La idea es brutalísima, pero en la práctica... Está demasiado dirigido, las interacciones son demasiado concretas. Sientes que más que interactuar con el juego, estás haciendo lo que el juego quiere que hagas, por lo que las stakes son bajitas, y cuando el juego te demanda algo, lo hace con mecánicas poco pulidas.
Ripping everything off from all your favorite things certainly helps write you into a weird corner when you want to flex the idea of choice.
If you kind of just accept it as just playing through a movie, it's a blast with your buddy. The set pieces aren't particularly hard, the game's checkpoints are super forgiving, but there's a distinct charm to its interactivity. Living in an old couple's house for like 30 minutes while one of us played guitar while I ate cookies, watched TV, and cleaned up the dishes is certainly unforgettable.
It's just a shame choices and upsets always result in the same exact outcome. You're always stuck in a certain path, and maybe there's some metatextual thing to say about that given the ending. But that ending REALLY kills the story.
If you kind of just accept it as just playing through a movie, it's a blast with your buddy. The set pieces aren't particularly hard, the game's checkpoints are super forgiving, but there's a distinct charm to its interactivity. Living in an old couple's house for like 30 minutes while one of us played guitar while I ate cookies, watched TV, and cleaned up the dishes is certainly unforgettable.
It's just a shame choices and upsets always result in the same exact outcome. You're always stuck in a certain path, and maybe there's some metatextual thing to say about that given the ending. But that ending REALLY kills the story.
It's a pretty unique co-op game. This is by far its biggest strength. The puzzles are generally really simple and the story is nothing mindblowing but the game has a pretty good style, great visuals, solid gameplay and decent writing. But it's the co-op-only nature of the game that really makes it memorable, it's what seals the deal. It's what makes the game more than the sum of its parts. It's pretty short, too, which makes it easy to recommend as a game to play through casually in a couple days. Even better in local split screen.
I had so much fun playing it with a friend! The dialogue is funny, the story stereotypical but well-executed - but then THAT twist came and I had no finishing the game. I get that they wanted a surprise at the ending - but this just ruined the mood and destroyed everything they've build-up prior to this.
For better or worse, this game is the action movie no movie could ever be. Both funny and heartfelt, it's a worthy 2-player successor to the incredible "Bothers: A Tale of Two Sons" (the previous game by the same team). Take your best player 2, reserve an evening (the game takes around 6 hours to complete), and try to empathize as much as possible with your character. You won't regret it.