Reviews from

in the past


I played Glover extensively as a kid, and yet I have no positive memories of it. Instead I remember pain.

A perfect example of the insane popularity of platformers during my childhood is Glover, a game in which you jump around as a fucking glove.

Broken platformer. I like the concept and the game mechanics had a lot of potential. Unfortunately, the physics are terrible; it's frustrating to control the ball. The difficulty comes from the poor programming. It took me forever to get across those swinging pirate ships. The enemies are pointless because there is so much space to move around them. The overall design is quite nauseating, from the colour palette to the annoying music. Boss battles are laughable. Some aspects of the game are useless, like the ability to do a cartwheel—it's literally used to get past one obstacle in the game. Bonus levels are atrocious. How did this game get a planned sequel?

Best Parts:
• Atlantis
• Hub world getting clearer

Replay It? - No

In 2000, I got Glover instead of Super Mario 64 for my first game on the N64.

:(


I pick this game up every now and again with the intention of at least beating it, but it's never gonna happen, it's just not worth drudging through bad level designs.

hated this game as a kid, played it recently to see how it held up and my N64 crashed when i got the first level so i just gave up

Glover is certainly the magnum opus of humanity. It is a work of art which is simultaneously very enjoyable and deep.

Glover himself is a statement on the upper middle class. He works personally for the wizard, and while powerful, is not nearly as strong as his boss. He also has no mouth, which signifies the fact that despite being richer than most, he is still silenced by the 1%.

Cross-Stitch is a symbol of the statement "the road to hell is paved with good intentions". One could argue that he is victim to circumstance, but if that's the case, the potion the wizard was making was inherently evil, proving the wizard isn't as good as he says. Regardless, Cross-Stitch has a mouth with his new transformation, showing he is making a statement. He wants to give the rest of the world the crystals the wizard has been hoarding, and he has no choice to fight Glover.

The world of glover is by far one of the densest in all of storytelling. Each world represents the past, both the distant and unknown and the very recent. Each world has been reformed, with Cross-Stitch giving power back to the demonized and hated groups. Frankenstein's monster is the best example of this. He is constantly called the monster in fiction, despite the fact he is victim to his evil creator who wanted to play God. However, it's clear that the world has been turned worse because of Cross-Stitch's revolution. Things must be destroyed before they're rebuilt, but is what Cross-Stitch is doing right? That is ultimately left up to the player; Glover only poses the question, it asks the player to answer.

Visually, this is one of the most intelligently designed works of art. I already mentioned the genius character designs, but there's also the draw distance. Many might say this is due to hardware limitations, but in reality it shows how near-sighted Glover truly is, and how he needs to overcome that to become better. The music is just the same. Beautiful orchestras are in every level, and each tell a story themselves, and the seagull rap is still one of the greatest solos in musical history.

The ending is extremely divisive, but the thing is, you as the player ultimately decide it. If you believe Glover is right, you will continue until you bring the future he desires; If you don't think he's right, you simply stop before the ending. This is the true strength of Glover.

Overall, Glover is one of the greatest creations in modern history. I highly recommend it. It will change your life. 10/10

This review contains spoilers

I don't think Glover is a good game, but I certainly had fun with it. The ball mechanics are pretty out of control and while I think it's intentional, some of the downfalls of that are unbearable (especially on steep slopes). My main problems were there were several places where you need to set the ball down and jump to places without indication (i.e. lighthouse), and the entirety of the fear world. I honestly really enjoyed Prehistoric, Space, and Carnival (even though it was confusing). Also my game crashing and deleting my save was pretty funny only because I could make up the time pretty quickly

i have a LOT of fun childhood memories with glover, but playing through it so many years later?

the game itself is kind of garbage

This game is kind of trash, but I still really enjoyed it! The gimmick of having to tend to the ball is well done, and finding ways to bring it through the levels is reasonably fun. The game is super janky, but so much of it is so cool and charming that personally I'm happy to push through the jank, push through the garbage parts and have a good time with it. Even today, I have enough nostalgia to enjoy revisiting Glover. It's actually pretty good.

Don't play fucking Glover.

Horrible, horrible platformer. Is Glover a member of the Joestar family?

This game truly makes you feel like you are a glove.

Glover is just bad and like...A really dumb concept for a game. It comes from an era where everybody and their brother wanted to make the next Mario due to how popular Super Mario 64 was, but of course nothing could top the original. The over-saturation of platformers back in those days was like the over saturation of souls-likes or rogue-likes nowadays.

I guarantee if you think it's still a good game, you have not played this game since you were a kid. There's almost nothing redeemable about it. The level design is atrocious, controlling the ball is ridiculous because the physics are so bad and the camera angles are abysmal. If you have good memories of it from when you were a kid, stay blissfully unaware and do not replay it because I used to think I liked this game as well until 2021 when I tried to replay it.

This is a bad platformer with a kind of cool gimmick that is underutilized within the game.

Not a terrible game, but not worth going out of your way for at all.

It also feels weirdly good to kill yourself in this game by smashing the crystal ball.

seems like it'd be a quaint little platformer, but that's until you experience the coma-inducing level designs and are forced to tango with the blatantly nauseating camera

This game deserves more love. The concept of playing as a glove and carrying a ball to the goal actually is executed well. Just don’t ever play the PlayStation version. The four stars go to the N64 version ONLY.


Honestly the controls are weird as fuck but its so charming and fun a lot of the time

Played the remaster released on Steam.

With little effort, you can convince most people that the bizarre N64 platformer Glover does not age well as it stands. Level designs, for the most part, do not utilize the glove-and-ball mechanic beneficially resulting in numerous points of inflected frustration rather than curious cleverness. Boss battles present themselves in jittery chaos and require a certain amount of time for the player to devolve into an angry mass before understanding the simple strategy.

Nevertheless, underneath the oxidized design elements, there really is a ambitiously witty game here. Beyond the jank maelstrom of boss battle presentation is an acknowledgement from the development team that they were trying to diversify the fights. They succeeded, actually, to an extent, even if they are irritable. Glover is part of a fascinating group of games made for the N64 that embraced weird design, trying to breakdown the platforming norms set by giants like Super Mario 64 - although most platformers of the time end up mimicking the Nintendo game eventually, Glover included.

But it is worth noting that the actual remaster amplifies the jankiness. The sound design is splotchy with inconsistencies and mixing errors and textures seem to come and go as they please. One section in a level of the Circus World refused to provide a floor. You can fall to your death there. Screenshots of the N64 version show the floor intact and filled. While this game certainly could use a substantial remaster, this version of the game begs the eternal question framing all game remasters. Do you sustain the historical authenticity of the game so that people can experience the game as one would when it was originally released or do you conform it to contemporary game design sensibilities? My ideal would be providing both options, as that would also merit the price tag for a game like this. But I feel that is still a pipe dream.

Still, I did actually enjoy this game as much as I was angry at it. I'm not exactly sure what that means for the game, conclusively.