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nearly all evil ghosts in this game were women call that a #feminismwin

It's like Spirit Hunter: Death Mark without the whole Death Mark aspect to it. Instead of that, a teenager is forced to play games with an evil spirit named Kakuya who has kidnapped his little sister. Each game involves uncovering the mystery of some urban legends just like in Spirit Hunter Death Mark. The differences I've notices is that the locations in this game are much smaller making the game a bit lighter on exploration. Also, there's no option to choose what location to go to. None of these are issues, it just makes for a noticeably more limited experience compared to the original. The writing is good. Every character is likeable and a bit offbeat in interesting ways. All the ghost stories are creepy and disturbing. The game has a "Scary Mode" which just leads to some ghost jump scares. It's kinda weak. Only a couple worked on me. The issue I have with this game is the same issue I have with the first game. There are some puzzles I found to be too unclear for me to figure out. I had to use a walkthrough to get through this game. Even getting the answers doesn't make it clear how I was supposed to get to them from the clues I was given. It's frustrating. Other than that, it's a good horror story that kept me hooked.

Refines both the gameplay and story of Death Mark.

On the gameplay front:

The timed life-or-death decisions from the previous game return here, except they've been generalized to include any potential game over situation, not just death. The game's locations are all more heavily trafficked than in Death Mark, so avoiding the notice of law enforcement is a big concern.

The battles with ghosts are still inventory puzzles, but they've dropped the need to choose an action for both the main character and their partner on every turn. They've also dropped all the redundant steps in the battles that required you to select the same defensive action over and over.

The locations all much smaller and denser, removing a lot of the back-and-forth through empty, identical rooms required by the first game.

As for story:

No more amnesia plot means we get to have an MC with a clear, distinct identity and relationships from scene 1. The side characters also have clearer reasons for their presence or absence at any given point. Your antagonist is also clear from the start! The mystery is about how to deal with her, which allows for longer-term development of her character and backstory.

While I haven't played "Death Mark", the first entry in this series, in a very long time, this does feel more polished and interesting. The puzzles aren't great, a bit too simple but the spirits in this game are more intriguing than the first title. The same can be said about the rest of the characters as well. The only thing that's worse than the first game is probably atmosphere, but even then it isn't that much worse.

Looking forward to the true Death Mark sequel later this year hoping that they've finally hit their stride with this series.


Review on Reddit with Images

IMPORTANT THINGS TO NOTE:
-Visual Novel
-Very very limited JP voice acting
-Limited Gameplay
-Multiple Endings

INTRODUCTION

Spirit Hunter: NG is the second game of the Spirit Hunter horror visual novel series. The gameplay has retain some of the same elements as the first game, but has made some changes for the better and other changes just being different. This review will make comparisons between the two games, but knowledge of the first game is not required to enjoy or understand NG. There are references to the first game, but no more than that.

STORY

Set a few years after the first game, the story begins in 1999 and follows a high school teenage boy (default name is Akira Kijima). He lives alone, but is raised by his Aunt after his single mother's death a few years prior. He soon meets a mysterious entity named Kakuya when his young cousin gets captured by her and forced to play "games" with her in order to survive a curse inflicted on him while finding a way to save his cousin. These games involve learning about supernatural rumors and defeating the spirits at the core of the rumors. Along the way, he is joined by a number of odd and quirky individuals.

The structure of the game is similar to its prequel, Death Mark. For much of the game, NG follows a mostly episodic cycle of investigating supernatural rumors, defeating the spirit of the chapter and then starting over with a new supernatural rumor.

Even though each of the chapters are loosely connected with each other, they are quite interesting as standalones. A good amount of time is devoted to the spirits' backstory and for those that are interested in Japanese folklore, are in for a real treat. However, the main story that connects all of the chapters isn't as compelling. The climax feels rushed and abrupt by the end. Without getting deep into spoilers, there's a lot of similarities with the first game, but NG's execution feels weaker in comparison. There wasn't any particularly story revelation that I found interesting other than one that was not directly related to the main story itself.

CHARACTERS

There's a few recurring characters throughout the game, but there's not a whole lot of characters overall. The characters that actually join the MC on his mission are of the unusual sorts and do get their share of background revealed. None of them are particularly deep characters, but are interesting nonetheless. The MC on the other hand, feels surprisingly animated and reacts to things more than expected given his tough guy attitude. This leads into one notable change where the MC actually has a lot of dialogue so that he feels like an actual character. The MC in Death Mark didn't have nearly as much and came off more as a silent character.

The first game had more characters overall, but most just stayed for a chapter or two and had very little recurring characters. NG's characters instead have more recurring appearances throughout the game and thus has a stronger presence and impact on the story. Certain actions and decisions would still leave some characters unavailable or absent for subsequent chapters. With the first game, the characters' absence did very little to affect the story, but with NG, there is a bigger impact which also affects differing dialogue. As a result, the cast has stronger focus with characters making more appearances throughout.

I enjoyed the characters to some degree, but I thought the more varied cast in the first game were more interesting. I wasn't too fond of having the core 3 characters to be on the younger side either. That said, I did appreciate the more depth that these characters got compared to the first game's cast.

GAMEPLAY

The gameplay at its core during the "exploration" sections haven't changed much. As you make your way through a level, you can search the backgrounds for items to use or just activate things. Most of the time you can bring a "partner" which changes the various dialogue.

The notable difference however, is that the level maps are much smaller. Unlike the first game's levels which were larger and had multiple forks and split paths for exploration, NG's levels are relatively linear. There are some optional paths left and right, but they are usually limited to one new room/area before you continue down the straight path until the end. The second chapter in particular was just one straight path. It could be the developer's way to streamline the levels which can be a bit too much at times with the first game, but the end result had inhibited much of the exploration.

Another big change as a consequence of smaller levels is the smaller amount of items to find. The first game has a ton of useless items you can carry with you, but were interesting to pick up and use for the boss fights. This might have been intended with the new boss fight format too. Gone are the partner item combos. The way boss fight works now is that you can hover your flashlight over a body part of the spirit or something in the background to trigger the use of an item you have. Pick the right items to beat the boss. Partners sometimes get the option to use an item too. Like the first game, paying attention to the folklore is important to properly defeat bosses even though some of the solutions don't really get revealed until after beating the bosses themselves.

The fatal decisions make their return. Every now and then, you are given a set of actions that you must pick to continue within the time limit. Pick the wrong choice and it's an instant game over or in some cases, significantly decrease the timer. These decisions can be annoying since you wouldn't always necessarily know which are the correct choice.

A new addition to the regular Visual Novel cutscenes is the judging mechanics. Every now and then, you have the option to react to a current scene with one of five different expressions. They don't affect the story as far as I know, but can provide some humorous dialogue.

MUSIC

NG actually reuses a lot of music from Death Mark. So there's little variety overall and the game relies on a lot of silence to fill the void. Like before, the music and sounds help elevate the horror atmosphere. The more intense tracks during boss fights and danger events do well in increasing the tension.

GRAPHICS

The graphics haven't seen much change from Death Mark and overall has a good dark and gritty style that matches well with the tone of the game. The background images don't look quite as nice as before for some reason, but the CGs are still detailed and gruesome.

ATMOSPHERE

NG still has its fair share of horror elements, but it is noticeably toned down. Many of the levels don't invoke the same unsettling and dread feeling like the first game. There's very little tension when exploring because of how rare the spirits actually appeared in the levels. The jump scares regarding sudden ghost appearances have been decreased. Even on the highest "scare" setting, the amounts are very small. Other than one particular chapter in NG, the creepy and disturbing elements seems quite lacking to my disappointment. That said, there are many scary moments in the game, but just didn't quite unnerve me as before.

Overall though, the atmosphere and tone of the game is still pretty solid. There is still much to appreciate in its horror aspects including the creepy ghosts and CGs.

FINAL REMARKS

NG is the another welcome addition as a horror visual novel which are not as common as other visual novel genres. The lore and individual spirit stories are interesting. The main story does do a good job connecting everything together even though I didn't really like it as much.

The overall decrease in the horror tone is disappointing including the smaller cast in general, but fans of Death Mark would likely still find enjoyment in this game. I'm looking forward to whatever the third game may bring.

I'll come back to it one day cause the aesthetic and atmosphere were spot on, but I was massively put off by the victim blaming in the first 2 seconds of the game. Got the feeling it likely wouldn't be challenged at any point but I'd be very happy to be proven wrong. Mostly ended up thinking about when charlie brooker played 50 cent blood on the sand and kept making bad choices cause the protag was an ass

A major step up from the last game. Mostly attributed to its much more focused cast of characters, which are all interesting and likeable. Ghost stories overall are executed better and well written, with their purify/destroy routes being a lot less cryptic than in the first game. Illustrations still mantain the quality of the original, and they're even better (although I guess that is subjective).

The multiple choice segments have much better writing so the answers are much clearer. The last stand segments have been redone in a way that's a lot more dynamic, even if the answers are, at times, confusing (which I mostly just felt happened on the first chapter). At least retrying isn't nearly as annoying as the first game, since it mostly saves between "escape scenes" instead of having to re-do the whole encounter.

Horror is also a lot better this time around. I played with "scary mode" on, which adds some jumpscares here and there, but honestly? The game does a great job by itself by presenting very tense horror set-pieces (every single haunting at the apartment was great).

Also, there are actually different endings! Thank you! I've only gotten one so far (the good ending), but I'm gonna go back eventually to experience the other ones (already read up on 'em though). Wish there was a chapter select to speed up the process, but I'm still really glad this game has replayability.

Honestly, the only kinda weak part was the antagonist. Their design is cool and all, it's just their motivation's is weak and their actions are a bit... contradictory. Going into why I think so goes a little into spoiler territory, but it's fairly obvious.

Overall, Spirit Hunter NG is a pretty good spiritual (heh) sequel that doesn't dissapoint and learns from the original's screw-ups.


Will probably give some thought into the other endings once I properly experience them, but I'm sure their content won't change my current stance on the game

Like it's predecessor, NG has a very engaging Plot and eliminates a few of it's former 'flaws' while filing off a bit on it'S gameplay.

Noticeable is for example that every character has flaws that let them be morally gray instead of completely innocent. Tinging them gray fits the morally ambiguous world they live in and fits the backstory of the protag quite nicely.

I could have done without the sister needing to be saved but here we are...I could also have done without the constant sexualisation of female characters in situation that are really not calling for that right now, but it's a japanese game and I'm not the usual target group so whatever.
Stuff like that took me out of the game because it didn't fit it's serious tone.

I also had quite to laugh at the evil motive of our main antagonist. When you get there, you know what I mean. It's like - I was afraid of her for a second and then THAT happened I was like "...all of this....so you could...do that....? You could have gotten that WAY easier, girl..."

So that didn't work for me and kinda ruined the ending a bit. :/ I mean: she was still a thread but she wanted was....well....at least it was unique! Never seen THAT motive I think! :/

I also liked the limited cast! At least when it comes to your party. That also helps to flesh out these characters and the world they and the protag live in. I got the feeling that this character had a life with friends and family before he got dropped into this shit.

This has of course a lot to do with him not suffering from amnesia like in "Death Mark" but even after that protag got his memory back, he never felt that real to me.

Anyway. Still a good game with too much naked flesh when it should have been spooky and a weird ending.

The main reason why I’ve always loved horror games is because they can work with almost any genre: action-adventure, rpg, puzzle-platform, or a visual novel. As long as I get the right amount of thrill and suspense, it doesn’t matter to me if I have to shoot my way through a level, or just read most of the time.

This is why I loved 'Death Mark', and why I love 'NG' just as much, even though it’s far from being perfect. It could get me emotionally involved with its characters and storyline, the ghosts were genuinely scary, and the whole game had one of the most memorable atmospheres in any game I’ve played. The feeling of dread was always there, and some of the images were so twisted that I had to take a little break after seeing them to collect myself.

Would have loved some more voiced scenes, but all in all, this was an experience I will surely not forget for a while. Recommended for mature gamers only!

It has a feature called "scary mode" which just adds random jumpscares to the gameplay. And that's maybe the funniest thing I've ever seen a horror game do

A more streamlined sequel to Death Mark, NG is cozier by virtue of the protagonist having friends and family that get some, or significant, development and screentime. That's both to its benefit (character depth and strength) and detriment (less intense horror atmosphere).

I recommend starting with Death Mark if you just want to be scared, and can tolerate it being horny about [mostly] female bodies in those scary situations. I recommend skipping to NG if you want a horror point-and-click VN with much less of that!

Note: the Switch version is a noticeably slower gameplay experience than it was on my Vita, and is limited to four save files. I also experienced a couple of strange glitches that weren't in my Vita playthroughs. I have to say I prefer the game's performance on Vita.

This game is ridiculously fun. Visual novels can be an acquired taste but this is very different to your typical VN. A surprising amount of gameplay, great dark atmosphere and a well-written plot.

I think I actually prefer this to the first game of the series, simply because of the characters. NG's cast is rather charming and feels a bit more fleshed out than the people we meet in Death Mark. They also seem more memorable to me, mostly because they're a bit... weird, almost comedic at times (like MC has no sense of self-preservation at all. He encounters a terrifying, murderous spirit in his own bedroom and just goes to sleep afterwards??? In the same room???).

However, my favourite thing about NG might be the art direction. The game looks absolutely stunning, not only in terms of character design but also regarding the scenery.

Some parts are quite lengthy at times and sometimes it was really hard to figure out what the game wants you to do, yet I still fell a bit in love with this game.

felt like a very intense dating sim (endearing)
they went a lot harder on this one cus the writing got better for most characters. the art also still bangs and the potential death cgs for the partners are so cool. lots of lore to unpack with the bad ending on this one ! i liek it

Unfortunately, the series traded in the originality it found in the first game for a Persona 5-style shell. The visual novel/gameplay split shifted heavily towards the VN side, as opposed to the fairly even distribution in Death Mark.

Similar to Chapter 6 in Death Mark in terms of fluff and character writing, NG feels more disjointed with its mysteries.

The graphics and UI interface was improved, if only to be a clone of other popular games in the genre.

i want to crush seiji amanome with my bare hands and toss him into a blender

A solid horror VN that's sadly still marred by the same issue I had with the first game. The life or death bits where you have to make decisions are really not clear at all, and even though this entry is much more lenient with saves than Death Mark, it's still loads of trial and error. Getting it wrong, choosing "Try Again" and holding L1 to scrub through dialogue to the choice screen again. Maybe guessing wrong a second time and having to do it all over, only knowing the correct way this time purely from process of elimination.

But outside that mildy annoying thing, it's still a good time. Artwork is once again just gorgeous, and the CG scenes are so lovely and grimy. I'm a big fan of the 2D animation style they do for the spirits in these games too. Much better than a still sprite. Just hoping the next entry is worked a bit better. Looks like it's gonnae play differently from the initial screens, resembles Red Candle's Detention quite a bit.