The reason that I first started playing this game is because all of my Halo friends moved on to this game after Bungie quit our favorite franchise. I bought it on black friday of 2014 and have had many ups and downs with the game since. First, I thought it was ridiculous that light levels were behind a pay wall when Crota's End first came out, and around the time that House of Wolves came out I decided to get the DLCs because I was willing to give in now that all of the content was available. I never finished the moments of triumph though because around the time that I would have been doing so I found a girlfriend who I eventually married and couldn't have cared less at the time about Destiny. Around the time that I decided to start playing again, much later, I only got to enjoy House of Wolves for a short time before I was once again shut out behind a pay wall. The things that I had already paid for were no longer offered to me (Trials of Osiris was specifically a purchase mentioned in the House of Wolves brochure) and I had to pay as much as I paid for the entire game, $40, to play any of it. After years passed and I could purchase the DLC online for $15 I finally did end up buying it, but by that time most of the population of the game was gone and the remaining community was so poor at playing that raids are a nightmare. When I finally completed the last achievement for the game I basically said farewell to it and have only played it a couple of times in the year since.
How undignified.
Destiny pairs epic posture with perfect gunfeel but possesses not a morsel of respect for the player.
Grinding and farming, levels and loot – it’s all debasement in the end. The fabled Loot Cave has proven the perfect allegory of our debasement. It cannot simply be patched out. Because it’s not something in Destiny. It is Destiny, distilled.
So we remain in the cave. We refuse to leave. We convince ourselves again – this is gaming. The fire of our screen burns bright with colored treasure. It casts so many shadows on our wall. We can’t even imagine the sun.
Destiny pairs epic posture with perfect gunfeel but possesses not a morsel of respect for the player.
Grinding and farming, levels and loot – it’s all debasement in the end. The fabled Loot Cave has proven the perfect allegory of our debasement. It cannot simply be patched out. Because it’s not something in Destiny. It is Destiny, distilled.
So we remain in the cave. We refuse to leave. We convince ourselves again – this is gaming. The fire of our screen burns bright with colored treasure. It casts so many shadows on our wall. We can’t even imagine the sun.
Won't lie I was super hyped for this game then it came out and sucked so hard I totally forgot about it. Some friends convinced me it was all fixed at the end with some DLC and I jumped in. Was it perfect in the end? God no. However, it was a respectable title with tons of depth hidden beneath a scary time commitment. Games almost totally dead these days since D2 is free.
Hard to judge as it changed so much over the three years. The gunplay is excellent and some of the best of the generation, but the grind and the amount of content the game had was lacking and frustrating. Without this being the center of my friend group's activities while we played it, I would not have played it as much as I did.
Destiny was a massive disappointment, the game has strengths in certain areas, with it's controls having the same great feel as Halo, and the visual design and music also being up to standard. What went wrong?
It's just a really short and piss poor MMO that promised to be something new and exciting.
It's just a really short and piss poor MMO that promised to be something new and exciting.