Reviews from

in the past


What started as a simple little game kept getting better as I continued playing, and in the end I got surprisingly emotional and attached to these characters. I love the little bard and Miriam with all my heart and I wish more people played this game.

Sometimes all you need is a simple but charming uplifting choose life story. Obviously there is a lot that makes Wandersong a really great time, but sometimes all a game needs to do is put a smile on my face.

Really fun game. Really fun characters with great personalities, and hilarious dialogue throughout. It's a really wholesome game and I love it. The graphics area really neat, and the gameplay is really fun, with some really cool mechanics and areas.
For a game about music and creating music, the soundtrack isn't all that good though. The bard's singing ends up being most of the soundtrack, and it's funny, but it gets a bit tiring after a bit. That's my only real problem with the game though. Everything else is amazing. I highly recommend.

This review contains spoilers

"A Brilliant Game About The Beauty Of Music, Cooperation, And Friendship"

Well I certainly didn't expect this game to evoke that much emotion from me! I wasn't even aware I owned this title, and will try and figure out exactly how it managed to fall into my lap. In this game, you play as The Bard, a lovable, positive, and sometimes naive little guy, who happens to figure out that the world is in danger and that it needs a hero. The game tricks any unaware players into thinking it is a generic adventure game following the typical "hero's quest" such as in games like The Legend Of Zelda , but it ends up being so much more than that. Music is central to this game's mechanics, and all interactions essentially involve some form of music, but it all involves a flick of the right stick in one of eight different directions. Throw in some puzzles, light platforming, and even some battles here and there, and you have a unique game full of charm, dedication, and something that many games lack nowadays - soul. There is so much that can be said about this game that is positive, that I figured we get the few "negatives" out of the way (more like neutral points if we're being honest here).

I didn't particularly enjoy the character of Eyala, though I get how she can be fun for some players. I found her to be on the irritable side of things, and I actually grew to dislike her arc throughout the story (and moreso The Bard's interactions with her). I felt that she deserved a bit of a "realization" moment where she figured out she was wrong, and could apologize to The Bard and Miriam. Instead, the story progresses with her being a quirky, yet manipulative character, and it didn't match the arc that other "unlikable" characters like Audrey and Markus had. In addition to issues with that particular character, I also felt a few sections, such as the mountain sequence and the war sequence, dragged on much too long. There seemed to be a lot of dialogue that was filler, and some side quests seemed unnecessarily long for the payoff, so that got a little tiring playing through each encounter. I do admire the work put into this title nonetheless, and this is just me bringing up parts that could've been ironed out in order to make this game essentially perfect.

Everything else about this game is brilliant. The general tone of positivity, while a bit on the cheesy side at times, grew on me throughout the game, and I felt the story suited it as well. Every major character has some flaws about themselves, and the game explores those flaws as well as their actions and "mindsets" very well. While not every character ends up with a "happily ever after", they definitely showed growth as the story progressed. My favorite was Miriam, and her journey throughout the game was very powerful. The themes of heartbreak, isolation, anger, and sadness surrounding her struck a chord with me - as a person who can have a negative view on the world, and who enjoys criticizing everything, it was a good look in the mirror. There were many moments in this title where I felt a surge of emotions, and this was absolutely influenced by the game's soundtrack. Just a masterful job, and I was shocked to realize that it was very flexible depending on the situation and emotion within the current scene. This is one of the best soundtracks I have ever experienced, right up there with Undertale , and that is amazing company to be in.

So in conclusion, play this game. I absolutely Recommend it to all gamers, music lovers, and anyone who is down to appreciate a truly great work of art. It doesn't have the most "gamey" mechanics, but it doesn't need those. All it requires is an open mind as it takes you on a journey.

Final Verdict: 8/10 (Great)

Super cute game about singing and saving the world! Fantastic and adorable :)


I cried a few times. At first, I thought the super positivity and cheesiness would get tiring, but it never did. There's power in hope and power in insisting that the world is good.

I cried a lot, this game is beautiful

Didn't know much going in and was blown away by much more emotional storytelling and complex characters than expected.

Ein nettes Spiel über die Wichtigkeit von Mitgefühl und Verständnis. Das Spiel gab mir einige Gelegenheiten über die Welt zu reflektieren. Mein liebster Charakter im Spiel ist die Person, die einem die Tänze beibringt, ab und zu mit einer freundlichen Person zu sprechen, die keine besonderen Erwartungen an einen stellte war eine schöne Sache.

This is a nice little game. On the whole it feels like it occupies well-worn territory--part of that indie puzzle platformer trend of the 2010s, but that's not the worst thing in the world. I think the middle of the game drags a bit but that might be personal preference. The singing mechanic could probably have been implemented in a more central or interesting way. But holy cow, the end of the game really just pulls everything together. Emotionally powerful and catchy, the ending will pull feelings out of you that you didn't know you had for the game. In the end it kind of harmonized and achieved something greater than it's constituent parts. It's worth a little playthrough; do not buy it on Switch.

Ok, on the one hand, I enjoyed myself. This comes from an older cloth of "let's throw in an optional skiing game... now a pirate song... alright, time management sim!", and you get a fun variety.

On the other hand, and maybe this is my fault for playing it back to back with Chicory, there's a pretty straightforward vibe of "I want to be the hero and I'm not". And it's warm and fuzzy and not meanspirited, which through one lens is refreshing, and through another lens (having just played Chicory), is a second teaspoon of pure sugar.

the musical nature of it is very forgiving, the platforming came right up against the edge of my very low skill bar but didn't push me too hard, and that's a neat challenge. the unlockable dances were hilarious. and the composed songs were great. However, the actual act of singing was.... not always the most pleasant thing to hear.

i finished this game a few days ago and I'm just reflecting on what it left me with. The answer isn't a lot, but it also isn't negative. So, you know.

Honestly one of the most joyful and pleasant games I've ever played. I got very frustrated with some of the platforming sections but it's such a delight in every other moment.

A game of cosmic circumstances on a humble scale. It deals with questions of archetypes, destiny, an understanding of the self, and how our actions shape the world around us. It is a game that begs to be read as analogous to the hopeless pessimism that permeates modern life as well as a commentary on the tropes games so consistently employ, using our familiarity with both these elements to subvert the traditional hero’s journey.

this is what we in the business like to call a mastahpeece, folks

I feel like I’m right in saying that I played this game the intended way, mostly in 1 hour sessions with hot chocolate.

This review contains spoilers

So, a few days ago, I wrote about how Okami was extremely special to me because it really left a mark upon me from how earnest and uplifting the whole experience felt, and to this day, nothing has exceeded that. Well, there was one game that came very close in its own way, and that one game was Wandersong. This is going to be one of the tougher reviews I write, mainly because while I've already spoiler tagged, I don't want to give away too many spoilers and ruin the many surprises I experienced while going through this myself a few years back. So sit back and relax while I reminisce a bit about Wandersong, and hopefully by the end of this I can convince you that this is one title you're just going to have to see for yourself.

A bit of background here: I played Wandersong on a whim from a friend's suggestion in the middle of 2020. I don't think I have to exaggerate how shit of a year 2020 was for everyone, but needless to say I was not excluded from this; that year involved events such as my own internal struggles with finishing my masters degree requirements, my dad suddenly facing early retirement, and my grandma becoming bedridden until one day, she wasn't there anymore (and I will always regret not being there with last words unspoken because of the pandemic). So I was definitely looking for catharsis in some form, and I turned to the same medium that had always lent a comforting hand; I wasn't expecting Okami levels of greatness (or really anything even close to that) but hey, this cutesy looking puzzle platforming game should do the trick and I'll just play it, feel good for a day with little lasting appeal past that, and move on with my life. That's all there is to it, right?

Oh man, I was so wrong.

Wandersong doesn't pull its punches. From the start of the game, you are immediately forced to confront the harsh reality that you are in fact, not the hero. The messenger of the goddess gives you this cursory scan, tells you to pick up a hero's sword, and deems you unworthy of carrying out the true prophecy. And you wake up in your cabin in the meadows, wondering if this was all a dream.

And for a little bit, it seems like it was. You go about your day, stumble into town, and all of a sudden... there are ghosties in town haunting everyone? And it's up to us to sing our way through this issue and find a way to dispel these foul spirits! But as cartoony as Wandersong is, there's this touch of realism that keeps you grounded. Turns out, you later learn that this is all one giant omen; chaos is sprouting everywhere as people continue about their day, unaware or perhaps unwilling to confront their own demise. And it's up to us, a side character and most definitely not the hero of the story, to collect all the pieces of the Earthsong to try and find a way out of this through the power of music bringing the whole world together!

But as you go along, you'll constantly be reminded that you are indeed and very much so, not the main protagonist. You're just a bard with no super powers or super abilities (except for some damn resilient vocal cords I suppose), and meanwhile this slick and composed girl with a giant ass sword is the true hero of this tale and will bring everyone to salvation! And you, as a hapless side character, are destined to run into obstacle after obstacle of other characters and other conflicts getting in the way. You can't solve them with sheer strength or sheer will; you'll need to figure out different solutions (and there are some very clever mechanics and tinkerings with the song controller mechanics I will not go into because you need to experience that yourself) to get over these barriers even as all the odds are against you. This indifferent world will continue spinning while the fabric of reality comes apart at the seams, and the powers that be... simply don't give a damn.

I think that's one of the major draws that Wandersong has over Okami; there's really no "bad guy" at the end of all this. Everyone is sympathetic and faces their own struggles at the end of the day, and no one exists simply as a plot device or a comic book villain designed to be a final boss. You'll find that while they may be an obstacle to clear, everyone and everything in this story exists as a character with their own tale to tell, and I cannot stress how impressive this is in a game where you form connections with so many individuals across this vast world.

I'll also point out that while Wandersong is not afraid to go for the deep cuts and get very melancholy and existential, it approaches all of its subjects with a careful touch. There's a ton of humor to be found in this game; again, I won't spoil these moments for you, but I found myself bursting out in laughter many many times as our hapless side character stumbles his way through this crazy world with little concrete planning of how to accomplish this fabled task of saving the universe. He's most definitely not perfect and neither are anyone around him, and these interactions are both humanizing and heartwarming while keeping in mind the bigger picture of what holds us together as humans while never forgetting what drives us apart.

And then you get to meet the hero herself. She's so badass with this lightning sword and flowy scarf and strong confident gaze and goes slashy slashy real quick! But then the two of you get trapped in a cave with no sense of direction and... she's lost. She's helpless. She was so sure that she was better than you in every way imaginable... after all, the messenger of the goddess gave her this big ass sword that spews lightning and she was prophesied as the hero of the story and you're just this singing boy with a woodsy hat, how similar could you two really be? And the two of you just... ruminate for a while, talking about life, chasing meaning, why we're even here, what's even the point of all this, and so on so forth. And something broke inside me. In that empty year where nothing happened for so long yet so much happened in a while, I suppose I never took the time to process everything around me despite somehow finding myself with so much time on my hands, and never really accomplishing any of it.

But life goes on, and so must our (not) hero's story. We find ourselves at the world's end. Despite all our efforts, things fall apart, and the center cannot hold. The maw of the void looms ever closer, and every waking moment feels like we're about to be swallowed by the abyss. The final battle is lost, and... that's it. Game over.

...and somewhere in the darkness, there is a light that we cannot see, and there remains hope.

I'm keeping my descriptions deliberately vague because going into more detail than that would ruin this whole adventure for anyone coming into it. But needless to say, the whole game really comes together at the end. I didn't know that I needed this, and I didn't expect to remember anything coming out of this. But Wandersong is just one of those games I will never forget. Every corner of the game oozes creativity and care. Comfort and depth. Humor and mirth. You may not matter to this great big world when this whole story's said and done, but somewhere out there, you matter to someone. And that's all that it takes.

You can finish Wandersong in one day, and you won't want to put it down. I didn't even feel the need to discuss the intuitive and meaningful song controller mechanics, or the Paper Mario art style, or the gorgeous soundtrack, because Wandersong is all of these and yet at its core, is so much more. I kept getting this feeling that this game is so much better than it deserved to be, and now I think that few games, if any, deserve to be as good as Wandersong.

Thanks for reading this. Please play Wandersong. You won't regret it.

Absolutely incredible and creative musical adventure. There's a few bits of jank (spawning inside walls, follow characters getting stuck and jittering) and a few sections did drag on a little long, but that doesn't hold back the absolute creativity this world has. I can tell the inspirations from The Thousand Year Door here, yet it does so much of its own thing and charming personality that it shines in spades! An absolute must play!

Divertidinho, gostei muito. Gamer Tag (nome no xbox): xTiuJow557

wandersong is a blissful, almost therapeutic experience that intertwines its musical gameplay with every part of its stand out narrative and characters; a rare game that actually has something to say and hits real emotional notes, all while putting a smile on your face the whole time

Fantastic game with an amazing story. Each and every NPC had so much life to them it was phenomenal.

A joyful game about a bard trying to save the world. The colorful art style and singing mechanics are very charming, with good writing that has a ton of heart poured into it. It does go on a bit long, but liked the story enough where I didn’t mind much.

This was a really enjoyable journey. The characters is awesome and very cheerful, just talking with them feels good. Every region has its own unique theme, thanks to the art direction in this game whenever you get to a new place, it feels so fresh and cozy. I really liked the mechanich's of each region it was fun to play and consistent new gameplay mechanich's was fun to use. General story is really cool, the game is short and story keeps you interested until the end. Just playing music feels good in this game, i would recommend this game to a music lover and i think every music lover should experience it once in their lifetime.

It has a nice art style but the singing mechanic did not click with me, no sense story and find it kinda boring just walking around singing and dancing, so yeah I dropped it

A beautifully animated and told story about what it means to be a hero, pacifism, music, and one of the most uplifting and inspiring endings I ever saw. My perfect pick for anyone stuck in the "Asteroid for Year Now" phase.

This game is like if Night in the Woods and Adventure Time had a baby and it was adopted by Paper Mario. Great vibes, great tunes, great visuals. Only issue is that the gameplay is a little lacking, but recontenxualizing it as a walking sim with a side of gameplay makes that super easy to get past. Definitely recommend this if you want something short and sweet to make you happy and jam out.


This game was probably really good, I mean the art style is very nice at the least, but as I played a bit I got bored, it's a lot like an RPG with going town to town talking to people to progress and using singing to help do a bit of platforming and fighting bosses.

Doesn't seem like a bad game, I thought there was a bit more to it, it's just not the game for me.

When i started playing this i tought, alright, its a unity game, its going to be a very short musical experience, but man, i was wrong, what this game lacks on visual assets it has on musics and sound effects, this game has so many emotional musical moments and at the same time it gets every single one of them handed to you in a unique way that you can remember which one of them with a diferrent and special feeling. Summing up, straight 5 out of 5

Wandersong is very good and you should go out and play it. A lot of it is about what it is to be a hero and saving the world without hacking and slashing.

It has many great characters in it (having given up coffee, I especially liked the pirates). The music is delightful and the story line zips along nicely.

And you think it's shown you all that it can do mechanically and it comes up with something new.

There were some boss fights that I felt could be shorter and one or two points that I got a bit waylaid, but overall it's good.

And being able to do goofy dances and sing at inappropriate times was lovely.

I enjoyed this more than the hour or so I spent with Bard's Tale. Best barding game I've played to date (though maybe I should go replay The Bard's Tale (2004)).

I love this game so much dude. Genuinely one of my favorites of all time.