Reviews from

in the past


never heard of this but I kept seeing someone I follow on twitch stream it and every time i went "is this dude really streaming roblox?" watched 30 minutes of it and purchased immediately.

so refreshing to get the enjoyment of a AAA shooter without having to free up 200 GB and upgrading 3 different PC components just to still be plagued with poor optimization issues. the game is 2.1 GB and runs at over 140 frames, even with a massive 255 player match and destructible environments.

especially love the voip comms. no one has been toxic, everyone is just roleplaying, it owns. i love that when you die it auto triggers your mic and you can let out a death gurgle. good fun.

saying fuck it and giving this a 4.5 now.

I've been playing the play test of this game here and there and now it's finally out. I tell you this is THE PERFECT battlefield game. It's got massive multiplayer maps and player counts, large arsenals of weapons and gadgets, deep customization, SIX classes, vehicles galore, VOIP, solid gun play, clean animations, highly destructible environments, I mean seriously this game HAS IT ALL.

It's literally the perfect battlefield but just with shitty graphics, and that's OK. If you're a fan of multiplayer FPS games like Battlefield, you've gotta to try out this game ASAP.

i wish it was freee but ok

pra um fã da saga Battlefield igual eu, como é bom esse jogo existir, é SUPER divertido e consegue trazer muito do feeling de BF que foi esquecido nos últimos anos, a jogabilidade é excelente, o gunplay é muito bom, os mapas são super bem feitos, gostei de tudo nesse jogo, tudo mesmo, já vejo eu me divertindo por horas durante o ano com esse jogo, que continuem dando suporte merecido a ele e que esse jogo receba bastante conteúdo, porque vai me dar bastante alegria


Great fps with awesome gameplay mechanics and lots of chaos.

someone called me a sociopath after i crashed a full helicopter of people because i somehow ended up in the pilots seat and i didn't know how to fly it

for real, it's been such a blast to play so far - building up a little fort on top of a tower or building to just spawn in the squad and camp the whole game is a vibe

little territorial mini battles going on to take control of the nest we built

completely distracting several squads on both teams from the main objectives just out of stubbornness to keep control over 1 camping spot

all in all
definitely gonna be hopefully playing this a lot

It's everything MAG for the PS3 wanted to be. This is pure fun with a ROBLOX skin on it.

"Roblox Battlefield, But A Bit More Interesting"

I've been playing "BattleBit" for a little while now, at least since earlier this Spring when its playtesting was starting to pick up in popularity. It's an interesting game full of crazy setpiece moments, hilarious push-to-talk shenanigans, and some pretty tight gunplay. As a low-end version of "Battlefield", it actually does quite a good job at mimicking the series' best traits while adding in a few nice aspects that make this game more original. However, the game's fun can be faltered by some weird design choices, a shaky level of quality to its maps, balancing issues, and the general bugginess of early access.

"BattleBit's" gunplay is fairly tight for a low-poly shooter, and it's likely the main reason players keep coming back. The sound design plays a big part, with it being on par with "Battlefield's" chunkiness and depth at times. Weapon feedback is very good, and each gun feels distinct and powerful in its own ways. This helps during hectic firefights where buildings are collapsing, helicopters are crashing into the surroundings, and people are screaming all around you. It's an immersive experience, and the proximity voice chat that is implemented is clear, crisp, and easy to access, making the game feel much more alive than "Battlefield".

This can be for better or worse sometimes, since you still have people who scream obscenities and racist remarks, but OkiGames has a solid anti-abuse system in place for their voice/text chat that seems to get rid of offenders fairly fast. You can still cuss, but spewing discrimination isn't really something the developers seem to allow, which is a really good thing. The fact that audio recordings are saved is a bit fishy, but since I have no proof it's been used in a negative way, it's not something I find too bothersome.

"BattleBit" is in early access, so there are still a lot of kinks to work through. I'll leave a list of current issues that I believe hurt the experience for myself:

- I personally think the map design needs a lot of work, with many maps feeling not only too similar visually, but play far too similarly each round. The feedback system that exists for these maps is present, but I haven't seen anything large scale being implemented.

- Personally, I think there needs to be the ability to parachute, at least for a specific class. This can be done by sacrificing your gadgets or tweaking something with your armor, but "Battlefield's" best moments come from its generally more dynamic movement system at times (thinking more along the lines of BF4 and 2042 rather than the more boots to the ground ones).

- Vehicles are too strong and/or anti-vehicle tools are too weak. I think vehicle speed needs to be lowered, or the time it takes to fire rockets needs to be a bit faster. Working as a team can get the job done, but this will always be a game where people don't work together because, well, that's multiplayer in a nutshell these days.

- General UI improvements and bugfixes. The game's presentation through menus is very poor, and there's not even menu music. You also need to be able to customize classes outside of a game. There are still many EA bugs, but I'm sure this will be fixed in due time - as it stands, the game is fairly polished, but there are visual, audio, and movement bugs still present.

- There needs to be an adjustment to spawning (relay beacons in particular), as well as the way maps play out. There is far too many instances of back flag captures that make the action feel fragmented, and if you get bad squad luck, it feels like you get locked out of actually going anywhere on the map. This can be improved by adjusting the spawning locations in base to have multiple set points, or by increasing the base radius to discourage spawn camping. This is also a problem in "Battlefield", so I don't expect any huge changes here, but it would be nice to see the developers tackle this issue.

"BattleBit" is likely the best "Battlefield" clone to date, but in order to have a long AND influential lifespan, it still needs to shore up some of its issues. I like playing it for now, but there is potential down the line where I get tired of some of the game's problems (map design, spawning, and low QOL features), and I could see myself taking a break only to never return. I hope the developers use early access as a tool to really improve this game, but I guess time will tell what happens with "BattleBit". For now, it's a cheap way to experience some of the best aspects of "Battlefield" without giving Electronic Arts any money, especially since this developer team actually seems to care about their product.

Final Verdict: 8/10 (Great)

Fun game, with huge servers, good optimization, prox chat, funny interactions, and lots of maps.
Battlebit is a battlefield low poly done right.
I'd say for what it's trying to do it does well.

A good version of Battlefield! Play with friends

For being such a big Battlefield fan, I think that this game is incredible. It is even more impressive when you know that it was created by three people. It is extremely good fun, but does have a few issues. The most notable are that medics are by far the best class and that the game is simply too fast-paced and large-scale to feel that you are making an impact on the match. Overall, this has been the most fun I've had playing a multiplayer FPS in a long time.

A minha experiência com Battlebit até o momento pode ser definida em:

Gameplay extremamente divertida
Bastante conteúdo
Mapas muito legais
Ô JAMES, ME VÊ UMA SALADA DE FRUTA
AAAAIN ZÉ DA MANGA
HINO DO VASCO E DO CORINTHIANS

It is shocking how good this game is. 127v127 is unheard of in a game like this, and it has destructable maps while running at a consistant framerate of 80 on my midrange PC. In my 100 hours of playing, I have also never had any issues with the servers. It is just insane to me that 3 people were able to make a game that runs this well at this scale, and have an enormous amount of content for only $15. I only have 100 hours in it so far, but I have a feeling that in the next year I will have over 1000 and it will be my favorite FPS title of all time.

the emergent communal roleplay experience i've been craving

there is beauty in watching grown adults play Army Men like they're schoolchildren on a playground

Proof that more games need to focus less on realistic graphical fidelity, and just make a fun game!

Genuinely one of the most fun indie shooters out there. Massive maps with just about 250 players, yet it all feels so seamless and well put together. A nice mix of arcadey and sim gameplay, high emphasis on teamwork, and just an overall fun atmosphere makes this one of the most solid FPS launches in recent memory!

it okay, the core gameplay is okay the roleplay really makes it

Scratches the Battlefield itch

Pretty solid mix between Battlefield and Squad. If you can get over the simplistic visuals, it can be a really fun experience.

What I love about BattleBit isn't that it's fun. It's not that it's tactical, either, and I don't find it particularly compelling as a platform for teamwork. As much as I like sticking it to the man, my admiration also doesn't stem from it being a cheaper, more approachable version of Battlefield.

BattleBit makes dying a therapeutic form of art.

All too often, I find death in these games frustrating. You're pulled in by the punchiness of the guns, the gorgeous vistas, and the hard-hitting combat. But all too often, that realism compounds frustration. I want to be immersed in the world in front of me, but I can't because I'm stupid, part of my disability is a reduction in motor capability, and I have this constant, nagging feeling that I'm worse off than the others around me.

What BattleBit does to address this is three-fold: its dedication to a simplistic art style means you take it less seriously, everyone is as vulnerable as you are, and toxicity is actually dealt with. I wrote in my review for Unturned over a year ago that one of the key features of a blocky art style is that it's inherently goofy. It's a flavor of minimalism that favors a more tongue-in-cheek approach, whether or not that was the intent. And it works a lot here! Roblox comparisons are inevitable, and as long as they're welcome, I'll say that this reminds me of the string of really fun First Person Shooters on the platform before it became a shamelessly commercial enterprise. BattleBit might not have the originality of Framed! or Very Important Person, but it's far more polished than either of those ever were and doesn't need to rely on any Freemium trappings to get the job done. If I were to make a serious comparison to any of the games on Roblox now, the obvious candidate is Phantom Forces. I don't find the movement to be as smooth here, but what BattleBit manages to smooth over is a lot of the frustrating aspects of Phantom Forces. Phantom Forces is a game where, roughly eight times out of ten, the optimal strategy I find myself using is to pull an automatic shotgun with a twenty-round drum and unload. It doesn't work to the degree that a sniper would, but still manages to be lots of fun to use. While that's entertaining to a degree, it doesn't fix the fact that Phantom isn't the most balanced of games. You'll have rounds where that strategy can do wonders for you, but you'll also have games where you're always just absolutely being stomped on by players who have had hundreds of hours more experience than you have. It's to BattleBit's benefit that the first time I decided to snipe, somebody from halfway across the map got me. If anyone wanted to do the same to them, they could without hesitation. While, in theory, this sounds ridiculously frustrating, I find that the larger servers create an entirely different beast. Death is not an exception that good soldiers dodge, it's the expectation. You're not playing to win or to even see if you can, but to see how far you can push yourself before something gets you. In that sense, the rules of the game fade into the background. Winning or losing just kind of happens; everything else around them may fade into a blur at some point, but generally speaking, it's kind of a relaxing experience overall. It's super strange to say that about a game whose overwhelmingly chaotic nature will turn anyone expecting a fast-paced, Call of Duty-like arcade experience at the gate. But genuinely, I find losing to be fun here. And I think what reinforces that is that, at least at a cursory glance, the developers seem to be aware of what these kinds of games devolve into. Before entering any of the official servers, you pretty much have to click on an agreement where you promise to be a civilized little gamer and comfortably enjoy your time playing without needing to take casually trash-talk too far. The Steam forums are, predictably, not happy about this. But the people who frequent those have an unhealthy relationship with the word Woke that borders on limerent, so I don't care.

If you really don't care for multiplayer shooters, this isn't going to do much to change your mind. But otherwise, I highly recommend this.

Super polished and incredibly fun simulation shooter on a mega value size scale. The open mic communication elements rival some of the best real-time interactions I've had in games like DayZ and Garry's Mod. Tight and fun shooting mechanics make kills feel rewarding and earned. The only knock I would give on it is the steep progression system. Why are the funny guns unlocked level 125 lol?

Jogo extremamente divertido, vc dirige um carro de blocos, anda de helicóptero, da tiro em bloco enquanto vai pegando os pontos pelo mapa, tem as classes também pra ser o que quiser e fazer o que quiser, não é um jogo tático de estratégia é só pura diversão.(quem tilta nesse jogo já tá morto por dentro)

I dont like this game. super chaotic and horrible UI , doesn't teach you how to play and the shooting mechanics dont feel satisfying.
It feels like a technical marvel to have 256 people in a match but that doesn't make the game necessarily better imo
I feel like I am in the minority here since whenever I talk to my friends they seem to love the throwback to early Battlefield times


these guys are basically milking on what dice had to do for 10 fucking years, prox chat and "modern" weapons, that feel when you spawn in and all you hear is fortunate son and through fire and flames on full blast along with your fellow teammates screaming and channeling their inner generation kill character, 2014 is back, jump on it before the magic ends

edit:sadly the magic ended

it's another generic fps multiplayer game. there's really nothing special here that makes it worth playing over literally anything else, but at least it's only $15 i guess.

Simplistic battlefield that got worse after people figured out the meta and only started using it. The large maps and playercount, while a novel, don't actually make the game any better than any other battlefield game.