I probably wouldn't rate this so highly if it weren't for how colorful the Atari 2600 version of this game was. As a kid, I loved the striking differences between bug-like ships and had loads of fun playing this. Galaga feels so inferior to me because creature ships look way too samey, despite other things the game has going for it.
If Galaga is The Constitution, then perhaps Galaxian is The Declaration of Independence. It may be monumental for it's time, but it's relevance to the modern day is limited compared to it's successor. Galaxian isn't bad, but when Galaga is right there, I don't see why you'd play this instead. Nonetheless, still a stellar game.
I can't bring myself to give it lower than a 5/10, but there's really no reason to go back to it with Galaga out, which came out a mere 2 years later. Revolutionary for its time in hardware, Galaxian is fun enough to play but incredibly simplistic and clearly lacks the polish of Galaga.
Only being able to have one shot out at a time gives it less of a free flowing feel, no power-ups, less interesting patterns, it ends up with only half the shelf life of Galaga.
Only being able to have one shot out at a time gives it less of a free flowing feel, no power-ups, less interesting patterns, it ends up with only half the shelf life of Galaga.
Everyone compares this to Galaga which is indeed basically infinitely better, but a more flattering comparison is Space Invaders. This game greatly evolved the Invaders formula by having the ships fly down at you in various patterns, and adding performance based score boosts (shoot all ships in the convoy formation when it flies down for a point bonus -- flying ships are also worth more than ones still in formation). It's still fun but even despite that, it's not an all-time stand out. A good solid game, but not deserving of being on any greatest ever lists or anything.
3.5 - Good: Good but not particularly memorable
3.5 - Good: Good but not particularly memorable
A huge step up from Space Invaders in almost every way, and a great midpoint that would eventually lead to Galaga. The pressure isn't quite as constant as in the former, but it's made up for by the charm and diversity of its enemies and their far more diverse movement. Each color acts in different ways, and takes a more active role in your demise, swooping down erratically and throwing you into a frenzied panic. I have a lot of nostalgia for this, as I grew up playing it a TON, but it's still undeniably a super fun game and a great landmark for the genre.
After many years of loving Galaga, I never for a second thought that I'd like its predecessor nearly as much. But actually, I might even like this one more? I mean, it features the sights and sounds of Galaga I love so much, and the game is basically glorified Space Invaders, so maybe? Either way, I think it deserves more credit.
It's too insanely easy to toss aside Galaxian as the step stool that it is for Namco to build upon the groundwork of Taito's Space Invaders into the beloved Tekken loading screen classic that is Galaga.
So instead I will be proposing a reason for you to give this actually good arcade game a worthwhile try, because it's a shame for something like this with historical value to be crumpled up and shot into the wastebasket just because something better was made two years later that would vacuum up all the pop culture awareness like a tractor beam from a Boss Galaga.
Galaga would give you a more lenient shots-on-screen quantity of two, Galaxian instead only allows one at a time. Thus the aim here is for accuracy rather than willy nilly vanilly repeated tappings of the button or cheating with holding rapid fire. You must make your shots count, and with that Galaxian becomes a true marksman's game. If you couldn't hit the broadside of a barn prior to playing this, then you'll be able to hit all four sides of it as well as the roof and somehow the bottom after you have mastered Galaxian and it's demanding sniper precision. Thus, Galaxian is in fact the best shooting practice game ever made, and you owe it to yourself to 1cc it all the way up to whenever the kill screen appears for maximum skill obtainment.
Coincidentally, "Galboss" is my new title as of this review. Good for me.
So instead I will be proposing a reason for you to give this actually good arcade game a worthwhile try, because it's a shame for something like this with historical value to be crumpled up and shot into the wastebasket just because something better was made two years later that would vacuum up all the pop culture awareness like a tractor beam from a Boss Galaga.
Galaga would give you a more lenient shots-on-screen quantity of two, Galaxian instead only allows one at a time. Thus the aim here is for accuracy rather than willy nilly vanilly repeated tappings of the button or cheating with holding rapid fire. You must make your shots count, and with that Galaxian becomes a true marksman's game. If you couldn't hit the broadside of a barn prior to playing this, then you'll be able to hit all four sides of it as well as the roof and somehow the bottom after you have mastered Galaxian and it's demanding sniper precision. Thus, Galaxian is in fact the best shooting practice game ever made, and you owe it to yourself to 1cc it all the way up to whenever the kill screen appears for maximum skill obtainment.
Coincidentally, "Galboss" is my new title as of this review. Good for me.