Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

Popular

Gained 15+ followers

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Metal Gear Solid
Metal Gear Solid
Shadow of the Colossus
Shadow of the Colossus
Yakuza 0
Yakuza 0
Super Mario Odyssey
Super Mario Odyssey
Firewatch
Firewatch

309

Total Games Played

020

Played in 2024

369

Games Backloggd


Recently Played See More

Tales of Kenzera: Zau
Tales of Kenzera: Zau

Apr 25

Sifu
Sifu

Apr 21

Legbreaker
Legbreaker

Apr 21

Children of the Sun
Children of the Sun

Apr 20

Viewfinder
Viewfinder

Apr 19

Recently Reviewed See More

Quick half-hour puzzle platformer with a Portal like narrative of going through test rooms. The two jump limit and change to your characters form made for some interesting puzzle design. Was less keen on the puzzles that relied on the movement physics and springs as these felt slightly off.

Hotline Miami by way of Superhot, this grubby game is dripping with a tension and sickness that I couldn't get enough of. Finding the best path through each of the maps became an environmental puzzle, making you feel as cool as landing a flashy trick shot at pool whenever you pulled it off. The headshots remained satisfying right to the end with a varied mix of enemy types and techniques to bring them to a blood end. I'd definitely come back for more so pray that we see DLC or a level creator added in future.

Cracking little puzzle game. Thought it was just going to have one (very impressive) trick, but it added enough elements to that trick to make for an enjoyable experience. The story was a bit of a wash, but it’s a puzzle game, I have to commend them for even trying. The puzzles never became too troubling, so I really hope to see the camera mechanic used again in the hands of someone who is a bit more of a bastard when it comes to puzzle creation.