Reviews from

in the past


i do not think i have ever played a game this boring

while yes it does look beautiful but it is all so static and you cannot even interact with this beautifully decorated world it is just there

the gameplay is dull and the combat does not evolve from its way too simple mechanics

a worthless game don’t waste your money

This is my edited review. I've marked this game down from 4 1/2 stars. The reasons for which are talked about at the end of the review.

Kena: Bridge of Spirits is visually brilliant, the lighting especially emphasizes the atmosphere of any given scene really well. Gameplay-wise, it's nothing too special - an assemblage of ideas and concepts we've seen long before - but the flow of combat is fun, particularly against bosses. Most boss fights, the first two in particular, are an achivement in staging. I gasped audibly in suprise when [small spoiler] the blacksmith re-activates the forge with three hammerstrikes that are perfectly synced with the music, which gets louder and more dramatic with each strike [small spoiler end]. Essentially: the bossfights slap.

This entire game feels like one of the animated Disney-movies where the story allows itself to get a little darker sometimes. And luckily, Kena is not even attatched to Disney in any way so I don't have to feel morally dubious while playing it.

I really loved this game when I first beat it. But after having thought about it for longer, the comparison with Disney animated movies seems even more fitting than I originally thought. Because I completely forgot about it, like, three days after I completed it. And looking back - there's nothing all too special about this one. It's a really good game, but it's not good enough to warrant my previous rating. It's a highly polished way to spend a few hours immersed in a beautifully crafted landscape, but sadly, not much more.

Kena feels like a spiritual sequel to the original Jak & Daxter on the Playstation 2. Its an old school 3D platformer with Dark Souls inspired combat and phenomenal visuals. While its battle system is simple, its dependance on strict timing gives it challenge. The visuals are amazing and make exploring a treat even if the world feels static for the lack interactivity from its environments. It also has a touching story that maked me reflect on an individuals hardships and their journey to the afterlife. Kena: Bridge of spirits is a great homage to its playstation 2 roots, containing fun exploration and combat while being limited in its level design.

Kena is a gorgeous game but I got frustrated because of how punishingly hard the combat was and some pretty bad UX :/


stunning visuals, amazing music, good story, PHENOMENAL BOSS FIGHTS, and just an all around great game. my biggest issue is that the main character barely gets any development. otherwise, yeah, play this game. its amazing.

It’s not often that a creative team focused on other mediums veers into mid-budget video game development, but that’s exactly what Ember Lab did with Kena: Bridge of Spirits. The company was known for its animated shorts for around a decade before it even revealed its first game. Kena: Bridge of Spirits, in a lot of ways, has many of the stumbles and oversights that would be expected of a team making its debut video game, but it’s also a charming enough throwback to an earlier age of gaming.

Read the full review here:
https://www.comingsoon.net/games/reviews/1195667-kena-bridge-of-spirits-review-ps5-ps4

Let's start with the obvious, the game is gorgeous, the envirmoments are breathtaking and the CG cutscenes are absolutely top notch, Can't say much for the soundtrack though, not much is memorable and the one song I can remember is actually annoying.

This is an action adventure game with an emphasis on combat, and has the same spirit as a lot of games from the PS2 era - don't get me wrong that's not a bad thing. Everything is simple but the game is built around that, leading to an experience that does what it wants to do with very little fluff.

The bosses are the most standout aspect, especially the final one which was awesome. They are kinetic as hell and if you die (get this) you respawn outside the boss arena instead of the whole level! Kena 1 - Dark souls 0.

The exploration and platforming are simple, but somewhat rewarding. This is down to the fact almost all rewards are related to customising the rots. If this does nothing for you the your out of luck really, and that was the case for me.

The Story is simple but nice, its got some heartwarming moments, but it feels a little incomplete? I feel like I know very little about Kena by the end, not helped by how surprisingly short the game way.

I still had fun, and its cheaper than most out there, so I recommend it - 7/10

Even if it doesn't really push the goalpost for adventure games, Kena does the established absolutely INCREDIBLY with a wonderful story, gorgeous visuals, wonderfully challenging bosses, and extremely fluid combat that makes you feel like a God.

I would glad fully pay $60 for this, let alone $40.

Un juego que, si bien no hace nada nuevo en prácticamente ningún aspecto, hace todo lo que pretende hacer tan bien que da gusto jugarlo.

Es un juego muy sencillito y que no se complica demasiado la vida en absoluto, pero es que no necesita más. Es precioso, dura exactamente lo que tiene que durar y tiene una historia sorprendentemente buena.

El apartado visual es extraordinario. Parece una película de animación tanto en lo gráfico como en las animaciones y eso se traslada a que sea muy agradable de ver y de jugar.

Los combates son sorprendentemente intensos y pueden llegar incluso a ser muy difíciles en algunos casos, pero utiliza de manera muy inteligente todos sus sistemas y cada enemigo y jefe te presenta un reto distinto.

Lo he disfrutado un montón y, si esto es lo primero que ha hecho Ember Lab, no puedo esperar a ver qué va a ser lo siguiente.

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A game that, despite doing nothing really new in any way, does everything it tries to do so well that it's a delight to play it.

It's a very simple game that doesn't get overcomplicated at all, but it doesn't need to. It's gorgeous, it's as long as it needs to be and the story is surprisingly good.

Visually, it's extraordinary. It looks like an animated movie both technically and in terms of animation and that means it's really nice to look at and play.

Combats are surprisingly intense and they can even become very hard at some points, but it utilizes all its systems very cleverly and each enemy and boss presents a different challenge.

I enjoyed it quite a lot and, if this is the first thing Ember Lab has made, I can't wait to see what comes next.

Los bosses están totalmente desbalanceados, aun así el juego es muy cuco y me flipa, pero eso que no puedo con la dificultad

What a lovely thing this is. A gorgeous world to explore. Got that throwback adventure game feel, but looks incredible.

The environments are so lush and everything feels real. Like naturally occurring, if that makes sense. You're not spotting assets copy and pasted all over. It truly comes across like villages built through a gigantic forest. The land itself dictating where you can and can't have houses and roads. Beautiful.

The story is nothing incredible and combat is serviceable, but for some reason this just got its hooks into me. Kickin' about with yer wee pals The Rot. Clearing corruption and freeing trapped spirits. It's feelgood stuff. Nae cynicism, and not overly boohoo manipulative shit. Just a properly nice time.

I'm eager to see what Ember Lab comes out with next. This as their first game is very promising.

I had an ok time with Kena, but it is marred by quite a few frustrations. It is really visually appealing, but I didn't find much to like in the gameplay and exploration.

The world of Kena is really cool, with a lot of interesting, detailed environments to explore. They are definitely channeling Spirited Away and Princess Monoke -- plenty of abandoned areas and corrupted nature. These environments are great to explore, with fairly simple linear paths leading to more open areas for you to explore.

Most of the puzzle and traversal mechanics are just... bad...
Things that always have the same outcome (seeds for summoning your rot avatar thing) are triggered in arbitrary ways, so you aren't planning and solving puzzles, you are just wandering around interacting with stuff.
Other mechanics (like the flowers you can teleport to) have arbitrary rules for when they can be activated, so the puzzle is "find where to stand to make this work" rather than "use teleportation to traverse the level."
It feels like most of this stuff was implemented without targeting a coherent design or player experience.

Character visuals are pretty hit or miss for me. Most of the masked characters have really cool designs, and the woodsmith especially is very evocative and unique. There are quite a few animations (Kena's run?) that don't hold up and I don't like the Rot creatures Kena controls at all. Like the environments, they are pretty clearly inspired by Spirited Away (the soot motes). I really don't like the explicit, tryhard, cuteness of the Rot, unfortunately. They are somehow robbed of any charm they may have had.
There are a few character driven stories woven through the game, and for the most part they are interesting and somewhat emotional. Simple stories of loss and acceptance. The final of the three tales is, unfortunately, the weakest -- it doesn't quite succeed at tying it all together.
All the characters are fully voiced. Two of them are really well done (the smith and her assistant), but I found most of them to be pretty grating (the children, the hunter, the village chief, and Kena herself). They are definitely going for a specific style, but something about them (especially the hunter) just didn't work at all for me.

The combat mechanics are straightforward and get the job done -- it isn't really targeting innovation. However, there are some pretty extreme input problems. Inputs often get lost or overridden and triggering special moves is finicky and clunky. Aiming moves is also pretty hit or miss, with many instances of attacks going in the wrong direction for no apparent reason.
The camera during combat is very broken as well (especially during the last two encounters). It often gets stuck locked onto a creature that has disappeared, leaving the camera in a completely broken state until you manually unlock it. Luckily, the combat isn't hard enough for this to become much of an issue.
There are some pretty cool boss fights and they do a really good job of using Kena's abilities in interesting ways, but overall, I found the combat to be fairly unsatisfying.

Kena has some good ideas, but is pretty flawed. I still had fun playing through it just for the world and visuals. This is a solid foundation for this studio's first game and I am excited to see what they decide to make next. I wouldn't broadly recommend this game, however, unless you are really into the aesthetic.

Tolles Spiel!

Nicht nur optisch wunderschön sondern auch spielerisch hat es mich durch seine simplen aber gut zusammenpassenden Elemente überzeugt, ein wirklich gelungenes Abenteuer.

Die Spielzeit liegt bei ca. 10 Stunden

Presentation was great. Gameplay loop was fun. Difficulty was ridiculous (either a cake walk or dark souls). The story was so-so. Looking forward to what the developer comes up with next.

When this game downloaded, a notification pop up and crashed my Lucia playthrough of Devil may cry 2. It didn't bother me because DMC 2 sucks anyway. After a couple hours in Kena, I realy wish it hadn't crash my DMC 2 run.

Very beautiful and cute... but the gameplay's kind of too lackluster to bother finishing it.

The game is pretty lackluster and generic at the start, and I almost quit playing 2 hours in, but I'm glad I didn't. I stuck with it, and ended up enjoying it a fair bit. It's not amazing or anything, but its worth a single playthrough.

Okay here's why my rating went from a 2 to a 3.5:
- Amazing boss fights. This game is basically a cute Dark Souls.
- Weighty combat. Although it starts out a little slow with just the staff, I felt really powerful by the end with all the abilities.

The animations are obviously good too.

However,
- Movement can be clunky
- No incentive to do anything extra
- Story is mediocre
- Nothing new here, its a generic action game

But again, boss fights make up for the faults.

I see this game less of a Zelda type game and more of a Rime and Ico type. It still focuses on exploration and Puzzles but it just doesn’t vibe the same as Zelda. It’s a super fun simple game to play but I wouldn’t RUSH to go play it just yet. If you are interested in it go ahead but just know your in for a beautiful game

What a delightful little game! As someone that really got into playing video games around the Xbox / PS2 era, seeing this kind of focused action-adventure game is a delight. The gorgeous visuals and wonderful soundtrack and excellent voice acting will delight you through the whole game. The combat is more involved than I was originally led to believe with the player having to manage multiple different arsenals as Kena fights. The main downsides of the title was some technical jank (weird hit detection, Rot actions not triggering) and occasional unfair difficulty spikes with the bosses (final boss in particular).

With that being said, I'm very happy to have played this and it's a nice reprieve from bloated 40-50 game titles that you can enjoy for $40.

Do you miss third-party games from 2002? This game's for you! It is like, unreasonably gorgeous though.

I thought this game was great. It was everything that I wanted from this game and did not dissapoint.

Pros:
-Amazing visuals and art style. Half the time I felt myself just wanting to look around and just enjoy the art and scenery.
-Soundtrack was really good. I believe they have a full orchestral soundtrack for this game and it really fit the theme.
-Boss fights were fun and engaging, but a bit easy on the normal difficulty.
-Puzzles were fun and none were overly difficult.

Negatives:
-Combat feels a bit floaty at times. However, this is a bit offset by the different abilities you can use which pack a punch.
-The platforming felt a bit off. I would slide off edges where I should have landed instead.

Highly recommend for anyone looking for a 9-10 hour fun and engaging adventure game.

Muy buen juego debut para el estudio Ember Lab. Se nota que se trata de un estudio de animación porque el juego estéticamente es hermoso y las animaciones de movimientos de los personajes, así como se comporta el entorno, son fantásticas.

Quizá, por poner algún pero, es que el diseño de los bosses a nivel jugable deja algo que desear. Aunque tendrán tiempo corregirlo en sus próximos títulos, seguro. Por el lado positivo, la historia me ha parecido buena, al nivel de una película promedio de Pixar, por ejemplo.

Me ha dejado muy buen sabor de boca en general, pese a que no he podido disfrutarlo a máxima potencia en PS5, ya que mi PC no da para tanto.

This game brought me so much happiness while playing. It was very heartwarming and adorable

Kena: Bridge of spirits is an amazing adventure. It certainly feels like Zelda with Pikmin aspects. Puzzles and incredible combat may be what you will love, but the game lacks polish in platforming and level design. The game feels like a straight line with some branches sometimes, and if you try to do some shortcuts, you will find lots of invisible walls and glitched ground. However, you are in for incredible boss fights and Pixar-like cutscenes.

Being Ember's lab first game, Kena is a gorgeous looking game with Pixar looking cutcene's and great song design, as the studios previous experience with animation shines.

One of the best parts of Kena it's the rots, those adorable little creature that make everything seems worth playing , you find hats for them, play with them, so good.

The most contradictory part of this game is the combat, while it does get good after you go through some upgrades, for me it was the least interesting part of the game. And that it's the thing the game could improve most.

Because Kena's gameplay has separate parts, and some are very interesting like platforming (using the great upgrades to the bow) and exploring to find more Rot's , Hats, and Spirit Mails. And the combat just isn't, it takes too much of a lead role in the game and that's not where the game excels.

Overall great game, the narrative is touching and every character you met has a interesting tale to share with you, i hope that for the next game they focus more on this, because there was potential, even Kena with her amazing expressions could have used some more backstory.


A decent game.

I think it is a bit too long and there are some design flaws that keep it from being notably good, but as a first try for a studio, it is rather enjoyable overall. I appreciate the theme of grief and loss, and the Rot are too damn cute.

Try it on hard difficulty to get the most out of the combat. It has spots (mostly boss fights) that can be rather challenging.

Beautiful creature designs, fantastic art style, enchanting music, excellent and memorable bosses. However, much felt underdeveloped: leveling system, combat, basic enemies, currency/collectibles. The quests felt repetitive fast (they're basically all fetch quests with a boss every time).

The bottom line, though, is that this was a damn impressive debut and an exciting showcase of Ember Lab's talent and potential. I will gladly buy whatever game they make next.

Also I'm trying to become a better gamer and this was insanely difficult on Hard lmaooo

First up: this is a phenomenal first title from Ember Labs. They wanted to shift from ads/animation into games and they've done exceedingly well for their first go.

In the run up to this game releasing I talked to some friends of mine and we wondered to what extent this game would feel derivative of the classics. The answer having now played it is thus: this game wears it's inspirations on its sleeve. It knows what it's trying to be and what it is.

And it does it very well.

To me this game feels "derivative" much in the way the game Darksiders did. The inspirations are obvious but the game does them so well that it's hard not to just shut up and have fun playing.

The few qualms I do have that prevent this from being a true 5-star are mostly to do with some occasional weird combat balancing (the bosses in this game are genuinely hard and I'm not sure if they're hard in a fair way), and the progression/resource economy systems. They feel underbaked in a way that I can't quite pin-point.

The story is wonderfully told and there's some real heart to the tale. I'm unsure to what extent Kena is intended to be the vehicle for the player, because out of all the characters in the game she feels the most underdeveloped. I want to know more about her. What's her deal? Who was her father? Perhaps these are questions for a potential sequel or perhaps the story just needed a little more work around the eponymous hero.

Overall, this game was bloody good. I recommend you check it out.

casi no sirve ni pa entretenerse