This game is honestly so well done for a horror game developed by a single person.
You never know what events might happen in your shift because no shift is the same, not even for everyone else. You gotta take care of dead bodies and find symbols to discover the demon's name and which body he picked, you have 5 different endings and some secrets to discover in the mortuary through mini puzzles. The voice acting is good for an indie game, in my opinion, and the story is interesting, including Rebecca's background and how the demon uses it against her.
Special thanks to my friend for giving me this game as an early birthday gift, she knows how much I wanted to play this game <3
You never know what events might happen in your shift because no shift is the same, not even for everyone else. You gotta take care of dead bodies and find symbols to discover the demon's name and which body he picked, you have 5 different endings and some secrets to discover in the mortuary through mini puzzles. The voice acting is good for an indie game, in my opinion, and the story is interesting, including Rebecca's background and how the demon uses it against her.
Special thanks to my friend for giving me this game as an early birthday gift, she knows how much I wanted to play this game <3
The game wants to have a scary experience, but unfortunately it tries to do it with cheap jumpscares. As a story, we play a person who is tormented by his past, and while trying to get rid of this torment in the story, we are also trying to exorcise a demon who has taken over dead bodies. The story isn't bad, but it's a game that offers unsuccessful storytelling. In terms of gameplay, it is a game that gets repetitive (after all, it's normal since our job is a morgue) and gets boring from time to time. It is a well thought out concept but insufficient in terms of gameplay.
Played from – to: (2022-08-17 – 2022-08-18) – PC keyboard.
‣ 8/10 – Nothing a sewing needle and some eye caps can’t solve.
‣ Thoughts: I rarely dip my toes into horror games, but when I do, I always end up playing the most horrifying ones. Mortuary assistant has a very simple gameplay loop. Prepare some bodies, find the ones who have demonic presences and burn them. Sounds simple right? Well, I wish you could get to that goal without being scared shitless. Everything here is randomized. The timing of jump scares, the locations of them and even sigils that you must figure out are different each time. This both provides great replay ability and lack of help you can get which means you are on your own. Sitting in a closed building that has just a few rooms is also horrifying, because the demon gets all up in your face and there’s nowhere to run. Everything being randomized fits the theme of this game really well and all the scares don’t feel cheesy. You are always vigilant, looking out for him, checking corners and that really staggers how fast you solve the problem. All in all, this is a great horror game. Mortuary assistant has its junk, but overall, the experience is both disgusting and great. The well programed jump scares make you immersed and terrified.
‣ 8/10 – Nothing a sewing needle and some eye caps can’t solve.
‣ Thoughts: I rarely dip my toes into horror games, but when I do, I always end up playing the most horrifying ones. Mortuary assistant has a very simple gameplay loop. Prepare some bodies, find the ones who have demonic presences and burn them. Sounds simple right? Well, I wish you could get to that goal without being scared shitless. Everything here is randomized. The timing of jump scares, the locations of them and even sigils that you must figure out are different each time. This both provides great replay ability and lack of help you can get which means you are on your own. Sitting in a closed building that has just a few rooms is also horrifying, because the demon gets all up in your face and there’s nowhere to run. Everything being randomized fits the theme of this game really well and all the scares don’t feel cheesy. You are always vigilant, looking out for him, checking corners and that really staggers how fast you solve the problem. All in all, this is a great horror game. Mortuary assistant has its junk, but overall, the experience is both disgusting and great. The well programed jump scares make you immersed and terrified.
Oyunu bitiremedim. Gerçekten gerilmekten artık yeter dedim. çıksın sikecem belasını gazına geldim. O gazla 1 saat daha dayandım. Oyunda yanlış iblisi getirmişim meğer. Gerici yere geri git diyor anasını avradını skm böyle oyunun. Korku oyunu kariyerimi bu oyunla birlikte sonlandırıyorum. Bu kadar germenize gerek yok milleti.
ANANIZI avradınızı sikeym.
ANANIZI avradınızı sikeym.
In short: it's a good game with variable quality of scary moments and a neat concept.
I think if they introduced the player to all mechanics and story bits much slower - it would be much more impactful and scary.
The quality of spooky moments varies from "Hereditary" type of moments to straight nonsense like some sort of "Nun 1-2".
The atmosphere is top-notch.
I think if they introduced the player to all mechanics and story bits much slower - it would be much more impactful and scary.
The quality of spooky moments varies from "Hereditary" type of moments to straight nonsense like some sort of "Nun 1-2".
The atmosphere is top-notch.
The jumpscares in this might be the best of any horror game I've played, although they were a mixed bag. A sliding scale of "boring" to "I had to pause and hold my chest for a moment". Some were even annoying, namely the grandma cutscene that is way too long and doesn't let you do anything while it happens.
Outside of the scares, the gameplay can get extremely repetitive. The placement of the tools shifting is more irritating than innovative, and aside from a rare few times, the demons are easy to spot. Definitely a game to be played in moderation.
The lore is interesting – especially the stuff that gets revealed in the 6th ending – but I'm personally not a fan of the non-linear story. It's a little confusing, and in terms of the during-shift cutscenes, also adds to the repetitiveness.
All in all, fun, but I probably won't return to it unless they add more endings or I get the urge to embalm some bodies.
Shifts Completed: 12
Times Possessed: 4 (3 were for endings okay trust)
Demons Banished: 10
Bodies Embalmed: 36
Bodies Burned: 15
Endings Got: 6 Out of 6
Outside of the scares, the gameplay can get extremely repetitive. The placement of the tools shifting is more irritating than innovative, and aside from a rare few times, the demons are easy to spot. Definitely a game to be played in moderation.
The lore is interesting – especially the stuff that gets revealed in the 6th ending – but I'm personally not a fan of the non-linear story. It's a little confusing, and in terms of the during-shift cutscenes, also adds to the repetitiveness.
All in all, fun, but I probably won't return to it unless they add more endings or I get the urge to embalm some bodies.
Shifts Completed: 12
Times Possessed: 4 (3 were for endings okay trust)
Demons Banished: 10
Bodies Embalmed: 36
Bodies Burned: 15
Endings Got: 6 Out of 6
The Mortuary Assistant was both a job simulator and a horror game. The embalming portion was well done with no other game of its kind going into such detail; do you know what a trocar is? You will after this. The gameplay loop consisted of trying to find the demon hiding in one of the bodies, certain procedures able to help discern which one to banish. During this there were haunt events, where spirits would pop up and mess around. As someone who’s not jump scared easily, some of these got me so consider me impressed.
It encouraged replayability with five endings in total, as well as randomised events that occurred on different shifts—the intention was to keep playing after the initial first shift. I played it to death (pun not intended), and had a great time.
It encouraged replayability with five endings in total, as well as randomised events that occurred on different shifts—the intention was to keep playing after the initial first shift. I played it to death (pun not intended), and had a great time.
This is probably the closest someone's gotten to making something truly great with the "perform menial simulator task while avoiding spookies" genre. The main issue I have is that by the second run I was such a pro at the game that I wasn't really scared at all, and by the third I had gotten an achievement telling me I had seen every scare in the game. Needs more mechanical complexity. As it stands though, that first run was stellar with some amazing atmosphere building. I'm not a fan of the more over the top scares the game pulls but that's just me. Still eternally searching for a good middleground between Welcome to the Game's bullshit design and Signal Simulator's meme game with tension up the ass vibes.