of gears, Tapp choking on gas, or repetitive NPC voice lines.

The violence on display is basically slapstick and really helped to keep me going. Even though hitting a trap and dying instantly is obnoxious it's also hilarious. Baiting enemies into shotgun traps is even more hilarious.

THIS SHIT IS ASS 🔥🔥🔥🔥🔥

i like puzzles.. but they just repeat the puzzles... you literally do the same puzzles for the first 2 chapters.. the whole time.. :\ & combat is awful. speaking of combat.. why does tapp kill more people than jigsaw? the combat is so out of place.. it was really good for a laugh though. can't believe konami didn't keep this as a series.... along with.. silent hill..... :)

𝟐𝟎𝟐𝟑 𝐒𝐩𝐨𝐨𝐤𝐞𝐲 𝐒𝐞𝐚𝐬𝐨𝐧 𝐌𝐚𝐫𝐚𝐭𝐡𝐢𝐨𝐧
#𝟏𝟏 𝐒𝐚𝐰

I like the Saw movies for the garbage WWE tier plot line they haphazardly intertwined through all the awful sequels, what I don’t like is the gratuitous amounts of gore, the cheap looking visuals, the nauseating editing style, and the god awful character writing. Unfortunately all the stuff I love from the Saw movies are nowhere to be seen here and instead we have all the crap I hate heightened thanks to it being an interactive experience.
I’d go into more detail about the game’s issues but I can think of ten more games I’d like writing about more than this one so I’m just leaving it here.

As a graduate of Saw's School of Murder and Torture I feel like I connect to this game on a super personal level since also I'm am empath

A bad horror game with some pretty pathetically easy-to-solve puzzles, save for some of the bomb puzzles, still easy but they had a decent setup, along with the poison mixture one, that one was okay. The game has probably the worst third-person combat mechanics of any video game. Not once could I use the heavy attack because the enemies run at you and immediately hit you, stun locking you from finishing your wind-up. The only way to land anything on your enemy is if you back up and use a light attack. That way you will land a hit as they're coming in to hit you. However, if you are cornered, you are done. The enemies will not give you a chance to fight back as all of your attacks require a wind up that is way slower than any enemy's jab.

I'm aware the game prefers you to avoid engaging in enemies and if given the chance, it wants you to utilize bolting the doors or barricading them to trap the enemies in. Unfortunately, because the controls are sluggish, you have to perfectly align yourself to the doors correctly in order to close them and then slightly move into them to bolt them. Sometimes the enemies come at you so quickly that you're not given the time to bolt the door before they open it up right after you close it.

Saw stays pretty true to its source material with the hamfisted symbolisms in the logs and traps you come across, along with its editing style of lots of in-your-face closeup jump cuts with a bunch of flashing and sped up footage. The game tries hard to jump scare you, and not once did I feel my heart wanting to break out of its ribcage. If you're a fan of the Saw franchise, maaaaybe it might work out for you, but have you ever considered better horror franchises?

One of my favorite fucking games ever holy shit everything about this game is phenomenal. I actually played this game before watching the SAW movies and became so hyperfixated on SAW from playing this game, and binged all of the SAW movies afterwards with my family (it was fucking amazing and I’d do anything to re experience the movies for the very first time again). I will always fucking love the SAW series and Billy the puppet.

You’ll probably like, not love this game if you’re a Saw fan. Otherwise, it’s probably something you should stay away from.

Não é um jogo ruim, acerta em vários pontos: atmosfera, a história, as reviravoltas finais. A questão é que tinha potencial pra ser muito mais, o combate e alguns puzzles são muito repetitivos e alguns são muito entediantes. Em alguns pontos os controles tem um delay de resposta que te custam muito caro.

Eu gostei de jogar porque fui com a expectativa bem baixa, cheguei a platinar também (provavelmente a platina mais fácil que eu já vi), mas fiquei com a sensação de que poderia ser mais.

Spoiler alert but the last puzzle is Jigsaw moving around 3 cups and you gotta find which one has the bullet so you can kill yourself after you beat the game

Honestly, it succeeds at adapting Saw into a video game. It's very silly and edgy. Played this for a charity stream.

Actually very cool. It's a very unique game. What other horror franchise has a video game this dedicated? Dedicated to the tone, and the aesthetic, and the world frankly.

I love how it kind of leaves you to figure shit out on your own. It makes it much more anxious and stressful.

But the combat is absolutely horrid. Which I guess adds to the feeling of helplessness and anxiety over the chance of dying as soon as you see another human being, but it really is absolutely horrid.

I like the concept of the different people trapped, like the wife of Detective Sing, and the guy who coined the Jigsaw name, and a guy who wants to be tested by Jigsaw. I wish they were a bit closer together, though, and I sort of wish you could lose.

And I really like the puzzles.

I absolutely love the ending.

This game is a hidden and mediocre gem. This really only seems appealing to if youre a fan of the movies and i think it does an okay job at that. The combat is very repetitive and the enemy ai is pretty piss poor, i do think some of the puzzles were pretty clever and i did like the return of the characters from the movies. Considering this games price tag will run you up to $50+ due to it being delisted i dont think its worth it unless youre a collector or a big fan of the series.

This review contains spoilers

SAW: The Video Game is a literal survival horror game simulator developed by Zombie Studios, whose notable previous works include Zork Nemesis, numerous Spec Ops games (minus The Line) and Xbox Original exclusive title “Shadow Ops: Red Mercury”. What do these titles all have in common? Fuck if I know about Zork but what I can say is that these guys would mostly go to develop tactical military games, and would also go on to collaborate with the literal U.S. Military to develop military recruitment video games. So what the hell do any of these have to do with SAW? The development originally started under Brash Entertainment, a company whose games released would include an Alvin and the Chipmunks game, as well as a game notorious amongst me and a buddy for being a horrible game, Jumper: Griffin’s Story. Their backlog isn’t exactly the greatest, but they had apparently been working with Twisted Pictures (the main developers of the SAW movies under Lionsgate) to create a SAW video game before SAW III was released. What followed though were a lot of changes: one of which included following the events of the first film while playing as multiple different characters. The development on their end would be transferred to Zombie Studios, while Brash took a publishing approach and went on to tease the game multiple times through teaser trailers and game expo appearances. They’d also brought in the original creators, James Wan and Leigh Wanell to help develop new traps and story beats. However, Brash went into financial bankruptcy later and the game went into development hell, before Lionsgate and Konami hashed out a publishing deal for a release while Zombie continued to finish development. It would release for the Xbox 360, Playstation 3 and even a PC port with modding support. However, I haven’t seen much in the way of shit for a PC port. I’ve seen bits and pieces about a PC port with people asking for steam keys, while others are insistent that it never existed on Steam like a Mandela Effect or something. The best place you can get it is on Abandonware, and there was only ever one mod released for the game so the activity around this title wasn’t that great.

However this didn’t matter, as I was always a huge fan of the SAW series, even as a youngin’. I was just getting into horror as a kid, having been introduced to it by the likes of Condemned: Criminal Origins and branching out into other horror movies and franchises. I had enjoyed SAW not necessarily due to the gore, but due to the enigmatic Jigsaw himself, a cancer patient who on the verge of death felt the need to give others life through tests that I know for a fact I wouldn’t be able to solve. Hell, I even remember going to see Saw 3D (aka the supposed final chapter) at the time in movie theaters as a kid for my birthday. In my ever loving fandom to consume all SAW content, I had picked up SAW: The Video Game at some point on the Xbox 360, intending on giving it a full run and beating it. While I never got 100 percent achievements, I sure as hell got most of them which isn’t a surprise considering how honestly easy it was to platinum. However, some of the game's less intuitive puzzles got the better of me, and I had kinda given up beating it and later sold it. Loe and behold, COVID happens right? Then the Playstation 3 store decides they wanna shut everything down digitally, and wanting to make sure I picked up every game I wanted to before they shut down the patches (as apparently even patches for PS3 games were disappearing), I had picked up this game and the sequel for PS3 during the heights of my shitty construction job. However, I hadn’t touched it at all until a friend of mine recently went through my library of games and chose this as one of the games she wanted me to stream for her as she was a huge fan of SAW. A month or so later (having started right after Dino Crisis in December), I’ve not only beaten the game but platinumed it. As is the rite of passage, I have my thoughts on this game.

The plot to the game is a bit of a simple one but for those who need a little bit of background or haven’t watched any SAW movie, I got you. In the first SAW movie, Detective David Tapp (played by Danny Glover) is a cop who becomes obsessed with taking down the “Jigsaw Killer”, who puts many people to the test with only one survivor having been established during his hunt. During the movie, he and his partner Detective Sing gather a lead and end up at Jigsaw’s lair. What transpires is the exact opposite of a movie like Lethal Weapon: their gung-ho attitude gets Tapp slashed in the throat, Sing’s head is blown off by a shotgun trip wire trap and the “killer” gets away. He would later be discharged from the police force and would later attempt to take down Jigsaw at the end of the film, before being shot by one of Jigsaw’s “apprentices” (a test subject) and falling either to unconsciousness or death. The movies and games aren’t really canon so I say death but in the game, he was probably taken and healed before being let loose into another one of Jigsaw’s games.

I put “killer” in quotations because Jigsaw’s modus operandi has him putting people in “tests”, addressing some flaw in someone’s personal life and giving them the choice to either die or solve their test and as a result, learn from their mistakes for a second chance. Is this the best way of addressing someone’s personal issues? No of course not (and he’s a killer by proxy), but that’s what makes him a fascinating character. It also just so happens that Jigsaw is a dying cancer patient named John Kramer, whose life was hell after the death of his unborn child, his marriage collapsing and his cancer. Further on in the movies of course some of the people being tested are very flimsy but I’ve also chalked it up to his brain cancer progressing to his worst stage, while also having amazing planning skills and future foresight. Why do I put this all down? Why this game takes place in between Saw and Saw II (the movie versions of course) so I felt that context was necessary, or at least a little bit as for the most part they don’t really address much other than Tapp and Sing’s raid with a few characters thrown in from the first movie.

The game itself starts with Detective David Tapp waking up in one of the iconic “Reverse Bear Traps” inside of a musty ass bathroom, and the rest of the sequence revolves around unscrewing it and taking it off your head. Afterwards he spends his time roaming through what turns out to be Whitehurst Asylum, an old abandoned asylum which goes back at least two centuries and has a notorious history of budget cuts and general lack of safety as well as patient abuse. Going through, he comes across an atrium with a future game but first Tapp is ambushed and almost killed by two separate guys. Killing one in self defense, he later discovers the reason behind this ambush (and countless others in the future): Jigsaw implanted the only key to escape inside of his body, and so anyone and everyone wants him dead to this effect. From here, Tapp travels to the atrium and finds his first game: Amanda Young. See, he has to hook himself up and balance giving the both of them both poison and the antidote in order for some mechanisms to release. Behind Tapp’s game is simple: his search for the Jigsaw “Killer” and his obsession has led to several people being affected and as such, Tapp either has to save them or they die (kind of like Saw 3D in a sense). Tapp had harassed Amanda Young as she was the only survivor of Jigsaw’s games at a certain point, and as such makes her the first test subject (along with the fact she “got back into drugs”). I also want to point out that I’m a bit confused on the timeline (though the game isn’t canon so who cares I guess) as Amanda was supposed to be an apprentice right? So is she just pretending to almost die? Does Jigsaw have a backup plan? Is this before she gets recruited? Who knows, but the rest of the game involves Tapp traveling around the asylum, solving a random assortment of puzzles and saving other people.

She escapes with him but is kidnapped yet again by a dude in a pig outfit (creatively titled Pighead), and later on Tapp is kidnapped and strapped with a shotgun collar (which when placed against other dudes with shotgun collars, it’s either kill/run away or be killed as their proximity activates each other’s collars to explode). Regardless he runs into and saves Jennings Foster, a friend of his on the force who used his position as a coroner to frame another guy for a drunk hit and run to save his own skin. He also encounters both the grave of his dead partner as well as his wife Melissa Sing, who hates his guts and becomes so obsessed with her own hatred that she neglects their child. Later on he encounters Oswald McGullicuty, a reporter who helped coin “The Jigsaw Killer”, which Jigsaw says was perverting his message as well as dogpiling on top of Detective David Tapp, which effectively got him fired (as well as the fact he’s a general scumbag). Fun fact, this is a deep cut as you only find his name on news articles in the first SAW movie so credits to the developer where credit is due. Regardless he fucking dies after being an idiot, and Tapp moves on to save Obi, a mentally unwell arsonist who asked to be put into a game from Jigsaw. For those in the know, he would become a character in SAW II and his character motivations and revelations are more expounded upon then (maybe, I’m reading their pages on the SAW wiki and they don’t seem to match up lore wise to be honest). As for what the motivation was and his connection to Tapp? This one is the shakiest as honestly, other than the whole arsonist angle from SAW II the answer is literally: “I have no fucking clue whatsoever”.

Regardless, Tapp trucks on through multiple painful tests in order to save one last victim in a painful test: Jeff Ridenhour. For those who don’t know, he was the guy that Tapp and Sing saved from a drill trap during their police raid. The motive for Jeff’s game was due to his attempted suicide. However, after the fatal raid that led to Sing’s death, Jeff would get harassed nonstop by Tapp for any and all information on the Jigsaw and as such would attempt to kill himself again. Tapp would solve Jeff’s game, which involved matching several different symbols on TVs, which I’ll be honest was a frustrating game (I’ll go into it later). The rescue doesn’t go so well personally however as Jeff would basically tell Tapp to go fuck himself for the harrasment and would run off. Tapp would then commit to the final save of the night: saving himself. Delving deeper into the asylum would be a gauntlet of tests to his resolve which later culminates in a battle against Pighead (whom throughout the game you’ll see going rogue and killing people). Tapp eventually ends up killing the apprentice through the environment in a semi-difficult boss battle before making his way to the heart of Jigsaw’s lair: the library. It’s here after one last gauntlet that Jigsaw forces him to make a choice: will he seek Freedom and escape Whitehurst once and for all? This will also let out the other victims of Jigsaw’s game, OR will Tapp give into his obsession and go through the door with TRUTH plastered all over it in an attempt to take down Jigsaw once and for all.

Freedom is the canonical ending to the game as it’s followed up in SAW II: Flesh and Blood, as well as confirming Tapp’s death later in Saw V (the movie). It involves everyone escaping, and shows Tapp in his apartment building surrounded by Jigsaw evidence and newspaper clippings where victims thank Tapp for helping them escape, and he’s labeled a hero. However, Tapp hasn’t given up his obsession and losing his one chance to capture the notorious Jigsaw, he shoots himself as the credits roll up on the TV. The Truth ending however is the non-canon/bad ending, as it has Tapp chase Jigsaw through his lair before seemingly cornering him and beating him up outside on asylum grounds. However, this cloaked figure isn’t a HE as much as they are a SHE and it’s revealed to be Melissa Sing, his partner’s wife. Melissa was in her own game, which revolved around keeping Tapp alive and following the rules after Jigsaw kidnapped her son. While Tapp is shocked, she attempts to escape only to get her fuckin’ wig peeled back, and it results in Tapp finally going mad from the whole ordeal with no killer captured and his partner’s widow dead. The final piece of the puzzle shows Tapp strapped to an asylum bed, hallucinating being in another one of Jigsaw’s traps.

The plot to SAW: The Video Game for the most part is one that I found to be simple but enjoyable, something that felt true to form for the series as a whole. Though sometimes I felt the connections to Tapp to be strenuous, I enjoyed all the fan service moments between the numerous traps taken from the films, Tobin Bell coming back as Jigsaw, the ability to finally put Pighead down, like it all felt like it could actually be a game from the cloaked fucker himself. My main problem with the plot boils down to something I’ll point out later in the Atmosphere section of this review: realism or where it detracts. The movies generally have a couple of victims and traps, not seventy to eighty unnamed goons in one abandoned mental asylum. Jigsaw doesn’t talk to his victims live like in the game (for the most part), he leaves a video tape which describes the reasons that the victim is in the position that they are in. How are there so many traps and people here? How did Jigsaw even capture them all? Who is Pighead? There’s no clue to any identity or anything. It’s the little stuff like this that as a SAW fan, kind of takes me out of it a bit and makes me question certain aspects of the game’s background regardless of the game’s need to shove in enemies to fight and numerous puzzles to solve in order to keep the engagement high for players.

The gameplay is honestly perhaps the game’s weakest feature anyways sadly, and as a survival horror game doesn’t always add up properly. Playing as Tapp in the third person, you roam from asylum location to asylum location while getting into fights, looting stuff, dodging traps and solving puzzles. Let's start with the combat: it’s not great. Fighting someone tends to be a slog, especially with heavier weapons like bats or pipes. The wind up for this is so slow that other than getting trophies, I barely used any of these at all. In fact, the only way I could get them to swing properly is by either holding down or slamming down the Square or X button on the Playstation controller. This is a chore if the enemy is using their fists as you can get stunlocked and trapped into a corner unless you think on your feet. If you fight with anything, either use your fists or a smaller weapon as they’re both quicker and you’ll be able to stunlock them into oblivion which is a great thing. The one trophy that was annoying and difficult to do however was the Curb Stomp mechanic, which I was only able to get by repeating a checkpoint multiple times as the chances that you’ll knock someone over enough to stomp them out are very slim to probably barely. You can also get enemies killed by using your environment, such as reactivating shotgun traps or electric panels that shock nearby water puddles (or if it’s a shotgun trap guy, you simply run away until his timer goes off and his melon goes splat on the walls nearby). You can also find schematics (three different types in total) multiple times over the course of the game in order to create traps of your own, which are Stun (which clearly stuns), Gas and Explosive Traps. I’ll be honest, other than for getting the trophies (which are again painfully easy), or for the Pighead boss in the last stage of the game (which is honestly kind of painful to deal with), you’re not really going to use this unless you go out of your way to do it. I certainly never did, and barely kept remembering its existence. Hell, even going out of your way to use it is a pain in the ass, which involves holding down the aim button and pressing either R1 or R2 (which I had to look up on the internet).

The enemies themselves often come in two sizes: medium sized white guy and big hulking white guy. Either way they’re out to kill you and the only difference is usually what weapons they use along with the traps they’re in. I already brought up the shotgun collar trap, but there’s also people with Reverse Bear Traps, Venus Fly Traps and even guys with bombs on their hands who die and explode when killed. You’re told to use your environment to block doors and activate traps that’ll kill them from a safe distance, but oftentimes with the bomb guys I just stabbed them once and moved five feet to the left and you weren’t touched at all. Honestly, while the combat is mediocre it’s also kind of easy to deal with once you get the hang of it and in fact the game for the most part other than the puzzles is a pretty smooth sailing ride to begin with. It’s the puzzles and traps where everything becomes convoluted, and here’s what I mean.


How do you create these traps? You loot your environment for materials like leftover shells, wire, bleach, fuses and the like in order to have the components to activate and/or build these traps. You’ll also loot your environment to find “Health Hypos”, needles that will refill your health which caps out at 4. You can find these in the environment (mostly through unlocking medicine cabinets with a minigame), or on dead bodies and containers scattered around. Other puzzles that surround the environment include gear puzzles (depending on the location will include rare weapons like the Nail Bat and the Gun, or health items and components for traps) which involve connecting a set moving gear to another gear that doesn’t move. There are pipe puzzles (my least favorite), which include lining up to ends of a pipe and matching each individual circle within the center in order. Usually this is under the threat of death by gas or in Obi’s trap later, his own death. This shit fucking sucks, and I’m not great at these pipe puzzles so what I always ended up doing is just looking up the solution online while matching it up in-game as generally speaking the pipe puzzles are always set. In fact, let me just say that obvious game design has it getting harder and harder the more experienced you become with the mechanics. I feel that the puzzle difficulty past Oswald starts to grow into more and more bullshit levels of difficulty and start to feel tedious and old, especially with the repetitiveness. Other puzzles include electrical grid puzzles, which I’m pretty solid at but get bigger and more convoluted as it goes on and others I’m sure I’m forgetting about at the moment.

Other things I’ll mention are the fact that you always have to look out on the floor as walking over broken glass will drain your health with Tapp being barefoot for pretty much the entire game. There’s also a light mechanic where you can use your lighter to see in the dark (which is a huge portion of the game) but you can replace it with either a camera or a flashlight; avoid the camera as it’s useless and stick with the flashlight any chance you get. You’ll search through toilets (hope you don’t mind hepatitis) and acid barrels for certain keys as well, and I want to point out here that other than the late game difficulty spike that most of the puzzles in the first half to three quarters are pretty intuitive and easy to figure out on your own volition, and that’s coming from someone who blows fat cocks at puzzles. That being said, no shame in using a guide if you need it. I also find it pretty strange that there’s a companion mechanic, though it’s barely elaborated on as after each main trap most of the time the rescuee will follow you for all of five seconds before either dying or disappearing due to some excuse or another, to the point where I question why they have an NPC follow you for five feet only to go bye bye. Otherwise, truth be told I don’t really have much to say about the gameplay other than I encountered a glitch where a TV mysteriously appeared on the wall in front of me after walking away from it late game but that’s about it.

The sound design for the most part is pretty dope in all honesty, I can’t complain at all about it. The soundtrack isn’t there very much, it’s minimalist and not present but when you do get a couple of tracks here and there it’s a very tense soundtrack, created by someone named Alex Guilburt. You won’t get any “Hello Zepp” tracks sadly or variations of it, which fucking blows because I was hoping to hear the iconic tune at least ONCE during my playthrough though you don’t really get much in the way of any real twists unless you go with the Truth ending to the game. The Main Menu theme isn’t bad, a bit on the ominous side but feels like it could tangentially work itself into the movie franchise as an actual theme with the large percussion and heavy amount of strings used. The track labeled “Countdown” is fucking tense and make my clutch my own asshole as I was searching for the answer to whatever puzzle usually surrounded the area (mostly bombs or gas lol). As for the actual sounds in the area of the game, you’ll hear a lot of shaky cam sounds, crunching glass sounds great, the creaky doors are phenomenal. It all adds up to an experience that I can at least say sonically sounds like SAW. If I were to add criticism, I’d say sometimes the explosion sounds were a bit mixed (the smaller ones being particularly weak sounding) while other times using certain weapons felt weak and stale. The gear puzzles on the other hand trigger some sort of dopamine brain kick because honestly it sounds great. There’s a lot to love here with the Audio Design of the area and I can confidently say yeah this part’s pretty good. The only other thing I have yet to address is the voice acting.

Voice Acting on the other hand, I don’t know. I guess I could sum it up to average-ish? I mean for the most part the only voice actor who comes back from the main series is Tobin Bell, and he’s always fucking phenomenal as Jigsaw so I can’t say much of a bad thing about him in the slightest as he IS Jigsaw to me. The others on the other hand are okay, with the best one probably being Jen Taylor as Amanda. Earl Alexander isn’t bad and played Louis in Left 4 Dead fantastically, but here he just sounds a bit odd. Granted, it’s probably because it’s not Danny Glover and I’d be surprised if Zombie Studios would’ve been able to get him but truth is I guess he does alright for the most part. I didn’t recognize David Scully as Oswald either, because he apparently played Sergeant Johnson in the Halo series and that just shows the range that this guy has from badass alien killer to sniveling reporter. As for a lot of the goons you’ll be fighting? They all sound like they’re voices from the same one or two people and you’ll often hear a lot of the same voice lines after a while so everyone just kind of blends in to this symphony of “angry white guy who wants to kill Tapp to get out and live” that sounds okay. I don’t know, I don’t really have much to say about the voice acting other than “it’s okay” but my immersion wasn’t really broken so I guess I’ll just shrug to this.

The graphics to this game I’ll just come out point blank and say it: it’s not great. Having played this on Playstation 3, I obviously know it’s not always going to have the best high resolution models. Tapp has no resemblance to Danny Glover (probably because the game was made on a smaller budget), you’ll run into multiple dudes that look the same, and honestly sometimes the game is just too damn dark for its own good. The animations are stiff for the most part and I guess just overall I don’t know, it was just kind of an ugly game for me. Granted I wasn’t really bothered with that, as graphics aren’t really a huge sticking point to me so I didn’t give a shit. What I can say is that in the areas where you’re able to go outside, the former asylum looks a lot better environmentally wise than one can give credit for. The atmosphere I’ll say on the other hand is a bit of an astounding and mixed bag. I say it’s astounding because it’s such an uncomfortable and decrepit place (taking place in a former insane asylum) that you not only could see Jigsaw setting up a whole game here but the place is in literal shambles. You’ll find everything abandoned, walls that can be destroyed, broken glass shattered everywhere, dirty bathrooms, like the grunge is just perfect for the type of setting that any sort of SAW game would take place in and that mixed with the asylum’s former history (riddled in documents) showing a place of cutbacks, despair and frankly negligence towards all patients. What I’ll say is a mixed bag isn’t necessarily because of anything it did bad, but more so comes from a place of “I’m a huge SAW fan” and “I know this is a video game but it’s way too unrealistic”.

In the normal SAW movies, you’ll know Jigsaw went all out when you see the most elaborate traps; however in this game you’ll see a lot of the same stuff from the movies, plus recent games and dead bodies everywhere. Usually the victim count is kept low but you’ll be strolling through Whitehurst to find former games where dudes are ripped apart, sawed in half and such and I swear to god the count of dead bodies reaches higher than the fifties or more. How did Jigsaw kidnap this many people? How much money did he make in the movies to conceivably put all of these games into effect, all of these traps? The asylum IS FILLED WITH THEM. Did he plan this all out in advance? Is he just working with the U.S. Prison Industrial Complex to ship motherfuckers here by the truckload at this point? Jigsaw clearly almost always has a plan, so how was this game (figuratively and literally) even possible? Who knows, maybe I just need to shut the fuck up but this was a huge thought of what I was thinking while playing the game and it kinda took me out a bit.

SAW: The Video Game was an interesting ride going through my childhood once again. My fascination with the series since I was a kid still hasn’t gone away, as I’m still fascinated with the motives of the serial tester (?) as well as how the franchise went in the future. I would dip in and out of becoming obsessed and re-obsessed with the franchise but I didn’t really pick up on the series again until much more recently. Having saw Spiral: From the Book of Saw in theaters with my buddy Nick (shoutout), having watched JigSaw in a discord call with a bunch of buddies and then finally having watched SAW X in theaters as a bit of a treat to myself, it was I guess a bit of destiny that everything has kinda come together for me to start playing this game last year. I know at the moment I’m in the middle of trying to figure out my living situation, but with SAW XI apparently coming around this year with a quick turnaround (as the series is notorious for), it’s not a surprise that the next batch of games have SAW II: Flesh and Blood pushed into it as well. I enjoyed my time streaming this for my one friend, as well as it becoming my first Playstation platinum of the year so that's dope as hell!

The future after SAW: The Video Game was again a really quick turn around, with the sequel being pushed out literally less than a year later. Originally, Konami had plans to turn the SAW franchise into another horror series like Silent Hill, with recurring releases to keep the Konami cash flow going (until they went into optimized gambling, WHOOP WHOOP!). However, the critical reception went into the ground just like John Kramer would be in SAW III, except they didn’t try to resurrect his corpse for a third game. Zombie Studios would later create smaller titles that no one seemed to have cared about, such war crime Kinect simulator Blackwater and Blacklight: Retribution, an online multiplayer game that I’ve never heard about but I’m sure others have. The series of SAW in video game form however has been kind of iffy. Originally there were talks about Bloober Team creating a SAW game on a pitch for Lionsgate (which eventually turned into Blair Witch after Bloober decided they didn’t want to touch Saw with a ten foot stick) as well as discussions about new SAW games coming out for the “next generation” which let’s see how that would go, if it would even go well. Personally if I was gonna create a SAW game, I probably would make it a walking simulator of sorts, or something akin to Condemned: Criminal Origins. Konami would continue existing, something that I always have mixed feelings on due to their shitty use of their IPs. I guess here’s hoping that the new Silent Hill adaptations will work out?


Links:
https://screenrant.com/saw-game-playstation-xbox-jigsaw-ps5-xsx/

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Saw

https://www.imdb.com/title/tt1144553/

https://www.myabandonware.com/game/saw-glm

https://web.archive.org/web/20090405062724/http://weblogs.variety.com/the_cut_scene/2009/04/silent-hill-say-hello-to-your-new-brother-jigsawkonami-has-confirmed-an-earlier-cut-scene-report-that-it-has-bought-the-pub.html

https://bloody-disgusting.com/news/14348/

https://www.dreadcentral.com/news/9147/exclusive-game-producer-david-s-cohen-talks-saw-video-game/

https://www.ign.com/articles/2008/01/30/saw-announced

https://www.youtube.com/watch?v=79tUra-8mwY&ab_channel=Konami

https://en.wikipedia.org/wiki/Saw_(video_game)

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Saw

https://www.ign.com/articles/bloober-team-saw-blair-witch-licensed-games-turned-down

I tried so hard and got so far…and in the end it didn’t even matter….

Saw The Video Game is certainly a unique game. Being a fan of the movies I really adored this game when it came out during the initial run of said movies. I remember liking this game to the max with my brand new PlayStation 3. I felt like I was on top of the word. What took me months to beat as a teenager nearly took me about 5 hours coming back to it and wow, my rose tinted glasses certainly felt cracked lol. This game is not bad per se but it’s also not a good one either. It’s decent for what it is, I really enjoyed the first part of the game but after a while it really becomes repetitive and you really feel like you just want it to end. The enemy A.I is so laughable, I never felt once threatened by them and even the “big enforcers” that look intimidating. I felt more scared of the shotgun trip wire traps than the enemies honestly. I probably died to them just as much as the enemies lol. The Jank of this game is certainly at the forefront it doesn’t stop especially with its combat system. Sometimes I felt stun locked because of my character taking so damn long to swing like wtf!!! Puzzles on the other hand are quite repetitive as there are like 4 generic types and the special ones where I have to actually think are only unique when you are saving a unique person pertaining to the plot.

Atmosphere on the other hand 10/10, they nail the saw atmosphere so well and actually makes you feel like you are in the world of the movies. The immersion on the cutscenes I was really admiring a lot since Tobin Bell reprised his role as Jigsaw. Music isn’t really that memorable honestly and from my play through they didn’t even bother using Hello Zepp which is really head scratching as this is probably the most iconic music in all of SAW, but I’m sure there was probably some studio interferences as they later used it in its video game sequel SAW II: Flesh and Blood.

Overall, if you are a fan of the SAW franchise. I would say give it a shot. It certainly scratches that itch of an interactive SAW experience. As a non SAW fan, very very hard to recommend. You will probably not like it one bit and not knowing the little Easter eggs the game throws or the characters pertaining to plot elements in the movies will only cause confusion. I managed to platinum this game fairly easily so trophy hunters, this game is for you as it sits at a 30%, an uncommon platinum for sure lol. It’s a messy game for sure but I didn’t hate it.

It's fine. If you're a fan of the movies (which I am), this is as good of a video game adaptation as you could ask for, really. The trap sequences are pretty memorable with puzzles that aren't completely copy-pasted, and the environments and sound design are pretty well done. The combat sucks but you can skip most of it by just stunlocking enemies with your fists, anyways. It's not as bad as people make it out to be, but it's also nothing incredible, either (unlike the movies).

the year is 2014. angry game reviewer wakes up in a cold sweat on an apartment's bathroom floor with amateur looking blood splatters and shit splatters on the tile.

a familiar mask appears on a nearby crt sitting precariously above the bathtub.

jigsaw: "game reviewer. you have played so many games and yet you hate them all, even the nintendo ones you say you love so much. you do not appreciate life enough. for this you must now play through a video game. a fun one. you know the one."

angry game reviewer: "NO nononono, no nope no. never! i promised myself i'd never play that game you tricycle riding assclown."

jigsaw: "oh but i'm afraid you don't have a choice in the matter, game reviewer. and you've seen the reviews. 6 out of 10... it's a passing grade. maybe you'll like this one."

angry game reviewer: "jigsaw you fuck! anything but that! this is even worse than sonic 06. even worse than the latest cod! even worse than other m... i said i'd never touch it!"

a disc floats ominously in front of the game reviewer, who gets up despite having his ankle shackled to what one would assume was the bathtub. he grabs it as the saw theme fades in in the background. the front of the disc cannot be seen.

jigsaw: "you wanna play a little game????"

the reviewer looks at the disc in horror and lets out a comical scream in response to jigsaw. the camera switches to in front of the disc and the music swells unnecessarily loudly as the camera zooms into the title, which takes a second to properly come into focus but is unmistakably 'saw'.

the camera goes shaky and random visual filters flicker on screen to illustrate the angry game reviewer's inner turmoil.

angry game reviewer: "no NO SHIT SHIT SHIT! GEMME-- GEH-- GEMME OUTTA HERE! AWWGH! GET ME OUUT! GEH-- LEMME OUT! HELP ME! OooH FUCK!"

There's... something here. But it doesn't feel like it had the budget or the commitment to really get to that something. Shitty, unnecessary combat and cheap deaths take away from what could've been a SAW-themed virtual escape room with grisly consequences for failing to solve the puzzles.

I'd like to think budget's to blame here, but I hear the sequel is worse so... who knows.

(I'll find out ... one day.)

Silent Hill Lite but you can set traps. Not good not fun but has enough interesting ideas to keep it going and I'm slightly Saw obsessed rn so the oddities that made this game unique kept it afloat for the 4 hours it runs, shame that the game runs out of new puzzle types after the first area and the story doesn't tie into the movies at all

When I was a kid I used to watch a letsplayer play this game and I thought it was GREAT. The letsplayer--not so much, so he stopped playing it and I never got to see the end of it.
Years later (today) I was able to finish Saw and understand his frustrations so I personally want to call him a DUMBASS (with love)
It's a very good game. Sure, the PC port sucks, but come on, moving your character/selection with the mouse in certain minigames with a giant sensitivity despite being clunky, is what made everything tense.

The soundtrack is incredible. Heavy, suffocating and tense but still bangers. The setting and all the sound and art direction in general, is amazing. Throughout the game you see dirt falling from the ceiling, as if there was someone walking above you and I always loved every time I saw it, even though it never meant anything in the story, but it gave you that sense of insecurity that you're not alone and that you're going to eventually encounter enemies.
The melee combat is a real pain in the ass and a super clunky and annoying trade so the game offers you different ways to take out your enemies using Jigsaw's traps. If you manage to deactivate Jigsaw's traps, you can use it against the enemies and those traps are instakill for both the player and the enemies, so it was fun to feel like you were "playing with fire". Everybody gangsta until an enemy comes along who doesn't die from 1 shot lmao.

Exploration, same thing. Because of the booby trapped doors and wires on the floor, exploring every nook and cranny was fun but dangerous and no matter how much there is nothing important in a room, being able to breathe because you covered everything and there is no trap was really satisfying and made it worthwhile.

Everything about the gameplay and visuals I loved it. The place is really gross and your character is barefoot and if you step on glass, it takes away your life making you have to pay even more attention to where you step and it's something that not many games do and I love it. That feeling of everything being so messy that you don't want to touch anything is something that the Saw movies have and many others lack.

The story on the other hand felt pretty ehh idk I don't want to say it's bad, but it really has no depth or plot twist and with a character so important to the plot, I'm able to understand it but still, I always grabbed the lore notes and all that but none of them were interesting. There was one about a kid who said he couldn't write because he had to be with his hands inside an iron thing (rehab) so a doctor was writing with him, and I was like "oh, how interesting I wish I'd hear more from this person 🙂" and it turns out the log was just to tell you that basically the metallic things you see were medical machines and it's like uhhh kind of like I already assumed that, considering that it takes into account in an asylum lol
The two endings are boring but that's because Tapp is really fucking dense.

Other than that, very good game :--) I had a great time ngl

Saw: This sucks. Some okay puzzles spaced between ugly gameplay segments. If you're a HUGE fan of the “Saw” movies (which... come on, dude), you may like the world here as it's very similar to the films, including the obnoxious editing style. If you're anyone else, prepare for pain.

The jokes of “Playing this is like one of Jigsaw's games!” write themselves as this game is plenty torturous. I got through the first chapter and decided I'd had enough of this. Some of the puzzles were decent: I thought the “board balance-walk” stuff with the mouse was well done, the lockpicking system was unique, and the “finale” with the poison machine was a good way to cap it off.

The problem is everything else.

It's pretty ugly (though there's an easy argument for “A game in the Saw universe is supposed to be ugly", I guess) and plays like an iPhone game. I got to engage in the combat only once and that felt like a blessing. There's glass for you to walk in and slowly lose health, but it's not much health and you immediately slow down so you can walk right out of it, barely suffering at all. It just feels like a minor contrivance that doesn't even make sense: you pass so many dead bodies yet none of them have Detective Tapp's shoe size? Tapp must wear size 19s.

I experienced a ton of stuttering and I don't know why as there are Tetris games more graphically demanding than Saw. The controls are terrible and can interrupt your enjoyment of the mediocre puzzles.

If there was a way to just press a key (I guess it would have to be a number key, those are used for everything, here) that would skip all of the shitty gameplay and get me right into the next bomb-filled puzzle room, I'd have played that game. This is just painful stuff as is and I don't need to ever come back.

Again, unless you're a huge Saw fan, this game is not for you.


This game really needs to decide what it wants to be, the gameplay sections consist of the same 4 puzzles reused in every room and the combat is boring and repetitive I do however like the story and the visuals as they provide a feeling of immersing you in the experience of the saw universe that it was trying to give you

I really like this game. it shouldn't work but absolutely does. Finds an interesting way to tie into the narrative and knows what it is. The fighting mechanics suck, but the puzzling nature really works for me. It's like the early Resident Evil entries, but fewer enemies and the inclusion of moral dilemmas.

It's not perfect, but is way better than it has any right to be.

Think of the possibilities for a truly great SAW game. It's my favourite movie series, and this is how it's represented in video game form. It hurts.

As a diehard saw fan this game is fine, it's cool playing as tapp (despite barely looking like him) and having tobin bell voice jigsaw again.

And the melee can be fun when you have an op weapon like the gun or baseball bat, and the graphics are decent most of the time.

But the main problem is the repeated traps and their overuse, especially the gears and lights, which overstay their welcome bigtime.

So overall the game is ok, but unless your a saw fan like me, it's okay to pass on.