there's this one time i walked under a chandelier. it fell on me, but i stopped time just before it hit me, so i walked under it, then jumped on top of it in midair, used it as a platform to shoot an enemy that was otherwise hard to reach. when i resumed time i had gone past the obstacle and the enemy died by knives, avoiding me the trouble of dealing w it ever again. this took like 2 seconds , enough time for me to realize that this game is really fucking badass.
its a lil short tho so 4/5 :(
its a lil short tho so 4/5 :(
Very short game which didn't play all that well. Most bosses have a couple of attacks they cycle through, which are very easy to learn.
Timestop and spell-variety are cool mechanics at first but very quickly mellow out to be somewhat boring. Half of this game is spent parkouring awkwardly and finding out where to go.
Best part of this game is the music and its cute visuals.
It's a hard sell - would only recommend it to people who really just want to play a touhou game with touhou music.
Timestop and spell-variety are cool mechanics at first but very quickly mellow out to be somewhat boring. Half of this game is spent parkouring awkwardly and finding out where to go.
Best part of this game is the music and its cute visuals.
It's a hard sell - would only recommend it to people who really just want to play a touhou game with touhou music.
touhou luna nights é um metroidvania ok, com design de fases decente (ocasionalmente meio sacana) e com boss battles espetaculares. algo que é engraçado, considerando a quantidade de jogos que gosto que são bons APESAR de seus encontros com chefes. acredito que isso é (parcialmente) um resultado da maneira que os elementos de shoot-em-up estabelecidos nos jogos principais de touhou são traduzidos para o gameplay de luna nights: passar de raspão dos ataques te dá bônus de vida e mp, o que te incentiva a tomar atitudes ousadas de alto risco. queria muito que mais jogos (fora do gênero shmup) utilizassem uma mecânica de graze! o único além de luna nights que faz isso (até onde eu sei) é deltarune.
enfim. um jogo bem bom. os arranjamentos de músicas clássicas de touhou são excelentes e atmosféricos e eu gosto muito dos visuais. as animações da sakuya tem uma finesse em um nível alucard em symphony of the night, o que eu aprecio MUITO. parar o tempo e pular em cima das próprias facas para chegar em lugares altos é uma solução TÃO mais elegante e prazerosa que os wall jumps e high jumps dos castlevanias de GBA (ainda não joguei o aria of sorrow, desconsidere ele nessa crítica).
pra finalizar queria mencionar que eu não gosto muito como fangames de touhou tendem a seguir a estrutura de embodiment of scarlet devil, mesmo com luna nights até executando isso de forma decente. eu sei que é o mais popular, mas eu sempre fico com mais vontade de ver as interpretações de fãs de inimigas como a yuyuko e a kaguya, que não são tão batidas quanto o combo "meiling - patchouli - sakuya - remilia - flandre". seria um sonho maravilhoso se o team ladybug fizesse uma sequência utilizando o elenco de perfect cherry blossom ou imperishable night. talvez um dia.
enfim. um jogo bem bom. os arranjamentos de músicas clássicas de touhou são excelentes e atmosféricos e eu gosto muito dos visuais. as animações da sakuya tem uma finesse em um nível alucard em symphony of the night, o que eu aprecio MUITO. parar o tempo e pular em cima das próprias facas para chegar em lugares altos é uma solução TÃO mais elegante e prazerosa que os wall jumps e high jumps dos castlevanias de GBA (ainda não joguei o aria of sorrow, desconsidere ele nessa crítica).
pra finalizar queria mencionar que eu não gosto muito como fangames de touhou tendem a seguir a estrutura de embodiment of scarlet devil, mesmo com luna nights até executando isso de forma decente. eu sei que é o mais popular, mas eu sempre fico com mais vontade de ver as interpretações de fãs de inimigas como a yuyuko e a kaguya, que não são tão batidas quanto o combo "meiling - patchouli - sakuya - remilia - flandre". seria um sonho maravilhoso se o team ladybug fizesse uma sequência utilizando o elenco de perfect cherry blossom ou imperishable night. talvez um dia.
cute short little game that excels in gameplay, sound and aesthetics (also u play as a girl which instantly makes it goated)... sakuya as a character is really cute and the knife abilities she has are so so fun to mess around with
its just about the perfect length, if it goes on any longer without more abilities or challenges etc it would have gotten old; but as it stands its just about perfect
towards the end (dlc area) the enemy's are more designed to be annoying than an actual challenge (purple aura ghosts) which is disappointing only to meet the goats of touhou in a boss fight that dare i say rivals ds1 artorias battle-wise
its a good game!! i wish i liked metroidvanias more
its just about the perfect length, if it goes on any longer without more abilities or challenges etc it would have gotten old; but as it stands its just about perfect
towards the end (dlc area) the enemy's are more designed to be annoying than an actual challenge (purple aura ghosts) which is disappointing only to meet the goats of touhou in a boss fight that dare i say rivals ds1 artorias battle-wise
its a good game!! i wish i liked metroidvanias more
decent game, but a lot of the game's disparate parts don't really fit together. the metroidvania elements not relating to the bosses most of the time (not including the final boss of the base game) is a huge hinderance. getting keys and not abilities is largely uninteresting. most of the game is quite easy until the last area hits a huge difficulty curve, and most enemies become bullet sponges. the game has great music and wonderful visuals yet the story and characters are incoherent without a basic understanding of what touhou is. not a bad thing on the last bit being that the name of the game is touhou but it meant i wasn't attached to anything going on. additionally, the characters didn't have enough dialogue to feel like anything other than the tropes they likely fall into in the original touhou games
As much as I don't like 2hu I fw my queen Sakuya HEAVY in this game. Most balanced and savory mechanic ass metro-whatever-the-fuck-its-called. The timestops, slowdowns, dashes and stuff were gas. The NG+ Was for sure worth it. The entire game was worth it, didn't require lazer focus and it was perfectly smooth and encapsulating to play during a school day. The boss fights were creative as hell and the power up system was balanced and fair. After finishing it, I kept coming back because with the power of save edditing, abillities I loved became boundless. I was there with an infinite time stop and max MP spamming knife throws like a hoe. Knives with abillities were a huge addon with the masterful time altering mechanics. The basic stun knife held my game together so hard, swatting shit ass faries out the air with chainsaws was also something else. Huge props to the dev, more people should play.
A great game that gets unnecessarily frustrating towards the end and has some very confusing design choices (why is your normal attack tied to your MP?). The bosses are a ton of fun even if a lot of them have windows for easy graze healing, and there's enough gameplay mechanics that me and my friends who I played this with all had distinct strategies/playstyles (my friends did not believe in the power of Slides).
Ultimately though, I think Synchronicity Prologue, despite being easier and having more restraint on a design standpoint, is a far tighter experience than Luna Nights
Ultimately though, I think Synchronicity Prologue, despite being easier and having more restraint on a design standpoint, is a far tighter experience than Luna Nights
While it was short, it undeniably has amazing replay value. This game surprised me with how well made it really is, a personal dislike of mine is that I find myself getting lost in Metroidvanias frequently but everything remained linear when I played this game. Everything about this remained fun, the mechanics were simple yet they feel intuitive. To some extent, this should be one of the base standards for Metroidvanias and I find it super easy to recommend this game.
Whenever you think about the kinds of things you can experience in video games, sooner or later you come up with an idea that everyone has thought of at some point, and you inevitably ask yourself, "Why hasn't anyone made it?". It feels good to know that at least one of those times when you wondered about it, IT was made. now with 100% more cute anime girls!