I still find it fun despite the kind of weird balancing of gameplay (definitely prefer this easier way to charge the beam sword), but sometimes the movement is a little stuttery which can lead to some big mistakes at key points & with the drastic shifts in visual gameplay some parts I breeze through while others I get completely stuck on (like the level I'm at now, which is why I'm shelving it).
Also unrelated to the gameplay experience (since you can't even really see them in-game), but it's cool to have a game where you can outfit your character with Disco Elysium merch; if only that crossed over into other games...
Also unrelated to the gameplay experience (since you can't even really see them in-game), but it's cool to have a game where you can outfit your character with Disco Elysium merch; if only that crossed over into other games...
slc, a volta de suda51 como diretor e desenvolvedor de jogos não é surpresa que ia trazer algo tão bom quanto Travis Strikes Again. Diferente dos 2 No more Heroes, você tem algo mais reflexivo por parte do Travis e por parte do roteiro. Ainda continua tendo a criatividade insana de Goichi Suda, e uma gameplay frenética, mas quando o jogo se volta para os diálogos, principalmente nas fitas a cada fase final, você vê que é algo completamente fora da vibe dos jogos anteriores... Sua reflexão em desenvolvimento de jogos e a insatisfação de um criador é feita brilhantemente, literalmente te pondo em 6 jogos completamente diferentes uns dos outros em level design e até como você soluciona a fase. Enfim, um projeto bem pessoal e provavelmente o melhor da série (provavelmente pq não joguei o 3). Além do mais a OST é incrível.
https://youtube.com/watch?v=w-pOFYK0WiU
https://youtube.com/watch?v=GS1P9QFwAX8
https://youtube.com/watch?v=aXk7GnukETE
Algumas das minhas favoritas. Experiência muito foda, agora é zerar o resto dos jogos dele antes de chegar Outubro e lançar o 3 pra PC.
https://youtube.com/watch?v=w-pOFYK0WiU
https://youtube.com/watch?v=GS1P9QFwAX8
https://youtube.com/watch?v=aXk7GnukETE
Algumas das minhas favoritas. Experiência muito foda, agora é zerar o resto dos jogos dele antes de chegar Outubro e lançar o 3 pra PC.
Played as a means to playing NMH3. Not particularly good. Obscenely repetitive gameplay. The final level is like a sick joke. It's a gauntlet of all the same enemies and countless trash mobs within bland hallways. What kept me going was the coolness of the boss fights and the writing. Unfortunately I know next to nothing about Suda outside of NMH, so the extra references are lost on me. Haven't completed the DLC part yet and not sure if I will.
A love letter to any Suda fan.
The more I think about it and do play Suda games, the more I love this game. I can feel how much fun did Suda and his staff had making this game, really did put a big smile on my face.
And I really think this is the definitive game for Travis; maybe not for NMH, but certainly, it was the game that brings the best of Travis after NMH1.
The more I think about it and do play Suda games, the more I love this game. I can feel how much fun did Suda and his staff had making this game, really did put a big smile on my face.
And I really think this is the definitive game for Travis; maybe not for NMH, but certainly, it was the game that brings the best of Travis after NMH1.
The long-awaited return of Travis Touchdown breaks away Nintendo exclusivity with all of its DLC in tow. Meant as more of a teaser for No More Heroes 3 (and possibly Shadows of the Damned 2) rather than the next main entry in the series, Travis Strikes Again features a more arcade style of gameplay with an emphasis on co-op and top-down hack 'n slash action. It's simplistic to a fault as all you're given are a light and heavy attack that can't be chained together in any way to create combos. Grasshopper Manufacture tried to add some depth via rechargable skill chip abilities and giving each stage its own unique mechanic (one might incorporate some platforming while another will have you rotating sections of the map to open up paths), but at the end of the day it all boils down to simply button mashing your way through wave after wave of bland enemy types and I grew tired of that before I even finished the first level.
What ultimately kept playing outside of my completionist attitude was an interest in seeing just what kind of weirdness director Suda51 came up with this time. The plot is disappointingly told through a sometimes tedious to click through visual novel, but the sense of humor and fourth wall breaking antics you would expect are still in place. I really enjoyed seeing Suda tie so many of his games together into one shared universe and the game-within-a-game premise allows for a lot of meta commentary on the industry. Writing and setting-wise this ranks among his strangest works, which should excite any member of his fanbase. I only wish it had been presented in a more enjoyable manner than just text on the screen.
Outside of sharing the same protagonist, the only time this actually looks like a No More Heroes game is during the boss fights. These creatively designed encounters are easily the highlight of the package, but given how limited you are in combat they are in no way able to elevate the experience above its faults in the same way they did for the previous two titles. While certainly packed with content the repetitive nature, lackluster storytelling method, and obvious budgetary constraints made this too much of a chore to play for me to even consider giving it another go on New Game + or grinding enough to fully level up each character. As a result, this is the first Grasshopper/Suda production I've blatantly disliked.
5/10
What ultimately kept playing outside of my completionist attitude was an interest in seeing just what kind of weirdness director Suda51 came up with this time. The plot is disappointingly told through a sometimes tedious to click through visual novel, but the sense of humor and fourth wall breaking antics you would expect are still in place. I really enjoyed seeing Suda tie so many of his games together into one shared universe and the game-within-a-game premise allows for a lot of meta commentary on the industry. Writing and setting-wise this ranks among his strangest works, which should excite any member of his fanbase. I only wish it had been presented in a more enjoyable manner than just text on the screen.
Outside of sharing the same protagonist, the only time this actually looks like a No More Heroes game is during the boss fights. These creatively designed encounters are easily the highlight of the package, but given how limited you are in combat they are in no way able to elevate the experience above its faults in the same way they did for the previous two titles. While certainly packed with content the repetitive nature, lackluster storytelling method, and obvious budgetary constraints made this too much of a chore to play for me to even consider giving it another go on New Game + or grinding enough to fully level up each character. As a result, this is the first Grasshopper/Suda production I've blatantly disliked.
5/10
god tier presentation, writing, and soundtrack hold up an otherwise boring and tedious game. gameplay itself is the only issue i have with it, as while it's perfectly functional, it's also unbearably repetitive. i couldn't recommend this to anyone who isn't a fan of nmh in good faith, but for fans of the series, it's worth a run through.
It's kinda fucked up how Sheb Wooley gets relieved that the Purple People Eater only eats purple people. Sure he came to be in a rock and roll band but if he ever gets to a purple person it's over. And he isn't even that good, to be honest. I still think he easily beats Alvin and his devilspawn brothers, we truly live in the worst timeline possible.
In his seminal work, "スペインはアメリカから鉱物を返還しなければならない (Supein wa Amerika kara kōbutsu o henkan shinakereba naranai)" Liquidrocks calls this game a love letter filled with anthrax and after thoroughly playing it and barely paying attention to it I tend to agree with him. This isn't game as much as a shoutbox for Suda51. He's at his most caustic here, going through a list of grievances and screaming and each and everyone of them.
The only place he really holds back is in regards to what I assume he considers his peers, the indie game scene (specifically the western one, and predominantly Devolver at that), constantly showing how they have come to inspire him, narratively speaking at least. Playing this made me remember fondly the times when I started playing videogames, being utterly enthralled by the magic of computers and consoles. There was a whole summer where I pretended to be a Warcraft 3 unit, clicking the ground in my mind to move around the house and looking at the sky wondering if the aliens would get me like in the Sims 2.
This acidic tirade can be a doubled edged sword since it looks like the list that includes you, the player. Simply put, this is not enjoyable to play roughly 70% of the time, with mediocre beat em 'up action and barebones rgp mechanics with skills and yadda yadda. It also doesn't help that you all of the six stages feel like they are about double the lenght they should be and barely use the gimmick of the game they take place in. The only break in monotony are some visual novel segments with their own highs and lows, exceeding at criticizing the medium but in my opinion failing at making the self references to Suda's previous work feel anything but reculer. This was a dissapointment to me, as I expected to vibe with this part of the story, but I ended up looking at what felt to me a man masturbating inside his own game about how cool his other games are. Granted if I ever finish making any of the projects I envision I would do the same 24/7 but it would have class, baby.
All in all a really mixed bag to me, saved by the charm of it all and the pretty well done message of pain inflicted upon the creator. Also Boneface fucking rules, straight A on the designs. 9/11 didn't happen.
In his seminal work, "スペインはアメリカから鉱物を返還しなければならない (Supein wa Amerika kara kōbutsu o henkan shinakereba naranai)" Liquidrocks calls this game a love letter filled with anthrax and after thoroughly playing it and barely paying attention to it I tend to agree with him. This isn't game as much as a shoutbox for Suda51. He's at his most caustic here, going through a list of grievances and screaming and each and everyone of them.
The only place he really holds back is in regards to what I assume he considers his peers, the indie game scene (specifically the western one, and predominantly Devolver at that), constantly showing how they have come to inspire him, narratively speaking at least. Playing this made me remember fondly the times when I started playing videogames, being utterly enthralled by the magic of computers and consoles. There was a whole summer where I pretended to be a Warcraft 3 unit, clicking the ground in my mind to move around the house and looking at the sky wondering if the aliens would get me like in the Sims 2.
This acidic tirade can be a doubled edged sword since it looks like the list that includes you, the player. Simply put, this is not enjoyable to play roughly 70% of the time, with mediocre beat em 'up action and barebones rgp mechanics with skills and yadda yadda. It also doesn't help that you all of the six stages feel like they are about double the lenght they should be and barely use the gimmick of the game they take place in. The only break in monotony are some visual novel segments with their own highs and lows, exceeding at criticizing the medium but in my opinion failing at making the self references to Suda's previous work feel anything but reculer. This was a dissapointment to me, as I expected to vibe with this part of the story, but I ended up looking at what felt to me a man masturbating inside his own game about how cool his other games are. Granted if I ever finish making any of the projects I envision I would do the same 24/7 but it would have class, baby.
All in all a really mixed bag to me, saved by the charm of it all and the pretty well done message of pain inflicted upon the creator. Also Boneface fucking rules, straight A on the designs. 9/11 didn't happen.
A short and sweet, stylistically banging game. While the gameplay is actually pretty fun, especially with the skill cards which add quite a lot to the combat, it's incomprable to the character writing of the game. They're excellent even with the short amount of time they appear in, the protagonist, Travis Touchdown is easily the best one of these. The monologue scenes in particular are a real highlight of the game.
Other than the stages, there's a segment of short visual novels bits called Travis Strikes Again, they're very fun to read and provide supplemental info in an engaging way. One of em in particular adds a lot to a certain character.
The game looks superb with a very stylized look and great character designs, especially for the boss characters. The intro's for the stages are also a treat to watch, with them being in various different looks, highlights being the second stage's live action intro and the vector based graphics for the Golden Dragon GP stage
It's also excellent musically, with some themes being straight bangers like the DLC boss, Silver Face's theme song.
The flaws lie with some of the stages, for example, the second one has a nice gimmick to it, but it's a bit too long, while the third one has some bad platforming segments to it. Nothing is as bad as the final stage, as it feels way too long and feels like they multiplied the enemies by 10x compared to the rest of the game, which can be really frustrating with some of the enemy combinations you can encounter
Other than the stages, there's a segment of short visual novels bits called Travis Strikes Again, they're very fun to read and provide supplemental info in an engaging way. One of em in particular adds a lot to a certain character.
The game looks superb with a very stylized look and great character designs, especially for the boss characters. The intro's for the stages are also a treat to watch, with them being in various different looks, highlights being the second stage's live action intro and the vector based graphics for the Golden Dragon GP stage
It's also excellent musically, with some themes being straight bangers like the DLC boss, Silver Face's theme song.
The flaws lie with some of the stages, for example, the second one has a nice gimmick to it, but it's a bit too long, while the third one has some bad platforming segments to it. Nothing is as bad as the final stage, as it feels way too long and feels like they multiplied the enemies by 10x compared to the rest of the game, which can be really frustrating with some of the enemy combinations you can encounter
its fine. a lot better than what i thought itd be, but still painfully mediocre. the writing is the sole reason its worth playing. made me wanna play killer7. also i played the entire game as travis except the last level i just played whoever had the most hp. last level is definitely the lowlight of the game, if thats a thing.
i was 100000% gonna wear the yiik shirt but then i saw a disco elysium shirt and since thats like my second or third favorite game of all time i used that instead, and gave yiik shirt to badman
i was 100000% gonna wear the yiik shirt but then i saw a disco elysium shirt and since thats like my second or third favorite game of all time i used that instead, and gave yiik shirt to badman
I first played this with the only Suda thing I could clearly remember being Killer Is Dead, and without really having played any main Kill the Past stuff. Having gone through Suda's main body of work, working my way back to this again, I can now fully enjoy this game. It is Suda pulling everything together for the ultimate gamer "I clapped." It shows such a lover for video games, it has the soul, blah blah blah kino kino kino. shit rocks.
While the gameplay for Travis Strikes Again is very repetitive, it makes up for some of the best writing in the series. Suda using visual novel like dialogue for this is beautiful. It's suda's love letter to how he feels about gaming and the work grasshopper has done for 20 years. I also felt Iwill probably like the game more with second playthrough with a friend since this supports coop. But as it stands, it's a decent game but nothing groundbreaking.