Reviews from

in the past


I like using the camera and placing things and such but unfortunately the BAFTA-enjoyer people got ahold of this guy's tech demo and enacted their twisted evils on it. Ode to 2020s Cozy Safe Comfy Wholesome Indie Vibes, ode to petting dogs, ode to lowercase Twitter memeing, ode to lots of woman voiceover, ode to video games! Huzzah!

A very fun puzzle game that's full of creative mechanics.

Pretty good, which is disappointing when you think about how brilliant the concept is. At some point, it uses every mechanic it introduces well. The problem I have with it, is it does not do this consistently. Half the puzzles feel like they weren't play tested. Why am I able to solve puzzles in the 4th of 5 worlds in 15 seconds. I think Viewfinder toes too closely the line between giving the player the freedom to innovate into solutions they might not expect to work, and sporadic difficulty. There were just too many instances where I finished a puzzle and thought to myself "Oh, that's it? Okay."

The story is whatever. I get it but I don't think it's very compelling. The characters weren't fleshed out enough for me to care about their failure. Someone spending their life working on a project that amounts to failure sucks and it's sad, but it should be sad in a personal way if its a story. This felt very impersonal, and perhaps that's fitting. I felt as though I was sifting through the scattershot memories of a grand project that spanned many people's lifetimes. As if I was viewing it through photographs. And while its novel that they pulled off that also means uh, I felt emotionally distant from the narrative. Which is a problem.

I think it should probably be longer too. I beat it in 5.6 hours, and about 30 minutes of that I fell asleep with it paused. Not sure if its too easy or if playing the Talos Principle (an excellent puzzle game you should play if you haven't already) hardened me into a lean, mean, puzzle-solving machine but this felt pretty easy. Only 1 puzzle stumped me in the entire game and it was because I didn't understand how a mechanic worked yet.

Overally, okay. Could be better. Fine for what it is.

The meat of what makes Viewfinder good is in its technology; how the people who made this managed to pull off these optical illusions so well without a hint of stuttering or long loading times is astounding. The problem with that is this makes the rest of the game fall into a sort of tech-demo feel, where all the puzzles are a bit too easy and the story is so barely there that it hardly matters.

If you have any skill with puzzle games, it'll take you at maximum maybe 3 to 4 hours to complete, maybe more when it throws the more abstract ones at you and you get stuck like I did. That's not to say the puzzles aren't good, but for $25, you would really expect more from something like this.

Once again, another puzzle game with a fascinating and original mechanic cripples itself with a naff story. Viewfinder is frequently surprising and has some pretty decent puzzling, but good lord the story is beyond mediocre. It wouldn't be so bad if it would just shut the hell up for a minute rather than constantly battering you with meaningless audio logs and incessant companions. Apparently, a pleasant English woman talking at you all the time isn't enough, you also need a pleasant Scottish cat to tell you how clever the puzzles are.

Even I feel that that was probably too harsh. But to be honest I'm so tired of playing these puzzle games that have such an interesting idea but instead waste time on nothing stories rather than building on the concept with more levels. Viewfinder is only about three hours long if you're experienced with this kind of game, so it doesn't have the room to cram in a saccharine and confusing yarn that could have been pulled from any other middling Portal-like. Just as Superliminal, Turing Test and Light Matter before it, Viewfinder ultimately fails its genius central mechanic.

There is plenty to be praised here though, don't get me wrong. The photo placing and manipulation is an idea that is as technically impressive and innovative as the Portals in Portal were back in 2007. The levels are fairly well paced too, but I found the levels I truly enjoyed were the optional puzzles, which were a lot trickier than the main content. Ideally more of these would have been fantastic. Portal can rest on its laurels in terms of optional content because Valve knows they have a willing fanbase who will churn out content an unimaginable rate, but indie puzzle games like Viewfinder don't have the luxury of mod tools, so need to come with more content. As it stands, I can't say that even half of the puzzling potential has been extracted out of Viewfinder's concept.

My opening tone is less an indication of anger and more frustration. I'm disappointed that such a great idea feels somewhat squandered, but perhaps I should be analysing what is here rather than what could be. And what is in Viewfinder is largely pretty good. Tune out the story and don't bother with the collectables and you'll find a fun, occasionally challenging puzzler that frustrates as often as it delights.


a neat little concept absolutely destroyed by horrible writing and horrible voice acting. you can get away with one or the other, but hearing dishwater-dull Fuck Yeah Science lines read in the cadence of someone trying to sell you car insurance made me speedrun the game just to get away from it.

i should've muted the dialogue... i could've had fun with this if i did... i was a fool

i hate the cat so much

Cracking little puzzle game. Thought it was just going to have one (very impressive) trick, but it added enough elements to that trick to make for an enjoyable experience. The story was a bit of a wash, but it’s a puzzle game, I have to commend them for even trying. The puzzles never became too troubling, so I really hope to see the camera mechanic used again in the hands of someone who is a bit more of a bastard when it comes to puzzle creation.

the dialogue wasnt that cringey. yall just expect portal

Me gustó mucho, la estética es re linda, los puzzles te toman un rato pero no llegan a ser frustrantes y la mejor parte: hay un gato.

Eu não consigo entender como é possível que esse game exista. A genialidade por trás de sua jogabilidade impressiona muito, principalmente porque o jogo não fica jogando novas mecânicas na nossa cara o tempo todo, mas sabe mexer com as nossas cabeças usando poucas coisas. A questão é que a história me despertou pouquíssimo interesse e alguns puzzles existem um pulo lógico bem aleatório.

Ótimo jogo, merecia ainda mais atenção do que tem.

an amazing game that struggles to delve any deeper than tutorial-level puzzles, and ends way too soon for its potential.
if you feel unsatisfied with the length of the game and want to keep playing i do recommend trying out speedrunning if that interests you

This is a fun puzzle game, the marvel dialogue can be a bit grating at times but the cat cute

narrative lacked for me, though i didnt have that much of an issue with the character writing or anything. all the puzzle gimmicks were insanely cool and never really got too difficult for me to handle like some puzzles. really excellent puzzle experience, only gets knocked a bit for the fact that the story is so prevalent and it didnt do much for me, as i said before.

Very unique and interesting! Honestly, I can't imagine the technical difficulties that went into developing the main mechanic but it's soooo good. Cait. <3

My only criticism is that, for some puzzles, they teach you some unique solutions-- only to never use it again.

Man I really wish I liked this game more. It honestly peaked right at the start when I was trying out this unique mechanic, but it just never got more interesting. Personally, the puzzles were too simplistic and the story never grabbed me. Cool idea, but I just didn't love it.

Another good old first person puzzler, one of my favorite genres. Unfortunately they all have that Portal shadow lurking behind them and most of the time they don’t reach quite the same level. Viewfinder is one of those. It’s a short and easygoing experience. The thing it has going for it is it’s unique mechanic, but even then I felt like it could’ve been explored better.

Ever since Portal every game of this genre tries to fit in an emotional story alongside the puzzles, most of them fail. Viewfinder is no exception as well, very bland stuff here. Reminded me a bit of “The Turing Test” in that aspect.

It’s no Portal, neither is it a The Talos Principle or Superliminal, but it’s a quality fun short game to get on sale.

Really delightful game with a pretty heartfelt message about preserving what we have. The puzzles are incredibly well thought out and fun, with new mechanics being introduced gradually enough as to not overwhelm but fast enough to keep the game fresh and fun. A highly inventive and recommended experience.

I really don't know how puzzle games are still going for such a stale type of story. And it's not even a particularly well written one. Each of the characters only exists in the context of what is happening, even though the game uses the recordings you find scattered about to tell you bits and pieces of how their time inside the simulation was spent but it's always so shallow and so short.

Also now that I'm thinking more about it, I think that Cait was a below average companion, but at the time of playing he was so much more bearable than Jessie that I was grateful that now I only had to listen to him. And the fact that you can choose to just ignore Jessie's messages after Cait starts talking to you makes me think that the developers know how it could get annoying to hear her talk like that all the time. Her character almost feels like commentary on these types of interactions in other games and how obnoxious they can be, and how good it would be to just turn them off or ignore them.

I feel like while the difficulty curve on this is almost flat, there are some pacing issues that make progressing a bit annoying at time. But the puzzles themselves are really fun and imaginative. I wish there was more.

The tech, the environment and the puzzles are really special, it's just a shame that it's gone in the blink of an eye and that the story is so boring.

This is an A+ puzzle game held back by a C- story.

Viewfinder’s first impression is that of a gorgeous, but unremarkable perspective puzzle game in the same genre as superliminal, manifold garden, antichamber, and arguably the unfinished swan. Two things immediately become clear.

Firstly, the game never stops talking to you. I adore voice-memo walking simulators (you can see my review of Tacoma for evidence), but not only is this game extremely flat and cliché in its dialogue writing, the voice acting performances seem designed to grate players looking for a thoughtful, quieter experience. I can see this game being explicitly designed for with an audience of children/non-gamers in mind — the powerful rewind ability and built-in hint system seem to point to that — which would explain the tone. If it is intentional, I wish that the team had chosen otherwise. Why does this game about a creative team of artists, engineers, scientists, and mathematicians have to be about a building a top secret super weapon to save the earth from climate change? It’s not that you’re not allowed to tell that story in a game, it just feels like this gameplay-focused first person puzzler where the only in-game NPC is a cartoon cat is a top 5 worst places to tell that story.

Second, this game’s puzzles are great. Beyond great, actually; every new chapter introduced clever gimmicks that harmonized with the core mechanics while leaving room for less flashy variations on the core mechanics. I ended up completing the entire game and all optional levels without really intending to. Despite only getting stuck on one level, I left feeling completely satisfied and hugely impressed.

I can’t wait to see what this studio makes next. Whatever it is, I’m just praying that they leave out dialogue.

Concept was cool, but was a bit too easy, never really challenged me, and story was pointless.

Such a cool trippy effect. Really makes me wanna try coding some trippy shit. Didn’t care much for the story…

i still cannot understand how the developers coded this sht, the puzzles are easy cuz tou can do whatever the fck you want with the scenario... the story is pretty good btw 10/10

Very creative puzzle solving game that kept surprising me with the inventive new mechanics introduced throughout each chapter.

Very cool concept that keeps adding new feature till the end of the game. Would totatlly recommend playing it just for the mind breaking the game can give you sometimes with the perspectives !


Viewfinder encouraged me to think outside the box and consider perspective in a new way, but even before tackling its array of wild and wonderful puzzles, I found myself admiring the vibrancy in every level—seriously beautiful with a lot of little hidden details that had no purpose other than being fun. Manipulating terrain / objects never felt better; it’s obvious the devs had a good time and wanted their players to as well.

While the story didn’t completely grasp me, I did become attached to Cait (a companion throughout the game), and that was enough to render me emotional in the end. I just wish the last segment wasn't timed, as it went against the otherwise relaxing experience.

The game has a cozy atmosphere and the innovative puzzle mechanic is quite entertaining. That alone should be enough to recommend it to genre lovers.

However, in my opinion, the game mechanics are not fully utilized. By the end of the game, I had the feeling that a lot more could have been tried out. The game doesn't get challenging at any point either. I think I spent more time listening to audio logs than actually solving puzzles. The ending was a bit frustrating due to a forced time restriction, which is in stark contrast to the actual feel of the game and therefore doesn't really suit the game.

Overall, it's a good game that doesn't live up to its potential.

the viewfinding part is so cool at first. you really do have to mute the voice volume though. no offense to the writers or actors, it's just so extremely not my thing and not what i was looking for here. i found that over time the novelty of the mechanic dropped off, and eventually so did i.

This review contains spoilers

Start off by turning off the voices. They're cringe and make the game objectively worse. Just your standard marvel-tier quips.

Admittedly blew my mind when I first started doing the puzzles. Pretty novel concept. Fun to mess around with and traversing using the camera was cool.

I was loving the game, but once the levels took on that "glitch aesthetic" around the third area I think? I lost interest in it and quit playing. Didn't help that I was getting stuck on a lot of the puzzles so yeah, just wasn't meant for me to finish.

Those first couple areas though? Probably some of the most fun I had in a puzzle game.