Really fun so far! Haven't beaten the entirety of the DLC yet, but I think Re:Mind is well worth the $30 if you love challenging, but fair bosses that keep you trying again and again to master them. Even the Re:Mind scenario itself is really cool, as it's essentially an abridged version of the best part of the game, with even cooler fights and backdrops to those fights.
Not gonna talk about the LIMIT CUT fights, too big brained for me. I appreciate they're there and people can style on them, and their bgm remixes fucking rock.
The actual ReMind content is front loaded with reused scenarios which is actually somewhat okay considering that it's the most focused area in the game. Still not entirely worth the price I paid on release, since it's a lot of minor additional cutscenes and events. The main benefit is I guess I ca
The actual ReMind content is front loaded with reused scenarios which is actually somewhat okay considering that it's the most focused area in the game. Still not entirely worth the price I paid on release, since it's a lot of minor additional cutscenes and events. The main benefit is I guess I ca
i usually don't review dlc, but surely one that's more than doubled my playtime is a worthy exception, right?
the remind scenario itself is rough around the edges and has too much repeated content, but the limit cut and secret episodes make this all worthwhile. not only are those loaded with god tier boss fights (arguably the best in the series) but they also continue to push the story in an extremely interesting direction and i genuinely cannot wait to see what comes next
the remind scenario itself is rough around the edges and has too much repeated content, but the limit cut and secret episodes make this all worthwhile. not only are those loaded with god tier boss fights (arguably the best in the series) but they also continue to push the story in an extremely interesting direction and i genuinely cannot wait to see what comes next
The game is actually fun now. They changed your base combat so that the combos actually work instead of enemies falling out of magic flash for the 2 billionth time; they expanded the best world in the game and gave you a lot to explore; they added in oathkeeper and oblivon, which have the best formchanges; all of the new bosses (armored xehanort, yozora, data organization) are fantastic, I hate the wall around the arenas, but aside from that these are the best bosses in the series.
KH2 was lightning in a bottle, and for a brief moment, that lightning came back and made this DLC rival the best of KH2. I've never been more excited for the future of the series, and I hope that KH4 is a good game as a whole, and doesn't just have a good final mix expansion.
KH2 was lightning in a bottle, and for a brief moment, that lightning came back and made this DLC rival the best of KH2. I've never been more excited for the future of the series, and I hope that KH4 is a good game as a whole, and doesn't just have a good final mix expansion.
(Just going to treat this and the free patches that came close to release like the Final Mix version of the game)
I really liked base KH3 but it was lacking a proper postgame. ReMind fixes that which puts KH3 in my Classics list. They added new combat abilities that you can cancel out of, we get two new keyblades that come with dual-wielding, two new difficulty modes, tough super bosses and a new scenario that's a bit hit or miss. A bit too expensive but I guess that's better than paying for a full price import like I used to do. Not perfect but, Kingdom Hearts will never be a flawless game. It is fun though and it left me excited for what's coming next.
I also want to add that after replaying the older games that I really appreciate the "energy" for the Disney worlds. They used to be these cutscenes that had no music and lacked some of the emotional elements from the movies. The level design is also a huge improvement, though I do miss KH1's interactivity within the worlds.
As for combat, while it's not as tuned as 2's I think it more than makes up for that with speed, maneuverability, air tech, keyblade switching and other accesibilty options. Just moving fromplace to place feels much better than the other titles.
The issue is with these improvements are that you can melt through enemies with ease even on the hardest difficulty. This is an issue with a lot of the games in this series, but it'd be nice if enemies sped up alongside Sora. The Data Battles are proof what you can do with enemies design around 3's toolkit.
Another gripe is that spinoffs introduced a bunch of spells that could've been really cool to have in a big mainline title like this. Things like Esuna or Haste would've benefited a lot in the RPG part of this game. Same with them not having an ability tree like in BBS. I would even love if base Sora learned a few skills from his Formchanges. You know just stuff to play around with in this AAA JRPG.
Lastly this is something that's plagued the series as a whole and it's something that I either don't mind or a thing I've just gotten used to, but the separation between Disney, KH & legacy Square content has gotten old.. I understand the restrictions, but at least have the KH/FF cast appear as party members or quest NPCs for these worlds.
Anyway, still one of my favorite games just wanted to add a few thoughts
I really liked base KH3 but it was lacking a proper postgame. ReMind fixes that which puts KH3 in my Classics list. They added new combat abilities that you can cancel out of, we get two new keyblades that come with dual-wielding, two new difficulty modes, tough super bosses and a new scenario that's a bit hit or miss. A bit too expensive but I guess that's better than paying for a full price import like I used to do. Not perfect but, Kingdom Hearts will never be a flawless game. It is fun though and it left me excited for what's coming next.
I also want to add that after replaying the older games that I really appreciate the "energy" for the Disney worlds. They used to be these cutscenes that had no music and lacked some of the emotional elements from the movies. The level design is also a huge improvement, though I do miss KH1's interactivity within the worlds.
As for combat, while it's not as tuned as 2's I think it more than makes up for that with speed, maneuverability, air tech, keyblade switching and other accesibilty options. Just moving fromplace to place feels much better than the other titles.
The issue is with these improvements are that you can melt through enemies with ease even on the hardest difficulty. This is an issue with a lot of the games in this series, but it'd be nice if enemies sped up alongside Sora. The Data Battles are proof what you can do with enemies design around 3's toolkit.
Another gripe is that spinoffs introduced a bunch of spells that could've been really cool to have in a big mainline title like this. Things like Esuna or Haste would've benefited a lot in the RPG part of this game. Same with them not having an ability tree like in BBS. I would even love if base Sora learned a few skills from his Formchanges. You know just stuff to play around with in this AAA JRPG.
Lastly this is something that's plagued the series as a whole and it's something that I either don't mind or a thing I've just gotten used to, but the separation between Disney, KH & legacy Square content has gotten old.. I understand the restrictions, but at least have the KH/FF cast appear as party members or quest NPCs for these worlds.
Anyway, still one of my favorite games just wanted to add a few thoughts
honestly, it carried way more weight than any 3rd entry could ever feasibly manage, but even with that man was this game stupid. its just a KH game without addictively fun combat. its so weightless and prompts just fire off endlessly with no coolness factor. so all you're left with is a nonsensical story.
This. This is just PERFECT.
The moments in the main story (that MICKEY SCENE HOLY SHIT IT GAVE ME CHILLS) and the Limit Cut bosses were just DIVINE: they were difficult, challenging and really rewarding when defeated.
The plot contents were also really satisfying and made me really, really hyped to the next games.
Like with KH2, I'll come back later for the Superboss. He also looks really fun.
The moments in the main story (that MICKEY SCENE HOLY SHIT IT GAVE ME CHILLS) and the Limit Cut bosses were just DIVINE: they were difficult, challenging and really rewarding when defeated.
The plot contents were also really satisfying and made me really, really hyped to the next games.
Like with KH2, I'll come back later for the Superboss. He also looks really fun.
Not gonna talk about the LIMIT CUT fights, too big brained for me. I appreciate they're there and people can style on them, and their bgm remixes fucking rock.
The actual ReMind content is front loaded with reused scenarios which is actually somewhat okay considering that it's the most focused area in the game. Still not entirely worth the price I paid on release, since it's a lot of minor additional cutscenes and events. The main benefit is I guess I can always restart it to immediately do those fights.
The other playable characters I have no clue why they're limited to ReMind but they're mostly not great, minus Roxas and Kairi.
Scala ad Caelum gets the love it deserves, tone and area design so fucking pretty its a shame no other world hits the same.
Armored Xehanort can suck my dick.
The actual ReMind content is front loaded with reused scenarios which is actually somewhat okay considering that it's the most focused area in the game. Still not entirely worth the price I paid on release, since it's a lot of minor additional cutscenes and events. The main benefit is I guess I can always restart it to immediately do those fights.
The other playable characters I have no clue why they're limited to ReMind but they're mostly not great, minus Roxas and Kairi.
Scala ad Caelum gets the love it deserves, tone and area design so fucking pretty its a shame no other world hits the same.
Armored Xehanort can suck my dick.