Reviews from

in the past


this is like. what your parents try to tell you caffeine does to you when youre 3.

i really like this game lammy is really cool and the music is good

kind of a bummer that gameplay of these are janky as hell because im really fond of the style

this game is also freaky as fuck in its little convoluted stories

Joguei sem esperanças que eu iria terminar, mas não é tão difícil como eu imaginava. Tirando que eu sentia um certo imput lag nas notas, o jogo é muito bom.
As músicas são muitos boas, ouviria algumas vezes aleatoriamente pelo dia a dia.
A história não é algo muito importante mas ela é bem legalzinha nada pra criticar sobre ela. É bem engraçado algumas situações que o jogo bota a Lammy pra resolver as coisas.
O jogo é bem curtinho, terminei em menos de 2 horas tendo que repetir várias vezes as mesmas músicas por noobagem minha.

this game was my personality in 6th grade


Um Jammer Lammy builds on a lot the first game did, fixes a few problems like the weird stiff animations that feel delayed, but it misses the mark by continuing issues from the first game, like having really delayed inputs and a judge that makes no fucking sense.

Like, the only way you're going to even dream of getting a positive result from your notes is if you do them before they end up flashing, it's really weird and I don't understand how this survived all the way up until the second game where the judge and controls are all perfectly fine.

Past that the tracks are pretty neat, minus the sixth stage where it's brutally hard (YOU SHOULD BE BANNED FROM EVERY GAME) and that's all fine and dandy, and the extra Parappa mode is cool, but the versus mode is really crap, if you want to play versus just play the second game.

The cutscenes range from just confusing and weird to confusing and hilarious though, I don't know what they were thinking but they clearly toned it back down for the second game.

I do recommend it a play, with most of the series being very fun rhythm games even putting aside their frustrating difficulty in the first 2, fun times.

booted up my ps3 to play mgs4, came out with this

it feels like you earn points or lose them at total random in this game but is one of the most charming games the original playstation has to offer
great late 90s vibes all around

a teenage girl with an anxiety disorder has the weirdest day of her life, haunted by wandering ghosts of characters from the first game and harassed by intimidating, lecherous-eyed men alike, eventually even forced to confront an evil "other-world" version of herself shortly before the game's climax. Silent Hill 3 by way of Parappa the Rapper.

Harder than parappa 1, but much more fair. I love lammy so much and the songs were so good. I very strongly reccomend playing this.

man i wish i had more patience for this game. the music is excellent and lammy is literally me.

Provavelmente a minha trilha sonora favorita de tudo q já joguei☝️☝️

Honestly, I think Um Jammer Lammy is really underrated and way better than Parappa.

Um Jammer Lammy is a spin-off of PaRappa the Rapper, taking place in that same world, but with a different cast.
Katy from the last game is back, as part of Lammy's band, MilkCan, but the focus of the plot is more on Lammy herself.

I can see a lot of people relating to Lammy, because she is a nervous wreck who has trouble speaking her mind, and as such, she finds herself in various wacky situations, that she needs to go through if she wants to pass and make it to the MilkCan Concert on time.

Because of this, cutscenes in this game can get quite frantic, chaotic and fast-paced, due to the sheer insanity of what Lammy is being put through. I couldn't help but feel a bit bad for her.
Unlike last time, the cutscenes actually do fill the entire screen, which is nice.

The gameplay hasn't seen many changes from last time. The UI is different, but you're still pressing buttons at the right time alongside that level's specific character. It's just instead of rapping, you're playing your guitar... or something else, depending on the situation.

I feel like the timings aren't much different from last time. They're a bit more forgiving, and it feels like if I follow the groove of the song, I can pass just fine, but by the end, it once again got difficult understanding the exact timings of the songs. However, tt does feel overall better, which is a good thing.

Just like last time, the songs themselves are also pretty good, and I do like the genre shift from PaRappa the Rapper, being more focused on the guitar solos, which I liked. And one of the cooler things about this game is that after you beat it, you can play through the stages again with different stipulations, like playing as a team of Lammy and Rammy, or playing as PaRappa himself! It gives the game a bit more replay value, which is appreciated for a game that can be beaten in less than an hour.

Overall, Um Jammer Lammy is a cool spin-off to PaRappa the Rapper, and while it's still not at the best it can be, it does add more to the overall experience.

Rocking out is always possible even without any instruments at hand. You just gotta believe! or: Makeshift guitars through & through stir thee imagination. It's all in thee mind!

There is no denying thee simplicity of its charm. It's almost intoxicating how immediately easy it is to become 2D, grossly colorful popping reds & yellows, cool cool cool! You fly & spin, you jam & lam. Granted, to songs that aren't quite as infectious as its brotherly series, but with an equally endearing cast. Designs that strike as alien yet can somehow be drawn from memory after a single playthrough. Progression of character is stunted immediately after a familiar tutorial, which is soured with lateral learning. "It's all in the mind!" repeats in thee mind of Lammy to overcome fears, but flying, maternity, & putting out a ferocious building fire hardly feels in tune with what is deemed necessary in becoming a rockstar, opposite to what PaRappa aimed to achieve by thee end of his life-in-a-day journey.

Possibly oversimplifying each missions intent here, or maybe it's all in my mind.

This game improves everything that the prior game had. There are now cooperative and versus modes, replays, alternate songs for Parappa, and other things. The button inputs at the top still don't match with the timing, but it's not as bad as before... I didn't find out until Parappa's music that there is an easy mode.
The textures for this game are more detailed (Think of typical PS1 and N64 games), which I thought didn't benefit Rodney Greenblat's simplistic art style the characters have.
It was very fun! I love the characters and world. You have to make a lot of mistakes before understanding the timing for each song, but the vibes makes it bearable and worth trying.

This game desperately needs a remaster like what Parappa The Rapper 1 has because this game is great however the input lag is actually the worst (especially through emulation) that I can understand why people drop this game. It is by far my favourite game in the "Parappa The Rapper series" from the music to characters to even the batshit insane plot. Don't even get me started on Lammy I just love her character so much from how awkward she can come off at times to then hallucinating and begin to absolutely shredding it on (what she thinks is) a guitar and she goes to hell Like wtf did my girl Lammy do she is too pure to go to hell. I am praying that 1 day we will get that remaster.

Has some of the issues from the first game but fixes the main one (the visuals being desynced from the music) and has significantly better music. The cutscenes will give you nightmares though.

DOJO, CASINO, IT'S ALL IN THE MIND

i kinda expected this to impress on me harder than it did. instead it was more like "woah! this thing aligns closely with my tastes!". i get the vibe that it woulda impacted me more (and nudged me a little closer to being queer) if i had played it as a kid. ah well. i'm not going to complain. i love lammy (top 10 lesbian 4 sure), love milkcan, love how offbeat and funny the cutscenes are, love how ridiculous cool mode is, love that they squeezed 2 campaigns with a multiplayer mode for each out of this. guitar hero: bashful lamb is primo nanaon-sha and i don't think they hit a high quite like this ever agai- oh shit, vib-ribbon came out after this?? never mind. that game's even better.

Creo que deberíamos dejar de dickridear al um jammer lammy por su estética y música y centrarnos en que el gameplay es tan desastroso que ni el co creador se lo podía pasar. Aunque bueno el man tenia un skill issue de la re puta madre, yo me lo habré pasado como 6 veces por lo que fuera de que algunas canciones sean agradables al oído y que la protagonista sea disque "relatable" (aunque como soy un mamon de mierda nunca me cayó bien) como juego es apenas funcional; tocas lo que te piden y te sancionan, no tocas lo que te piden y te sancionan, spameas todos los botones como pelotudo te sancionan, tocas algo que ni suena bien pero es ligeramente complejo ahí si te dan puntos.
Es raro, muy raro, pero el primer juego es incluso peor en ese aspecto asi que puedo ver que almenos lo intentaron arreglar como pudieron.
Yo concluyo que si a algunas personas les mostras una linda estética y una protagonista tímida y identificable te pueden obviar un juego que jugablemente no pasa del mid
(no me pueden decir que lo juego como el culo porque no irónicamente me lo pase varias veces)

Very fun and quirky, but short, rhythm game. I enjoy the variety of genres which makes each track stand out, and probably has my favourite songs I've heard in this series. Also you can play as Parappa

A worthy spin-off from PaRappa with a guitar twist. I remember playing the demo of this and wanting it so bad. When I finally got my hands on it, it never quite lived up to the hype. Which is a shame as it's a beautiful game, hilariously funny and chock full of good music.


my girl...milk can !!!!!! also lesbian queen

milkcan is on spotify btw. I haven't listened to any other music for a week

this fixed some of the timing problems parappa had. It's still pretty finnicky, but not as frustrating on average than parappa. At first I thought this game was much worse than it is, idk if my disc is scratched or something but it had no cutscenes between each song. I was pretty disappointed because I just thought they didn't exist, but I looked it up later and realized I just missed out I guess? Or maybe they don't appear if you save between each song? idk :(
Anyways I didn't like how little you could hear the music if you were ever doing bad or awful, it really disincentivized you to actually play at that point because you couldn't even hear what you were supposed to recreate. Regardless, I was able to pass a couple songs because I did well at the end and could barely hear them when I actually played. After relistening to the songs, I only really liked the baby and idol one. maybe it's because my playthrough was messed up, but I feel like they could have done a lot more with this. I don't mean that in terms of number of songs, but I just feel like a lot more happened in parappa.

The moment it turned midnight, as we entered 2024, I for some reason felt an inexplicable urge to play Um Jammer Lammy for the first time. I think I saw a clip on twitter of Lammy going to hell and thought that was really cool. I really can't remember, I wasn't the most sober at the time. Either way, I browsed eBay, cried and then begrudgingly loaded up an emulator in that order and well...man.

It's rare for me to just love everything about a game on sight but Um Jammer Lammy just feels so confident in how strange and joyful it is. For a start, the music in the game jams hard (Stage 2 & 6 being my favs), the art and character design is bursting with personality and originality in its totality, the story has a lot of fun with itself in an incredibly nightmareish way AND the best part is that it gets it all done within a couple of hours. In & Out. One & Done. Also Lammy is cool. I can see why everybody wants to be Lammy.

The only thing that's really stopping me from calling it perfect is that it is SO damn hard! Like, granted, playing it on an emulator probably doesn't help with some of the timings but I was never fully able to grasp what timing the game was asking of me. Sometimes hitting the buttons a bit early would work, sometimes it wouldn't. After trying stuff out and looking on the internet I'm convinced this game just has really strict inputs that a mixture of emulation and lack of skill gave me a difficult time with a bunch of tracks, some of them being brick walls. Or maybe the input timings are just weird. IDK, all it does is make me wish I had a copy I could run on original hardware so I could do the game justice. Maybe someday.

Until then though, I'm happy to leave my thoughts as is. Um Jammer Lammy is a short, special game that I'm sure is gonna stick on my mind for the next 363 days of the year. Bonne année, jammys!