Another game that conveys a lot of meaning, while there is no meaning in the game itself. It's hard to call it gameplay.
Walking, which is here, does not allow you to enjoy the game, but on the contrary irritates with its slowness. I also noticed a lot of crooked animations. It would be better to make the game in the form of a visual novel, rather than these flower picking simulators.
Walking, which is here, does not allow you to enjoy the game, but on the contrary irritates with its slowness. I also noticed a lot of crooked animations. It would be better to make the game in the form of a visual novel, rather than these flower picking simulators.
Gaming's strength is interactivity so when an experience is almost totally devoid of interactivity I wonder what was the purpose of even making it a game. Sunlight is like this, it's visually and auditorily gorgeous, but the "game" can be completed by standing entirely still while dialogue plays, and then picking up a flower to progress the dialogue. This dialogue was a poetic monologue that I found to be pretentious and dull. This could have been an interesting short film for some, but as a game it feels pointless.
Nice little experience of a walking simulator game, with a cryptic allegorical story.
The description is very misleading, as there is barely nothing to explore, since the environment and the narration is very repetitive. It's trying to be very "enlightening" game, though with the lack of actual gameplay content, you could call this more of a piece of audio literature. It would probably hit the spot for a poetry fan, or someone who can make more sense of the story the trees are telling you.
Honestly, wouldn't recommend the game, maybe if it was free, then I might.
The description is very misleading, as there is barely nothing to explore, since the environment and the narration is very repetitive. It's trying to be very "enlightening" game, though with the lack of actual gameplay content, you could call this more of a piece of audio literature. It would probably hit the spot for a poetry fan, or someone who can make more sense of the story the trees are telling you.
Honestly, wouldn't recommend the game, maybe if it was free, then I might.
Getting lost and picking flowers with Tchaikovsky in a forest of poetry. Neat.
Really could've hit a bit harder if the scenery evolved or ebbed with the narration more. For as short as the experience is, it's got some pacing issues. The art is quite nice, I just got bored of seeing the same exact forest the entire time.
Really could've hit a bit harder if the scenery evolved or ebbed with the narration more. For as short as the experience is, it's got some pacing issues. The art is quite nice, I just got bored of seeing the same exact forest the entire time.
from a game design perspective, I've definitely played worse walking simulators (as slow as movement is, the game is designed in a way that makes it next to impossible to get lost, and you never have to walk very far to your next objective). narratively and artistically, though, I can’t see how this gained anything from being a video game as opposed to being presented through a non-interactive medium
The same trap Proteus fell into, where the proc-gen environment is supposed to be awe inspiring and meditative but just ends up being noisy and artificial.
The myriad voices of the forest recount a half-hour story as you pick flowers that clip into one another. Best part was finding a tree with the voice of such a young child that they clearly didn't understand the script they were handed and just kinda bumbled every inch of the delivery, that was really cute.
The myriad voices of the forest recount a half-hour story as you pick flowers that clip into one another. Best part was finding a tree with the voice of such a young child that they clearly didn't understand the script they were handed and just kinda bumbled every inch of the delivery, that was really cute.
"I am a collection of thoughts that trickles in with the dawn and falls away at dusk..."
This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.
This LOOKS like a pretentious or saccharine game, but please, I beg you, play it. It's a narrated walking simulator with a psychedelic and existential story that speaks to anxiety about being conscious. No wry humor, surprisingly intimate. Deeply good.
for a second the narration said "I breathed in" and a wind gusted through the forest and I thought "well at least they did the bare minimum to attach the narration to the scene around me" but then it continued "I breathed out", and it was clear the gust of wind was randomly timed. and i stopped playing after the second section because walking through a randomly generated forest listening to an apparently unrelated tall tale just didn't really seem worth it to me.