Reviews from

in the past


My first Castlevania game! I think I picked a great one to start on. I've played so many "metroidvania" games, so it's wild it took me this long to try out the Vania of said genre. It's aged quite well. The controls were occasionally stiff, but beyond that I have no complaints. Excellent enemies, easy to navigate map and great esthetics. The soundtrack is also a fucking banger.

Honestly, I feel like this game deserves more attention. It basically refines all of the ideas from Harmony of Dissonance in a logical way. The story is nice too and could act well as a finale to the Castlevania saga. I really enjoy it and it solidifies how strong this era in Castlevania was.

Passed around like an emo artifact in the closet.


Insanely fun and a great experience as my first Igavania. However, I will say that boss difficulty balance is a bit off. Some fights early on are way harder than later fights that should be a challenge. And while I love map percentage being a part of completion that helps guide you naturally, farming for souls is incredibly boring. Still need to do a Belmont playthrough.

femboy metroidvania where you collect souls by sucking them out of your enemies to get stronger

This game is amazing both in visuals and sound. I loved both this and Dawn of Sorrow

ta bien pero explorar se hace pesado

Do you like Castlevania combat? Do you like Metroid exploration?
It's a metroidvania, get off my tale

introducing the easiest castlevania game that isn't symphony of the night, aria of sorrow! if you really want an introduction to the castlevania franchise without it being too difficult, this is the game for you.

This game was amazing and breathtaking, granted a lot of the game is confusing and a little frustrating at times. But what kept me going was the music and the story and fun gameplay mechanics. The endings are all very well thought out and it kept me pumped the entire playthrough. The enemy variety and bosses ranged from decent - memorable.

Godly game, the only Castlevania better is Symphony, but this was basically the GBA equivalent of Symphony. Soma is an amazing character, the story is good with some unexpected twists, the level design is just beyond words, the variety of weapons and powers is insane and the OST is just as amazing as you'd expect. Seriously what more else is there to say aside from play this game if you still haven't done so in the current year of 2021 because you're missing out on one of the greatest metroidvanias ever made and just one of the greatest video games ever made.

Mi segundo Castlevania favorito y el mejor de los juegos del estilo Metroidvania (Chupala SoTN). Estoy seguro de que podría jugarlo siempre sin cansarme, definitivamente un juego que me dio mucha alegría en uno de los momentos más difíciles de mi vida.

After what I’d consider to be one of the worst of the handheld Castlevania games was released, one could potentially assume that the series would begin to go downhill, with seemingly showing the potential to just begin rehashing the same concept time and time again. Despite this possibility, what actually happened is that Aria of Sorrow kicked off what I consider to be the golden age of Castlevania, starting off with on of the absolute best games in the series. This is the game that rally nailed what made SOTN such a beloved game but made sure that Aria of Sorrow actually had its own identity to go along with it, feeling like a proper evolution of the established formula.

The most obvious changes to this come from the protagonist, Soma Cruz himself, marking a rare time in which the player is in control of someone who’s not a vampire hunter. This narrative difference manages to find its way into the actual gameplay as well, with a big defining feature of this game being the soul mechanic, where the player has the chance of absorbing the power of an enemy after killing it, giving you a unique benefit for each enemy type in the game, leading to a grand total of 110 souls one can obtain. These range from equippable stat bonuses, to powerful magic attacks, to some that have a more niche use, such as being able to swap the HP and MP of certain enemies to be able to immediately defeat them, making for quite a varied player experience that encourages experimentation and provides value for each new type of enemy that you find. Furthermore, the way Soma controls is my personal favourite from any of the games, having the potential attack speed of Alucard, but with far more variety in weapons, with a variety of speeds and attack arcs. This provides the game with more replayability as well, and rewards getting to grips with the movement of the game excellently, making the light weapons far quicker once the player can get the timing down for proper end lag cancellation, giving an experience similar to that of SOTN where the player is constantly improving. I am also a big fan of the heavier overhead weapons as well, simply because it means that the variety makes a larger percentage of the available weapons in the game useful, compared to the very low amount of useful equipment you found in SOTN.

Talking about useful equipment, I feel that the exploration in this game is extremely rewarding compared to any other game so far, with different builds being more viable due to the fact that magic and standard weapons are both largely balanced, allowing for more of the rewards you get from exploring and running into dead ends to feel worth your time. Navigating the castle in general just feels very intuitive in general though, to be fair, with the abilities you obtain throughout the castle often being closely situated by some sort of path you can now access, either allowing for further progress, or acting as a shortcut/teleporter location. At no point in the game does the next key progression point feel out of the way or tedious to walk to, without making the castle feel particularly small or linear either, making backtracking and getting completely lost a very rare occurrence. I can’t really speak too much for the difficulty of this game however, mostly because I’ve beaten it 5 or 6 times over the last couple of years and have basically mastered most of it at this point, although there were still parts that I ended up getting caught off guard by due to getting overconfident, so the game clearly is punishing to some degree, especially when careless. The way the game handles its true ending is absolutely amazing to me as well, with the extra content added past the point in which you’d get the regular ending only being about 30 minutes longer, but being consistently climactic and intense, feeling like a suitable way to cap off the game, rather than tacking on far too much additional content that ends up feeling lazy and boring. I love how the player has to explore to be able to get the information required to clue them in that there’s some big secret to the game, especially with one of the 3 books to tell you what you need being shown out of reach early on in the game, each book telling you of a particular soul to equip for an initially mysterious purpose, leading the player on a trip through the castle to uncover a variety of areas that require some more involved platforming or clever soul use in order to get through, giving the player a final sort of test before the ending section of the game truly begins, making the journey feel all the more significant and giving the game a difficulty curve rather than spiking after beating the fake final boss.

Overall, this is definitely one of the best games in the series in my eyes, polishing the game’s formula excellently while giving it its own unique spin and identity, making it stand out quite nicely, especially given the fact that the game itself is very well put together and fun to play in its own right. The soul mechanic, while completely luck based, is still a system I really love for the variety it brings forth to the game, with there being enough enemies you’ll be slashing your way through that you’ll undoubtedly be able to pick up quite a few without even having to consider grinding at all, giving the game a bit of variance if you end up wanting to play through this multiple times. This is the Castlevania formula at its most tightly designed and refined without a doubt, and the fact that it combined this with some extremely well executed new ideas pushes this forth to become one of the best entries in the entire series.

This review contains spoilers

breaking through the wall with my sword ITS TWIIIIIINK TIME

Even though I only got one of the endings, I think this was definitely the best Castlevania I could've picked as an intro to the series. I love it's soul system (even though it could use less rng), and the selection of weapons it has. I absolutely recommend this game.

Almost as much of a masterpiece as Symphony of the Night, and equally addictive.

in theory this game is better than symphony of the night but only in the universe where it got made on the PS1. In practice it's about as good, with the awesome gameplay being held back in some regards by the game existing on the FREAKING GBA. This isn't a knock at the GBA but seriously... this game and any IGAvania afterwards with PS1 graphics and CD audio is something I see in my NIGHTMARES.

soma isn't a femboy but this game is really good

Aria consegue fazer tudo que os seus antecessores não fez: excelência em gráfico, design e direção.

Consegue se tornar um dos melhores sucessores de SOTN com méritos próprios, mesmo com as inúmeras limitações da plataforma, tanto gráficas como sonoras.

Very fun and in my opinion, the best castlevania on the GBA.

it definitely is very pretty but the exploration gets boring super easily.


The best castlevania, the best metroidvania and one the best games ever made. I love this game and I am totally devoted to him.

O melhor castlevania, o melhor metroidvania e um dos melhores jogos já feitos. Eu amo esse jogo e eu sou totalmente devoto a ele.

Lo dejé a medias porque jugué primero la secuela y eso hizo que la historia ya me la supiese.

I always edged towards the Metroid side of the Metroidvania titles. When I tried visiting Symphony of the Night, it never really did much for me. When testing out my Wii U emulation, I figured I could give Aria of Sorrow a try, just for fun. Then I got sucked into the eclipse and struggled to find my way out.

Not sure what it was about Aria that did it for me relative to SotN. I know a lot of people cite the story, but really that was not an important factor for me. The core gameplay loop, tied to the constant sense of progression, really sold me on wanting to power my way through in one sitting. Being on the WiiU emulator, I did use save states as a quality of live improvement! It may have been that cutting down on the grinding and repetition really is what sold the game for me. Maybe I'm becoming a casual gamer.

A Trilha Sonora do Jogo é Incrível,a Jogabilidade é um pouco méee pela época dá pra Relevar, além q como Sempre o Castlevania manda MT bem Nos Seus Gráficos