Reviews from

in the past


Fairly decent Tiny Toons game that Treasure developed. The same engine built for this game was used for Astro Boy Omega Factor from what I've heard and could tell.

The game does kick your ass into next week if you try to approach it like any other beat em up, which makes me easily see why folks probs wouldn't enjoy it much. However, once you get into the groove with stringing a bunch of enemies into each other, chaining them into your specials, and using the other characters as MvC style assists, it all comes together to create something addicting.

It's a pretty short game, but with the difficulty in mind, you might take a bit. There's difficulty options and unlimited continues though so its still pretty doable. Music is solid and visuals are really damn nice.

I have played flash games made by 14-year olds on Newgrounds in the year 2005 that had a better understanding of how side-scrolling beat-em-ups were supposed to play than this game.

The only reason you're going to hear about this game nowadays is because it's one of the rarest Game Boy Advance games of all time and, let's be real, if you're going to spend $150 on a GBA cartridge, the better option is Urban Yeti.

raw combat marred by just how empty and dreary the rest of the package is. feels like a flash game.

Honestly it's pretty disappointing seeing how close this game gets to being good, but is held back by level design and the monotony of it all

Treasure never misses. This game leaves a horrible first impression with its still frame cutscenes and flat game environments and backgrounds, but once you realize this isn't your standard platformer and it's actually a tiny toons side scrolling single-plane character action game, then the whole thing starts to fall together. You do motion inputs and call assists to keep juggling your enemies and launch them into other enemies until you are juggling a giant clump of em to destroy them all at once, and it's freakin AWESOME. The game is short but honestly replayable, and while the game certainly had some difficult points, I played through it pretty comfortably on normal difficulty and each death didn't feel bad as it provides an opportunity to change assists and try a different approach. Apparently this games engine was potentially reused for astro boy omega factor due to that game also having kinetic enemy juggling but I genuinely think this game does it much better as its significantly more melee focused. The fact that theres a character action game thats tiny toons based is just incredibly funny to me and actually makes a lot of sense. Definitely give this game a try if you want something different, it kicks ass.

The history of Tiny Toon video games ended with a giant whimper rather than a bang with this incredibly lacklustre brawler.

While the combat is kind of satisfying and the game itself is nice to look at, it doesn't change the fact that this is a thoroughly dull game that gets old pretty fast.

Don't be fooled over the fact that Treasure developed this title because this is nowhere near their best work.

A beat em up that has the potential for a good combo system, but the repetitive gameplay, reused & annoying enemy types, slowdown, and zero level design make it an easy pass.