Reviews from

in the past


Holy heck this was so grindy

The Legend of Zelda... now that takes me back. Pioneering? Absolutely. A classic? Without a doubt. But man, it's cryptic! Between the confusing overworld and those hidden dungeons, younger me spent more time wandering lost than actually battling monsters. Still, it's got that undeniable charm that started it all.

One of the best old school games ever.

Explorar o mundo aberto neste jogo é massa, até ele se tornar um hub vazio pra ficar alternando entre as Dungeons. Chega um momento em que você começa a desejar que o jogo tivesse fast travel.

It's dangerous to go uninformed! Take this review.


Alors belle représentation des juifs mais ils ont plus un gros pif que des grosses oreilles

Dungeons are fun and combat is okay, but simple. The game is by today's standards outdated, and is almost impossible to play without a guide

Remarkably, the good majority of Zelda holds up in the current day. It's interesting to hear people call this a "guide game" in a negative lens because... that's always how it was marketed and sold to us. The manual that comes with the game not only expands quite a deal on the story and context of this first entry, but includes gorgeous artwork and maps - complete with walkthroughs for the first few dungeons - to get a new player started. This was indeed always meant to be an adventure, one the player would get their nose lost in manuals, handwritten notes and drawings, and of course not the least of which murmurings and tips passed between friends in the schoolyard and the fabled Nintendo hotline.

That said, the original Zelda experience isn't without flaw, for all of its adventure purist expression. I think Miyamoto and the team learned pretty quickly that an indicator for which bushes to burn, which boulders and walls to bomb, and stronger guidance for the sake of general gameplay flow were all in order by the time Link to the Past would roll around. The combat so desperately wants Link to have an arced swing of his sword, evidenced by how much combat relies on inter-tile maneuvering, but it's not quite there yet. Still a massive step in the right direction from the competitions' push-combat approach... much as I do like early Ys. What's here is still very solid, and a great deal of fun. I just replayed this with my best friend in an impromptu single session and it didn't drag at all. For as minimal and bare-bones as Zelda feels now, that adds to the unique charm and status it takes within its series and adventure games as a whole.

After beating this one it's sometimes nice to look back on but, like while playing, it's massively convoluted the hints given aren't of much use. You have to use a guide to get around this game and collect the essential items to progress. I do appreciate what the game tries to do with the open world but, man everything is so hidden and badly executed.

This game is very confusing but I like it. I spent more time wandering around lost than actually fighting anything. Think Sisyphus and his eternal boulder – that's the kind of endless struggle you're in for. If you enjoy figuring out puzzles with zero clues, and love the feeling of being hopelessly disoriented in a maze, then it might be worth a try.

Please use a guide, and probably emulate it, but if you go through this game right, it can be very fun. However, jumping through hoops isn't exactly my idea of great design.

This is so adorable, crazy to think my dad actually played this when he was my age...

Revolucionário para a época, porém muito ultrapassado. Achei lento, difícil e chato. Marcante por ser o primeiro da saga, mas no como jogo em si.

Gameplay: 0,5
Gráficos: 0,5
Trilha sonora: 0,5
História: 0,5
Game design: 0

Hell no I didn't beat it how was I supposed to

I'll probably get some flack for this, but pretty much any Zelda game is better than the first one, at least from my perspective. I get it was supposed to evoke the feeling of getting lost exploring a vast world, but literally getting lost isn't my idea of fun or engaging gameplay. Every time I attempt this without a guide, I run around aimlessly & get beat up by Octorocks. I'm beyond glad that this game laid the groundwork for an awesome franchise to bloom from... but eh, the original LOZ just isn't a whole lot of fun for me.

Bring a guide with you otherwise this wouldn't exactly be for everyone

tykkäsin täst paljo vaiks se onki ikivanha

Out of the Original Five™ (Tower of Druaga, Hydlide, Dragon Slayer, Gauntlet, and TLOZ), to me TLOZ is both the most boring of the bunch. I tried playing the original multiple times: it didn't hit. I tried playing the Satellaview remake: I zoned out. It's not entirely its fault, because the previous Four were also flawed in some shape or form, either because of lack of direction or being obtuse. But Tower of Druaga and Gauntlet had a lot of immediacy while Hydlide and Dragon Slayer had a progression system through fun mindless grinding. Zelda has neither of those.

It's very polished for the era and whatever ideas it didn't steal from Hydlide or Tower of Druaga are cool, but it's just not as interesting as its predecessors. But sure, when it released it was the most advanced fantasy game... for about 5 months before Return of Ishtar jumped past everyone. Honestly I think The Mysterious Murasame Castle used the smooth overhead fantasy action formula much better despite its obscurity (it was released the same year by Nintendo too!!!).

i fear my willpower is too weak to get past the GODFORSAKEN WIZZROBES

Clasico de clasico, el inicio de mi saga favorita, el tiempo no le ha hecho justicia y no ha envejecido bien, pero tiene su encanto y su dificultad tipica de la época es un gran reto para la mayoria de jugadores, nuevos y de la old school.

its the game that started it all and i appreciate it for that but its pretty average and confusing

Beating every Zelda in timeline order 17/20:

The Legend of Zelda is a game that needs to be experienced in the context of the time it released. I've heard again and again how fun it was to discover secrets and share them with your friends. Figuring out how the world works and making incremental progress to strengthen Link is the whole game. And I'm sure it was really good at that in 1986. Yeah, I used a guide for the whole thing (minus the dungeons), got all the good items immediately and made a beeline for each of the dungeons. And for the most part, the game is still a good time. I think I do appreciate how much it trusts the player to just figure it out. It's not the game's job to make sure you win, it's your job to beat it, despite everything.
And boy, levels 6-9 (7 not so much) are brutal. Which is where most of my frustration comes from. It stops being difficult (good connotation) and starts being an NES game (bad connotation). Death Mountain especially just feels like the devs loaded every single room with wizzrobes for no other reason than to piss me off. It feels like a 10 year old putting 5 Bowsers on screen at once in Mario Maker and calling the level "FINAL BOSS!!!!" The Ganon fight? Horrible.

The Legend of Zelda is a product of its time for better or for worse, and although I mostly still had a good time with it, I'm seething with rage and I do not want to play it ever again.

First Legend of Zelda game.


Can be very frustrating but very rewarding

I bet this went crazy in the 90s

really good considering it's age

La exaltación de un recuerdo de niñez reavivado en la forma más pura de aventura.

Ante la aparente limitación y la imposibilidad, se elevan la inteligencia (aquello que permite diseñar y unir las piezas que conforman la totalidad de una obra) y la sensibilidad (la capacidad de dotar al conjunto de un impacto y significado mayor) para dar paso a la posibilidad y la maravilla.

Esa unión es la clave para concebir un mundo tan rico como Hyrule: inhóspito, desafiante, pero también intrigante, poético y evocador. En cada una de sus pantallas aguarda una posible historia, un secreto por descubrir, una bifurcación de caminos donde coexiste el desafío de la navegación junto a la tensión del combate para dar como resultado la lucha por la supervivencia, una lucha donde cada acción y decisión importan frente a estas tierras totalmente indiferentes a nosotros.

Es esa indiferencia la que enfatiza el desafío de esta aventura y su naturaleza indómita por medio de la escasez de recursos, de parajes laberínticos, de supervivientes reticentes, de enemigos impredecibles y de misterios que se ocultan a simple vista. Hyrule se resiste a nosotros y, en consecuencia, buscamos prevalecer pese a la adversidad. Todo ello a través de los ojos de un niño como lo es nuestro protagonista, quien, guiado por su sentido de la justicia y armado con su pericia y valor, afronta los peligros de este reino en ruinas doblegado por la barbarie.

Un niño frente al mundo. Parece un esfuerzo fútil, ridículo, casi imposible, pero con cada derrota, con cada descubrimiento y con cada victoria superamos los límites conocidos. Crecemos. Una vez superada la percepción de esos límites, la figura de ese niño se engrandece. El valor ilumina nuestra senda, revela el mundo y da paso a la posibilidad.
Solo entonces ocurre la maravilla.
Solo así nace la leyenda.