Reviews from

in the past


i appreciate that this went for a whimsical children's fable vibe but this honestly comes across as unbearably mawkish and infantile. I wish this was more The Little Prince and less baby's first rhyming couplet. The combat is kind of clunky and tedious as well.

I love the illustrative artwork and coeur de pirate piano OST but feel very annoyed by pretty much everything else

Un bonito cuento de hadas con un estilo que no esperarías de Ubisoft. El sistema de un combate es un poco allá pero audiovisulamente es muy bonito.

tava de graça na live, brabo

una pequeña obra de arte.


Poetry for nerds. So no poetry at all.

A maior critica que eu posso dar ao jogo é q tudo que eu consigo lembrar dele é que os diálogos são em poesia e q a gente meio q voa (?).

Im sad because i wanted to like this game, but the combat system just sucks. Whats the point to make every fight unfair, because the enemies always have access to passive skills, buffs and debuffs, that we can never use?
Iam afraid the developers did not understood what makes a good turn based, and i ended up just abandoning it.
The plot is actually pretty nice tho.

Child of Light is a wonderful RPG made with the battle system of Grandia and artistic drive of a poet.
From start to finish, Child of Light makes itself known as being a super pretty game with very flowery language. The large majority of characters speaking in an A, B, C, B rhythm really also helps submit to it's fairy tale aesthetic. Even the cast of characters feel they come out of a children's book with them having problems like a mouse having to search for treasure, a monster that is scary looking, but is super helpful and friendly, and Aurora herself being a lost princess trying to find her way back home. For the most part the game is light in tone, but it does have it's dark moments that really help with the idea of growing in this game. In fact the majority of the characters often have a growth moment or realization thanks to Aurora's help.
On top of the neat little story, Child of Light also has an interesting combat system where defending is entirely a viable option, and one that I honestly haven't seen repeated in any game before or since. Combat is akin to Grandia's timeline based attacks where each character has to wait for their turn to attack till they hit the end part of the gauge, and can even bump back certain characters if they time their attacks well. Each character is given a different set of abilities, attacks, and buffs that help make for interesting team set ups. Aurora is always out and is often your most powerful unit on the team, but the way you can pair her with others gives you options on how you want to play. From having support through debuffs or healing to just having another attacking party member or anything in between. Child of Light has a shockingly robust amount of options with it's minimal design choices. There are even different skill trees and bonus gems that can help suit your play style and how you want each member to grow. Heck, there is even a way to fuse bonus gems that given into stronger effects or entirely different ones if you want.
In the end, Child of Light is a labor of love, and something I am very happy to have played. From it's looks, to it's charm, and especially to it's combat; Child of Light is a game with a lot of thought behind it. If you haven't given it a chance yet, I suggest trying it as soon as you can.

I'll start with the good
the battle system is unique and interesting
The art is beautiful
Unfortunately this game doesn't really have anything else going for it. The writing is abysmal (writing in rhyme doesn't make what your writing good) with your classic team of vagabonds on their way to collect the 3 magic macguffins with magic girl and her magic sword to end the darkness blah blah blah. It's all very cookie cutter and predictable. The combat feels fun and exciting until you realize that spamming the basic attack is just about as effective as any other spell or special attack. I do appreciate that buffs and debuffs break the conventional mold of damage/defense/health penalties and actually relate directly to the timeline. Plus interrupting someone is pretty fun. Outside of that the combat gets pretty stale pretty quickly which is a shame for something that had so much potential. This game is begging for deeper mechanics and equipment like item that aren't just permanent stat buffs or unexciting small percentage boosts. Exploring and puzzle solving are extremely lacking in depth with each obstacle being barely noticeable with the ability to fly and turn off hazards with the second player mechanic(it's required to use this even with only one player to it's not like I'm going out of my way to use it) puzzles all boil down to about 2 variations on the same "cast a shadow" mechanic introduced in the first level down to the final level. This game drags on too long and feels too samey. Barely worth checking out, there are so many other better RPGs our there

Neat little JRPG-inspired adventure game. Looks fantastic (please bring back the UbiArt framework...) and has a pretty cool Active Turn-Based Combat system. The rhyming gets annoying after awhile, but this has a fun fairy tale vibe to it.

Joguei no Nintendo Switch. Uma masterpiece muito boa, tem pouquíssimos defeitos, mas suas qualidades as escondem.

uma das minhas dublagens brasileiras favoritas ao lado de the last of us. só acho que poderia ser um pouquinho mais difícil e ter um combate com mais opções. me emocionei em algumas partes. adoro o jeito que a história é contada, com diálogos em forma de rima. a música que toca nos créditos até hoje é uma das minhas músicas favoritas. amo alguns dos personagens. só queria que a ubisoft fizesse uma sequência :/

not gonna lie it was pretty good but i lost my vita so i can't play it anymore lmao

I actually have some really complicated opinions about this one. cw/ Sexual abuse, physical abuse
First off, Ubisoft is an awful company never forget that
https://www.bloomberg.com/news/articles/2020-07-21/ubisoft-sexual-misconduct-scandal-harassment-sexism-and-abuse
https://www.youtube.com/watch?v=BRhYT5Lgp98

Regarding the game, this is a difficult one. The presentation is fantastic. The music, by Coure de Pirate is really really great and adds to the atmosphere, and its the atmosphere that's really the star of the show. The game is obviously mimicking a fairytale, both aesthetically and thematically. In this regard the game succeeds exceptionally. The combination of the aforementioned music, the hand-drawn art-style, and the idiosyncratic way the characters always clumsily rhyme their sentences. This is all great, and the best part of the game, the story is secondary to this feeling or experience you have while playing the game. This is to say nothing of the unique and interesting world and characters. I actually played the game over a year ago now, so it's not all as clear as it was, but i can remember the main cast of characters vividly. The fantasy world that they inhabit is great too, with really interesting and unique elements like Magna and the Bolmus Populi who travel on his back. The visuals in said world are obviously gorgeous too. As for the story, it is about a young girl who's mother has died going into this fantasy land where she has to save it from her evil stepmother, yeah it's like a fairytale. There are also a bunch of other cool smaller stories from the individual characters which are usually quite fun. I noticed a lot of them surround conflict resolution but I'm not entirely sure of what to make of that so I'll just point out the observation. As for the main story, it is essentially an allegory for dealing with the loss of a parent in ones formative years and how accepting the loss is the only way to grow up and move on (Aurora, our main character literally grows up). The decaying fantasy world is presumably allegorical for the loss. There's probably more stuff I missed but it isn't very subtle or deep and that's absolutely fine. It's a game that throws you in a world that is colourful and interesting and gives you a bunch of great characters to go through that world with, all in service of creating this dream like fairytale. This game is about the experience. I haven't even talked about the 'game' part of this yet, which is also great. It's an interesting riff on the turn based rpg that has some complex stuff in it. Anyway this has gone on for too long and no one will ever read it but it's here anyway.

Whether it be through the poetic storytelling, the hand drawn aesthetic or the stellar soundtrack Child of Light is an experience packed full of charm. The battle system is a tonne of fun, albeit a bit easy and the environments are a joy to explore. This is the perfect escape from the world and one of the reason why I love videogames.

Beautiful art, easy turn based battle, good and simple story.
I don't remember more about this game...

It's pretty, it's fun. I haven't finished it. It's not the best thing I've ever played, but I like it.

Just not that fun at the end of the day. Story is a completely bland big-head scary-world fantasy sleepfest, and the fighting got old almost immediately. Did not finish

A beautiful RPG with a sidescrolling perspective, Child of Light's a fun game with a pretty interesting priority-oriented battle system. Here, each move you make will place you in a "queue" of sorts that determines when you get to attack next (so, for example, choosing a strong attack means your next turn will take more time than choosing a weak attack). Alongside regular attacks, there's also a variety of abilities and spells that can alter this "queue", giving the system a strategic aspect. Recommended.

I like this game on paper more than in practice.

A storybook styled RPG game with Coeur de Pirate OST? Sign me up!!! Unfortunately, I had a hard time getting engaged with this one because the combat just didn't feel satisfying. Never quite clicked for me.

A beautiful game! I really enjoyed this one. The constant rhyming was a bit tiresome and the story wasn't really all that captivating, but it had a charm that overcame these faults. And the music is fantastic.

The characters have zero relatability because they mostly talk in rhyme. To add to that there's one character with a running gag in that she messes up obvious rhymes, but as a result she technically rhymes better and more consistently than the other characters, because otherwise the gag wouldn't work.

There's actually a rhyme for non interactive doors.
"It's locked."
"I'm not shocked."
But that's like the game joking about how it objectively sucks.

In battles you have to keep remembering to move the thing around to collect health orbs, so playing the game ends up feeling incredibly maidworky. Enemy encounters are generally repetitive and sleep inducing overall. I eventually grew tired of it.

I played this on both Vita and Wii U, and quit both times. It's just a bad, bad game. Also, the girl's head looks like a dude's. Just saying.

Battle theme is epic though, I'll give it that. Actually, it's one of best RPG battle themes I've ever heard. Wat up wit dat.


Still one of the neatest takes on turn based combat I've seen.

Played co-op with my husband. Such a beautiful game

Still a great, charming little RPG. Played on Hard/Expert this time around and appreciated the combat system a lot more. The best part of the game is still the magnificent soundtrack, though!