Reviews from

in the past


The real Doom 3. Cheekiest level design in the series, spattered with colored lighting in a manner akin to a college sophomore decorating their dorm with Amazon-ordered LED strips.

For just $5, the Switch port of this game is well-worth it. Pretty straight-forward classic DOOM action. However, it may be a little hard to play and get through due to the level design - after level 5 or so you'll get stuck wondering "where am I supposed to be going" at least once a level.

I literally do not understand why everyone likes this game so much.
Dude, how was I supposed to know I had to press a random light thingy to get the fucking yellow card on level 8?? This has got to be the worst Doom game in terms of level design. Really poor.
Going back to play the original DOOM.

The REAL Doom 3. The level design is a halfway between Doom 1 and Doom 2, with the puzzle elements of the second game and the more linear nature of the first. I think that makes for a more enjoyable experience than Doom II personally. Still, there are some cryptic moments in the game that I won't spoil, and those bottomless pits are just plain bad.


A shocking review, a Doom game is good. This game whops ass. Really refined classic doom gameplay, while still feeling like it's own thing. I love a lot of the demon redesigns, and I think there's some really great aesthetics in the levels and music. Great level design, great enemies, great guns (okay unmaker kinda sucks, but whatever that gun never shows up anyways.) If you're a doomhead and missed 64, I highly highly recommend it.

This is the lost Doom 3 game that community had finally rediscovered and reevaluated. Loved the clay look of enemies, which seems like a logical step forward for OG Doom art-design, liked touched up balance that makes the game feel pretty fresh. Level design is a bit of a mixed bag, but there's a certain pacing to how the game ramps up complexity of levels with plenty of standout maps along the way, especially in the middle third. All in all a great entry in the series that aged better than any other console shooter of that era.

Maybe I have played the other DOOM games more than the old ones, but I couldn't figure this one out. Is that a bad thing?

aubrey hodges redefines the sound of doom with despairing noise to match all that lonely killing under a purple sky. threat prioritization is simplified on account of nerf to demon coterie but it's fine, take your time cause it has some of the best backtracking in doom (i actually enjoyed the switch hunts) and the scripting allows for h@t dynamic sector lit set pieces that are fun to just watch happen

Fucked up that this website won't let you nominate this game for 2020 GOTY.

i'm so glad this game came out on switch because i never would have known that it's by far the raddest doom game there is, the fucking COLORS dude the LEVEL design it's so COOL

A different take on Doom that successfully pushes the horror aspect of the experience thanks in great part to the bone-chilling score by Aubrey Hodges. Indeed the atmosphere of dread is really oppressive here. Also excellent are the maps, easily the best level design in the entire franchise - including DOOM 2016 and its sequel.

Virtually every shooter since pales in comparison. The viscera of its sound design, the stark palettes and swirling mazes of its environments, all creates a flawless audiovisual package. The feel of movement and gunplay, the responsiveness has been tuned to a level of simple perfection outmatching even the previous games in this classic series. The original Doom, and even many other shooters since, are arguably more important cultural artifacts, but this is the better game.

it's missing the good doom music

Probably my favorite Doom game. Atmospheric as hell. Love the level design. Elder God tier

Doom, but make it Quake. Deserving of its current reevaluation, mostly. The military base maps are kinda mediocre, but it hits its stride after that.

Lo mejor de este título es la atmósfera de abandono y desesperanza con la que nos obliga a enfrentar sus horrores.

The level design is disappointing, the first levels are too linear and when mixed with the small amount of enemies that this game has, gets boring fast. The last levels have so much non sense puzzles that is impossible to not get frustrated. The mid game is solid though.
The art direction is very interesting and provides a new horror look compared to the previous DOOMs, although the enemies visuals doesn't look right with that desaturated reddish color.
The soundtrack works as an good ambience sound, but looks very similar to each other. Besides, it doesn't seems to suit the (not very fast, but still) fast paced gameplay. Often the music just stops and I had to finish the level with complete silence.
And the saddest thing, the lack of proper animations on the guns, almost every gun in the game stays practically motionless when shot.

The aesthetic of doom 64 really caught me off guard. After playing Doom 2016, I expected compressed guitar solos and run and gun gameplay, but what I got was eerie dark ambient music and some of the most undeniably sick settings I have ever seen. Blasting through a castle full of demons under a flaming green sky is so sick, and the run and gun gameplay really holds up. It's just so cool, every teen metalheads dream.

My only gripe with Doom 64 is some of the more esoteric level design. There are some parts where I had to look up a walkthrough and was astounded that anyone figured it out on their own. Specifically, the yellow key on the pedestal when you have to...press the light like a button? also the part where you have to stand on a block and shoot a switch, when shooting switchs to trigger them was never introduced as a mechanic and also never works elsewhere in the game lol. Also, the trap where you step on the rocket launcher pedestal and get killed instantly by arrows but there is a way to raise shields to protect you but its hidden behind a wall that looks like every other wall in the level. Video games don't do shit like this anymore, and that is def for the better; running around a level and trying to open ever wall to progress is something I do not have time for as an adult.

Besides the gripe of the occasional shaky design choice, Doom 64 whips ass and easily worth the 2 bucks it costs on the e-shop.

Oh man, this is one of the best DOOMs I've played. After DOOM II left a bit of a sour taste in my mouth with a large portion of dodgy levels and a baffling final one, this was such a breath of fresh air.

Really had that same feel that the first game gave me, but with more dread. The sci-fi vibe kinda went out the window to make way for what at times felt more like a horror shooter.

Traps litter the levels, on edge in every room despite all the enemies lying in bits at my feet. Screams of "Ah ya cheap fuck" as the platform just before an exit dropped me into inescapable lava, changed into sighs of "That's what I get for sprintin' everywhere".

A friend told me that the programmer said he wanted players to feel like “helpless rats trapped in Satan’s maze”.

Mission Accomplished

This is probably my favorite of the classic Doom entries (Doom 2 WADs notwithstanding). It has a really fucking good atmosphere, the enemy redesigns are very neat, and I love how it implements 3D environmental elements. Unfortunately, I am very bad at boomer shooters so I don't know that I'll ever see the end of it.

The 2020 port also fixes the darkness issue which completely stopped me from playing the original N64 version so that's the one you should pick up for sure.


It's almost the perfect representation of the mental image I had of Doom as a kid: terrifying and vicious. In no small part thanks to that soundtrack.

best doom game and one of the best shooters period. great level designs, meaty weapons, and immaculate atmosphere

In an era already dominated by first person shooters of the likes of Quake, and the soon to be coming Goldeneye, it seemed like Doom's place in the industry had come and gone. It's hybrid 3D style fast paced gunning was a marvel at the time, but now long oversaturated and outdone.

So the fact that Doom 64 even exists is wild to me, and I am so glad it does. Rather than being a Doom I to II situation with being more of an expansion, Doom 64 shakes things up a little - primarily in it's art design. I. LOVE. THIS. GAME'S. ATMOSPHERE.

Every monster is updated to fit the horror game aesthetic and they all look fantastic. The lighting effects brought to life by the N64 hardware, and revitalized in the remasters keeps you on edge at all times. The flickering lights in the hallways, the red and blue light casts, the acid-illuminated sewers, it just looks so good. Aubrey Hodges's ambient soundtrack especially nails the environment of the game. There's this one level where the skybox flashes and you can hear thunder in the distance, and it's genuinely amazing. That constant feeling that something is around the corner is what keeps you going.

Gameplay wise, well it's Doom. There's some tweaks here and there, rebalanced weapons, kickback, and the introduction of the Unmaker (dubbed Unmaykr in future installments), a weapon that's upgradable via demon keys found in secret levels. Once all 3 keys are acquired, it becomes the best weapon in the game, melting even Cyberdemons. As for the levels, being on better hardware (full 3D baby) allows more creativity and freedom within the levels, maps themselves can change shape when you progress, (traps are much more prominent as a result) allowing for more interesting levels than 1 & 2. The enemy roster is cut back a bit due to storage limitations, though the returning enemies hit harder than ever, and the more intense level design and traps makes up for their absence.

Of course, there are some mediocre levels that you have to get through, but other than that Doom 64 nails everything it goes. It's gameplay is still as fun as ever, but the scenarios it puts you in is an experience all on it's own. It doesn't get as much attention as it's predecessors, but it's still a phenomenal game.