Reviews from

in the past


I overall really liked this game! The gameplay was fun, and the music and visual style are great, and I enjoy the character designs and little details that liven up the worlds. All of the flora and fauna designs are quite cute and interesting, as are the bosses and antagonists. I really like the charm of Super Lucky's Tale. It's suitable for all ages, so it's a great game for kids and adults alike.

The cons of the game are that:

The camera is glitchy, and I found it rather frequent that camera perspectives can be confusing, especially when you play as Lucky in the background of a level. Additionally, sometimes, some of the levels are kind of tricky, in my opinion. The final boss of the level took me quite a while, so I can imagine this game may still be somewhat difficult for kids.

Conclusion:

Overall, I think Super Lucky is a great game for kids, or people of all ages who enjoy lighthearted cute games, like myself. I still enjoyed this game as an adult woman. If you love cutesy aesthetics, foxes, and lighthearted fun, you'll most likely enjoy this. :3

I love it. ^^

i didn't really like this but i did 100% it in 10 hours over the course of 2 days so i guess the spirit of reynard is alive and well in digital form

It's a game made for children so it's easy. It's also polished and not that bad given it was made for creatures with no attention span that eat glue.

Really average 3D platformer. More competent than I was expecting but still got kinda boring like 2/3 of the way through. Not much to say about it. This feels like a fake video game that would be played in a TV show.


é muito fofinho lembra spyro adoro
Eu amei o game Lucky é uma fofura
o game lembra muito games de 64 adoraria ver um demake dele so por curiosidade <3 que pena que n existiu na minha infância

Don't let the kiddy aesthetic and sound turn you away. This game is actually...okay yeah it is easy, but it's pretty competent. Lucky's moveset is simple but you're given enough to work with to have a good time. Not only that, but its levels are creative too. I was really a fan of the 2D levels, the ones in the Yeti World (Watermelon and Mountain) in particular, but some 3D levels like the Carnival were great. Not every 3D level was a winner but there was none I outright despised. Even if there's one you dislike, the levels in this game are varied enough that something better may just be around the corner. The music isn't anything I'd put on my phone, but it still carried me through the adventure with a smile.

The world's all smiles, and it even gave me a few audiable chuckles. There aren't that many games where the enemy's attack pattern spells out "LUCKY STINKS!". But Lucky doesn't stink. He isn't changing anything in the platformer genre, but he's a great time and if this were my first platformer I know I'd like it a lot.

(I played the improved version of this game, New Super Lucky's Tale, but I chose to discuss the original game instead since the changes are still close enough (added DLC plus tweaks to the camera and controls) to be the same game. If you are interested in this game, the New version is your pick. I highly recommend playing CH1P levels in the game's postgame world, Foxington as well, as those put all the game's mechanics to the test.)

Entretenido, buen juego incluido en Gamepass para jugar en familia.

This is essentially Microsoft trying to replicate the collectathon genre but failing and making it a babies game.

Me incomodei muito com o direcionamento de camera ruim em terceira pessoa que acompanhava o personagem, me prejudicou muito! Porém o jogo tem uma história fácil e simples de ser entendida e cumprida conforme você vai passando as fases. A ambientação dos cenários e muito fofa e o Lucky também.

Glad to know AS I FINISHED IT that "New" Super Lucky's Tale is but a remake.

The original is passable. Cute and entertaining enough that I won't abandon it in the post-game, but has a feeling of a $15 indie game at most, not something that Microsoft marketed once. Graphics are a bit janky, the controls are floaty, but every level is short and unique enough so it's worth playing if you want that sort of game but have played most other alternatives.

This game seemed very promising awhile back when I first heard about it. Seen the trailers and gameplay, it seemed like it would be Xbox's 3D Mario, which would be great!--as Nintendo seems to be totally against allowing Mario games on any other platforms besides their own.

Upon playing this, it was fun at first but was quite frustrating.
First of all, it just isn't fun to play. You move at a very slow speed with very weak jumps, and unfortunately there is no mouse support for directing the camera at all.

Second, some levels are just straight up unfinished or partly broken. If I recall correctly, some levels required for you to collect X amount of coins for a collectible--however, said level was 10 coins short for achieving this. I needed to find a workaround that had me die on purpose just to gain this.

And if you like to finish a game, regarding achievements. Then you're not gonna like that the game has one achievement that requires you to have 99,999 coins. Coins may be everywhere, but as I said, your character is so slow and it would take me about 700 coins for every 5-7 minutes just to get closer to this achievement's goal.

I don't even understand as to why this game is listed on Steam... I thought Super Lucky's Tale and New Super Lucky's Tale were two entirely different games... but sadly, New Super Lucky's Tale is basically this game but as a finished product.
Do not purchase this game.

Sometimes, I forget this game even happened. I wanted it to be good so bad because of my love of 3D platformers, but damn...it was so bland. I heard New Super Lucky's Tale was much better, but I was just so burned from this one that I never cared to try the "New" version.

Very simple, generic, yet charming platformer. It's a mix of 3d platforming which reminds me a lot of Spyro the dragon, and 2d platforming which is reminiscent of Donkey Kong Country. There are some creative levels, though there isn't anything here that sets it apart from any other platformer. It's very bland in that way. It's quite well made and fairly easy, so I think the game is well suited for children, but adults won't get a whole lot out of it.

This one kind of lost its purpose when it stopped being a VR exclusive. The sequel is far superior.

The Game Pass train keeps on a chuggin' as I try and get in as much as I can before my sub expires in a few days. All I really remembered about this game was that it was basically the only thing Microsoft had at the launch of the Xbox One X, and people were kinda like "this is IT?" for the launch of what was apparently the new most powerful console ever. I don't have an Xbone X, but I DO have Game Pass, so I figured why not. It took me about 4 hours and 15 minutes (according to the Xbone's Stats clock) to get all 99 clovers in the base game.

It's a really simple story about a fox boy named Lucky who really wants to be a hero just like his cool big sister. Lucky gets his chance when his sister brings back a magical book with the power to contain whole worlds inside it. The evil Kitty Litter (this game has SO many cat puns, omg), a gang of evil cats, tries to steal the book, and Lucky saves his sister by jumping into the book after them but locking them all in in the process. He needs to collect lucky clovers (the stars of this game) in order to unlock gates so he can beat each member of the Kitty Litter and stop their evil father from changing history to rule the world (the book can also change history as well as connect to alternate worlds. It's exactly as confusing as it is entirely unimportant XP).

Super Lucky's Tale is a stage-based 3D platformer that reminded me a lot of the first Sly Cooper game. You run around, can swing your tail to hit stuff, double jump, and there's a fairly generous climbing mechanic to get you on top of a ledge you juuuust can't reach. You can also hold RT to dig underground, and it's an interesting way that they create some timed platforming challenges, as you can't stop your momentum while you're underground, and you exit the underground with an auto-jump. It handles well, but Lucky moves a bit slow. You only have 3 hits before you die, and the game isn't thaaat frivolous with health power-ups, so especially if you're going for max completion the game is surprisingly difficult for what I expected from it.

Each level has 3 goals and a final objective. Get 300 coins, find the secret clover, and collect the 5 letters of "LUCKY". Completing one will give you a clover, with a total of 4 clovers in each level. There are also some bonus stages you can access from the hub areas of each of the game's 4 worlds which are divided into auto-runners, pushing block puzzles, and marble-tilting mazes, which award a single clover each. The level design is good, with lots of nooks and crannies to explore to find coins and LUCKY letters. I'd heard the game had camera issues on the Xbone original, but those must've been patched out or something because I never encountered them. The camera is fixed at one point, for the most part, but you can tilt it from side to side if you need to. The only real flaw to the game is that there just isn't much to it (and also I fell through the floor a few times when I got hit by a projectile from above XP).

Verdict: Hesitantly Recommended. If you can get SLT for like $15 or $20, or if you can play it on Game Pass, I'd say it's worth a play. It's a good game, if utterly unambitious in its genre, but it's also just way too short to justify a high price tag. That new Switch version for $40 does not add THAT much content, and honestly if the game were twice as long it'd only barely begin to approach being worth $40. Maybe for some people this game will be worth that much money, but for any veteran of 3D platformers like me, you'll likely blaze through it fast enough that you'll feel your money could've been better spent despite the good time you had with this.

I tried playing this directly after 100%ing New Super Lucky's Tale and this feels like straight dogshit in comparison. The fixed camera angle makes it waaaayy more annoying to aim jumps I don't think I'm gonna bother to ever finish this

👾 Super Lucky’s Tale (🇺🇸 2017)

If you look for a pretty decent platformer, this hub-based game will please you with a good assortment of different level styles. Smooth gameplay and not too challenging, if we omit the DLC levels.

🎮 Played on Steam Deck

Rating: ☘️☘️☘️☘️▫️

No começo até gostei, mas depois de um tempo jogando achei um plataforma bem genérico.

Não tem desafio nenhum e as fases são bem qualquer coisa, bem parecidas e não tem nada que faça elas serem marcantes ou diferentes umas das outras. Os chefes são bem sem graça e sem inspiração.

É um jogo divertido pra jogar com um sobrinho, um irmão mais novo ou com o filho, mas ele não passa de um plataforma medíocre.

Olha kkkkk, eu não sei se esse jogo merece realmente 4 estrelas, mas eu me diverti tanto com ele ent eu vou dar 4 estrelas msm e fds, as vezes tudo q vc precisa é jogar um joguinho bobo e mais infantil de vez em quando, eu achei o level design das fases muito bom e muito criativo, é isso aí q eu tenho a dizer, se eu for parar pra analisar mais tecnicamente, provavelmente essa nota abaixaria mas FOOOOODASE.

jogo de plataforma bem simples e fácil ideal para crianças pequenas, mas é um pouco sem criatividade na gameplay, o 100% foi um saco.

Super Lucky's Tale (2017): La descripción de irrelevante. Es entretenido, sí, y agradable de jugar, pero demasiado sencillo, y que no innova en absolutamente nada. Me lo he pasado bien jugándolo, pero sé que si no lo hubiese hecho tampoco me habría arrepentido. Insustancial (5,95)

By far one of the weirder, if not the weirdest, Microsoft exclusives. Seriously, you think about Xbox and it’s hypermasculine shooters like Gears of War and Halo that come to mind. This though? This is a kid-friendly throwback to the collect-a-thon 3D platformers of the N64 era, right down to the limited ability to move the camera. Professional critics and regular gamers alike are pretty dismissive of it because of that, and I don’t really think that’s fair. Super Lucky’s Tale may be pathetically easy, save for some sloppier level design near the end and a strangely difficult final boss who even gave me a bit of a fit before I could take him down, alongside sporting an incredibly childish theme in an effort to appeal primarily to the youngest players among us, but it is genuinely good at what it sets out to do.

It’s not perfect by any means. Stomping on enemies’ heads is always an annoying process thanks to hard it can be to judge how high that double jump will actually take you, sometimes resulting in you receiving damage yourself instead. Yet, there are some truly worthwhile ideas here. I loved how each world acts as a hub with its own individual stages with set goals to complete, rather than being wide open zones full of challenges or tasks that need to be hunted down. It nicely streamlines everything so there’s no guesswork when it comes to figuring out where you can grab another collectible in order to unlock the next area. The included 2.5D sections and silly puzzle minigames also add a nice amount of variety. 

Simply put, if you enjoy 3D platformers, you’ll (probably) like this.

8.5/10

Plusy: świetne sterowanie, przyjemność z rozgrywki, idealny czas na przejście gry
Minusy: zachowawczy styl poziomów, niezbyt wiele umiejętności głównego bohatera


A game so bad, they had to release a "New" version of it, instead of patching the original.

In between my Tears of the Kingdom sessions, I've been finishing up achievements for Super Lucky's Tale. I was reminded of how torturous the game can be. You have to really negotiate with the camera. Like a flaky friend, you'll be chilling with the camera in one level, and then wondering where the heck they went in the next.

Ultimately, it's a totally forgettable 3D platformer. Look elsewhere for mascots, Xbox.

100% of achievements unlocked; 99/99 clovers collected. Super Lucky's Tale is an enjoyable 3D platformer, certainly no Mario but it holds up well against the recent crop of second-tier platformers that we've seen over the past year or so. Generally the levels are fairly easy, but if aiming for 100% there are a few sections offering a decent challenge, and there's a nice variety in both the platforming scenarios and the world themes. A notable criticism is that at times the jumping isn't as responsive as it should be (e.g., when pushing up against a vertical surface), but once you know what to expect with this it's generally manageable. Overall I doubt that anything here will be especially memorable, but I had a good time playing through Super Lucky's Tale - oh, and this was also my first experience with Xbox Play Anywhere, which is undoubtedly an excellent feature and a definite positive of buying digitally - even if buying physically remains my preference.

It seems truly difficult to put together a quality 3D platformer lately. They sure did try.

Eu ainda vou fazer o 100% dele, mas esse jogo tem uma game play bem ruinzinha comparado ao new super lucky's tale, mas vale a pena jogar. Gamer Tag (nome no xbox): xTiuJow557