Reviews from

in the past


Another game that conveys a lot of meaning, while there is no meaning in the game itself. It's hard to call it gameplay.
Walking, which is here, does not allow you to enjoy the game, but on the contrary irritates with its slowness. I also noticed a lot of crooked animations. It would be better to make the game in the form of a visual novel, rather than these flower picking simulators.

Okay indie game. Narration was good, but the walking sim was a little too slow for my liking. Very short game

Gaming's strength is interactivity so when an experience is almost totally devoid of interactivity I wonder what was the purpose of even making it a game. Sunlight is like this, it's visually and auditorily gorgeous, but the "game" can be completed by standing entirely still while dialogue plays, and then picking up a flower to progress the dialogue. This dialogue was a poetic monologue that I found to be pretentious and dull. This could have been an interesting short film for some, but as a game it feels pointless.

Nice little experience of a walking simulator game, with a cryptic allegorical story.

The description is very misleading, as there is barely nothing to explore, since the environment and the narration is very repetitive. It's trying to be very "enlightening" game, though with the lack of actual gameplay content, you could call this more of a piece of audio literature. It would probably hit the spot for a poetry fan, or someone who can make more sense of the story the trees are telling you.

Honestly, wouldn't recommend the game, maybe if it was free, then I might.

Getting lost and picking flowers with Tchaikovsky in a forest of poetry. Neat.

Really could've hit a bit harder if the scenery evolved or ebbed with the narration more. For as short as the experience is, it's got some pacing issues. The art is quite nice, I just got bored of seeing the same exact forest the entire time.


from a game design perspective, I've definitely played worse walking simulators (as slow as movement is, the game is designed in a way that makes it next to impossible to get lost, and you never have to walk very far to your next objective). narratively and artistically, though, I can’t see how this gained anything from being a video game as opposed to being presented through a non-interactive medium

The same trap Proteus fell into, where the proc-gen environment is supposed to be awe inspiring and meditative but just ends up being noisy and artificial.
The myriad voices of the forest recount a half-hour story as you pick flowers that clip into one another. Best part was finding a tree with the voice of such a young child that they clearly didn't understand the script they were handed and just kinda bumbled every inch of the delivery, that was really cute.

Like a guided meditation. Leave some inspiration at the end <3

That was very weird. The story may be good, but it being a video game is pointless. Even more, the only actual mechanic of progressing the dialogue is frustrating because of how slowly our character moves.

What... is this? It's visually nice, it's sonically overwhelming with all the different voices, making it really hard to hear what is being said. If you got half an hour to kill, go for it, but this certainly isn't for everyone. Maybe watch it on YouTube instead.

"I am a collection of thoughts that trickles in with the dawn and falls away at dusk..."

This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.

for a second the narration said "I breathed in" and a wind gusted through the forest and I thought "well at least they did the bare minimum to attach the narration to the scene around me" but then it continued "I breathed out", and it was clear the gust of wind was randomly timed. and i stopped playing after the second section because walking through a randomly generated forest listening to an apparently unrelated tall tale just didn't really seem worth it to me.

An absolutely wonderful stroll through an impressionist-style forest perfectly soundtracked by Tchaikovsky's Hymn of the Cherubim. You pick flowers as surrounding trees softly speak to you and the poignant ending offers an even more impactful resolution than The Plan.